Ryzom source released as free software
By freeing Ryzom code, Winch Gate is transforming the MMORPG marketplace and is setting a precedent for how gaming software should evolve--in freedom. The source code released totals over two (2) million lines of source code and over 20,000 high quality textures and thousands of 3D objects."
Posted May 6, 2010 13:37 UTC (Thu)
by realnc (guest, #60393)
[Link] (21 responses)
"If you want to run your own server for the game, you have the software to do that, but you won't really have any world datainformation about geography, special places, characters, quests, items, and so onto run it with. Winch Gate Properties, the company that currently holds the copyright for all game materials and runs the official server, has decided not to release that data, to avoid causing disruption for their current player community. People who want to run their own server will need to develop their own world to do soonly a small test world comes with the code."
Posted May 6, 2010 14:08 UTC (Thu)
by hmh (subscriber, #3838)
[Link]
Posted May 6, 2010 14:19 UTC (Thu)
by RCL (guest, #63264)
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Posted May 6, 2010 14:20 UTC (Thu)
by sharms (guest, #57357)
[Link] (16 responses)
Your assertion is asinine.
Posted May 6, 2010 15:17 UTC (Thu)
by realnc (guest, #60393)
[Link] (15 responses)
What this company is trying to do is exploiting. People are welcome to fix their bugs, but they're not welcome to run their own worlds.
It not "open source" friendly by any stretch of the imagination. It's just a cheap trick.
Posted May 6, 2010 15:22 UTC (Thu)
by tzafrir (subscriber, #11501)
[Link]
Posted May 6, 2010 15:25 UTC (Thu)
by tajyrink (subscriber, #2750)
[Link]
On top of that, it certainly can't be "impossible" to create alternative worlds. This is the start point where community can start planning and building such, at least after the Blender stuff is first developed. Thousands of 3D objects sound like readily available building blocks as well.
Running own worlds on own servers is exactly possible, so I don't understand your claim(s). Others can also build a business of their own around the project, like creating own world data sets.
Posted May 6, 2010 15:37 UTC (Thu)
by corbet (editor, #1)
[Link]
It might be nice to have a complete game that works out of the box. But having the software and a big pile of artwork seems highly valuable. That should be enough to enable a lot of people who are not programmers to make interesting worlds of their own. I'm not a gamer, but I'm looking forward to seeing what the community comes up with. Without having actually looked at the code, I can only say that this seems like a worthwhile contribution; dissing the whole thing because we didn't get a pony too seems excessive.
Posted May 6, 2010 15:48 UTC (Thu)
by RCL (guest, #63264)
[Link] (7 responses)
You open your code either because you believe you will increase its quality by inviting more developers to work on it or because you believe in FSF freedoms that users of your programs can tinker with it. That's it.
According to your definition, neither Red Hat, nor Mozilla, nor id Software (with its Quake) aren't "open source friendly".
That's intellectual communism.
Posted May 6, 2010 16:12 UTC (Thu)
by realnc (guest, #60393)
[Link] (6 responses)
What they did is provide an open source engine for you to implement your own MMORPG. Props to them for that. But there are enough other such engines out there, this is nothing special. But they did not open source Ryzom itself. And they shouldn't claim that they did.
I hope my point is more obvious now.
Posted May 6, 2010 16:21 UTC (Thu)
by rahvin (guest, #16953)
[Link] (2 responses)
Seriously, are you deliberately spreading FUD or what?
Posted May 6, 2010 17:19 UTC (Thu)
by realnc (guest, #60393)
[Link] (1 responses)
You don't know much about Ryzom and MMORPGs, do you? No, I didn't think so. Doing what you suggest would take years. And when you finally do it, you won't have Ryzom. You will have a Ryzom *clone*. And probably not a perfect re-creation of Ryzom anyway.
Yeah, Ryzom is now free. Not! Ryzom is NOT free. It's engine is. The game itself is not. How difficult is this for you to understand? If Ryzom were free, I would not need to spend 5 years to recreate Ryzom.
