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Dev Blog #1 — Importing Isometric Assets

7 min readMay 22, 2026

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Greetings, fellow traveler. Have you ever struggled with importing spritesheet assets into Godot ? Perhaps you are looking into it and stumbled upon this blog post ?

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If so, then welcome! This week I decided to search for a set or two (or four) of assets I could use as a starting point in NanoSwarm: Dominion, struggled with the importing process and managed to surpass my difficulties and create an example of a simple city in isometric style.

Not a member ? Don’t worry, you can click here to read it for free!

For the concept of the game, the majority of the player’s time will be spent in one of many procedurally generated cities (levels). But, before jumping into “how to generate a city”, I should probably be able to create one manually. And, to do that, I need some visual assets.

Luckily, the internet is full of visually appealing assets that can be used for free! Best of both worlds for someone like me, who can barely draw a convincing stickman. After a few searches, I crossed paths with Kenney’s Assets, particularly the 2D isometric ones that, not only look great, but also close to the art style I had in mind originally, which is a double win in my book. (If you want the specific ones, I will add the links to the end of this post)

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