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The 13 Frustrating Guarantees of Murphy’s Technological Law
From the law of storage shenanigannery to the axiom of autocorrect autonomy
When you need technology the most, that’s when a digital catastrofuck occurs. That’s Murphy's first law of technologizing, but there are twelve other digital decrees, designed to create order in a world of technological hijinxery.
The original Murphy’s Law, “Anything that can go wrong, will go wrong” was coined by aerospace engineer Edward A. Murphy in 1949, after a whoopsyfuck with a rocket test.
Thankfully, digital technology whoopsydoodles don’t have the catastrophic endings that rocket science can, but sometimes it feels that way. Instead of shooting yourself to the technological moon, you just shoot yourself in the digital foot.
And here are the 13 Murphy’s Laws of technologizing that create the charter of clusterfuckery that plagues and irks us regularly…
1. The Law of USB-ing Improbability
Inserting an old-school USB should have 50/50 odds. But it’s not. You put it in, it’s wrong, so you flip it around, and that’s wrong too. You flip it around to the original way, and it magically works like it’s suddenly been blessed by the cable fairy.








