Gaming Guides
Dimraeth Cheat: What Actually Works in Early Access
There’s no console or cheat code to type in. Here’s what’s actually available in Early Access, from ready-made trainers to hands-on memory editing.
You type ~. Nothing happens. You try godmode, then help, then you Google "Dimraeth console commands" for the fourth time and land on a forum thread where the only reply is someone saying "there isn't one."
That was my first hour with the game.
Dimraeth does not ship with a developer console. There are no redeem codes, no hidden cheat menu, no secret input string that turns your character invincible. An independent wiki hasn’t documented one either. So if you came here looking for a code to copy-paste, I can save you the search: it doesn’t exist in the current Early Access build.
What does exist is a third-party layer of trainers and memory-editing tools built around the game. That’s what “Dimraeth cheats” actually means in practice right now. The important distinction is between a ready-made trainer with predefined options and a memory editor that requires you to find and change values yourself.
Let me break down what’s actually available.
The short answer, before the long one
There are two main routes you’ll come across right now:
- A trainer — a standalone tool with predefined options you can toggle while the game is running. It’s the simpler route, but you’re limited to whatever functions the trainer provides.
- Cheat Engine — a memory editor. You find and change values yourself. It’s considerably more flexible, but it also requires more setup and maintenance as the game changes.
The first route is the one with a clearly documented Dimraeth-specific feature list right now. The second is a more hands-on approach for anyone willing to find and modify values themselves.
They solve different problems, and the difference matters more than the word “cheat” suggests.
Route one: the trainer
If you want to change something without learning how memory editing works, a trainer is the simpler route. There is currently a dedicated Dimraeth trainer for the Steam version, with 17 listed options covering combat, progression, game speed, time control, health, stamina, Focus, inventory, and gold. You can see the current Dimraeth trainer options ↗ before deciding whether they cover what you’re looking for.
Worth saying up front: this is a third-party tool, not something the developers support. I’m describing what it offers, not endorsing it as the “right” way to play. But if you want a concrete picture of what’s on the table, here’s how those 17 options actually group up.
Combat numbers
- 100% Critical Hit
- Set Damage Multiplier
- Set Attack Speed Multiplier
This is the group that changes how fights feel rather than whether you survive them. If you’re running a build that revolves around crit scaling and you want to see what it looks like when every hit lands, 100% crit is a faster answer than farming gear for another eight hours.
Staying alive
- Infinite Health
- Infinite Stamina
- Infinite Focus
- Set Max Health
This is the biggest category, and it’s the one that maps most directly onto how Dimraeth actually plays. Combat is built around stamina management: attacking, dodging, blocking, and other physical actions draw from the same resource, so running low can limit what you can do in the middle of a fight. Infinite stamina doesn’t make you invincible so much as remove one of the game’s main resource constraints. Whether that’s a relief or a way to change the experience depends on you.
Progression and skills
- Add Experience
- Add Skill Points
- No Spell Cooldown
Useful if you want to test a late-game build without grinding to it, or if a skill rotation is what’s frustrating you rather than the enemies themselves.
Game and time control
- Set Game Speed
- Time Stop
- Toggle UI
Game speed is the less obvious option here. Unlike the combat and progression cheats, it changes the pace of the game itself, while Time Stop gives you direct control over when the game clock moves. They’re broader system-level options rather than simple character-stat modifiers.
Inventory and money
- Set Inventory Slots
- Add Gold
Two options. Straightforward.
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The trainer also checks the game version and indicates whether the current version is supported. Its page says updates are typically rolled out within a few days after a new patch, depending on the complexity of the changes. In Early Access, that compatibility check matters almost as much as the individual features.
One thing the trainer page is explicit about
It’s built for single-player. Its own FAQ says it doesn’t support multiplayer and recommends offline use. I’ll come back to why that distinction is more important than it sounds.
Why the demand exists at all
It’s worth being honest about why people search for this, because the usual “some players just want god mode” explanation is lazy.
Dimraeth’s loop is explore → fight → gather → return home → craft → build → explore again. It’s a long loop, and it has three separate friction points that each create their own kind of fatigue:
Combat is punishing and resource-gated. Souls-like stamina management means a single misjudged dodge can end a run that took twenty minutes to set up. That’s the design working as intended — and also exactly why “Infinite Stamina” is such a common request.
Progression is slow in a specific way. Not hard. Slow. You know what you want to do, you just can’t do it yet. Add Experience and Add Skill Points exist because people want to test ideas, not because they want the game to be easy.
The loop repeats. Travel between objectives, haul resources back, craft, travel again. This is the part where Set Game Speed and Move Speed Multiplier stop looking like cheating and start looking like a solution to a pacing problem.
