@@ -132,6 +132,40 @@ May's full weekly devlogs: "This Week In Veloren...":
132132[ veloren-opencollective ] : https://opencollective.com/veloren
133133[ gamingonlinux ] : https://www.gamingonlinux.com/2020/05/veloren-an-open-source-rpg-inspired-by-cube-world-has-a-new-release
134134
135+ ### For The Quest
136+
137+ ![ For The Quest screenshot] ( forthequest.jpg )
138+
139+ For The Quest is the working title for a game in early development by
140+ [ @seratonik ] . Written entirely in Rust and compiled to WebAssembly,
141+ For The Quest is destined to become a MMORPG set in a post-apocalyptic
142+ Earth where your goal is to band together into like-minded factions to
143+ not only survive in this new world, but to unearth the cause of humanity's
144+ downfall.
145+
146+ For The Quest is currently undergoing engine development with a focus on
147+ running smoothly in modern browsers using WebGL 2.0 before moving onto
148+ native desktop ports.
149+
150+ New developments in May:
151+
152+ - All game assets are now defined server-side in a database and are streamed
153+ to the client on demand as areas are requested
154+ - New desert / sand assets added to test the new asset loading system
155+ - Translucent water surfaces with primitive refraction effect added
156+ - New "picking" system implemented that is aware of the 3D coordinates at
157+ location of selection in addition to being aware of which object selected
158+ - A basic world editing UI has been built in React / Javascript and interfaced
159+ to the game engine via WASM bindings, features include: displaying info about
160+ currently selected object, deleting objects, adding any object type, creating
161+ new maps and teleporting to any existing map
162+ - Map changes are persisted on the server and location of player is now
163+ restored when closing the client and coming back later
164+
165+ Follow [ @seratonik ] on Twitter for updates.
166+
167+ [ @seratonik ] : https://twitter.com/seratonik
168+
135169## Learning Material Updates
136170
137171### Rust Sokoban Tutorial
0 commit comments