Development Report #54
Greetings, friends! Welcome to our 54th development report.
It’s been a while since we last connected. Our focus has mainly been on the coding aspects of the game, which is why we haven’t been sharing dev reports as frequently — there simply hasn’t been much to showcase visually.
Rest assured, we’re putting in the effort to ensure that you can start playing as soon as possible ;)
Enjoy reading!
🧑💻📊 Achievements:
One of the key highlights is the redesign of our multiplayer system. It’s now operating seamlessly, allowing for battles, collaborative exploration of the game world with other players, and synchronization of data with the blockchain, encompassing elements such as health, mana, quests, and more. Everything is now functioning as intended.
We’ve made a relayer server that acts as an intermediary between Unity and the blockchain. This server efficiently reads data from the blockchain and transmits it in real-time directly to the game, formatted in a way that the game can readily comprehend. This integration ensures smooth and timely communication between both.
Emotes are now part of COTE. As an MMORPG that doubles as a social network, fostering communication, collaboration, and enjoyment, we’ve incorporated a variety of emotes that mirror the diverse emotions and moods of players.
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Get ready to express yourself in the world of COTE!
For version 1 battles, we’ve readied enemy models, attack animations, and spells. All the essential elements for engaging and dynamic combat are now in place.
In summary, the PvE (Player versus Environment) aspect is playable. While the PvP (Player versus Player) feature is still in development, we’ve completed the majority of the work involved.
This animation depicts the process of tree felling. To obtain wood, it’s necessary to cut down the trees, and afterward, craftsmen can use the harvested wood to create various items.
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Telegram: https://t.me/ChainsOfTheEternals
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Discord: https://discord.gg/NnWRxQTbSB
Website: https://www.chainsoftheeternals.com/
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