FMP 0 (editing)
As technology develops, it provides other kinds of realities such as VR and AR. We now can have an experience beyond books or movies by placing ourselves in another reality. This alternate reality is often more realistic than real, but very different from the reality that we know. Is this alternate reality real? Is the experience real? Are the objects in these realities the same as those in our external reality? Am I real? What is real?
기술은 발전함에 따라 VR과 AR과 같은 다른 종류의 현실을 제공한다. 우리는 이제 책과 영화를 보며 어떤 장소를 상상함을 넘어서서 너무나 현실적인 가상의 현실 속에 나를 위치 시키고 그 세계를 경험할 수 있게 되었다. 현실보다 더 현실적인, 하지만 우리가 알던 그 현실은 아니다. 이 현실는 진짜인가? 그 속에서 우리의 경험은 진짜인가? 거기에 있는 현실과 똑같은 그 물건은 진짜인가? 그 속에 있는 나는 진짜인가? 어떤 것이 진짜 인가?
Experience through technology
I am interested in the experience that technology such as VR provides. A more realistic experience than reality can lead to confusion about what real experience is and it makes you think that alternative reality is possible. These thoughts raise questions about what experience is, what human, body, and reality are.
- The Shape of Reality → truth has never existed at just one point in space, Le Guin defined technology as how society responds to physical reality, we constantly draw a solid edge to feel comfortable, safe, secure and tangible., Technology is not only programs and gear; it is the myriad ways in which we respond to reality.
- Radical Technologies: The Design of Everyday Life, p.63- → Pokemon Go using Augmented Reality, VR(rendered) and AR(overlaid/layered environment), AR provides a different time or new environment in the same place(ex. experience the past in the place of cultural heritage — like in ‘Memories of the Alhambra’) +Mixed Reality, Extended Reality
Immaterial world
VR can show an apple in front of us. The apple is very realistic and looks delicious but it cannot be caught or tasted. Technology seems to make the world immaterial. The world is being filled with immaterial things: digital space, data, networks, virtual reality to even myself as in the movie “Ready Player One”.
- There was a KT fire accident in South Korea. KT is one of the major network companies in South Korea. November 2018, KT building in Ahyeon district was on fire so that causes network blackout in western Seoul and part of Gyeonggi Province. According to the information of The Korea Herald, phone, internet services, cash machines and in-store payment systems provided by KT were affected by the fire accident. ✔️Physical damage to KT’s cable tunnel caused by the fire affected the immaterial part that we naturally used. — It made me think about a relationship or cycle between material and immaterial things, and also the instability of immateriality.
- Pier Vittorio Aureli. In Pier Vittorio Aureli, Boris Groys, Metahaven, and Marina Vishmidt, “Form.” In Uncorporate Identity (Baden: Lars Müller, 2010), 262. (Captives of the Cloud: Part II) → “Any power, no matter how supreme, totalitarian, ubiquitous, high-tech, democratic, and evasive, at the end has to land on the actual ground of the city and leave traces that are difficult to efface. This is why, unlike the web, the city as the actual space of our primary perception remains a very strategic site of action and counteraction. … But in order to critically frame the network, we would need to propose a radical reification of it. This would mean its transformation into a finite “thing” among other finite things, and not always see the network and its derivatives like something immaterial and invisible, without a form we can trace and change.”
Immaterial world — Virtual Reality made of 3D
The environment created in 3D imitates the form of reality, but it is characterised by the unchanging body, unperishable food, unbreakable world, and eternity. +In fact, this is not the case only in the 3D world. It also happens in the real world with fridges used to prevent food damage, cosmetics and plastic surgeries to prevent ageing.
- Ed Atkins, Losslessness, More than Real (video on YouTube)→ immortality, realistic digital moving image, the body as a shell?
- Olafur Eliasson, But Doesn’t the Body Matter?, More than Real (video on YouTube)✔️ → dematerialization, behavioural
Body and Environment — Merleau-Ponty’s phenomenology of embodiment
Whether the outside environment is material or immaterial it is experienced through the body. For Merleau-Ponty’s theory, space is one aspect/shape that the body having a relationship with the outside world. VR, as a medium, provides ‘a new phenomenal space or world experience’.
?어려움 →나의 이런 m/im에 대한 관심은 인간에 대한 데카르트적인 구분과 vr이 주는 신체를 벗어난 세계가 가능할 것만 같은 생각에서 시작되었다고 생각했고 그래서 몸과 환경, 메를로퐁티에 대한 조사를 하게되었다.
