<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The Lair Devlog - itch.io</title><link>https://krajzeg.itch.io/the-lair</link><description>A retro scrolling beat&#039;em up with a dark fantasy theme.</description><item><guid>https://krajzeg.itch.io/the-lair/devlog/16383/depth-in-pico-8-games-an-article</guid><title>Depth in PICO-8 games - an article</title><link>https://krajzeg.itch.io/the-lair/devlog/16383/depth-in-pico-8-games-an-article</link><pubDate>Sun, 26 Nov 2017 17:44:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey, If you like my games, maybe you&#039;d appreciate some insight into how I make them? I wrote an article on depth and breadth in game design, how they differ, and how to achieve depth in small PICO-8 g...</p>]]></description></item><item><guid>https://krajzeg.itch.io/the-lair/devlog/7198/the-lair-now-in-silky-smooth-60fps</guid><title>The Lair, now in silky smooth 60fps</title><link>https://krajzeg.itch.io/the-lair/devlog/7198/the-lair-now-in-silky-smooth-60fps</link><pubDate>Fri, 11 Aug 2017 12:54:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Since I developed The Lair, the PICO-8 console has changed considerably - most notably, it now supports 60 FPS gameplay. If there is a genre that can benefit from more frames per second, it&#039;s precise...</p>]]></description></item></channel></rss>