Week 1 | Visualizing the Pavilion Performance
Our main objective as a group is to create a native VR experience that effectively visualizes the final pavilion at a high quality. To create a native VR experience, multiple factors need to be fulfilled in order to have a successful scene. These factors include:
- Immersion
- Interaction
- Lighting
- Visuals
I started looking at examples of VR games and how they engage the user and give them a reason to stay in the virtual world. In addition, I also observed how these high quality games achieve a sense of immersion and intuition with regard to placement of menus, action items and points of interest.
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Examples of inspiration, ideas and tutorials:
In addition to interaction, effective lighting techniques can be used to indirectly guide the user in the environment. Subtly highlighting key points in a structure using visuals and placement of obstacles/objects can give the illusion of free roam while ensuring the user experiences the entirety of the space without being uninterested or bored.
Next week I plan to start some prototypes and explore realistic ideas and features that can be applied to the final product. This will also help set boundaries for what our final idea will be for the pavilion structure visualization.











