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        <title><![CDATA[Stories by ComixCentral.com on Medium]]></title>
        <description><![CDATA[Stories by ComixCentral.com on Medium]]></description>
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            <title><![CDATA[The Most Important Video-game You’ll Ever Play: A Nerd Metaphor for Success]]></title>
            <link>https://medium.com/@ComixCentral/the-most-important-video-game-youll-ever-play-a-nerd-metaphor-for-success-b2758ebc5f57?source=rss-55acc02e0b6e------2</link>
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            <category><![CDATA[mondays]]></category>
            <category><![CDATA[self-help]]></category>
            <category><![CDATA[videogames]]></category>
            <category><![CDATA[motivation]]></category>
            <category><![CDATA[comics]]></category>
            <dc:creator><![CDATA[ComixCentral.com]]></dc:creator>
            <pubDate>Mon, 05 Feb 2018 23:29:58 GMT</pubDate>
            <atom:updated>2018-02-06T03:51:21.641Z</atom:updated>
            <content:encoded><![CDATA[<p><em>By </em><a href="https://www.comixcentral.com/members/chris_hendricks/"><em>Chris Hendricks</em></a><em> — </em><a href="https://www.comixcentral.com/"><em>ComixCentral</em></a><em> COO</em></p><p>Competition is a beautiful thing. This is such a weird realization to hit a universal lover like myself.</p><p>As a person who does his best to appreciate as many people as possible (and fails constantly), I have realized that this truth is a fantastic relief. There’s a massive old-school misconception swimming around in the self-help ocean that is hurting people. The message that everyone <em>can </em>get what they desire out of life is true to a point, I guess, BUT many will not. I don’t make it my goal to hurt anyone’s feelings, but it’s not my job as an encouraging entity to present a Barney-and-Friends reality either. People will get tired. They will get weary. They will get trapped in corners by monsters that only exist in their imagination. It’s because self-help often projects an all-in, one-and-done mentality. Sure, we can talk about how people “learn from failure” and “get up and try again,” but the brain’s primary instinct is to survive. It fears <em>actual </em>death when the only thing really dying is perhaps the current idea of self, only to be resurrected again a moment later. We get unlimited tries until we stop breathing. My point: Life is the most important video game you’ll ever play.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*df6jcflNz_rgMf69kSxoVA.jpeg" /><figcaption>Photo by <a href="https://unsplash.com/photos/BpqDaDxG48w?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Rebecca Oliver</a> on <a href="https://unsplash.com/search/photos/video-game?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Unsplash</a></figcaption></figure><p>The biggest identity crisis within this type of positivity is this: everyone seems to think that each person is their own celebrity. That’s not the world we live in. Pay close attention though. I’m not saying that everyone doesn’t have value or isn’t important. I’m saying people focus on a celebrity end-game rather than thinking about what they can do to provide genuine value.</p><p>Here’s another scary thought for you — I haven’t REALLY figured out how I can provide genuine value yet either, and I’m 32. I’m crazy insecure. I worry about my age and the amount of time I have to make an impact. I worry about something I just posted at least once a day. I wonder if people are actually looking at my content. I’m learning as I go. I’m overwhelmed by the internet world and the flood of information we all have access to. As I’ve said many times before, I’m incredibly human. It’s a tired truth, but a really valuable reminder nonetheless.</p><p>Despite all of those concerns, I still love being in the trenches. Why? Because “Everybody wins” is a wonderful lie. Regardless of a person’s situation or environment, the golden truth is that each person gets to define “winning” in his/her own way.</p><p>Does the fact that everyone gets to define winning mean that everybody wins? Absolutely not — you still have a chance to lose. The best news you could ever get is that life is much more like a videogame than a lot of people would like to admit. Unless your body gives out on you, you can always hit the reset button. Each time you hit the reset button, you get to take everything you learned from losing a life and apply it to your brand new journey. In other words, each time you “die” in this life, you come back with upgrades.</p><p>The gift of losing exists for the same reason that human beings are mortal. A part of who we are will always love the chase at certain moments. It’s human nature to desire progress. I wish everyone in the world would put a sign on their bathroom mirrors that says, “Get busy living, or get busy dying.” Screw up. Fall down. Walk away. Let a business crash. Bomb in front of an intimidating audience. Have the worst day of your life. Wake up covered in mud. Realize you’re still in the game dirty as all hell, and realize that being human is the ONLY reason winning is possible in the first place.