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Siarhei Khalandachou

Siarhei Khalandachou

Unity Technical Lead & Principal Engineer | 13+ years in Game Development | https://www.linkedin.com/in/khalandachev/

๐‡๐จ๐ฐ ๐ˆ ๐‘๐ž๐ฏ๐ข๐ž๐ฐ ๐‚๐•๐ฌ ๐Ÿ๐จ๐ซ ๐”๐ง๐ข๐ญ๐ฒ ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ž๐ซ ๐‘๐จ๐ฅ๐ž๐ฌ

3 min readFeb 3, 2025

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As a Technical Lead, I often participate in the interview process. Given that the technical part of an interview usually lasts only 1โ€“1.5 hours (besides technical assessments). A well-screened CV helps ensure that the candidate has the relevant technical skills for the position, saving time for both interviewers and candidates.
I divide my CV screening process into two main parts: ๐๐š๐ฌ๐ข๐œ and ๐๐ซ๐จ๐ฃ๐ž๐œ๐ญ-๐’๐ฉ๐ž๐œ๐ข๐Ÿ๐ข๐œ. Hereโ€™s how I approach each:

๐๐š๐ฌ๐ข๐œ ๐’๐œ๐ซ๐ž๐ž๐ง๐ข๐ง๐ :

๐Ÿ. ๐†๐š๐ฉ๐ฌ ๐ข๐ง ๐–๐จ๐ซ๐ค ๐‡๐ข๐ฌ๐ญ๐จ๐ซ๐ฒ
If the last job was in 2022 and the CV was used in 2024, what was the candidate doing then?
Itโ€™s helpful when candidates explain gaps, such as taking a personal break for instance.

๐Ÿ. ๐…๐ซ๐ž๐ช๐ฎ๐ž๐ง๐ญ ๐‰๐จ๐› ๐‚๐ก๐š๐ง๐ ๐ž๐ฌ
Changing jobs every 6โ€“12 months is a major red flag. Long projects often require months for onboarding, so frequent changes can hinder making a real impact. Is the risk worth creating extra work for a team?

๐Ÿ‘. ๐ˆ๐ง๐ฏ๐š๐ฅ๐ข๐ ๐จ๐ซ ๐Œ๐ข๐ฌ๐ฌ๐ข๐ง๐  ๐‹๐ข๐ง๐ค๐ฌ
It is not okay if I click a link in your CV and it does not work. Please check that all links are valid.

๐Ÿ’. ๐Ž๐ฏ๐ž๐ซ๐ฅ๐จ๐š๐๐ž๐ ๐‚๐•
Please do not put all your experience into one page. A one to two-page CV highlighting relevant experience for a desired role is ideal.

๐Ÿ“. ๐’๐ž๐ฅ๐Ÿ ๐’๐ค๐ข๐ฅ๐ฅ ๐‘๐š๐ญ๐ข๐ง๐ ๐ฌ
Ratings like โ€œC# โ€” 7/10, Unity โ€” 9/10โ€ can be too optimistic in reality. It is strange to me.

๐Ÿ”. ๐•๐š๐ ๐ฎ๐ž ๐€๐œ๐ก๐ข๐ž๐ฏ๐ž๐ฆ๐ž๐ง๐ญ๐ฌ
I feel confused when I see statements like โ€œIncreased engagement by X% in Y monthsโ€ without context.
Clear information on Unity tasks, like optimizing build size or reducing memory usage, is better.

๐Ÿ•. ๐”๐ง๐ซ๐ž๐š๐ฅ๐ข๐ฌ๐ญ๐ข๐œ ๐‚๐š๐ซ๐ž๐ž๐ซ ๐‰๐ฎ๐ฆ๐ฉ๐ฌ
Moving from junior to senior in 2โ€“3 years is unusual. Mastering Unity and C# takes time and practice.
Deep expertise comes from many hours of coding and solving problems in different project contexts. I believe in the 10,000-hour rule for mastering a skill.

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๐Ÿ–. ๐„๐ง๐ ๐ฅ๐ข๐ฌ๐ก ๐’๐ค๐ข๐ฅ๐ฅ๐ฌ
If English is the primary language in the company, the candidate should mention their proficiency.

๐Ÿ—. ๐‹๐จ๐œ๐š๐ญ๐ข๐จ๐ง & ๐“๐ข๐ฆ๐ž ๐™๐จ๐ง๐ž
I hardly believe in an optimal team working vibe when someone works with a +-5 timezone shift. Sometimes, an exception might be made. A ยฑ2 hour time zone difference is ideal for real-time collaboration.

๐Ÿ๐ŸŽ. ๐“๐ž๐œ๐ก๐ง๐ข๐œ๐š๐ฅ ๐„๐๐ฎ๐œ๐š๐ญ๐ข๐จ๐ง
While helpful, Iโ€™ve seen great professionals without formal education who became experts through self-learning and discipline.
Hands-on projects are the best proof of skills.

๐๐ซ๐จ๐ฃ๐ž๐œ๐ญ-๐’๐ฉ๐ž๐œ๐ข๐Ÿ๐ข๐œ ๐’๐œ๐ซ๐ž๐ž๐ง๐ข๐ง๐ 

๐Ÿ. ๐‘๐ž๐ฅ๐ž๐ฏ๐š๐ง๐œ๐ž ๐ญ๐จ ๐‘๐ž๐ช๐ฎ๐ข๐ซ๐ž๐ ๐“๐ž๐œ๐ก๐ง๐จ๐ฅ๐จ๐ ๐ข๐ž๐ฌ I look for actual Unity projects. Simply listing โ€œUnityโ€ without demonstrating real experience is a red flag. Experience with Roblox or Lua might be interesting for the future, but if the role is strictly Unity, I consider it less relevant.

2. Specific Project Requirements For projects using UniTask, DOTween, or dependency injection patterns, I look for experience with these tools and approaches in the CV. Experience with relevant tools and technologies in the last 3 years is most valuable.

3. Team and Company Size Moving from a small startup (3-person team) to a large company (100+ team) can be challenging. The smoothest onboarding can be when a candidate moves from a company with a similar development profile and processes. If hiring for a product company, having experience in product development is a plus.

4. Experience with Specific Game Types If we develop mobile match-3 games with life ops, itโ€™s beneficial to see experience with long-life mobile titles. From my experience, a background in hyper-casual games can be a minus when developing mobile casual long-living games.

๐Ÿ“. ๐Œ๐š๐ญ๐œ๐ก๐ข๐ง๐  ๐‘๐ž๐ฌ๐ฉ๐จ๐ง๐ฌ๐ข๐›๐ข๐ฅ๐ข๐ญ๐ข๐ž๐ฌ ๐ฐ๐ข๐ญ๐ก ๐’๐ž๐ง๐ข๐จ๐ซ๐ข๐ญ๐ฒ ๐‹๐ž๐ฏ๐ž๐ฅ
I ensure that the candidateโ€™s past roles and duties match our hiring level. If weโ€™re looking for a lead developer, I look for experience managing teams, having face-to-face interactions, and impacting development quality.

This is my process for screening Unity developer CVs. A solid CV helps me decide if a candidate is worth inviting to an interview.

Now itโ€™s your turn:
What do you pay attention to when you review a CV?
Do you agree with my red flags?
Please share your ideas, and letโ€™s discuss!
Feel free to leave your thoughts in the comments below!

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Siarhei Khalandachou
Siarhei Khalandachou

Written by Siarhei Khalandachou

Unity Technical Lead & Principal Engineer | 13+ years in Game Development | https://www.linkedin.com/in/khalandachev/