- Brey, P. (2000). ‘Technology and Embodiment in Ihde and Merleau-Ponty.’ Metaphysics, Epistemology, and Technology. Research in Philosophy and Technology, vol 19. ed. C. Mitcham. London: Elsevier/JAI Press. →technology, embodiment(형체,형상), from cartesian body/mind to Merleau-Ponty’s entanglement, the author explains relations to technology and embodiment with Ihde’s theory and supplements the limits of Ihde’s with the theories of Merleau-Ponty
- Richardson, Ingrid & Harper, Carly. (2002). Corporeal Virtuality: The Impossibility of a Fleshless Ontology. Body, Space & Technology. 2. 10.16995/bst.243. 🔴 →senses, perception, entanglement, cyberspace/VR is not disembodied reality but rather a medium that enables us to experience another kind of embodiment. VR is a virtual environment that only possible with the body. The body is the condition for knowledge, experience and perception, and we accept them through senses of the body.️
- 🔴️Stone argued the body may be necessary, they are not essential. the body can continue to occupy a marginal or passive epistemological position; that is, it is necessary for existence but not fundamental to knowledge production. Essentiality, however, centralises embodiment as a condition of knowledge, experience and perception. (몸은 존재를 위해 필요하지만 지식생산의 필수요건은 아니며, 지식,경험,인지의 조건이다.) → What is ‘existence’ for Stone?
- D. Seamon, “Merleau-Ponty, Perception, and Environmental Embodiment: Implications for Architectural and Environmental Studies” in Carnal Echoes: Merleau-Ponty and the Flesh of Architecture, R. McCann and P. M. Locke, Eds., Academia.edu, San Francisco, Calif, USA, 2014. →Commingling of the sensory field, the senses intercommunicate. synesthetic interconnected. We can see the softness of wood shavings or that we can hear the hard brittleness of breaking glass. not simply visible but a wider sensuous engagement.
- Hoel, A.S. and Carusi, A. (2018) Merleau-Ponty and the Measuring Body. Theory, Culture and Society, 35 (1). pp. 45–70. ISSN 0263–2764 →Umwelt/environment, movement, Interworld, shared(+cultural✔️)
- Xin Liu, Inwards to outwards → interoception, the sense of self
- Slow Immediate, HearThere → hearing, extends perception and amplifies attention
- Now you see it →from ambiguous information through sensory systems to the world we see, our prediction, our experience of our actions is biased towards what we expect.
- Yeseul Song, Invisible Sculptures
- Extrasensory perception — the sixth sense, “Peter Tingle”(spidey sense, non-human senses, Umwelt) +feeling/connecting spirits, shaman, animism
- Usman Haque, The Haunt Project — this project aims at building an environment that feels “haunted”: a non-visual architecture., using material elements(humidity, temperatures and electromagnetic and sonic frequencies) to make immaterial feeling
Body — Senses and movement
The body located at the boundary between the inside and the outside is essential for us to accept something from external.
The senses give us the information that we can perceive.
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우리는 몸을 벗어날 수 없다. disembodiment의 느낌 또한 몸이 있기에 가능한 것이다 → I decided to focus on the body. 감각과 움직임
- P. Gemeinboeck and R. Blach (2005) Spacing the Boundary: An Exploration of Perforated Virtual Spaces 🔴 → As we are bodily implicated, real and virtual space are superimposed, creating thus a porous interface that complicates the denial of physical presence of cyberspace./ Considering space in relation to experience as a dynamically evolving passage, also constitutes the framework of embodiment that, according to Katherine Hayles, “always is contextual, enmeshed within the specifics of place, time, physiology and culture, which together compose enactment”(Hayles, 1999). / Ruth Rettie (2005) discusses in detail with regard to presence, embodiment is an essential condition for the formation of the context that enables relations between our selves and others. It also forms the context within which we relate to our surroundings and within which we can extend our selves. The visitor’s embodiment then allows for the sensors to connect the self to a virtual space that, in Uzume, constitutes itself in response to the movements of our bodies (Gemeinboeck, 2004). / Our body becomes the interface between these two spaces, the real and the virtual, based on whose exploration, movement and performance we produce knowledge and provoke space. / create a space in-between the real and the virtual
- Elyne Legarnisson, (Un)Balance
- Universal Everything, Inside the Sound
- Foucault, Michel. “Of Other Spaces, Heterotopias.” Translated from Architecture, Mouvement, Continuité no. 5 (1984): 46–49. → VR as a Heterotopia, 푸코의 공간이란 물리적/심리적 공간 모두를 포함한다
Body
적응하는 몸(메를로퐁티ref), 행동권장하기, 몸에 집중하기
습관, 안락, 죽은, 사라지다, 추락
몸은 환경/공간과의 경계/통로 — 움직임,감각
기술은 효율을, 단축을 가져온다. 습관바꾸기 — 어떤 습관, 리서치
- Focus on the body
- Ethics of the Viscous Body (Munari, Mclean & Faustino) →Comfort is a state for which the presence of the material environment disappears.
