@@ -308,6 +308,38 @@ Full December's devlogs:
308308[ learning-art ] : https://reddit.com/r/gamedev/comments/k8i773/how_i_a_mere_programmer_am_learning
309309[ @chinedufn ] : https://chinedufn.com
310310
311+ ### [ Swoop] [ swoop-itch ]
312+
313+ ![ Doing donuts while being overtaken] ( swoop.gif )
314+ _ Getting lapped by purple? - don't worry, it happens to everyone_
315+
316+ [ Swoop] [ swoop-itch ] by [ @sdfgeoff ] is a procedural racing web game
317+ written in Rust from scratch.
318+
319+ > I've tried to make games in a variety of engines, but invariably got frustrated.
320+ > So I decided to throw out the engine and find out what makes game-making so complex.
321+ > It turns out that the stuff below the game engine is only slightly less friendly
322+ > than the stuff above it.
323+ >
324+ > All up this game was a large experiment:
325+ > I'm not all that familiar with Rust, it was my first go at targetting WASM,
326+ > I've never used WebGL before, and my linear algebra is worse than I thought.
327+
328+ [ The source code is available here] [ swoop-source ] and
329+ you can also read about about the process of making the game
330+ here: [ "WASM Games From Scratch"] [ swoop-book ] .
331+
332+ You can also play the game's [ prototype version done in shadertoy] [ swoop-shadertoy ]
333+ and check out a [ prototype of the next @sdfgeoff 's project] [ swoop-next ]
334+ that is based on raymarching giant caves.
335+
336+ [ swoop-itch ] : https://sdfgeoff.itch.io/swoop
337+ [ swoop-source ] : https://github.com/sdfgeoff/wasm_minigames
338+ [ swoop-shadertoy ] : https://shadertoy.com/view/WlScWd
339+ [ swoop-book ] : https://sdfgeoff.github.io/wasm_minigames/a_first_game_swoop.html
340+ [ swoop-next ] : https://shadertoy.com/view/tltyRB
341+ [ @sdfgeoff ] : https://github.com/sdfgeoff
342+
311343### Harvest Hero
312344
313345![ Harvest Hero Gameplay] ( harvest_hero_snippet.gif )
@@ -609,6 +641,36 @@ in [this Amethyst forum thread][thesis-thread].
609641[ amethyst ] : https://github.com/amethyst/amethyst
610642[ thesis-thread ] : https://community.amethyst.rs/t/undergrad-thesis-on-game-scripting-for-legion/1753
611643
644+ ### [ WASM Games From Scratch] [ wasm-scratch-book ]
645+
646+ ![ sprite transformation explanations] ( wasm_sprite_transform.svg )
647+
648+ [ @sdfgeoff ] published a book that describes the process
649+ of building the abovementioned web game [ Swoop] [ swoop-itch ] from scratch:
650+ [ "WASM Games From Scratch"] [ wasm-scratch-book ] .
651+
652+ > Game engines are huge behemoths, and contain algorithms
653+ > for handling everything and the kitchen sink.
654+ > While that's normally good, if you want to do something small,
655+ > or possibly do something outside the bounds of a normal game enine,
656+ > you suddenly have to learn how to do everything yourself.
657+ >
658+ > Or perhaps you just like the "type it and run" style of development
659+ > for shadertoy shaders and want something similar
660+ > that you can host on your system as (pretty much) a single file.
661+ >
662+ > Either way, this book chronicles my adventures
663+ > into creating WASM games from scratch in Rust.
664+
665+ Some of the topics covered by the book:
666+
667+ - Building for WASM, event handling, WebGL and shader basics.
668+ - Map generation using a Fourier series.
669+ - Camera positioning and drawing a map, ships and engine trails.
670+ - Ship physics and simple AI.
671+
672+ [ wasm-scratch-book ] : https://sdfgeoff.github.io/wasm_minigames
673+
612674## Library & Tooling Updates
613675
614676### [ Thermite SIMD] : Melt Your CPU
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