I don’t think everyone who uses a trainer wants to skip the game. I think most of them want to skip one specific part of it. The option list above is basically a menu of those parts.
Route two: Cheat Engine
The other main route is memory editing. Since there’s no official console, Cheat Engine is a more hands-on alternative for values or functions that a ready-made trainer doesn’t expose.
The draw is control. You can search the game’s memory for values and attempt to change them yourself rather than relying on a predefined option list. That makes the approach more flexible, but it also means more work and more room for version-specific problems.
The cost is everything else:
- You attach the process manually and scan for values yourself
- You need to identify the correct value or pointer rather than simply toggle an option
- Memory structures can change when the game updates
- A table that worked on one build may stop working on another
- You are, functionally, maintaining your own tool
On a mature game with a stable build, that’s a manageable investment. On a game that’s only just entered Early Access, compatibility can be more fragile because the underlying game is still changing.
Cheat Engine makes the most sense if you enjoy the process itself, or if you need to experiment with something a predefined trainer doesn’t expose. If you simply want one of the options already provided by the Dimraeth trainer, a ready-made toggle requires considerably less setup.
Single-player versus co-op — read this part
Dimraeth supports single-player and up to eight-player online co-op, peer-to-peer, with no dedicated servers.
That last detail matters, but it doesn’t mean a trainer is appropriate for co-op. Dimraeth uses peer-to-peer hosting rather than dedicated servers, and its world and character progression systems are designed around online co-op. Changing game values locally can therefore produce behavior that isn’t intended for multiplayer, even if the exact result depends on the feature and current game build.
The important point is simpler: the trainer itself is explicitly scoped to single-player. There’s no need to speculate about how every modified value would synchronize across a co-op session when the tool’s own documentation already says multiplayer isn’t supported.
On the punishment question: I looked, and I couldn’t find reliable evidence that Dimraeth has deployed a specific anti-cheat penalty system. So I’m not going to tell you “you’ll get banned.” What I can say is that the trainer’s own documentation scopes itself to single-player and offline use, and that the technical argument for keeping modifications in single-player is strong regardless of what any enforcement policy says.
Treat single-player modification and co-op modification as two different things. Don’t assume a toggle works identically in both.
The Early Access problem nobody warns you about
Here’s the thing that actually bites people, and it isn’t features.
Dimraeth is in Early Access. Early Access games patch fast. Third-party tools patch slower.
That gap is where the frustration lives. A patch drops Thursday, your trainer breaks, the update lands sometime the following week — and in between you’ve got a half-working tool and no clear answer about whether the problem is you or the software. Same story with Cheat Engine tables, except nobody’s on the hook to fix them at all.
Concretely, that means:
- Don’t assume compatibility. A trainer that worked two patches ago tells you nothing about now.
- Check the update status before troubleshooting. Half the “it’s broken” reports I’ve seen are just version mismatches.
- Back up saves before you modify anything. Early Access saves plus memory edits is a combination that occasionally eats progress. This is the one piece of advice here I’d actually insist on.
- Expect to re-learn. Values shift. Offsets change. Assume nothing carries over cleanly.
If you’re the kind of person who gets annoyed by tools breaking, this whole category is going to annoy you no matter which route you pick. That’s not a reason to avoid it — just go in knowing it.
So which one should you actually use
Depends on what you’re trying to fix.
If you want to keep the game’s normal progression and combat intact, then none of these tools are necessary. Dimraeth’s combat is built around stamina management, enemy telegraphs, positioning, and choosing when to strike, dodge, block, or parry. Modifying those systems changes that experience rather than simply adding convenience.
If there’s one specific part of the game you want to change — combat pressure, progression speed, spell cooldowns, movement speed, inventory space, or gold — a trainer gives you predefined options for exactly those kinds of changes. The current Dimraeth trainer lists 17 options across player attributes, skills and experience, system controls, health and energy, inventory, and gold. Keep in mind that the trainer is intended for single-player use only, and that compatibility depends on the current game version.
If you want something no trainer offers, or you enjoy the puzzle of finding values yourself, Cheat Engine. Just budget for maintenance.
And whatever route you take, the basic answer is straightforward: no official console, no documented cheat codes, and no magic string to type in. The practical options right now are a ready-made trainer with predefined functions, or a more hands-on memory-editing approach. For the trainer route, keep the single-player-only limitation and Early Access version compatibility in mind.
Image Credits & Fair Use Disclaimer: Dimraeth screenshots and trademarks belong to their respective owners. Images used for commentary and educational purposes under fair use.






