Gliding System — New Models
So… for my Glider Asset, I recently learned that I may not be able to use the hang-glider I’ve been employing all this time due to how the license is written, so I need to figure something out. I could make something in Blender, or Probuilder, but I’m going to try to use Mesh Extractor with Quaternius’s CC0 models. First step (after installing the tool), is to start it.
Next stop is painting the triangles.
Now, theoretically, I can just click on Extract and get this wing.
And… kind of? Ah, according to the documentation, it’s stored in the Extracted Meshes folder.
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And… hmm… I’m still going to need to add loops or something to it to hold onto. Let’s experiment with grabbing a free glider from Sketchfab. Actually, this one might work as the wingsuit I wasn’t expecting to find…
Right, but I’m probably getting ahead of myself. I’m going to go back to an umbrella for the parachute.
And the glider… I’m going to look at a few more models tomorrow. Worse comes to worse, I can grab the wings off of one of these guys or even make one of the models the glider itself in a Palworld sense.
Or, well, there is the option of using Probuilder. I’ve done it before. Anyhow, we have a start. There are options. Or maybe, I will get permission from the artist and then I just have two more items to make…








