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        <title><![CDATA[Stories by Manticore Games on Medium]]></title>
        <description><![CDATA[Stories by Manticore Games on Medium]]></description>
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            <title>Stories by Manticore Games on Medium</title>
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            <title><![CDATA[Core Community Recap]]></title>
            <link>https://blog.coregames.com/core-community-recap-34879552e320?source=rss-10cd177732a------2</link>
            <guid isPermaLink="false">https://medium.com/p/34879552e320</guid>
            <category><![CDATA[manticore]]></category>
            <category><![CDATA[video-game-development]]></category>
            <category><![CDATA[video-game-news]]></category>
            <category><![CDATA[video-games-industry]]></category>
            <category><![CDATA[twitch]]></category>
            <dc:creator><![CDATA[Manticore Games]]></dc:creator>
            <pubDate>Fri, 12 May 2023 19:31:37 GMT</pubDate>
            <atom:updated>2023-05-12T19:31:37.400Z</atom:updated>
            <content:encoded><![CDATA[<p>Welcome back Core community members! There’s plenty going on in the community, so before we roll into what’s coming next we’re dropping a quick highlight reel of recent events in Core.</p><h3>Movie Poster Jam Winners</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*DO_jDiAFzcHptHpJVihbPg.jpeg" /></figure><p>Last week we challenged you to bring your Core editor skills and image editing talent to recreate iconic movie posters and the community didn’t disappoint. Participants dove into Core to set up scenes, then polished their screenshots as they pleased with an image editor of their choice.</p><p>Our Twitter replies are now packed with great parody posters made in Core. We’ve chosen five of our favorites to showcase here and award $100 USD. Check out the select winners below, and support everyone who replied to this <a href="https://twitter.com/CoreGames/status/1653097045337468932?s=20">@CoreGames Twitter post</a>.</p><h3>Lakwaai on Twitter: &quot;Title: &quot;Mortal Wombat&quot; By: LaKwaai #Coregames @CoreGames pic.twitter.com/DeMYvKVTEl / Twitter&quot;</h3><p>Title: &quot;Mortal Wombat&quot; By: LaKwaai #Coregames @CoreGames pic.twitter.com/DeMYvKVTEl</p><h3>Tambles on Twitter: &quot;Title: &quot;The Silence in the Lobby&quot;By: Tambles#CoreGames@CoreGames pic.twitter.com/T42DGTb8Z0 / Twitter&quot;</h3><p>Title: &quot;The Silence in the Lobby&quot;By: Tambles#CoreGames@CoreGames pic.twitter.com/T42DGTb8Z0</p><h3>NT Joke on Twitter: &quot;Title: DOWNBy: NotAMeatBag (aka NT J0K3)#CoreGames pic.twitter.com/5SPVWIJVc5 / Twitter&quot;</h3><p>Title: DOWNBy: NotAMeatBag (aka NT J0K3)#CoreGames pic.twitter.com/5SPVWIJVc5</p><h3>Mokazar on Twitter: &quot;Title : CORE LegacyBy: Mokazar#Coregames@CoreGames pic.twitter.com/lpc4NcwgRs / Twitter&quot;</h3><p>Title : CORE LegacyBy: Mokazar#Coregames@CoreGames pic.twitter.com/lpc4NcwgRs</p><h3>Thrift on Twitter: &quot;Title : The ExcorcistBy : Miss T@CoreGames #CoreGames pic.twitter.com/0ruKETomVs / Twitter&quot;</h3><p>Title : The ExcorcistBy : Miss T@CoreGames #CoreGames pic.twitter.com/0ruKETomVs</p><h3>Live Game Show</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*8YswpF5vALLnJT18WSd5ZQ.png" /></figure><p>We organized a live game show hosted by our own Tedathor on Twitch to test our community’s trivia talent. Two teams: <em>Infinitis </em>and <em>Quizards</em> faced off onstage, competing to be champions and win awesome legendary Core avatar items, mount, and emotes.</p><p>If you missed the Core Live stream you can still check out the <a href="https://youtu.be/ZOy9G_2bbNw">5v5 Game Show VoD</a> on our YouTube Channel. A big round of applause and thank you to everyone who joined: <em>Bells</em>, <em>GerjoV</em>, <em>Kibrisli</em>, <em>Jquizzle823</em>, <em>CyborgPrime1</em>, <em>coycoat</em>, <em>FleshyOverlord</em>, <em>WayneLambo</em>, <em>MaizePlaze</em>, and <em>LudaZu</em>.</p><h3>Don’t miss what’s next</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*N499masknGH5oVRgMSKuiQ.jpeg" /></figure><p>As we head into Summer we’ve got more planned for the community. While we can’t share any announcements right now, make sure you don’t miss out on our future jams, workshops, or player events by joining the community <a href="https://discord.com/invite/core-creators">Discord</a> and following us on <a href="https://twitter.com/CoreGames">Twitter</a> and <a href="https://www.twitch.tv/corelive">Twitch</a>.