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Xbox Adaptive Controller is helping people with disabilities get back into gaming

3 min readNov 23, 2020

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Picture of Xbox’s adaptive controller
(Moore, 2018)

About a few years ago, Microsoft began working on a controller for the Xbox targeted in particular at gamers who have disabilities. The initial muse for the adaptive controller arose in 2015’s Microsoft One-Week Hackathon, an occasion in which employees create new concepts and face problems with their products. The concept was to build something that may possibly channel various customizations, from buttons in a wheelchair head support to controls prompted by knee or foot pressure (Armstrong, 2018). The outcome is the creation of the Xbox adaptive switch, a straightforward, roughly old-school white box with two big programmable black buttons and a smaller navigation button. The controller enables for personal customization around a series of peripheral parts that permit gamers to accommodate the controls to their own particular solace.

Microsoft’s Xbox accessible switch was originally presented in a 2019 Super Bowl commercial. The ad reveals children with disabilities radiating with joy whilst playing video games with the accessible switches. The children shown in the ad appear so pleased that anyone watching feels delighted for them. It is a box switch in conjunction with two massive buttons and more than a dozen ports for outer peripherals, to let individuals with disabilities the opportunity to play Xbox in whichever way they can. The Xbox adaptive switch is a creation that was envisaged and established with inclusivity at its core. By focusing on the demands of the most disregarded consumers, Microsoft was able to establish a product experience that fulfills the most market demand. The Xbox adaptive switch is motivating a massive inclusive design attempt. It lets gamers with disabilities utilize their own buttons, joysticks, and controllers in order to imitate a standard switch (Reporter, 2019). Microsoft’s 2019 malleable switch is a case in point illustrating that inclusive design has the ability to drive business success and social impact. The switch will make its way interested in various products and will be more of a natural evolution of that approach through other products. The Xbox adaptive switch is one of the highly telling products on how design is altering (Wilson, 2019).

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The accessible switch is a good product for everybody, implying that even an inexperienced gamer without many skills, could gain value from the adjustable switch. The Xbox adaptive controller is the first step into more inclusive designs. There is a new companion product called the adaptive gaming kit which was created by Logitech. The gaming kit is a collection of mix-and-matchable buttons that plug up into the Xbox adaptive switch for further customization. This new companion invention along with the Xbox’s adapter switch is something that may possibly help with somebody’s mobility when it comes to gaming. These new products from both Microsoft and Logitech, pressures competition like PlayStation and Nintendo to return with their own accessible consoles.

Works Cited

Armstrong, S. (2018, September 16). Here’s how the Xbox Adaptive Controller is getting people with disabilities back into gaming. Retrieved from WIRED: https://www.wired.co.uk/article/microsoft-xbox-adaptive-controller

Moore, S. (2018, May 17). ACCESSIBILITY: XBOX ADAPTIVE CONTROLLER SUPPORTS THE 3DRUDDER. Retrieved from 3dRubber: https://www.3drudder.com/accessibility-xbox-adaptive-controller-supports-the-3drudder/

Reporter, M. (2019, February 11). The Xbox Adaptive Controller is helping a ‘huge inclusive design effort’ at Microsoft. Retrieved from Microsoft News Centre: https://news.microsoft.com/en-gb/2019/02/11/the-xbox-adaptive-controller-is-helping-a-huge-inclusive-design-effort-at-microsoft/#:~:text=The%20Xbox%20Adaptive%20Controller%20is%20influencing%20%E2%80%9Ca%20huge%20inclusive%20design,to%20mimic%20a%20standa

Wilson, M. (2019, November 20). Microsoft went all-in on accessible design. This is what happened afterward. Retrieved from FastCompany: https://www.fastcompany.com/90432365/microsoft-went-all-in-on-accessible-design-this-is-what-happened-afterwards

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