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3.2.0b Patch and my sight of the Bestiary league

4 min readMar 8, 2018

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It is not surprising that Grinding Gear Games will publish the 3.2.0b patch notes later today, we all know that there are some bugs in 3.2.0 Content Update, and some players are not satisfied with the changes in Bestiary league. There’s almost per week from the league and that I was checking every suggestion publish on subreddit. I believe we went to the purpose everybody must admit the entire internet auto technician was poorly designed forever.

Subjective reason: players got bored/tired/annoyed by the auto technician playing under 1 Week

Objective reason:

1. You’ll want an internet in your inventory.

2. You’ll want an internet selected (from inventory).

3. You mustn’t kill an animal before utilizing an internet (didn’t have this issue but a countless number of people did).

4. You have to point the best target in the center of the remainder of creatures.

5. You mustn’t die throughout the lengthy animation from the internet (center of the fight, remember).

6. You mustn’t get rid of the animal throughout the animation.

7. You have to kill it after netting, otherwise, prepare to hightail it because of the cd on enraged animal and repeat from step three.

8. It’s harder to farm orbs in the new Bestiary league, but I do need a lot of orbs and currency to achieve my dream in Path of Exile world, that’s really contradictory!

No steps above appears to become fun, enjoyable or challenging in a fun way, and don’t forget, 7 days from the league.

Now, the way I begin to see the entire bestiary factor work. No nets. Look for a rare animal, kill it, obtain the normal loot drop from this and “the spirit of this animal” (essence, soul, whatever imaginable) you can use to battle more effective form of the animal to have it taken on the second kill (As Einhar converts it in some type of bloodstream orb anyway).

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From my perspective that will resolve the gameplay problem. I’ve not authored a factor about rewards and UI of bestiary since I think and hope that’s way simpler to complete and will also be completed in not too distant future, similar to the animal not appearing in certain locations, the factor they already announced to become fixed.

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Below are the full 3.2.0b patch notes:

Added “Necromancy Nets”, a comparatively rare internet that may revive monsters, recording them along the way. This really is helpful for figures which have difficulty recording monsters before they die, nevertheless, its rarity implies that it cannot be relied upon because the sole approach to the capture of these figures. (This patch does not include support for reviving monsters which have been shattered, exploded or else had their corpse removed.)

Beastcrafting recipes which make an unknown rare item or perhaps a rare item having a specific mod now require one less rare animal.

Flasks now refill following a Beastcrafting fight ends.

Summon Phantasm on Kill Support no more supports Manifest Dancing Dervish.

Strong Rope Nets and straightforward Iron Nets now cost Portal Scrolls instead of Orbs of Transmutation.

Reinforced Iron Nets and powerful Iron Nets now cost Orbs of Transmutation, instead of Orbs of Alteration.

Monsters using the Putrid Flight Bestiary mod are now using their Vulture Bombing skill more often.

Fixed an insect where unlocking additional Cartographer’s Sextants in your Atlas needed unique Maps to become completed.

Fixed an insect where Scorching Ray totems didn’t stack their damage properly along with other Scorching Ray totems.

Fixed an insect where Bestiary Aspect skills might be crafted onto Flasks and Jewels.

Fixed an insect where some areas were not able to spawn Legendary Monsters.

Fixed an insect where Stairs to another area wouldn’t open if your animal was taken within the Oba’s Cursed Trove unique map.

Fixed an insect where Maker of Mires within the Hallowed Ground unique map wouldn’t lose his immunity buff if Balah, Duke was taken.

Fixed an insect where statues were not able to arrive at existence when the Basilisk was taken.

Fixed an insect where Vilenta could escape her arena. Stay Vilenta, stay.

Fixed an insect in which the “x% more Spell Fire Damage” from Herald of Ash wasn’t signing up to Damage with time effects used my skills, for example, Scorching Ray.

Fixed an insect where some Prophecies didn’t complete should you take, instead of wiped out, the perspective.

Fixed an insect where scroll speed within the Social Panel was slower than intended.

Fixed an insect in which the weapon swap buttons wouldn’t visually change when swapping between weapons.

Fixed a customer crash that may occur while Summon Phantasm on Kill was socketed within the Dancing Dervish.

Fixed an uncommon client crash that may occur once the final boss of Act 10 and it is Endgame Map counterpart used its Flame Breath skill. This skill has been disabled inside a previous patch to stop this from happening. It will likely be re-enabled within this patch.

Fixed various instance crashes.

Yes, I was unhappy with 3.2.0 version, but when I see these fixes in 3.2.0b patch notes, I know that Grinding Gear Games is trying their best to make Path of Exile a great game, so I believe that all the disadvantages in 3.2.0 will be corrected soon.

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Dianna Menefe
Dianna Menefe

Written by Dianna Menefe

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