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*OUqOUhQnII0cmcKKzRkMdg.jpeg" /></figure><h3>Get the Pulse</h3><p>Get the CXC Indie Pulse; a FREE weekly e-newsletter delivered straight to your inbox. Full of the best new Comix, special offers, updates and exclusive content just for Indie lovers like you!</p><p><a href="https://www.comixcentral.com/newsletter/">Sign up Now!</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=b2758ebc5f57" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[The Voice of Kryptonite: Top Ten Reasons Indie Comics will Conquer Superman]]></title>
            <link>https://medium.com/@ComixCentral/the-voice-of-kryptonite-top-ten-reasons-indie-comics-will-conquer-superman-30c62ca51025?source=rss-55acc02e0b6e------2</link>
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            <category><![CDATA[movies]]></category>
            <category><![CDATA[comic-books]]></category>
            <category><![CDATA[indie-comics]]></category>
            <category><![CDATA[superman]]></category>
            <category><![CDATA[comics]]></category>
            <dc:creator><![CDATA[ComixCentral.com]]></dc:creator>
            <pubDate>Tue, 18 Apr 2017 14:51:06 GMT</pubDate>
            <atom:updated>2017-04-18T14:54:51.229Z</atom:updated>
            <content:encoded><![CDATA[<p><a href="https://www.comixcentral.com/members/chris_hendricks/blog/">CHRIS HENDRICKS </a>|<a href="https://www.comixcentral.com/"> CXC STAFF WRITER</a> |</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*n5KDCA_vv8LZ_Ykp5PIJGQ.jpeg" /></figure><h3>Good evening, purveyors of powerful paraphernalia, and welcome to a new edition of indie comic exploration.</h3><p>Let me begin by apologizing. I know that Facebook fever has you sick with Top Ten-donitis. No, I’m not funny, but I am compassionate toward millennial attention spans and the fact that we’re losing to goldfish. So while we’re trapped in this electric desert whirlwind of media madness, we may as well get to it.</p><p>Here are my top 10 reasons you NEED to roll the dice in the game of indie comics. Don’t worry. I promise no more Monopoly metaphors.</p><h3>#10. An Aardvark Said So!</h3><p>That’s right. An aardvark. It is with great honor and respect that I insist we bow our heads to yet another amazing Canadian. No, he’s not an aardvark, but he is brilliant. His name is David Sims. He created the very first technically successful indie comic in 1977. Now I love that date for 3 reasons: Star Wars, Cerebus the Aardvark, and the year my girlfriend came into existence. Seriously! This dude was a mastermind behind breaking every rule in the comic universe. What started out as roughly a parody of <em>Conan the Barbarian</em> would go on to tackle serious territory where other comics didn’t have the matza to really tread at the time. The art style changed. The page layout was sometimes randomized. The topics were literally whatever David wanted. It survived the bellowing battalions that were DC and Marvel because it was so unique, so well drawn, and so well crafted that people literally HAD to read it. If I may be so bold to say– it is the first indie comic that was truly undeniable. Dave even said up front that the character was going to die after 300 issues and people STILL went for it. Lastly, the hero is an aardvark. An AARDVARK! Arthur’s got nothing on this pimp. Screw him and his after-school jingle.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/300/0*LaH1kHor3NYQl-ij.jpg" /></figure><p><em>Image credit: David Sims</em></p><h3>#9. The Numbers</h3><p>Like I mentioned earlier, our attention spans are sad to say the least. However, have no fear of any lack in mental staying power. Our membership amount will keep your ADHD mind short-circuiting ’til rapture, and you’ll keep begging for more during the transition of the soul, I assure you. Okay, let’s take “success” out of the equation because its definition varies from artist to artist. Have you ever seen <em>A Bug’s Life</em>? There’s a scene in it I’ll never forget where the main villain, Hopper, is explaining to one of his underlings the value of numbers. Essentially, if the ants ever figured out that they outnumber the grasshoppers exponentially, then the grasshoppers would lose their power. We, the seemingly indecisive and insignificant inciters of indie incident, are the ants. The great gargantuans, Marvel and DC, know this, but there’s nothing they can do. Make no mistake– they’re still sitting healthily at the top of Money-Maker Mountain, but we have surrounded them with awesomeness. The indie arena is an ocean of creativity, and the original golden palace is eroding.