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My Vision for Writing a Deep, Layered Story

4 min readNov 20, 2025

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Why am I Starting to Write Right Now?

Today it’s very early, but I just had a rush of thoughts and I don’t want to wait two more hours to start writing about them; maybe I will forget some details.

My Habit of Building Worlds in My Head

I always have this habit of imagining things in my head: making worlds, characters, environments, and creating stories about them. I’ve seriously wanted to write about them for a long time. This is also one of the reasons I’m finally starting to write (something I’ve always disliked doing) — to sharpen my writing skills so that when I really begin, I’ll be able to show every aspect of each character: their actions, consequences, the impact of one event on another, how the whole story moves forward with character growth, the addition of new characters, characters leaving the protagonist’s journey while still leaving some of their aspects in the main character to help him develop along with others.

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cosmic god building

The Kind of Story I Want to Create

I want to write the whole story chapter by chapter, and it will feel a little like my own life too. The story shouldn’t focus on just one protagonist. I want a new protagonist in every chapter while still continuing the journeys of the previous protagonists along with side characters. The story will be layered; every action any character takes should represent their nature, upbringing, emotions at that particular moment, and the circumstances. The story should still be based on a main plot that the current protagonist is experiencing from his perspective. I’ve watched so many people change their behaviour in real life over time, and that’s exactly what I want for my characters too.

Where This Desire Comes From

The idea of writing something this deep comes from profound movies, series, mythology, and comics. For the audience it’s entertaining; for thinking people it’s a deeper experience that drags your mind into their world so much that you just want to sit alone or talk about it. But for the person who wrote it, it was all imagination that he brought into reality. That’s a great achievement if you can write something like this, no matter how it performs.

Why a Single Protagonist Doesn’t Work for Me

The problem I see with keeping only one protagonist is that you end up making him the “good guy” no matter what. For example, in any biopic movie or anime, you want him to win even if he’s doing evil things. The story I want has to show both the good and bad in protagonists, antagonists, and everyone else because that’s what makes them layered. You connect with them and feel for them.

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I love history, so to make it feel natural I don’t want a typical “hero vs villain” story. Sure, in the end there will be sides and a plot, but characters should choose sides based on their own interests and ideology. I don’t even want all my protagonists on the same side in the end. My main characters should be connected by events, not by sides. In the final clash it should become something massive where everyone is excited to see which side will win, and the victory should depend on strategy, positioning, timing, maybe some luck, and power — exactly like real history, where empires used to fight and win.

No One Is Safe — Realistic Stakes

I want to give characters death without warning, so no one feels safe. Even protagonists won’t have plot armor; they’ll get the same treatment as everyone else, though most will stay alive until the end (not all). Every move should matter.

The World and Its Core Concept

Imagine a world where people fight using gods’ powers and divine weapons — a mix of comic-book heroes, a mix of the Eternals (I love them so much that I will definitely add some of their powers and concepts), mixed with politics and hunger for power. There will be long build-ups to events, their aftermaths, and their lasting impact. With this kind of power, any incident can lead to interesting turns of events. But the story will also focus on attempts at peace and efforts to resolve conflicts, because with such power any war can turn into an existential crisis.

The Overall Feeling: A Game of Chess

Overall, it will feel like chess — slow, planned, and strategy-based. You want to defeat the opponent without losing yourself. Every step a character takes could be a genius move, a mistake, or a blunder that costs them everything.

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