Gameswift Analysis
New to the project? This analysis covers the main 4 aspects of Gameswift for you!
Table of contents:
- Products
- Team
- Tokenomics
- Investment Potential
Products
Gameswift currently offers 5 products:
- the Gameswift Platform,
- the game development kit — (Gameswift SDK),
- the user-experience kit — (Gameswift ID),
- the blockchain (GSWIFT)
- the analytics kit (Gameswift Analytics)
Gameswift Platform is a working product similar to Steam or Epic Games.
It allows you to simply pick any game, download it, and play.
It has great visuals, runs smoothly, and launches games without any problems.
They have recently partnered with such web2 giants as World of Tanks, World of Warships, Metin2, and King of Avalon — you can play them through the platform now. They have around 80 games available currently on the platform and are constantly revealing new partnerships. What is more, they don’t only have games for PC, but also mobile (Android/IOS), as well as consoles.
That’s great news as revenues from both mobile games and console games exceed 70% of the whole gaming market. (source: Newzoo)
New to blockchain, but you still want to start building there?
GameSwift SDK tool is a development kit designed for studios that aren’t experienced in blockchain, but still want to build there. This toolkit allows you to start building games right away and supports the most popular game engines like Unreal and Unity.
As for the benefits of this, creating on blockchain opens up additional revenue streams such as commissions from asset sales on a marketplace.
You also get new funding options like IDOs and ICOs.
You gain access to a broader player base, and the niche you enter is relatively new and almost unoccupied, compared to web2 gaming where the competition has enormous budgets, veteran teams, and zealous fans.
Are you afraid that blockchain is difficult to use and learn for new users?
One of the CORE BENEFITS of GameSwift is the ease of use for the end-user.
With GameSwift ID, players can log in using familiar methods like Facebook, Google, Apple, or Discord accounts.
There’s no need to create blockchain wallets or buy crypto assets to deal with fees. GameSwift finds optimal routes, does everything under the surface, and handles EVERYTHING for you. Players get a built-in wallet that’s non-custodial, meaning they own and control all their assets completely.
Wondering which chain to choose, and how to manage tokens?
The GSWIFT itself, based on Layer0 (using it exposes you to the airdrop) and secured by Polygon, is the foundation for all Web3 games in the ecosystem.
Firstly, it can work as an L1, proof-of-stake blockchain that has a token transferrable to multiple chains.
Secondly, it has the flexibility to support studios that wish to create their own, separate zkEVM rollup chains with their own tokens.
You can also create on a totally different chain and still cooperate with Gameswift, meaning that they offer versatility, satisfying a range of preferences from game developers.
With multichain capability, everything operates on a single token: GSWIFT. This simplifies the experience, ensuring that whether it’s in-game currencies, assets, or any other form of value, it can be managed through GSWIFT.
I have to mention there are still at least two utilities soon to be revealed by the Gameswift team.
Alright, but how do I manage my operations in the web3 branch?
Gameswift Analytics is the answer to your question.
It is a powerhouse tool designed to analyze all data both on-chain and off-chain, allowing you to gather all information about the users of the platform. You can see who you reach currently, and what kind of clients are playing your game. The Analytics provide both on-chain and off-chain data, providing valuable insights that can greatly enhance your reach and the effectiveness of marketing campaigns.
Gameswift also offers their priceless expertise in the blockchain industry, and that could account for a separate product.
We already know about the products and possibilities, but who is responsible for the project?
TEAM
Wojciech “Pan Paragraf” Gruszka (CEO & Founder) stands as the central figure of GameSwift, having an impressive blend of legal expertise and cryptocurrency experience. His legal background, augmented by experience in the crypto sector, has equipped him to properly navigate the Web3 landscape.
He created StarTerra, a fundraising platform with over 40,000 KYC-ed users and a market cap of $120M. Despite the unfortunate choice of backing the Terra ecosystem, which collapsed, Wojciech’s resilience is notable.
Instead of stepping back when Terra collapsed, he recovered and pushed forward, demonstrating a notable level of determination and resilience.
Tomasz Kowalczyk (CTO) has a reputation as a top IT and blockchain expert in the CEE region, with experience at Microsoft and 11-bit studios underscoring his technical mastery. From 11-bit studios, he moved to StarTerra and stayed until now to raise Gameswift. His ability to educate on blockchain intricacies is evident through his CryptoDev YouTube channel. Moreover, his own audit firm reinforces his commitment to security. His involvement with GameSwift promises a high standard of technical excellence in smart contract development.
Katarzyna Dyrcz (CMO) is a figure responsible for marketing, and she has gained experience in high-profile companies like G2A.COM, Revolut, and Google. As far as we can see, marketing is one of the strongest assets of Gameswift. We have seen multiple campaigns that allowed the GS community to grow exponentially over the last year.
Michał Kurdziel (COO) is an experienced software development professional, recently working as Team Lead at OANDA and Ardigen, where he also was a Senior Developer. By his CV we can see his deep involvement in the software development lifecycle and his adeptness at guiding projects and team leading.
His background also includes implementing systems for laboratory environments at Selvita and employment and support for automotive industry ERP systems at Completis. His skills are key assets for the GameSwift team, ensuring effective project execution and team management.
Maverick Milkowski (CDO) is a capable entrepreneur, who has been running a design & e-commerce agency imTU for at least 6 years, and then he joined forces with Pan Paragraf to create the StarTerra project. As already mentioned, it was a successful project, but the Terra ecosystem collapsed — alongside many partnerships. However, Maverick and Pan Paragraf kept working together, recovered, and started working on Gameswift. He’s responsible for the visuals at Gameswift and also is the leader of the Starheroes team (Gameswift’s first web3 game).