</p><h3>#8. The Speed</h3><p>DC may have created Barry Allen, but we are The Flash. Why do I separate it from numbers, you ask? Well, my frequently friend-zoned compadre, it’s because of my meticulous nature. You see, while the two goliaths are indeed taking risks, they have to go through an approval process. We do not, for the most part, have to deal with red tape. While there’s certainly major advantages to having a well-paid corporate team on your side, that’s a lot of cooks in a big kitchen. Individual creators may indeed be the sole chefs of their destiny. Indie comics have an edge in both output and volume as long as creators have enough passion under their feet. We can produce what we want, when we want, however fast we want it (sort of). We don’t have the marketing or production budget of Detective or Marvel, but we have other advantages.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/300/0*CEf8NvRLatTcu9du.jpg" /></figure><h3>#7. The Variety</h3><p>Both DC and Marvel have created some incredible heroes, no doubt. Here’s the thing: you know them all! And even if you don’t, you’re going to burn out on fan service way before indie comics come close to dying. Want a horror comic that’s also a comedy and doesn’t mind destroying 1950’s purity? Try <em>Afterlife with Archie</em>. How about <em>Final Fantasy</em> meets drug use, alcoholism, rats, and a spoon-full of friendship? Take a stab at <em>Rat Queens</em>. Need a comic about orgasms stopping time? Try <em>Sex Criminals</em>. You won’t find any of this in Marvel or DC. I’m not saying they don’t have variety of their own.</p><blockquote><em>However, when you have the courage to step away from the original superheroes and see what magic exists in our world, you’ll level up faster than you think.</em></blockquote><h3>#6. Easy Integration</h3><p>This one may require some clarification. The major players in comics these days usually have lots of overlapping and complex storylines requiring you to buy multiple issues of various comics in order to keep it all straight. It’s a gimmick big companies use to get you to spend more money. If you’re loyal to the brand, it works. There’s nothing inherently wrong with this tactic.</p><blockquote><em>In the indie world, though, you can become a part of the community instantly and easily.</em></blockquote><p>The stories are intricate and interesting, but not a lot of insane crossover and backstory is required. We love people on this side of the fence, and we don’t judge you for loving the giants. We love them, too. However, for our new ink-addicted travelers, our rides are easier to manage. Marvel might be able to afford a subway system, but we’ve got Ubers waiting for you wherever and whenever you need them.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/300/0*2xm7ZKZ5z501BN5k.png" /></figure><p><em>Image Credit: Stephen Smith</em></p><h3>#5. Image Comics</h3><p>Anyone who loves indie comics knows that this company was and is a game changer for our side of the table. Here are the basics: some really talented people over at Marvel were like, “We want more creative power,” and Marvel was like, “No,” and the angry peeps went, “We’re gonna start our own company,” and Marvel went, “Good luck losers,” and then Todd McFarlane went, “Spawn!” Yes, another amazing Canadian to the rescue. Image is one of the main gatekeepers for the indie(ish) artist. The print is real high quality, and the company is still driven by creativity. They are technically keyholders, but in the best way. Image Comics is more about creative quality and less about following trends. The company has a decent market share and has earned a great deal of respect in the comic and storytelling community in general. I give props to Kevin Eastman and IDW of course, but there’s something really special about creators breaking away from the safety of a conglomerate and taking a huge risk based on their collective skill level. <em>Spawn</em> of course went on to be a massively successful franchise, despite doubt. The whole thing reminds me of a frisky aardvark for some reason.</p><h3>#4. Freedom+Risk= New Trends</h3><p>Sugar, spice, and everything not necessarily nice. Let’s not forget accidentally spilling some well thought-out storytelling in the mix. Yes, that was a painfully produced Powerpuff parody, but alliteration is like medicine to me, and I needed my fix.</p><p>Trends are now the natural byproduct of speed and creative freedom. When it comes to risk, the Big Two need time to adjust. The idea of weaving new characters into an established comic to determine marketability is effective, but ultimately an old business model that began in the 40’s and 50’s.