- Universal Everything, Future You
- Superflux, Uninvited Guests → How to deceive tools that are to change bad habits and at the same time, it shows
I have thought about what I wanted to make because I didn’t like something every time I tried to plan to make. For me, important factors of final work are intuitive, having depth on many sides and interactive as a user, not as a viewer.
- Gilles Deleuze, Postscript on the Societies of Control🔴
- Gibson, The Senses Considered as Perceptual Systems🔴
- Nick Bostrom, simulation argument
A recent society with technology —collecting people’s location and recorded information by CCTV — rules us deeply(Deleuze). The fact that technology makes things to intangible and non-physical forms, or uses the mimic forms of the real makes the phenomena worse. According to Gibson, we accept information for living from the enclosed environment through our senses(Gibson). It becomes more and more hard to live because technology makes our senses hard to distinguish and accept the right information. How can we distinguish things between these? Can we not be overthrown by a system that tries to control us?
VR technology uses the same appearance of the thing in reality. Gibson’s sense, vision and other senses.
cast studies 생각 > VR. Ed Atkins(ppl/ 그럼 world는?). mapping in 3d. 외형으로 속는 기술? – 인식안되게하는 티셔츠 //좀 더 넓은 범위로 생각하기
VR uses mimic appearance > is it real? can it be real?(with mentioning Nick Bostrom)> *3D-ed appearance > actually we are considered as our appearance, as a image data in society with technology (ex. facial recognition, with Deleuze’s cotrol society) — problem.
Invented Reality
This project will explore the realities constructed or invented by our brain and expand the interpretations of reality especially interpretations about Asia, and propose a new understanding of reality. I will first deal with invented reality using references to brain science, Aneil Seth, etc and to Asia, Edward W. Said’s notion of Orientalism, and some examples.
이 프로젝트는 건설된/발명된 현실에 대하여 탐구하고 현실에 대하여, 그 중에서도 아시아에 대하여 우리가 현실이라고 믿고있는 해석을 확장하며 새로운 현실을 제안할 것이다.
Constructed Reality — How is reality constructed
Invented Asia — How is Asia invented
Edward W. Said. Orientalism. — The Orient was almost a European invention, and had been since antiquity ‘a place of romance, exotic beings, haunting memories and landscapes, remarkable experiences. … In addition, the Orient has helped to define Europe (or the West) as its contrasting image, idea, personality, experience. … The Orient is an integral of European material civilization and culture. …interdependent… Orientalism is not a mere political subject matter or field that is reflected passively by culture, scholarship, or institutions… It is rather a distribution of geopolitical awareness into aesthetic, scholarly, economic, sociological, historical, and philological texts.
Wan Lee’s Treasure(2015) is copies of Asian artifacts possessed by Asian museum in European countries using 3D scanned data and 3D printer. These copied artifacts seem the same but do they have the same values with the originals?
이완의 ‘보물’은 현재 유럽국가 내 아시아 뮤지엄에 소장 중인 아시아의 유물의 3D 스캔 데이터를 3D 프린터로 복제한 결과물을 보여주고 있다. 이렇게 복제되어 아시아에 온 유물들의 가치는 원본과는 달라진다. /작가가 ‘유물’이라는 것을 선택하여 복제했다는 것, 원본이 원래 가지고 있는 가치, 그리고 이에 ‘보물’이라는 타이틀을 붙였다는 것, 역사적인 이유로 다른 나라에 위치하고 있는 ‘현재 가져올 수 없는’ 유물들을 가져온 것에서 오는 의미와 함께 이 것은 이 시대에 다시 만들어진 것으로서 역사를 가진 동시에 역사가 없는 물건이 된다.
proposed reality
Deleuze, Gilles and Guattari, Felix. A Thousand Plateaus. : Rhizome, 가짜가 아닌 다른 세계
Jip de Beer. Web Spaces. 2016–2017
소재 정하기 — 역사적인 유물이나 문화적, 유일한 것의 사용 ex)유물, 고려대장경, 민족요 — 도자기, 3d
현실보다 더 현실같아지는 가상현실은 현실일까? 가상현실이 현실을 대체할 수 있을까? 현실 또한 만들어졌다. 이 현실는 진짜인가? 그 속에서 우리의 경험은 진짜인가? 거기에 있는 현실과 똑같은 그 물건은 진짜인가? 그 속에 있는 나는 진짜인가? 어떤 것이 진짜 인가? 각각의 가치는 무엇이며 우리는 이것을 어떻게 다루어야 할까.
constructed reality — TED, Aneil Seth
Merleau-ponty, disembodiment
Wan Lee, Treasure
Jip de Beer, Web Spaces









