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Marta Fernandez

Marta Fernandez

Leading UX Strategy & Projects | Design Guru - Critical Techworks | UX Research Specialist (NN/g Certified) & AI Enthusiast | PortoUx Co-Founder.

Designing Human-First in an AI-First in a Spatial World

4 min readJun 13, 2025

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Liquid Glass is here. And everyone has something to say.
Some call it revolutionary. Others see it as just more aesthetic noise.

Is it a distraction? A breakthrough? A design flourish?
#It depends

Not on the tech itself, but on what we build on top of it and who we build it for.

Because this isn’t just about visual effects.
This is about a shift, a new interaction language for a world that’s becoming AI-first and spatial-first.
And what we do now will shape how human that future feels.

A new interaction era is forming

With ‘Liquid Glass’, Apple isn’t just playing with depth and blur, they’re crafting the building blocks of interfaces that breathe, react, and adapt, not to screens, but to people.

We’re moving past mobile-first.
The future is AI-first. Spatial-first. And ultimately: ‘state-first’ shaped by attention, emotion, and cognitive context.
These are the new breakpoints.

So what could go wrong?

Sensory overload
Too much blur, motion, or layering can overwhelm. Especially for neurodivergent users, it risks disorientation and stress.

Invisible adaptation
When things change without explanation, users feel lost.
Surprise is not magic it’s a UX failure.

Emotion guessing by AI
A system inferring your mental state and reacting without your consent isn’t helpful t’s presumptuous.
What looks like “empathy” can easily become intrusion.

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So what’s already happening and what could come next?

What Apple is already doing (and doing well)

With iOS 18, macOS Sequoia, and visionOS 26, Apple is planting real seeds:

- Eye Tracking as a native input method
- Look to Scroll: hands-free interaction via gaze
- Spatial Widgets: persistent in physical space for better spatial memory
- Zoom & Magnifier: real + digital worlds blended
- Live Captions, Braille Access, Accessibility Reader
- Consistent transparency, layering, and context-aware design via ‘Liquid Glass’

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Apple is doing what it always does: Creating systems that make us feel the absence of what didn’t exist until it does.

What this unlocks (if we’re bold enough)

Now imagine what this could become:
- Focus Mode: reduces distractions when attention drops
- Simplify Mode: step-by-step guidance when overwhelmed
- Pacing Support: adapts rhythm for cognitive fatigue
- Ambient Modulation: subtle visual cues that match emotional tone

This isn’t sci-fi. It’s just… not yet designed.
But it could be if we put people, not features, at the center.

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So what’s our job as designers?

1. Demand transparency
If the UI adapts, tell me why and let me choose.

2. Co-create with those who need it most
Neurodivergent users. People with anxiety or anyone who feels overwhelmed in a digital space.
Inclusion is not a checklist. It’s a process.

3. Use new tech for emotional clarity, not complexity
Liquid Glass gives us tools for subtlety. Let’s use it to calm, not confuse.

4. Design for mental pace, not screen size
Forget mobile-first.
Design for ‘cognitive state’, attention, overload, and flow are the new breakpoints.

If we design for:
- Reduced stimulation
- Predictable interaction
- Transparent system behavior
- Adjustable rhythm

It will benefits all users. It builds trust, clarity, and respect into the system and makes digital experiences ‘feel’ better for everyone.

The takeaway?

Liquid Glass isn’t the destination. It’s the doorway.
A signal of how the interface is changing from screens to presence, from taps to intent.

If we want the future to be humane, inclusive, and truly intelligent… It depends. On us.

Want to go deeper?

If you’re in product leadership, ask yourself:

Are we prioritizing AI features that look smart, or experiences that build real user trust?
Misalignment here means building clever tools that no one fully understands or worse, no one fully trusts.

Trust, transparency and clarity aren’t just values, they can be measured
- Trust Perception Score (collected after system decision moments)
- Override Rate (how often users reject or reverse AI actions)
- Time to Trust (how many sessions before users accept AI help without doubt)
- Confidence Drop-off (where users stop believing the system is “for them”)

If this article resonated with you and you’re wondering how to translate these principles into everyday product decisions, I invite you to explore the AX Framework, a practical model I developed to design for trust, clarity, and co-evolution in AI-first products.
Because designing with AI isn’t just about capabilities, it’s about responsibility, context, and the courage to ask better questions.

References

Apple WWDC 2025 Official Site
Apple Human Interface Guidelines for visionOS
Apple Accessibility Updates — Lifewire
W3C Cognitive Accessibility Guidelines (COGA)
Inclusive Design — Nielsen Norman Group
Microsoft Inclusive Design Toolkit
Don Norman — ‘Emotional Design’

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Marta Fernandez

Written by Marta Fernandez

Leading UX Strategy & Projects | Design Guru - Critical Techworks | UX Research Specialist (NN/g Certified) & AI Enthusiast | PortoUx Co-Founder.