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I'm having a very large point cloud (>300mio points) which I'm trying to render in your v3 format. I'm facing issues with the drawproceduralnow rendering since it does not honor the unity rendering queue system. Therefore I tried enabling the experimental mesh rendering. I noticed that the updating of the meshes per tile is commented for unity >2019.1. Is this by accident or is this feature not fully implemented?
Do you have a new version that supports mesh based rendering of tiles?
The text was updated successfully, but these errors were encountered:
yes, v3 mesh rendering should had been hidden/disabled.. its not complete (colors are not supported, and few other things are still broken).
rendering queue issue:
yes thats still issue with v3, happens with transparent objects, so the current workaround is to not use transparent material (which i know its not easy..) info #77
the real fix will be when i get to add commandbuffer rendering to V3 (like its supported in v1/v2 viewer)
I'm having a very large point cloud (>300mio points) which I'm trying to render in your v3 format. I'm facing issues with the drawproceduralnow rendering since it does not honor the unity rendering queue system. Therefore I tried enabling the experimental mesh rendering. I noticed that the updating of the meshes per tile is commented for unity >2019.1. Is this by accident or is this feature not fully implemented?
Do you have a new version that supports mesh based rendering of tiles?
The text was updated successfully, but these errors were encountered: