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Barchou

3 min readMar 12, 2026

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I know it’s the specturm version, but it’s impossible to find a Amstrad one.

While many people probably think I just sit here and write whatever comes into my head, I do actually try to research the games I’m playing. In the case of Barchou, I am having a difficult time finding any information.

This is also a short review because the game is awful and I ran out of ways of saying it.

​Story:

There is probably an official story, but I am having a really hard time tracking it down. Therefore, I will be writing the official story. You ready? This will be fun.

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Your flying chair and your hair dryer.

​So you are minding your own business in your flying chair when one day a vision appears in the sky, it is an alien spaceship! Flying out of the ship comes a fleet of mechanical butterflies. They are flying straight for your model LEGO cities, which you spent the last 4 months setting up in your garden.

​They start to drop fire bombs onto the Lego cities because they do not believe in great Architecture in model form.

​Your job is to take your flying chair and save your cities!

​Game Play:

​You press fire, and you shoot some laser beams. Sometimes they hit an alien, sometimes they don’t. You move around a bit, but it’s not really that important because as long as you go up and down and press fire, you’ll be fine.

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​And that, ladies and gentlemen, is the full extent of the game play in Barchou.

​There is an Oxygen level to be aware of, but I’ll be honest, you’ll either be killed by aliens or boredom before it runs out.

​Graphics:

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Yes it’s the same graphic, because it’s really hard to take a screen shot when the players sprite is visible.

​The main character sprite is nice and large, well-drawn, but it flickers all the time, which is really annoying.

​The Aliens are as basic as possible to be without perhaps giant A’s to represent them.

​Box Art:

​I could only find the Spectrum box for this game, possibly because everyone who bought the Amstrad version burned it in protest of such a shitty game; Spectrum owners were used to it by then.

It’s a person sitting in a chair wearing a space suit. For some reason, he is holding a lollipop, which is madness because he can’t lick a lollipop in space.

​Impression:

The sprite for the player is pretty cool, but you quickly realise the game is awful.

It may have only cost £1.99, but it still feels like daylight robbery that this was ever released.​

Central Solutions, who produced the game, also produced “surprise surprise”, which will forever go down as one of the worst games in the world and will definitely be a future article once I have the energy to try and write about it.

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Simon Davies
Simon Davies

Written by Simon Davies

I write about old Amstrad games mostly, generally being mean about the logic and awful graphics.