</p><p>Indie comics, on the other hand, are less about testing the market and more about jumping for the sake of the free fall. While superhero stories still live in a maze of rules, Indie comics have no walls. While that amount of freedom is certainly challenging, indie comic creators are brilliant at creating their own rules within the world they establish. We could talk about Image again, and how their critically acclaimed <em>Walking Dead </em>is bringing horror back to life. Maybe we should mention Frank Miller and Dark Horse blending indie with Hollywood. Remember what I said about speed advantage? I think the most exciting thing is how quickly Indieland adapted to Internet culture. We were doing digital way before DC or Marvel, and this is just one of many examples where the masters of mainstream had no choice but to follow suit. This brings me to my next point…</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/300/0*ccl-wa0m5-l878Bj.jpg" /></figure><h3>#3. Indie Marketing Magic</h3><p>Thanks to the budget of the industry giants, they can shove stories in your face with massive paid ads and suite-wearing sadists. We, however, get to be shameless in our own way. We can vomit an origin comic at the drop of a hat for free. We have the luxury of “pay what you want” campaigns. We can do cheesy low budget ads that give our audience an immediate glimpse of our own vulnerable reality. In some ways, the heroes we’ve been loyal to forever have to remain in the past to be successful. Modern stories don’t have the luxury of overdosing on member berries (check out South Park to understand that reference). In order to compensate we have to reach into a bag of tricks that the Big Two are simply too big to understand.</p><h3>#2. Deep Impact (Gravity Always Wins)</h3><p>Yes, I’m sort of referencing a terrible movie with Morgan Freeman, but it’s also a metaphor for how we reach our audience. I nodded to this a bit previously. Authors of indie comics can create grassroots movements rather easily. There is a strong desire to have real relationships with fans. It’s why crowd-funding isn’t frowned upon in our world. While bigwigs live in the money palace, we get to hang out in the slums of sensational storytelling.</p><p>At their center, indie inventors’ hearts beat with want and desire. We love how a story brings people together. It’s less about privacy protection and more about forming a support system where fans and artists work as a collective.</p><blockquote><em>We can’t win by force, so we win with genuine emotion.</em></blockquote><p>We not only bring new audience members to our world, but we also have the courage to bring them back down to earth with us. That’s the beauty in all this. We won’t make you go anywhere, but once you show up, you never want to leave.</p><h3>#1. We Are an Underdog Story (and the underdog always wins)</h3><p>Everyone wants to root for a new hero, and we have new heroes coming out of the woodwork everyday. The ultimate twist is that this is not a competition. Even the big guys want us to win. We’re all creators here. The whole reason we love this art form is because the world needs heroes (yes I’ve said that line before). Indie comics fill a need that nature is desperate for, and through it all, Batman and Superman are actually on our side. If we stay the course, they will follow us anywhere. Unlike a lot of art, comics haven’t been damaged by the digital age. Online love is just as hyped as holding the real pages of a freshly unwrapped comic. Why? Because comics are as much about collecting gems as they are about the stories themselves. In other words, the internet hasn’t driven away a desire for the real thing.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/300/0*WTW6JdWqNQPqxNBa.jpg" /></figure><p><em>Image credit: dannycruz4.deviantart.com</em></p><h3>Final Thoughts</h3><p>Here’s the secret, and it’s the best news. Superman will never die, as long as he dodges Doomsday of course, but he WANTS to be conquered. He’s tired of bearing the gold crown of goodness. Batman is no help because you know those two constantly bicker. Rich dudes always be bitch’n ‘bout things. I love me some Stan Lee, too, but he’s got to be exhausted!</p><p>That’s where we come in. If we can reach our hands to the sky as a team, the burden of heroism will feel lighter than air. Who knows, maybe the gravity of our situation is really just the force that teaches us how to leave the atmosphere. Trust me. Superman is up there somewhere waiting with a smile on his face, and he’ll probably say something like, “It’s about time. I told you, you didn’t need a cape to fly.”</p><p>To read more great stories about comics and the indie comic industry, check out Chris Hendricks on <a href="https://www.comixcentral.com/members/chris_hendricks/blog/">ComixCentral.com</a></p><p>Thanks</p><p><em>I want to thank CNBC, ComiXology, IGN, Wikipedia (yes Wikipedia), Image, Darkhorse, </em><a href="http://www.thecomicbooks.com/"><em>www.thecomicbooks.com</em></a><em>, Amazon, </em><a href="http://www.creatoratlarge.com/"><em>www.creatoratlarge.com</em></a><em>, Comics Beat, and of course my amazing nerd friends for some of this source material. Thank you for helping build a universe that makes me feel right at home.</em></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=30c62ca51025" width="1" height="1" alt="">]]></content:encoded>
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