FINAL PRODUCT
Build and Export
As the journey was about to end this was the final thing remaining for me to do. In film term it will be called as exporting a final ‘render’ and in Game term its exporting a ‘final build’
A build is basically final constructed product where every element of the game or product will work as one application. The engine makes sure that It deactivates the things that are not used in the runtime of the application so that it can run in an computers.
In a simple term it optimizes the complete experience and renders it into an executable file without having extra file inside of it.
PLAN FOR EXPORT
I had many ways to execute this project.
- A executable file (PC / Mac / LUnix)
- WebGL for running in the browser
These were the two way I was thinking to put it out there. I firstly went with the most approachable method where Unity allows us to create a WebGL and could use that build to make a account in itch.io and upload it in public.
Itch.io is a website where students and many profession people put out their games in public, with a price or free for the people to try it out.
Now WebGL would allow people to play this experience in the browser. For example this game that I had made a long time back.
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The Last Arrow by V_ne1 (itch.io)
Here if you go to this link the game plays in the browser, but while trying to put my WebGL into itch a unidentified problem occurred and I was not able to upload it in any way possible.
I tried to get connected to the website IT department but was not able the understand the reason. This made me to jump to different way of uploading my film
Executable file
Just like any video game, this method was the basic thing I could have done, Unity would build a executable file that could just run in the desktop.
Just to make it little simpler as I knew most of my trainers use MacOS. I also made a build for Mac users and the way to use it was simple.
Just to make sure that my tutors understand how everything worked I made a text doc explaining how to execute this file.
Final Submission
The final submission was little tricky for me. As it was a film screening that is suppose to happen on the 21st of Sept, they expected me to give a film but that was not possible as the charm of the whole experience goes away.
So finally decided to screen my trailer for the main screening and also if possible to screen the video game trailer that I did cinematic design for on the screening day.
Along with that for the assessment they wanted to have a low resolution render so that they can asset us. So I created a complete render from beginning to end by cutting out all the credit sequence and just putting the credits at the end.









