@@ -620,6 +620,80 @@ or follow [Dmitry Stepanov on twitter][rg3d_twitter].
620620[ rg3d_discord ] : https://discord.gg/xENF5Uh
621621[ rg3d_twitter ] : https://twitter.com/DmitryS36934349
622622
623+ ### [ Bevy Engine v0.3] [ bevy-0-3 ]
624+
625+ [ ![ bevy logo] ( bevy_logo.png )] [ bevy ]
626+
627+ [ Bevy] [ bevy ] is a refreshingly simple data-driven game engine built in Rust.
628+ It is [ free and open source] [ bevy-repo ] forever!
629+
630+ This month, thanks to 59 contributors, 122 pull requests, and their
631+ [ generous sponsors] [ bevy-sponsors ] , Bevy 0.3 was released. You can view the
632+ [ full Bevy 0.3 announcement here] [ bevy-0-3 ] . Here are some highlights:
633+
634+ - Initial Android and iOS support
635+ - Asset system improvements:
636+ - Asset handle eeference counting
637+ - Asset loaders can now load multiple assets
638+ - Sub asset loading
639+ - Asset dependencies
640+ - GLTF scene loader
641+ - Bevy ECS improvements
642+ - Query ergonomics: query.iter() returns a real iterator now!
643+ - 100% lockless parallel ECS
644+ - Performance improvements
645+ - Thread local resources
646+ - Flexible mesh vertex attributes and index buffer specialization
647+ - WASM asset loading, touch input, transform re-rewrite, gamepad settings,
648+ plugin Groups, dynamic Window Settings, documentation search-ability.
649+
650+ _ Discussions:
651+ [ /r/rust] ( https://www.reddit.com/r/rust/comments/jnirl3/bevy_03/ ) ,
652+ [ hacker news] ( https://news.ycombinator.com/item?id=24983956 ) ,
653+ [ twitter] ( https://twitter.com/cart_cart/status/1323731853304422400 ) _
654+
655+ [ bevy ] : https://bevyengine.org
656+ [ bevy-repo ] : https://github.com/bevyengine/bevy
657+ [ bevy-0-3 ] : https://bevyengine.org/news/bevy-0-3
658+ [ bevy-sponsors ] : https://github.com/sponsors/cart
659+
660+ ------
661+
662+ Community updates:
663+
664+ - [ bevy_rapier 0.5] ( https://rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started ) :
665+ The Rapier Physics project released updates to their official Bevy plugins, which
666+ add support for Bevy 0.3 as well as the latest Rapier features
667+ [ announced here] ( https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge ) .
668+ - [ bevy_easings] ( https://crates.io/crates/bevy_easings ) :
669+ A plugin for easing a component value to another value, mainly used
670+ to animate transition between two transforms, but usable for other components.
671+ - [ bevy_miniquad] ( https://github.com/smokku/bevy_miniquad ) :
672+ A plugin replacing winit windowing and render pipeline with
673+ [ miniquad] ( https://github.com/not-fl3/miniquad ) library.
674+ - [ physme] ( https://github.com/walterpie/physme ) :
675+ A simplistic physics engine for both 2D and 3D simulation.
676+ Physically inaccurate, but feels satisfying and is easy to use.
677+ - [ bevy_networking_turbulence] ( https://github.com/smokku/bevy_networking_turbulence ) :
678+ Networking plugin running on [ naia-socket] ( https://github.com/naia-rs/naia-socket )
679+ and [ turbulence] ( https://github.com/kyren/turbulence ) libraries.
680+ - [ Making a Snake Clone] ( https://mbuffett.com/posts/bevy-snake-tutorial/ ) :
681+ Walkthrough on how to make a snake clone.
682+ - [ bevy_tilemap] ( https://github.com/joshuajbouw/bevy_tilemap ) :
683+ A plugin with generic types for rendering multi-threaded chunk-based tile
684+ maps.
685+ - [ Keep Inside] ( https://github.com/davidB/ld47_keep_inside ) :
686+ A solo pong on a circle (made for Ludum Dare 47)
687+ - [ Keep Moving and Nobody Burns] ( https://github.com/mockersf/kmanb ) :
688+ A bomberman against time (made for Ludum Dare 47)
689+
690+ Join the Bevy's [ Discord] [ bevy-discord ] , [ /r/bevy subreddit] [ bevy-reddit ] ,
691+ and follow [ @BevyEngine on Twitter] [ bevy-twitter ] .
692+
693+ [ bevy-discord ] : https://discord.com/invite/gMUk5Ph
694+ [ bevy-reddit ] : https://reddit.com/r/bevy
695+ [ bevy-twitter ] : https://twitter.com/BevyEngine
696+
623697### [ Tetra]
624698
625699[ Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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