




If you’ve been browsing social media and reading news, you’ve likely noticed that AI has been with us for a while now. It’s seeped into our everyday lives, and it continues to be a source of controversy for a wide variety of reasons, especially when it comes to creative fields.
Welcome back to another edition of IndieXP, our series of indie developer interviews where we try to spotlight as many creative minds and interesting projects as we can! Our latest episode focuses on a developer whose debut game, Through the Nightmares, taught us some very important lessons about never giving up.
During the recent Indie Game Awards, wildly popular RPG Clair Obscur: Expedition 33 was awarded two accolades: one for Debut Game, and another for Game of the Year, somewhat unsurprisingly.
Below is our interview with Sylvain Abrial of Calepin Studio, detailing his experiences working on Reliefs, including the numerous important lessons he’s learned over the years. We hope you enjoy reading about his journey and the many valuable insights he was kind enough to share with us!
Today’s interview highlights a team with a solid portfolio under their belt: Helltown gave you a low-poly, retro-style look at the terrors of a small town, turn-based RPG Born of Bread followed the colorful adventures of a flour golem (yup, really!), and their latest project, Caput Mortum, is a horror game with a one-armed protagonist and a unique control scheme. That’s right – we sat down for a chat with WildArts Studio. Enjoy!
What is this game…? Well, I’m still trying to wrap my head around that as I’m sitting here and trying to collect my thoughts, having just played Mama’s Sleeping Angels with a couple of friends for two hours straight. This is a project its developer describes as a “Y2K dream-exploration game”, though “nightmare” is probably a more accurate word to use here, considering some of the things I’ve come across.
Steam Next Fest, the weeklong digital game festival that allows you to try a variety of demos for upcoming and unreleased games, is over. Which, let’s be honest, is a bit of a bummer – especially when you consider that some of the demos that debuted during the event are no longer available for download.
Welcome back to our exploration of February’s indie game lineup! Here are five more games you probably don’t want to miss from the month’s recent releases!
The first week of February is behind us – which means I’m here to give you my handpicked list of the coolest indie games to have come out so far this month. Enjoy!
My first encounter with the work of Postmodern Adventures, aka José María Meléndez, occurred just last year, when, driven by a sudden desire to try something nostalgic, pixelated, and decidedly horror-themed, I finally got around to playing one of the Spanish solo developer’s earlier projects, Nightmare Frames.