@@ -508,6 +508,41 @@ for the gfx-hal API.
508508[ hectic-rs ] : https://github.com/expenses/hectic-rs
509509[ @expenses ] : https://github.com/expenses
510510
511+ ### [ Oxygengine]
512+
513+ ![ Oxygengine logo] ( oxygengine-dark-logo.svg )
514+
515+ This month [ @PsichiX ] - creator of the [ Oxygengine] game engine - made
516+ further progress with the Ignite game editor, a hub application for game making
517+ tools for Indie game developers.
518+
519+ - Code editor and Media player:
520+
521+ ![ Ignite Code editor and Media player] ( ignite-code-media.gif )
522+
523+ - Play Mode window to play and test your game directly in the editor:
524+
525+ ![ Ignite Play Mode window] ( ignite-play-mode.jpeg )
526+
527+ - Additionaly new procedural macro was introduced into Oxygengine, this macro
528+ allows to bake information about types that will tell Ignite how to edit data of
529+ this types:
530+
531+ ![ Oxygengine Proc macro] ( ignite-proc-macro.png )
532+
533+ There was an additional work done within Oxygengine ecosystem, which is
534+ [ Chrobry] ( chrobry ) crate - data driven template engine which is used in Ignite
535+ as part of tool that allows to create new projects from templates provided by
536+ plugins imported into Ignite editor.
537+
538+ If you want to be up to date with Oxygengine ecosystem progress, make sure to
539+ follow project on GitHub and see [ Oxygengine Project board] ( oxygengine-project ) .
540+
541+ [ @PsichiX ] : https://github.com/PsichiX
542+ [ Oxygengine ] : https://github.com/PsichiX/Oxygengine
543+ [ oxygengine-project ] : https://github.com/PsichiX/Oxygengine/projects/1
544+ [ chrobry ] : https://github.com/PsichiX/Chrobry
545+
511546### [ erupt]
512547
513548![ erupt logo] ( erupt.png )
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