@@ -64,8 +64,55 @@ If needed, a section can be split into subsections with a "------" delimiter.
6464
6565## Learning Material Updates
6666
67+ ### [ Rust on iOS with SDL2] [ rust-ios-sdl2-post ]
68+
69+ [ ![ Rust on iOS with SDL2 demo] ( rust-ios-sdl2-screenshot.png )] [ rust-ios-sdl2-post ]
70+
71+ [ @aclysma ] published a [ tutorial] [ rust-ios-sdl2-post ] that describes setting up
72+ Rust/SDL2 on iOS. The resulting app can run in the simulator as well as on
73+ physical devices. [ SDL2] [ sdl2-project ] is a mature library providing basic rendering,
74+ audio, and input support. It can also be used to set up an opengl or vulkan
75+ surface. This demo is using [ Rust-SDL2] [ rust-sdl2 ] for bindings.
76+
77+ [ rust-ios-sdl2-post ] : https://blog.aclysma.com/rust-on-ios-with-sdl2/
78+ [ @aclysma ] : https://twitter.com/aclysma
79+ [ sdl2-project ] : https://www.libsdl.org/download-2.0.php
80+ [ rust-sdl2 ] : https://crates.io/crates/sdl2
81+
6782## Library & Tooling Updates
6883
84+ ### Vulkan Renderer (Name TBD)
85+
86+ [ ![ Vulkan renderer on iOS prototype] ( vulkan-renderer-prototype.jpeg )] [ vulkan-renderer-prototype-video ]
87+
88+ ^ _ Click to watch [ the video demo] [ vulkan-renderer-prototype-video ] running on iOS._
89+
90+ [ @aclysma ] published a [ new vulkan-based renderer] [ renderer-prototype ] that
91+ uses [ atelier-assets] to load 3D scenes exported from blender.
92+
93+ > The objective of this repo is to build a scalable, flexible, data driven
94+ > renderer. Scalable in the sense of performance as well as suitability for
95+ > use in large, real-world projects. This means streaming, LODs, visibility
96+ > systems, and multi-threaded draw call submission need to be possible.
97+ > Additionally it means thinking through how an asset pipeline would work for
98+ > a team with dedicated artists and supporting workflow-friendly features
99+ > like hot reloading assets, possibly on remote devices.
100+
101+ This video demonstrates the renderer running on iOS and receiving asset updates
102+ via wifi. The scene is "sponza" exported from blender. Vulkan is supported on
103+ windows and linux natively. Support for macOS and iOS is via the
104+ well-established [ MoltenVK] [ moltenvk ] project.
105+
106+ The demo was ported from PC to iOS over a single weekend and out of
107+ approximately 300 crate dependencies (including complex, OS-specific ones like
108+ tokio), all but a few worked out-of-the-box!
109+
110+ [ @aclysma ] : https://twitter.com/aclysma
111+ [ renderer-prototype ] : https://github.com/aclysma/renderer_prototype
112+ [ atelier-assets ] : https://github.com/amethyst/atelier-assets
113+ [ vulkan-renderer-prototype-video ] : https://www.youtube.com/watch?v=Ks_HQbejHE4
114+ [ moltenvk ] : https://github.com/KhronosGroup/MoltenVK
115+
69116## Popular Workgroup Issues in Github
70117
71118<!-- Up to 10 links to interesting issues -->
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