@@ -93,6 +93,56 @@ More details are in [August DevLog-entry][cba-august-update].
9393[ cba-spoon-tar ] : https://www.behance.net/spoon_tar
9494[ @CrateAttack ] : https://twitter.com/CrateAttack
9595
96+ ### [ Veloren] [ veloren ]
97+
98+ ![ Landscape] ( veloren-landscape1.png )
99+ _ Landscape with new LoD and lighting_
100+
101+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
102+ Fortress and Cube World.
103+
104+ In August, Veloren 0.7 was released! Airshipper, Veloren's launcher, also got
105+ updated to 0.4.0. Veloren was featured in the inaugural episode of the [ Rust
106+ Game Dev Podcast] [ veloren-interview ] . Although the 0.7 release party saw the
107+ largest number of concurrent players at 57, it ran into some significant issues
108+ which you can read about below.
109+
110+ The largest merge in Veloren so far also happened in August. It included
111+ monumental changes to lighting and added level of detail functionality to see
112+ far-off mountains. Lots of work has been done on the animation, combat, SFX, and
113+ UX front. Animations for movement and combat were added and improved. Work
114+ continued on particle systems, which have been added to Veloren in places like
115+ campfires, fireworks, and weapons.
116+
117+ ![ Healing sceptre] ( veloren-sceptre.gif )
118+ _ Healing sceptre with the new particle system_
119+
120+ You can read more about some specific topics from August:
121+
122+ - [ Airshipper 0.4.0 Progress] ( https://veloren.net/devblog-79#airshipper-0-4-progress-by-songtronix )
123+ - [ Animation and Movement Updates] ( https://veloren.net/devblog-79#animation-and-movement-updates-by-slipped )
124+ - [ Particle Timing] ( https://veloren.net/devblog-80#particle-timing-by-lobster )
125+ - [ 0.7 Release Party Statistics] ( https://veloren.net/devblog-81#0-7-release-party-statistics )
126+ - [ 0.7 Release Party Kick Disaster] ( https://veloren.net/devblog-81#0-7-release-party-kick-disaster-by-xmac94x )
127+ - [ Lighting and World Changes] ( https://veloren.net/devblog-81#sharp-s-lighting-and-world-changes-branch )
128+ - [ 0.8 Intro Meeting] ( https://veloren.net/devblog-82#0-8-intro-meeting )
129+ - [ Audio SFX] ( https://veloren.net/devblog-82#audio-with-ellinia )
130+ - [ Photo Gallery] ( https://veloren.net/devblog-83#photo-gallery )
131+
132+ August's full weekly devlogs: "This Week In Veloren...":
133+ [ #79 ] ( https://veloren.net/devblog-79 ) , [ #80 ] ( https://veloren.net/devblog-80 ) ,
134+ [ #81 ] ( https://veloren.net/devblog-81 ) , [ #82 ] ( https://veloren.net/devblog-82 ) .
135+ [ #83 ] ( https://veloren.net/devblog-83 ) .
136+
137+ In September, work on 0.8 will continue. Some large systems being worked on
138+ include networking, improved persistence stability, and player experience. Game
139+ design is working on improving the connection between the experience a new
140+ player has, and the current game design. The in-progress 0.8 version will likely
141+ be completed more quickly than 0.7, as to not include too many changes.
142+
143+ [ veloren ] : https://veloren.net
144+ [ veloren-interview ] : https://rustgamedev.com/episodes/interview-with-team-veloren
145+
96146### [ A/B Street] [ abstreet ]
97147
98148![ Two-way cycletracks and shared left-turn lanes] ( abstreet.png )
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