Month-in-Review — December 2025
Happy New Year everyone!
Thank you for your continued support of Re.Monster this year as well.
As usual, this article looks back on the past month.
For some sections, we also present aggregated statistics covering the entirety of 2025 (roughly half a year of data).
📊 December Statistics
1. Monsters
Starting this month, we changed how our graphs are calculated.
Instead of showing cumulative totals, they now reflect monthly increases only.
As with recent months, the number of newly generated Monsters in December remained modest, and the overall rank distribution showed little change.
Many players continued focusing on raising Monsters they had already acquired.
2. Coaches & Crystals
This month saw a decrease in both Coaching and Crystallization, indicating a stronger tendency to keep Monsters as-is rather than converting them.
When Coaching or Crystallization did occur, it was most often performed on higher-rank Monsters.
- Coaches were overwhelmingly created with STR and DEX
- Defensive parameters such as HP, DEX, and AGI were chosen far less frequently
- Since relatively few Crystals were actually used, there was no significant change in average Crystal parameters
3. S-Rank Monster Distribution (2025 Overview)
For this section, we analyzed data not only from December, but from all of 2025 (approximately six months).
As seen consistently in previous analyses, CCT, Ame-chan, and Golem clearly ranked at the top with a notable gap from the rest — congratulations!
The disparity between top and lower-ranked Monsters is significant.
At least in PvE, it is clear that durability and raw damage output are highly valued.
Monsters focused primarily on buffs or debuffs tend to rank lower.
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With PvP about to fully launch, we’re very interested to see how these rankings will change.
For this skill heatmap, both the maximum and average values were 2, so we used a color scale ranging from 0 to 2.
Because the data spans half a year, the results show relatively low bias.
🧬 Top 10 Innate Traits (2025)
- 1: Hyper Reactivity (29)
- 2: Longevity (27)
- 3: Healthy Body (26)
- 4: Strong Heart (23)
- 5: Earth Mastery / Treasure Hunter (22)
- 7: Water Mastery (21)
- 8: Lightning (19)
- 9: Fire Mastery (18)
- 10: Flexible Body / Healing Aura / Insight / Surviver (17)
🔹Top 10 Acquired Traits (2025)
- 1: HP+ (343, Avg Lv 2.77)
- 2: DEX+ (265, Avg Lv 2.55)
- 3: AGI+ (176, Avg Lv 2.77)
- 4: VIT+ (175, Avg Lv 2.59)
- 5: INT+ (154, Avg Lv 2.57)
- 5: STR+ (154, Avg Lv 2.60)
- 7:ST+ (72, Avg Lv 2.00)
- 8: Fire RES+ (70, Avg Lv 2.16)
- 9: CRI+ (64, Avg Lv 2.47)
- 10: SPD+ (59, Avg Lv 2.25)
👉 Current Status
As of yesterday, Weekly Ranking rewards for July–September have begun distribution.
You can claim them by scrolling back through the Ranking page in-game.
- Weekly rewards from October onward
- Sector, Guild, and Cycle rewards
are currently under adjustment, and we aim to begin distribution as soon as possible.
At the same time, we are finalizing adjustments to the Ranking reward system and continuing to fine-tune PvP functionality.
Most issues have already been resolved, including asynchronous behavior problems.
What remains are logic adjustments and bug fixes related to tournament progression that were identified during the most recent test tournament.
Once these are completed, nearly all core systems will finally be operating as intended.
We sincerely apologize for the inconvenience caused in many areas since last year.
Thank you again for your patience, and we look forward to your continued support of Re.Monster in the year ahead!
About Re.Monster
Re.Monster is a Play and Own BCG that regenerates Monster NFTs from NFTs owned by users, trains and battles them.
Please follow us on social networking sites to check for future updates.
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