code de sampler!
Salut tout le monde aujourd’hui je vais vous prsenter un code (rafistolé sur plusieurs projets) permettant de créer un sampler pour raspberry pi. import threading
import mido
import pygame
import glob
import numpy
import os
import sys
from subprocess import call
class.Data():
def_init_ (self, *args , **kwargs)
self.time =120
self.started = False
self.tick = 31
return.super()._init_(*args ,*kwargs)
from pisonic import
play(70)
sleep(1)
play(75)
sleep(1)
play(79)
play(C5)
sleep(0,5)
play [D5]
sleep(0,5)
play(G5)
play(Fs5)
sleep(0,5)
play(Eb5)
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play(72,amp=2)
sleep(0,5)
play(74,pan=-1)
class.waveread(wave.waveread)
def initfp(self,file)
self._convert = None
self._soundpos = 0
self._cue = []
self._loops[]
self._ieee = False
self._file = Chunk (file, bigedian = 0)
pygame.mixer.init(48000)
pygame.init()
SoundA = pygame.mixer.sound (“usr/share/sounds/alsa/Front__Center.wav”)
SoundB = pygame.mixer.sound (“usr/share/sound/alsa/Front_Left.wav”)
SoundC = pygame.mixer.sound (“usr/share/sounds/alsa/Front_Right.wav”)