I couldn’t find much information about Lucas Caley, who is the last member of the core team.
The whole Gameswift team consists of 30+ people. They have very active and helpful moderators to assist you on their Discord server.
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The core of the team has a successful past in web3, as well as technical background and experience in team leading & project management. Kate and Maverick are experts in marketing and visuals. Knowing all that, it seems they are prepared to achieve great results.
How about advisors?
Advisors
Dorota Zabłocka, the CEO of 3DOTS.law and d3trust, is an expert lawyer with a focus on blockchain.
Bartosz Graś is also an expert lawyer with a focus on new technologies and blockchain, the Head of Graś & Partners, and also a chairman of the Supervisory Board at PlayWay (one of the biggest Polish game development companies, listed on the Warsaw Stock Exchange).
Marek Parzyński is the CEO of Games Incubator, and also a member of multiple boards within the PlayWay group.
There is Steve Careaga with his 25+ years of experience as an entrepreneur and expert in startups, closely associated with the Casper Labs and Casper Association. Joseph Young is a financial analyst with 10+ years of experience in crypto, and also a former Associate at Hashed. There is also a prominent web3 expert, Kamil Jarzombek, with vast blockchain experiences, and a very strong community.
Just to summarize:
Two advisors are stakeholders in one of the gaming giants in Poland (PlayWay) controlling over 100 minor development studios.
Dorota and Bartosz have legal backgrounds, specifically related to blockchain technology.
As for Steve, Joseph, and Kamil, their experience in the cryptocurrency and blockchain industry makes them great advisors for blockchain-related decisions.
Tokenomics
The current supply on the market can be up to 55M tokens, and there are unlocks ongoing currently for the IDO participants and for airdrop receivers, meaning around 250,000 tokens unlocked daily, until 21.01.2024.
There are also Operational unlocks, meaning an additional 118M tokens unlocked linearly for the next 24 months, equating to around 165k tokens a day. The operational unlocks will take place until 21.07.2025.
Judging by the current token performance market, the current unlocks (around 415k tokens a day) do not pose a serious threat to price action.
How about future unlocks?
Private Sale — 21.01.2024–21.03.2025 — 396 506 tokens/day (66 613 050 tokens in total)
Seed Sale— 21.07.2024–21.01.2026 – 382 744 tokens/day (206 682 000 tokens in total)
Foundation — 21.07.2024–21.07.2027 — 191 176 tokens/day (195 000 000 tokens in total)
The period of combined private, seed, foundation, and operational unlocks will start on 21.07.2024, and it means around 1,1M tokens unlocked daily. That will last for 6 months, until 21.03.2025. This could be a difficult time for GSWIFT, but a lot depends on the market condition at that time. A lot of people expect a major bull market and in such conditions, this doesn’t have to affect the token in a negative way, considering that with 30+% of that amount being unlocked currently, the token is performing well in the current market.
After the private unlock ends, the inflation will fall to 700k tokens unlocked daily (operational + seed + foundation), and then after 21.07.2025, to around 550k tokens unlocked daily (seed + foundation).
Also, we have to keep in mind that 44% of the total supply (community fund + ecosystem fund) is locked under governance, and that means the total supply might stay at 782M tokens if it remains this way.
Also, a lot of holders decided to stake their tokens, and some of them were burnt and still will be burned in the current Gameswift campaign.
Why would someone stake their tokens?
There is a real yield revenue model, meaning that 10% of the platform’s revenue goes back to the stakers. By the way, another 10% of the platform’s revenue is used to buy back and burn GSWIFT, decreasing inflation.
By staking the tokens, you also contribute to the safety of ALL games in the ecosystem through the Shared Security Vault, and you gain rewards in ALL tokens from the ecosystem.
Also, Pan Paragraf (CEO) revealed an alpha regarding staking recently.
As you can see, there are several reasons that make staking very tempting.
We could argue about inflation, but tokenomics was already field-tested in very harsh market conditions and it seems to have passed the test. I can currently give the tokenomics a slightly positive 6/10, considering there will be a period with more aggressive unlocks, and that will decide if that grade will go up or down. One should keep that in mind and observe the token’s performance by then.
INVESTMENT POTENTIAL
When we think of investment potential, we should probably compare GSWIFT to its competitors.
The current market cap is merely 6M, and that puts GSWIFT in a great spot to consider.
I compared the market cap to other competitors. This is a comparison that takes into account only the present market caps, during the bear market. You can compare ATH market caps for yourself if you want to, but even this comparison looks really promising.
- Nakamoto Games
2. Gala Games
3. ImmutableX
4. Illuvium
As for investment potential, I have listed the most important points:
- Solid team, proven in previous and ongoing projects
- Low market cap
- The best Bybit launch in a really hard bearish market
- The token survived dead market conditions and performed well during the first unlocks
- 10% of the platform’s revenue is used for the buybacks and burns, and another 10% of revenue given back to the stakers as rewards
- Excellent working products with an innovative approach to user experience in crypto. Which platform will real web2 players choose when they can simply log in with Google instead of creating a wallet, buying crypto, doing KYC, buying NFTs, etc.?
- An excellent opportunity for all game developers to enter a new market or simply implement some solutions in the web2 gaming industry and get new revenue streams or funding ways
- Immense marketing potential, exposure to web3 gaming
- Upcoming GSWIFT ecosystem testnet/mainnet (another huge element of the project besides the platform)
- A major bull market is expected, and the token has not had its bull run yet
- Still a lot of new things and news to be revealed
GSWIFT is a great project with a great team and a proven record of success in the blockchain industry.
It brings a lot of innovation and the team certainly knows how to deliver, as they combine technology with top-notch marketing. They still have a lot of cards to reveal and I’m sure they will do it in a manner that will only help their token.





