@@ -630,6 +630,41 @@ cleanup, tweaks, optimization, and finally packaging the GUI up.
630630[ GTK ] : https://gtk.org/
631631[ gtk4-rs ] : https://github.com/gtk-rs/gtk4-rs#gtk4-rs-
632632
633+ ### [ Bitmapflow]
634+
635+ ![ Bitmapflow interpolating a walking mech animation] ( bitmapflow.gif )
636+ _ Bitmapflow interpolating a walking mech animation_
637+
638+ Bitmapflow ([ GitHub] [ Bitmapflow-GitHub ] ) by [ @bauxitedev ] is a tool to help you
639+ generate [ inbetweens] for animated sprites. In other words, it makes your
640+ animations smoother. It uses [ optical flow] to try to guess how the pixels move
641+ between frames, and blends them accordingly. The results are far from perfect,
642+ and probably require some editing by hand afterwards, but it can produce decent
643+ results.
644+
645+ It supports loading and saving animated gifs, spritesheets and individual
646+ frames.
647+
648+ The tool is written using godot-rust and executables are available for Windows,
649+ although Linux support will be coming soon. (If you compile the program from
650+ source, it already works on Linux.)
651+
652+ A full demonstration and walkthrough of the program is available on
653+ [ YouTube] [ Bitmapflow-Youtube ] .
654+
655+ You can try it out yourself on [ itch.io] [ Bitmapflow-Itch ] .
656+
657+ _ Discussions: [ /r/rust_gamedev] [ Bitmapflow-Reddit ] _
658+
659+ [ Bitmapflow ] : https://github.com/Bauxitedev/bitmapflow
660+ [ Bitmapflow-GitHub ] : https://github.com/Bauxitedev/bitmapflow
661+ [ Bitmapflow-Youtube ] : https://www.youtube.com/watch?v=rC359dDAMiI
662+ [ Bitmapflow-Reddit ] : https://www.reddit.com/r/rust_gamedev/comments/mjw90q/introducing_bitmapflow_a_tool_to_generate/
663+ [ Bitmapflow-Itch ] : https://bauxite.itch.io/bitmapflow
664+ [ @bauxitedev ] : https://twitter.com/bauxitedev
665+ [ inbetweens ] : https://en.wikipedia.org/wiki/Inbetweening
666+ [ optical flow ] : https://en.wikipedia.org/wiki/Optical_flow
667+
633668### [ FemtoVG]
634669
635670![ femtovg] ( femtovg.png )
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