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C# Classes and Objects
The Building Blocks You Use Every Day
Everything you write in C# lives inside a class. Here’s how they actually work.
If you’ve written even a few lines of C#, you’ve used a class. But there’s a difference between using classes and understanding them. Once the mental model clicks, everything else — inheritance, interfaces, design patterns — starts to make sense.
Let’s build that model from scratch.
What Is a Class?
A class is a blueprint. It describes what something is and what it can do.
Think of a class like an architect’s floor plan. The plan itself isn’t a house — it’s the description of a house. You use it to build as many actual houses as you want.
public class Car
{
public string Brand;
public string Color;
public int Year; public void StartEngine()
{
Console.WriteLine($"{Brand} engine started!");
}
}That’s a class. It defines that a Car has a brand, a color, a year, and can start its engine. No actual car exists yet — just the blueprint.







