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lines changed Original file line number Diff line number Diff line change @@ -245,6 +245,36 @@ a pool of formations
245245[ "Foundations" ] : https://github.com/amethyst/theta-wave/releases/tag/v0.1.4
246246[ "Formations" ] : https://github.com/amethyst/theta-wave/projects/2
247247
248+ ### [ Harvest Hero] [ hh_disc ]
249+
250+ ![ harvest_hero_level] ( ./harvest_hero_level_making.gif )
251+
252+ [ Harvest Hero] [ hh_disc ] by [ @bombfuse ] [ bmb_twitter ]
253+ is an arcade/roguelite where you whack Groobles.
254+
255+ Harvest Hero has undergone a large change, migrating
256+ from semi-randomly generated levels to handcrafted levels
257+ that are randomly selected throughout your playthrough.
258+
259+ This means using [ Ogmo] [ ogmo ] to design levels,
260+ and using [ nano-ogmo] [ nano-ogmo ] to import them.
261+
262+ Built on top of [ Emerald] ( #Emerald ) .
263+
264+ Updates:
265+
266+ - General UI update
267+ - Importing ogmo levels via nano-ogmo
268+ - [ April Fools demo] [ gag_demo ]
269+
270+ _ Discussions: [ Discord] [ hh_disc ] , [ Twitter] [ bmb_twitter ] _
271+
272+ [ hh_disc ] : https://discord.gg/CJRbxQn3d9
273+ [ bmb_twitter ] : https://twitter.com/bombfuse_dev
274+ [ ogmo ] : https://ogmo-editor-3.github.io/
275+ [ nano-ogmo ] : https://github.com/Bombfuse/nano-ogmo
276+ [ gag_demo ] : https://bombfuse.itch.io/him-character-demo-harvest-hero
277+
248278## Engine Updates
249279
250280### [ Tetra]
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