Ahmed Salama
Content Director @ Ubisoft Global Creative Office
Talk: Presence in Practice: Affinity vs Contrast in Video Game UX
Talk: Presence in Practice: Affinity vs Contrast in Video Game UX
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content https://edvice.pro/In 3D gam...
Game UX Podcast
Game UX Podcast
Article & Video: Pacing the Flow of Information in AAA Games
Article & Video: Pacing the Flow of Information in AAA Games
From the open world of Horizon Zero Dawn, to the sandbox that is Battlefield V.
Interview: Interface in Game
Interview: Interface in Game
Associate UI/UX Director at Ubisoft Stockholm
ADPList Mentor
ADPList Mentor
Interview: IGN Middle East
Interview: IGN Middle East
This month, we talk to a local developer who went onto work with Guerrilla Games on Killzone: Shadow Fall, and now, Horizon: Zero Dawn.
Recommended Books List
Recommended Books List
Instagram
Instagram
LinkedIn
LinkedIn
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