Sitemap

A9: Static Mockups

3 min readApr 2, 2025

--

Hunter McCormick

April 2, 2025

Get Hunter McCormick’s stories in your inbox

Join Medium for free to get updates from this writer.

This assignment provided opportunity to apply a semester worth of UX and Figma lessons into one high-quality project. After a lot of time, hard work, and learning, I am satisfied with the my BadgerWorks app design mockups up to this point in time.

Press enter or click to view image in full size
A screenshot of my high-quality screen mockups

I used my medium fidelity wireframes as a baseline for each high-quality screen, converting assets used in those designs into components for repeated use. While most mockups resembled their wireframe counterparts, I purposefully changed a few screens, namely the community group screens. A personal goal of mine for this assignment was to practice design using Google’s Material Design 3 system. This design uses elements like shading and cards to resemble physical interactions.

Press enter or click to view image in full size
My community group screens using elements from Google’s Material Design 3 system

I also thought this paradigm style would be useful when we learn about animation in a couple of weeks. My skill roadmap also departed from the Duolingo-inspired screens. I did this because I wanted the roadmap to metaphorically and visually mimic an actual road rather than using a derivative design of a popular app.

Press enter or click to view image in full size
A comparison of the new skill roadmap screen on the left and the original derivative design on the right.

I spent significant time on this assignment because I tried to employ the best practices we learned in class. I practices making and using components, using grids, naming conventions, and autolayout, acting like I was a professional designer when I worked on the mockups. For some reason my Figma would not allow me to use variants, and it was a bit challenging to work around this hurdle at first.

I used OpenAI’s GPT 4-o and o1 models to generate unique community group avatars to make the screens feel more alive. I also used AI to make a high-quality professional Bucki the AI Coach avatar and the skill roadmap icons for the same reason. I’m generally opposed to using AI in design settings however, the time sink for designing custom graphics for each element was too large if I wanted to turn the assignment in on time. Unsplash also provided generic images for mock link screens and organizational bio galleries.

Press enter or click to view image in full size
Examples of screens that leverage AI images to add a polished feel to the screen designs.

After completing the screens, I realized something was still off. My color palette faced issues with contrast, conflicting color pairings, and simply did not look great. I changed the background to an off-white and used the University of Wisconsin-Madison shades of red for primary and secondary colors. To keep it simple I also white and black for font color. These changes improved the aesthetics of the design and taught me that even in the final stages of design, iteration is still possible.

--

--

Hunter McCormick
Hunter McCormick

Written by Hunter McCormick

Master of Public Affairs student at the University of Wisconsin-Madison interested in bridging governance and technology to craft better policy.