</p><p>See you in Core!</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=34879552e320" width="1" height="1" alt=""><hr><p><a href="https://blog.coregames.com/core-community-recap-34879552e320">Core Community Recap</a> was originally published in <a href="https://blog.coregames.com/">Core Games</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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        <item>
            <title><![CDATA[Project Spotlight: Turn-Based Tactics]]></title>
            <link>https://blog.coregames.com/project-spotlight-turn-based-tactics-817e50da25f4?source=rss-10cd177732a------2</link>
            <guid isPermaLink="false">https://medium.com/p/817e50da25f4</guid>
            <category><![CDATA[video-game-news]]></category>
            <category><![CDATA[game-development]]></category>
            <category><![CDATA[game-design]]></category>
            <category><![CDATA[games]]></category>
            <category><![CDATA[manticore]]></category>
            <dc:creator><![CDATA[Manticore Games]]></dc:creator>
            <pubDate>Wed, 03 May 2023 20:59:53 GMT</pubDate>
            <atom:updated>2023-05-03T20:59:53.717Z</atom:updated>
            <content:encoded><![CDATA[<p>Scouts survey resources, factories churn out ever stronger weapons, and you deploy your forces across the hex grid battlefield in hopes of conquering the enemy capitals.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/512/1*gHlkhkvaNd2K4_Gw2MhYmg.png" /></figure><p>Today we’re shining the spotlight on an upcoming game being developed in Core by a standout creator. Introducing <a href="https://coregames.com/games/e5a022/tbt-playtest-1"><em>Turn-Based Tactics</em></a> by FleshyOverlord.</p><p>Turn-Based Tactics (TBT) is packed with competitive strategy asking players to take turns trying to outmatch each other. FleshyOverlord was kind enough to share a rundown of the game’s direction and provide details about Turn Based Tactic’s development.</p><p>We’re excited to share this insight with you all. Let’s learn more about what this exciting project has to offer.</p><h3><strong>Introducing FleshyOverlord</strong></h3><p>FleshlyOverlord first joined Core back in the Fall of 2020 after hearing about us on YouTube. FleshyOverlord brings years of experience developing games to their project.</p><blockquote>“I’ve been developing games since elementary school. I started developing games with Scratch, an online block coding language. After around a year, I moved onto designing web games in JavaScript and did so for around 2 years. Increasing the complexity, I moved on to using C++ with SFML (a rendering library) to design desktop games and kept at this for 4 years.”</blockquote><blockquote><em>-FleshyOverlord</em></blockquote><p>Since joining they’ve become a tried and true member of the community. FleshyOverlord previously contributed to <a href="https://coregames.com/games/b7eb72/the-celestial-expanse"><em>The Celestial Expanse</em></a> during the <a href="https://invitational.coregames.com/">Core 2021 Summer Invitational</a>. They’ve also published the ‘Easy Mining System’ now available to everyone through community content. Beyond just creating with Core, they’ve stepped up to become a community moderator and frequently provide community members assistance in Core’s Discord help forums.</p><h3><strong>What is TBT?</strong></h3><p>A strategic battlefield awaits where you’ll compete by constructing armies and destroying your opponents. Inspired by other real-time strategy games such as <em>Planetary Annihilation Titans</em> and<em> Starcraft 2</em>, TBT takes on the tremendous challenge of bringing the fast-paced decision-making and thrilling tension of these titles to a turn-based system.</p><blockquote>“The spectacle and scale of Real Time Strategy games is something I always desire to recreate. Outside of the strategy aspect, the games allow players to create a narrative through both their engagements and how they interact with the landscape in the game.”