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Video Game Prototype

2 min readNov 1, 2025

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Tinysgiving

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Programming by Joshua Krone, Art by Samara Rodgers

A vertical platformer where you play a little fairy girl trying her hardest to get what she needs to make the perfect Thanksgiving dinner for her friends and family! Gather all the ingredients and get to the top to win!

When it comes to playing Tinysgiving, the only issues you may come across is the jump mechanic. It takes some finessing to get the hang of, when you stay still and jump, you jump higher than if you were moving, and moving takes away the jump’s vertical movement.

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The controls are A and D to move left and right, and space to jump. There are items on a few of the platforms meant to be collected by pressing F, but the collection mechanic doesn’t work yet as of October 31, 2025.

The goal of the game is to get to the top of the fridge and collect all the ingredients you need on the way up! As the game is now, I wish the food decorating the fridge would be able to be visible. The art was completed, but we weren’t able to implement it by the deadline.

We also want to possibly implement a puzzle mechanic into the platformer, to make the gameplay more engaging. But from the playtesting we’ve done thus far, the mechanics are solid and provide lots of fun!

There hasn’t been any drastic changes since the alpha, the progress we made entailed finishing the level design and editing some of the beginning platforms to be more intuitive and lead the player to where they’re supposed to go.

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