Augmented Reality
Expansions :
AR - Augmented Reality.
HD - High Definition.
HUD - Heads-Up Display.
US - United States.
SDK - Software Development Kit.
SLAM - Simultaneous Localization and Mapping.
CPU - Central Processing Unit.
GPU - Graphics Processing Unit.
RAM - Random Access Memory.
GPS - Global Positioning System.
VRD - Virtual Retinal Display.
Get Aspiringlearner’s stories in your inbox
Join Medium for free to get updates from this writer.
Introduction :
Augmented reality is one of the largest technology technology or trends right now, and it’s only going to get bigger as AR ready smartphones and other devices become more accessible around the world. AR let us see the real-life environment right in front of us trees swaying in the park, dogs chasing balls, kids playing soccer with a digital augmentation overlaid on it.
For example :-
A pterodactyl might be seen landing in the trees, the dogs could be mingling with their cartoon counterparts, and the kids could be seen kicking past an alien spacecraft on their way to score a goal.
Types of Augmented Reality :-
- Markerless AR
- Marker-based AR
- Projection-based AR
- Superimposition-based AR
Markerless AR :-
Some also call it to image recognition, as it requires a special visual object and a camera to scan it. It may be anything, from a printed QR code to special signs. The AR device also calculates the position and orientation of a marker to position the content, in some cases. Thus, a marker initiates digital animations for users to view, and so images in a magazine may turn into 3D models.
Marker-based AR :-
A.k.a. location-based or position-based augmented reality, that utilizes a GPS, a compass, a gyroscope, and an accelerometer to provide data based on user’s location. This data then determines what AR content you find or get in a certain area. With the availability of smartphones this type of AR typically produces maps and directions, nearby businesses info. Applications include events and information, business ads pop-ups, navigation support.
Projection-based AR :-
Projecting synthetic light to physical surfaces, and in some cases allows to interact with it. These are the holograms we have all seen in sci-fi movies like Star Wars. It detects user interaction with a projection by its alterations.
Superimposition-based AR :-
Replaces the original view with an augmented, fully or partially. Object recognition plays a key role, without it the whole concept is simply impossible. We’ve all seen the example of superimposed augmented reality in IKEA Catalog app, that allows users to place virtual items of their furniture catalog in their rooms.
History of Augmented Reality :-
AR in the 1960s. In 1968 Ivan Sutherland and Bob Sproull created a first head-mounted display, they called it The Sword of Damocles. Obviously, it was a rough device that displayed primitive computer graphics.
AR in the 1970s. In 1975 Myron Krueger created Videoplace — an artificial reality laboratory. The scientist envisioned the interaction with digital stuff by human movements. This concept later was used for certain projectors, video cameras, and onscreen silhouettes.
AR in the 1980s. In 1980 Steve Mann developed a first portable computer called EyeTap, designed to be worn in front of the eye. It recorded the scene to superimposed effects on it later, and show it all to a user who could also play with it via head movements. In 1987 Douglas George and Robert Morris developed the prototype of a heads-up display. It displayed astronomical data over the real sky.
AR in the 1990s. The year 1990 marked the birth of the “augmented reality” term. It first appeared in the work of Thomas Caudell and David Mizell — Boeing company researchers. In 1992 Louis Rosenberg of the US Air Force created the AR system called “Virtual Fixtures”. In 1999, a group of scientists led by Frank Delgado and Mike Abernathy tested new navigation software, which generated runways and streets data from a helicopter video.
AR in the 2000s. In 2000 a Japanese scientist Hirokazu Kato developed and published ARToolKit — an open-source SDK. Later it was adjusted to work with Adobe. In 2004 Trimble Navigation presented an outdoor helmet-mounted AR system. In 2008 Wikitude made the AR Travel Guide for Android mobile devices.
AR today. In 2013 Google beta tested the Google Glass — with internet connection via Bluetooth. In 2015 Microsoft presented two brand new technologies: Windows Holographic and HoloLens (an AR goggles with lots of sensors to display HD holograms). In 2016 Niantic launched Pokemon Go game for mobile devices. The app blew the gaming industry up and earned $2 million in a just first week.
How does it works :-
AR can be displayed on various devices: screens, glasses, handheld devices, mobile phones, head-mounted displays. It involves technologies like S.L.A.M. (simultaneous localization and mapping), depth tracking (briefly, a sensor data calculating the distance to the objects).
- Cameras and sensors. Collecting data about user’s interactions and sending it for processing. Cameras on devices are scanning the surroundings and with this info, a device locates physical objects and generates 3D models. It may be special duty cameras, like in Microsoft Hololens, or common smartphone cameras to take pictures/videos.
- Processing. AR devices eventually should act like little computers, something modern smartphones already do. In the same manner, they require a CPU, a GPU, flash memory, RAM, Bluetooth/WiFi, a GPS, etc. to be able to measure speed, angle, direction, orientation in space, and so on.
- Projection. This refers to a miniature projector on AR headsets, which takes data from sensors and projects digital content (result of processing) onto a surface to view. In fact, the use of projections in AR has not been fully invented yet to use it in commercial products or services.
- Reflection. Some AR devices have mirrors to assist human eyes to view virtual images. Some have an “array of small curved mirrors” and some have a double-sided mirror to reflect light to a camera and to a user’s eye. The goal of such reflection paths is to perform a proper image alignment.
AR Devices :-
- Mobile Devices.
- Special AR devices.
- AR glasses (or smart glasses).
- AR contact lenses (or smart lenses).
- Virtual retinal displays.
— — — — — — — — — — — — — — — — — — — — — — — — — — — — — — —
Next Blog Details……
- About Virtual Reality
These topics will be expandly explained in the next blog…….