</blockquote><blockquote><em>-FleshyOverlord</em></blockquote><p>In TBT your main objective is to defend your base, but to claim victory you’ll have to be the last commander standing. Your conquest depends on the units at your disposal, and to build them you’ll need crystals. At the outset of the match, you’ll need to construct scouts. These units will enable you to build mines that extract the resource you’ll need, collect bonus pickups, and locate the enemy.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/600/1*9Q3H_yz-1dz6fdH1xqgwMA.gif" /><figcaption><em>In-game footage</em></figcaption></figure><p>Make sure to execute your plans quickly as you’ll gain bonus resources the faster you complete your turn. The tradeoff between quick decisions and the material benefit of taking fewer moves is designed to help this turn-based strategy capture the thrilling fast pace of real-time strategy. Make sure to play against your opponent and the clock accordingly.</p><h3><strong>Development</strong></h3><p>FleshyOverlord began drafting plans for <em>Turn-Based Tactics</em> in the summer of 2021. Beginning by writing a game design document and assembling concept art in Core.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/512/1*8pM7XQ9p5uhTrIeGOxEB0g.png" /><figcaption>Early Concept Art for TBT</figcaption></figure><p>With plans in place, FleshyOverlord officially began developing the game last summer. This last Winter, development reached an important milestone, holding the first group match. A key element the creator mentioned as being highly impacted by feedback from group matches was the user interface.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*vRqwCbov_JOh9-fIPOmfdA.png" /><figcaption>Early UI (left) and Current UI (right)</figcaption></figure><blockquote>“Feedback is super helpful and has greatly shaped how I approach designing the user interface and balancing the game.”</blockquote><blockquote><em>-FleshyOverlord</em></blockquote><p>As development continues more changes are sure to come. As the game grows, playtester feedback will continue to be critical in the process.</p><h3><strong>Get involved</strong></h3><p>As <em>Turn Based Tactics</em> is still under development, players can expect more updates to come from FleshyOverlord. For those interested in testing the game and providing feedback, you can try <em>Turn Based Tactics </em>for yourself <a href="https://coregames.com/games/e5a022/tbt-playtest-1">here</a>.</p><p>Working on something yourself? You can share your progress with everyone in the Core Community on our <a href="https://discord.com/invite/core-creators">Discord</a> or on <a href="https://twitter.com/coregames?lang=en">Twitter</a> by tagging @CoreGames. We Love seeing what everyone is up to, so don’t hesitate to share.</p><p>Thanks for catching up on this upcoming project with us. See you all in Core!</p><p><a href="https://coregames.com/games/e5a022/tbt-playtest-1">TBT [PLAYTEST] by FleshyOverlord - Core Games</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=817e50da25f4" width="1" height="1" alt=""><hr><p><a href="https://blog.coregames.com/project-spotlight-turn-based-tactics-817e50da25f4">Project Spotlight: Turn-Based Tactics</a> was originally published in <a href="https://blog.coregames.com/">Core Games</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[Award-Worthy Avatar Styles]]></title>
            <link>https://blog.coregames.com/award-worthy-avatar-styles-293e494dc7d6?source=rss-10cd177732a------2</link>
            <guid isPermaLink="false">https://medium.com/p/293e494dc7d6</guid>
            <category><![CDATA[events]]></category>
            <category><![CDATA[games]]></category>
            <category><![CDATA[manticore]]></category>
            <category><![CDATA[digital-avatars]]></category>
            <category><![CDATA[video-game-news]]></category>
            <dc:creator><![CDATA[Manticore Games]]></dc:creator>
            <pubDate>Thu, 06 Apr 2023 19:01:47 GMT</pubDate>
