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Top of our ventures
The Alters Review – The madness of multitasking
This is going to be one of those reviews where I begin by talking about how hard I tried to like the game in question. And… yes. I did try really hard to like The Alters. On paper, it sounds good. Fantastic, even. I mean, cloning alternate versions of yourself based on the many what-if scenarios of your life? Sounds like peak science fiction to me.
The Drifter Review – A mind-bending thriller that channels the spirit of point & click greats
There are times when you finish a game and you get the sense that you’ve just played something very special. Something that will stay with you even years later. I got this feeling with point & click adventure classics like Monkey Island 1 and 2, the original Gabriel Knight and the unforgettable Beneath a Steel Sky, just to name a few – and now it’s happened with The Drifter.
Through the Nightmares Review – A satisfying precision platformer full of cool ideas
Making a successful precision platformer can’t be an easy thing – in a genre where so much depends on level design, everything needs to come together beautifully. Every challenge needs to be harsh yet fair. Every well-timed jump needs to work, and every seemingly impossible scenario requires a solution. Through the Nightmares ticks all these boxes as far as I’m concerned: its controls are tight and simple, and its mechanics are easy to learn but hard to master.
Ender Magnolia: Bloom in the Mist Review – A thoroughly satisfying follow-up
Sequels always come with certain expectations. Will it be better than the first one? Can it improve on its predecessor, iron out its rough edges, or perhaps take the formula in a new and exciting direction? You know how it is.
Cthulhu's Reach: Devil Reef Early Access Review – Lovecraft meets roguelike
Introduced as an “action roguelike co-op dungeon crawler set in a lovecraftian universe” on its very own Steam page, the game is refreshingly upfront about what it offers: it’s got retro-style pixel art, monsters and architecture inspired by Lovecraft’s iconic mythology, and relentless roguelike gameplay with all the basics you’d expect from the genre.
More of our ventures
It’s easy for me to say “AI bad”, but it’s more than that: it’s also changing online culture for the worseGare – Thursday, March 12, 2026 10:56 PM

It’s easy for me to say “AI bad”, but it’s more than that: it’s also changing online culture for the worseIf you’ve been browsing social media and reading news, you’ve likely noticed that AI has been with us for a while now. It’s seeped into our everyday lives, and it continues to be a source of controversy for a wide variety of reasons, especially when it comes to creative fields.

Inside the Minds of Indie Devs – Interviewing Sandman Team, the developer behind precision platformer Through the NightmaresGare – Friday, January 9, 2026 12:32 AM

Inside the Minds of Indie Devs – Interviewing Sandman Team, the developer behind precision platformer Through the NightmaresWelcome back to another edition of IndieXP, our series of indie developer interviews where we try to spotlight as many creative minds and interesting projects as we can! Our latest episode focuses on a developer whose debut game, Through the Nightmares, taught us some very important lessons about never giving up.

The Indie Game Awards disqualifies Clair Obscur for its use of GenAI, retracting the game’s two awardsGare – Monday, December 22, 2025 9:12 PM

The Indie Game Awards disqualifies Clair Obscur for its use of GenAI, retracting the game’s two awardsDuring the recent Indie Game Awards, wildly popular RPG Clair Obscur: Expedition 33 was awarded two accolades: one for Debut Game, and another for Game of the Year, somewhat unsurprisingly.

Inside the Minds of Indie Devs – Interviewing Sylvain Abrial, the founder of French indie game company Calepin StudioGare – Friday, November 28, 2025 8:06 PM

Inside the Minds of Indie Devs – Interviewing Sylvain Abrial, the founder of French indie game company Calepin StudioBelow is our interview with Sylvain Abrial of Calepin Studio, detailing his experiences working on Reliefs, including the numerous important lessons he’s learned over the years. We hope you enjoy reading about his journey and the many valuable insights he was kind enough to share with us!

Inside the Minds of Indie Devs – Interviewing WildArts, the studio behind Caput Mortum, Helltown and Born of BreadGare – Thursday, November 20, 2025 11:38 PM

Inside the Minds of Indie Devs – Interviewing WildArts, the studio behind Caput Mortum, Helltown and Born of BreadToday’s interview highlights a team with a solid portfolio under their belt: Helltown gave you a low-poly, retro-style look at the terrors of a small town, turn-based RPG Born of Bread followed the colorful adventures of a flour golem (yup, really!), and their latest project, Caput Mortum, is a horror game with a one-armed protagonist and a unique control scheme. That’s right – we sat down for a chat with WildArts Studio. Enjoy!

Mama's Sleeping Angels Review – Surreal Y2K madness that’s best experienced with friendsGare – Wednesday, March 25, 2026 6:34 PM

Mama's Sleeping Angels Review – Surreal Y2K madness that’s best experienced with friendsWhat is this game…? Well, I’m still trying to wrap my head around that as I’m sitting here and trying to collect my thoughts, having just played Mama’s Sleeping Angels with a couple of friends for two hours straight. This is a project its developer describes as a “Y2K dream-exploration game”, though “nightmare” is probably a more accurate word to use here, considering some of the things I’ve come across.

Missed Steam Next Fest? Don’t worry, some of its best demos are still available for you to tryGare – Sunday, March 8, 2026 4:22 AM

Missed Steam Next Fest? Don’t worry, some of its best demos are still available for you to trySteam Next Fest, the weeklong digital game festival that allows you to try a variety of demos for upcoming and unreleased games, is over. Which, let’s be honest, is a bit of a bummer – especially when you consider that some of the demos that debuted during the event are no longer available for download.

Top Indie Game Releases of February 2026, Part 2 – GTOGG’s Curated Picks – Strange cats, dead men, and a theater of idolsGare – Friday, February 20, 2026 2:57 AM

Top Indie Game Releases of February 2026, Part 2 – GTOGG’s Curated Picks – Strange cats, dead men, and a theater of idolsWelcome back to our exploration of February’s indie game lineup! Here are five more games you probably don’t want to miss from the month’s recent releases!

Top Indie Game Releases of February 2026 – GTOGG’s Curated Picks – Can’t make an omelet without breaking a few… pineapples? /1.Gare – Monday, February 9, 2026 10:49 PM

Top Indie Game Releases of February 2026 – GTOGG’s Curated Picks – Can’t make an omelet without breaking a few… pineapples? /1.The first week of February is behind us – which means I’m here to give you my handpicked list of the coolest indie games to have come out so far this month. Enjoy!

The Dark Rites of Arkham Review – A warm blanket of nostalgia and madnessGare – Tuesday, February 3, 2026 11:41 PM

The Dark Rites of Arkham Review – A warm blanket of nostalgia and madnessMy first encounter with the work of Postmodern Adventures, aka José María Meléndez, occurred just last year, when, driven by a sudden desire to try something nostalgic, pixelated, and decidedly horror-themed, I finally got around to playing one of the Spanish solo developer’s earlier projects, Nightmare Frames.