Progress Update — New Game!
Ok so I added a new game to the list. Going through Final Fantasy X I’m realizing I have way too many JRPG’s on my list to finish them all in one year. I just don’t have the time, so I dropped Final Fantasy XII, and added Resident Evil 6. I really want to try Final Fantasy XII because I have never played it before and it’s my best friend’s favorite Final Fantasy, but I’m getting too into FFX and I want to jump right into FFX-2 afterwards. Speaking of my best friend, that’s who I started playing Resident Evil 6 with.
Marvin, the person who was the inspiration for this list, is someone I play video games with often, but we keep playing games not on our list. So I suggested to make Resident Evil 6 (a game he recently gifted me) one of our #TwelveGames, and the new game we would play together. Our experience with RE6 so far has been a little mixed. As always I will keep any potential spoilers at the end, and this time I will put them all together instead of separating them.
Resident Evil 6 [PC]
So let’s start off with the new game Resident Evil 6. This is the newest release out of the 3 games I have played so far off the list. Coming out in 2012, I recall this game getting really bad press when it came out. I think that’s why I ended up passing on it, but man I’m disappointed I did. This game is definitely worth playing. I can see why it is getting bad reviews, but it doesn’t deserve them all. Yes, the controls can definitely be wonky. I think that’s one of the main complaints I had, playing on mouse and keyboard I found my character twitching in directions I wasn’t pressing. Marvin was playing with a controller and I didn’t see his character having these problems. Playing together we got disconnected once, and ended up having to exit out of our game and rejoining in the main menu lobby, losing 10–20 minutes of progress.
This wasn’t the biggest problem, but when we got back to the point in the game where it disconnected us, we encountered a glitch where the game wouldn’t proceed. Our friendly NPC was running in circles and the boss that we were fighting wasn’t appearing. There was a silver lining to this running all over the place trying to further the game as we ended up finding a secret. Who knows how long I would have been doing this, probably long enough to quit and have to restart. However Marvin ended up using his character to force the NPC to move some where else and the game finally progressed forward. The Next big hang up was a scene that we had to play upwards of maybe 20 times. I can’t go into too much detail without spoiling it so I will save it for the end, but just know it was some bull #&$@. Now lets get onto the good things.
This game looks gorgeous. My PC for some reason set the game to 720p when I started it up, and I didn’t notice a thing, until I ran Nvidia GeForce experience later on in the day. It told me I should be playing it in 1080p and the next day I was running on the correct resolution and it looked so crisp. I have to admit I’m not caught up with 2k and 4k gaming, so my eyes may be a little dated but to me the character models have never looked better in a Resident Evil game. Getting to see my favorite characters in updated visuals is a treat. The Game at the time of playing has 5 campaigns with I believe 5 chapters each and every chapter is SO LONG! I’m trying not to complain about this because I hate short games but when Marvin and I chose this game we thought it would be an easier one to finish for #TwelveGames and it will definitely take us till the end of February at least.
This one is very different than the previous resident evil’s I have played. A lot more like Resident Evil 5, but even more in the action genre. The wonky controls actually have some really cool things you can do. Your characters can now dive backwards, roll side to side, and aim while lying on their back. It took a little getting used to, and I’m curious how it works on controller, but on M&KB it was working pretty well. Have an enemy jump out and surprise you? No problem, just dive backwards out of harms way and hold down the aim button to ready your weapon and make that enemy regret attacking you. It looks super cool, though the controls for that are right next to the open door command. So sometimes you accidentally hit the dive button instead of the assist button when you have to open a door with a teammate. Easily corrected probably by playing with a controller.
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So all in all I’m really enjoying Resident Evil 6 even with all its flaws. I have played almost all the games so a bit of it is nostalgia, but who starts a video game series at game 6? So it’s really hard to judge this game on anything but nostalgia goodness. When I wasn’t able to play RE6 with Marvin I was back to playing solo on Final Fantasy X. I have kind of put Darksiders 1 on the back burner for a bit but I know I will jump right back into it the second I get a little tired of JRPG’s.
Final Fantasy X [Switch]
Slow and steady is how this game is feeling. I’m still telling myself to just keep going and going, so it’s not getting boring, but it’s taking a while. I’m seeing easy secrets is the problem. I told myself I wouldn’t spend too long searching for them, but I didn’t necessarily say I wouldn’t look for them at all. Running through Spira’s linear path, and keeping an eye out for weird discrepancies on the map is making finding chests easy. I don’t feel like I’m getting close to the end though. If I had to guess, I would say I was around the 45 maybe 50% mark. That’s not counting secrets or anything, just story progression. I don’t know if I’m going to 100% this game during the #TwelveGames project but I will definitely be keeping my save so I can go back and do it. Ok now onto spoilers for these two games.
If you don’t want to read the spoilers I hope everyone had a great week, have fun gaming!
* *Spoilers* * *Spoilers* * *Spoilers* * *Spoilers* *
Resident Evil 6 [PC]
Ok so the big spoiler I had was basically the scene that Marvin and I died on constantly. Let me correct myslef though…”I” died 20 times. Marvin was jamming through this area and I kept dying over an over again. We had to out run a helicopter and do it by jumping from tiny boat to tiny boat along this marina running on a tiny boardwalk the whole way. There was one part where we had to avoid enemies while still running. These enemies kept knocking me in the water. Over and over again my character drowned, and I was getting very frustrated because I was causing Marvin to have to repeat this scene with me. So I tried to defeat the enemies and then continue. Suddenly I was falling through the boardwalk over and over again. What was happening!?!? Is the game glitching again? I was cursing the heavens and lightly pleading with Marvin to keep trying with me. His solution was to disconnect from coop and attempt it solo with the AI partner. I didn’t want to be the reason we had to do that, so I said to keep trying. Eventually we realized that we weren’t falling through the walkway, the helicopter was firing a rocket at us, and destroying the walkway. The game doesn’t tell you with an explosion though, you just fall through a solid boardwalk and are expected to figure it out. One of the big reasons it took us so long to do this though is the game gives you no time to successful do this with the weird controls with one run. When Marvin and I finally figured out we just weren’t going fast enough, it turned into the biggest Tony Hawk combo challenge. Turn this corner, jump this gap, climb this ledge. All in sync, all without any mishaps. We finally did this and were super jazzed we were able to continue the game. Maybe if I had been using a controller it would have gone quicker, but I found my character constantly jerking left and right as I was holding run forward, and would jump down the ledge I had just told them to climb up. All in all it’s still turning out to be a fun game. More updates to come.
Final Fantasy X [Switch]
So I just murdered Maester Seymour. The Guado aren’t waiting for any explanations and I’m now on the run for my life. I’m fairly certain Seymour is just playing dead, and will ultimately be the final boss, but for now I’m playing along. Darn, I guess I’m going to have to look up a “Let’s Play” or play this game again because I forgot how I got to the desert. Running from the Guado I ended up getting separated from Yuna and am now trying to search for her in the desert. I found the Al Bed secret safe haven, but it looks like its under attack from the Guado. Yuna is supposed to be in there though so now I’m running around fighting Guado fending off the base.
Ok so I stopped writing to edit and played some more FFX and Yuna was not in the base. I ended up taking off in an air ship, and after lots of talking finally found Yuna in a cloud city being forcefully married to Zombie Maester Seymour. The airship is being attacked by stow away Guado and a giant dragon is outside. I stopped just before taking the elevator. I’ll let you know how that went in my next update.