            <atom:updated>2023-04-06T19:01:47.892Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*XCVEPuu1TmbwFUvC-rc1FA.png" /></figure><p>The Avatar Jam has officially ended and we’re thrilled to share the results. Not only have we found some natural fashion icons within our own community but we are proud to showcase all their creative outfits with everyone!</p><p>With the Avatar Jam, we challenged our talented Core Community members to flex their fashion sense and unleash their creativity with unique looks. With a community full of avatar aficionados, participants showed up in style. Over the last week, we’ve seen both stellar recreations of characters and new outfits blending fan-favorite Core Avatar items.</p><p>With each outfit posted to Twitter, the community voted on their favorite looks. We are proud to announce the <strong>top 15 winners</strong>. Make sure to take note of the outfits that inspire you most to start building your own Core Shopping list to add to your own collection.</p><h3>The Winners:</h3><p><a href="https://twitter.com/sedoxus/status/1641789819356590080?s=20"><strong>Sedo</strong></a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/680/0*jnoG2rrzJ877Rafn" /><figcaption>“But enough about me… Let’s talk about me. What do you think of me?”</figcaption></figure><p><strong>Outfit Details:</strong><br>🎩 Thick Square Glasses<br>👕 NFTee (Blank)<br>👖 Casual Kenton’s Lower Gear</p><p><a href="https://twitter.com/Borrogman/status/1641846314668548098?s=20"><strong>NXBS</strong></a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/970/0*v6zeOnYNWYbJ2Nto" /><figcaption>“🎶I put the new forgis in the jeep🎶”</figcaption></figure><p><strong>Outfit Details:</strong><br>🎩 Kinetic Cowboy Hat<br>👕 Kinetic Cowboy Shirt<br>👖 Casual Kenton’s Lower Gear</p><p><a href="https://twitter.com/hossiegenjie/status/1641809527141191683?s=20"><strong>DrHoseron</strong></a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/680/0*WUfIBV2Ghirgeyhw" /><figcaption>“The Caretaker”</figcaption></figure><p><strong>Outfit Details:</strong><br>🎩 Kinetic Cowboy Hat<br>👕 Planetary Tracker Armor<br>👖 Futuristic Soldier Armor<br>🎒Holy Paladin Cloak<br>🐎 Black Stallion</p><p><a href="https://twitter.com/BloomGreak/status/1642542968635801601?s=20"><strong>Grityboin</strong></a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/266/1*ttCxRa8UCRuamb3zbhD1tQ.jpeg" /><figcaption>“Focus on yourself!”</figcaption></figure><p><strong>Outfit Details:</strong><br>🎩Formal Gold Glasses<br>👕Casual Kenton’s Upper Gear<br>👖 Formal Fitted Tuxedo</p><p><a href="https://twitter.com/Onionnz/status/1642075635412762630?s=20">Onionnz</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/394/0*DiIexp43LzGhsIsk" /><figcaption>“robot”</figcaption></figure><p><strong>Outfit Details:</strong><br>👕Winter Soldier Costume<br>👖 Futuristic Soldier Armor<br>🎒Holy Paladin Cloak</p><p><a href="https://twitter.com/Mizvi_/status/1640980049263206400?s=20">Mizvi</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*1YVwx8hmgxCvfPGl" /><figcaption><em>“Cassette players and Neon Swords”</em></figcaption></figure><p><strong>Outfit Details:</strong><br>🎩Jade Warrior Hair<br>👕NFTee</p><p><a href="https://twitter.com/Julia_V1/status/1641205425847631872?s=20">BlueOwl305</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/680/0*I5zeLw7rL1DbzBBd" /><figcaption><em>“Zorro — The Quest to find the Missing Hats”</em></figcaption></figure><p><strong>Outfit Details:</strong><br>🎩Spooky Spider Mask<br>👕Wicked Devil Jacket<br>👕Ceremonial Gunslinger Outfit<br>👖 Formal Fitted Tuxedo<br>🎒Holy Paladin Cloak</p><p><a href="https://twitter.com/MokaWyler/status/1641115578432729088?s=20">Mokazar</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/710/0*7zHPfuw6UofjnCAO" /><figcaption><em>“Mummy Biker”</em></figcaption></figure><p><strong>Outfit Details:</strong><br>🎩Arctic Pilot Helmet<br>👕Sleek Core Tracksuit<br>👖 Specs Ops Gear<br>🐎Vintage Cycle</p><p><a href="https://twitter.com/li8en_candle/status/1642269012565573632?s=20">BasshovenDX</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/202/0*nJoLBTkRdUl9ZDx-" /><figcaption><em>“Future Bass”</em></figcaption></figure><p><strong>Outfit Details:<br></strong>🎩Futuristic Hacker Goggles<br>👕Futuristic Singer Gear<br>👖 Futuristic Singer Gear<br>🎒Cyber Sorcerer Cloak</p><p><a href="https://twitter.com/anubik9/status/1641601671691227136?s=20">Anubik</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/559/0*YPKIB7a15eQa2vqH" /><figcaption><em>“Here’s the cyber zombie girl”</em></figcaption></figure><p><strong>Outfit Details:</strong><br>🎩Cyber Ninja Helmet<br>👕Cyber Ninja Armor<br>👖 Bright Cheerleader Skirt<br>🎒Planetary Tracker Pack</p><p><a