@@ -48,6 +48,27 @@ some actual interesting discussions.
4848If needed, a section can be split into subsections with a "------" delimiter.
4949-->
5050
51+ ## [ Are We Game Yet?] [ awgy ] Updates
52+
53+ [ Are We Game Yet?] [ awgy ] is a website cataloguing the Rust gamedev ecosystem, with hundreds of links to crates, games and helpful resources.
54+
55+ [ ![ Are We Game Yet? homepage] ( awgy.png )] [ awgy ]
56+
57+ This month, it received some major updates:
58+
59+ * All of the site's data files have been unified into a consistent TOML schema, making it easier to add new links.
60+ * Categories have been added for games and resources, and you can now add an item to multiple categories without duplicating the data.
61+ * Page load times have been reduced (especially on the homepage).
62+ * The styling has been improved to make the site look better on mobile, and to resolve some accessibility issues.
63+
64+ [ Ownership was also recently transferred across to the gamedev working group] [ awgy-wg ] , to allow for more people to help with maintainance.
65+
66+ There's never been a better time to add your projects to the site, so [ please come and contribute] [ awgy-contribute ] !
67+
68+ [ awgy ] : https://arewegameyet.com/
69+ [ awgy-wg ] : https://github.com/rust-gamedev/arewegameyet/issues/210
70+ [ awgy-contribute ] : https://github.com/rust-gamedev/arewegameyet#contribute
71+
5172## Game Updates
5273
5374### [ Rusty Shooter] [ rusty-shooter ]
@@ -122,6 +143,32 @@ Tetra itself also received two small updates recently:
122143[ tetra-0.3.2 ] : https://twitter.com/17cupsofcoffee/status/1217524602513055749
123144[ tetra-pong ] : https://twitter.com/17cupsofcoffee/status/1219758851416895489
124145
146+ ### [ Akigi] [ akigi ]
147+
148+ ![ High detail terrain chunk with PRR] ( akigi.png )
149+
150+ > Sampling a heightmap in the vertex shader and also computing the normal, tangent and bitangent vectors in the vertex shader.
151+
152+ [ Akigi] [ akigi ] is a multiplayer online world where most believe that humans are inferior.
153+
154+ This month saw a heavy focus on the web client. An alpha release is slated for April 9th, 2020. Lots of client refactoring was done, and experiments were run in the browser.
155+
156+ Some of February's updates:
157+
158+ - [ Input Event Processor System] ( https://devjournal.akigi.com/february-2020/2020-02-09.html#input-event-processor-system ) ;
159+ - [ Terrain Loading and Rendering] ( https://devjournal.akigi.com/february-2020/2020-02-16.html#terrain-loading-and-rendering ) ;
160+ - [ User Interface Elements] ( https://devjournal.akigi.com/february-2020/2020-02-16.html#user-interface-elements ) ;
161+ - [ The WebGL Renderer] ( https://devjournal.akigi.com/february-2020/2020-02-16.html#the-webgl-renderer ) ;
162+ - [ Rendering Meshes] ( https://devjournal.akigi.com/february-2020/055-2020-02-23.html#rendering-meshes ) ;
163+ - [ Rendering Terrain] ( https://devjournal.akigi.com/february-2020/055-2020-02-23.html#rendering-terrain ) ;
164+
165+ February's full devlogs:
166+ [ #053 ] ( https://devjournal.akigi.com/february-2020/2020-02-09.html ) ,
167+ [ #054 ] ( https://devjournal.akigi.com/february-2020/2020-02-16.html ) ,
168+ [ #055 ] ( https://devjournal.akigi.com/february-2020/055-2020-02-23.html ) ,
169+
170+ [ akigi ] : https://akigi.com
171+
125172### [ Veloren] [ veloren ]
126173
127174![ Rolling mountain landscape] ( veloren1.png )
0 commit comments