Also, the term FUD seems to be used quite liberally here. Perhaps you should first grasp what I'm saying before resorting to accusations of malevolent objectives.
Posted May 7, 2010 11:47 UTC (Fri)
by sorpigal (guest, #36106)
[Link]
Is it a 3D engine? Is it the system of character and skill development? Is it a game client? Is it a set of maps? Is it a set of graphics?
You're saying it is intrinsically all of these things but I don't think it's dishonest to say that it isn't. In some sense "Ryzom" is in fact open source. The maps aren't, but that's okay.
Posted May 6, 2010 16:34 UTC (Thu)
by tialaramex (subscriber, #21167)
[Link]
Generally when someone says something and your first attempt to parse their utterance is nonsensical you should try again. If I say "I have all the James Bond cars, I keep them in a shoebox" this rule allows you to strike out the possibility that I literally own all the cars from the James Bond movies, that they are small enough to fit in a shoebox, that I believe I inhabit a fictional universe etc. and reach the conclusion that I am speaking of toy or scale model cars. It's a helpful technique - and you won't find yourself so often arguing vociferously about nothing.
Posted May 6, 2010 17:17 UTC (Thu)
by kragil (guest, #34373)
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Posted May 7, 2010 8:40 UTC (Fri)
by ctg (guest, #3459)
[Link]
It's completely against the spirit of having my cake and eat it, something for nothing, a great big free lunch, freeloading etc.
Posted May 6, 2010 23:20 UTC (Thu)
by zlynx (guest, #2285)
[Link]
You got the code and a default world file of about 16 rooms. Nobody gave away their world files.
Lots of people set up a basic MUD but hardly anyone joined to play those. Only the teams that put a lot of work into their worlds got players.
I just looked up two of my favorites. Arctic MUD and MUME are *still* going.
Posted May 7, 2010 2:01 UTC (Fri)
by AndreE (guest, #60148)
[Link]
Posted May 7, 2010 2:06 UTC (Fri)
by AndreE (guest, #60148)
[Link] (1 responses)
Posted May 7, 2010 6:47 UTC (Fri)
by drag (guest, #31333)
[Link]
Anyways....
What is the point of setting up your own server and your own worlds when your just going to set up the same thing that is already done? Seems like a boring thing to do in my eyes.
Posted May 7, 2010 23:05 UTC (Fri)
by cmccabe (guest, #60281)
[Link]
There is always more work to do. You haven't done anything at all, yet you're complaining that the people who "only" open sourced the entire codebase should do more.
Posted May 13, 2010 9:58 UTC (Thu)
by Lovechild (guest, #3592)
[Link]
I have been doing the same basic thing for pen and paper games for years, it would be fun to translate some of that to a community project that defines a unique, believable world for players to interact with.
Mostly I think it would be fun because we get to create something unique and wonderful. Something better.
Posted May 6, 2010 13:47 UTC (Thu)
by mjw (subscriber, #16740)
[Link]
Since we're expecting people to have a lot of interest in this release, we wanted to provide some detailed information up-front about exactly what has and has not been released, and suggestions for ways developers can contribute to the project effectively.
Unfortunately, that development can't be done with free software, because most of the world creation process depends on proprietary 3-D modeling software. Work is already underway to eliminate those dependencies and use free software alternatives like Blender. This is the next big task that needs to be done to make Ryzom even more useful to the free software community, so if you'd like to help, please see the project page for more information.
Posted May 7, 2010 18:49 UTC (Fri)
by wingo (guest, #26929)
[Link]
Hither the turgid text: "A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an aggregate if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.".
So I suppose the question is: does a program using textures constitute a "larger program" or not?
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
I've always found it annoying that the PostgreSQL folks don't supply a fully-populated database with their code, meaning that I have to do my own. Life would be so much easier otherwise!
Worlds
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
Ryzom source released as free software
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People who want to run their own server will need to develop their own world to do soonly a small test world comes with the code.
Ryzom source released as free software