href="https://twitter.com/Vane_901/status/1641896938730672149?s=20">Vanscreed</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/680/0*FKQCO0yMSJMSx2s3" /><figcaption><em>“Concept based on the past inspired by the story of Mulan”</em></figcaption></figure><p><strong>Outfit Details:<br></strong>🎩Jade Warrior Hair<br>👕Jade Warrior Armor<br>👖 Jade Warrior Armor<br>🐎Black Stallion</p><p><a href="https://twitter.com/VRabbit12/status/1640593957980651520?s=20">VRabbit</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/680/0*EAw7IB6v-rQxw-r_" /><figcaption><em>“VRabbit”</em></figcaption></figure><p><strong>Outfit Details:<br></strong>👕Futuristic Hacker Jacket<br>👖 Futuristic Hacker Pants</p><p><a href="https://twitter.com/LumenDeveloper/status/1640526718225076224?s=20">LumenDev</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/631/0*PgVxwHKAmZl_HN8V" /><figcaption><em>“Cyber Dark Angel”</em></figcaption></figure><p><strong>Outfit Details:</strong><br>🎩Futuristic Soldier Helmet<br>👕Bright Racer Gear<br>👖 Cyber Ninja Armor<br>🎒Lovely Sniper Wings<br>🐎Unreal Skateboard</p><p><a href="https://twitter.com/ThriftLM/status/1641565755673317376?s=20">MissT</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/677/0*m_79ZlB20-hf2YYd" /><figcaption><em>“..Slightly Charred”</em></figcaption></figure><p><strong>Outfit Details:</strong><br>🎩Formal Gold Glasses<br>👕Tough Skater Tanktop<br>👖 Tough Biker Cutoffs<br>🎒Ceremonial Gunslinger Instrument</p><p><a href="https://twitter.com/madjid15003497/status/1640461931793489921?s=20">Czinczar</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/679/0*tBzqgNL1jYUJLyRP" /><figcaption><em>“The White Mummy”</em></figcaption></figure><p><strong>Outfit Details:</strong><br>🎩 Shining Anubis Helmet</p><h3>Thank you!</h3><p>A big congratulations to our winners and thanks to everyone for submitting your Avatars! You can check out all of the submissions for Avatar Jam in the replies to our<a href="https://twitter.com/CoreGames/status/1640424991777800192"> Avatar Jam Twitter Post</a>.</p><p>If you haven’t already, join the <a href="http://discord.coregames.com/">Core Community Discord </a>to participate in events like Avatar Jam and keep up with everything happening in Core.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=293e494dc7d6" width="1" height="1" alt=""><hr><p><a href="https://blog.coregames.com/award-worthy-avatar-styles-293e494dc7d6">Award-Worthy Avatar Styles</a> was originally published in <a href="https://blog.coregames.com/">Core Games</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[Meka-Drivers: Core Brings New Life to MekaVerse with the New 3D Interactive Collection]]></title>
            <link>https://blog.coregames.com/meka-drivers-core-brings-new-life-to-mekaverse-with-the-new-3d-interactive-collection-af76b84bfe3e?source=rss-10cd177732a------2</link>
            <guid isPermaLink="false">https://medium.com/p/af76b84bfe3e</guid>
            <dc:creator><![CDATA[Manticore Games]]></dc:creator>
            <pubDate>Sat, 28 Jan 2023 19:17:49 GMT</pubDate>
            <atom:updated>2023-01-28T19:20:27.606Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*kyaEewLnmuClt63V96uNFg.jpeg" /></figure><p>Manticore Games and MekaVerse are excited to unveil Meka-Drivers, a first of its kind NFT PFP collection with unique built-in utility as they are instantly playable inside the Core Metaverse. This innovative collaboration demonstrates how NFTs can bring real, connected, and tangible experiences to owners.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*ePTXUdcGNNaVi6LmP-Vf0g.jpeg" /></figure><p>Meka-Driver owners will be able to see their unique NFT transformed and fully realized as beautifully rendered, 3D characters playable in Core. The Meka-Driver collection features 8,888 unique NFTs, which will be available to mint from January 27th to January 29th with the full reveal soon after. You can see the first look of the Drivers in the trailer released today.</p><h3>MekaVerse on Twitter: &quot;Endless possibilities.Public Mint (Phase 3) is LIVE! 💎→ https://t.co/KZ08UtbNNj 🌐Time to Suit Up! Ⓜ️🤖🤍 pic.twitter.com/0UNlBNWVlR / Twitter&quot;</h3><p>Endless possibilities.Public Mint (Phase 3) is LIVE! 💎→ https://t.co/KZ08UtbNNj 🌐Time to Suit Up! Ⓜ️🤖🤍 pic.twitter.com/0UNlBNWVlR</p><p>“The goal of our collections has always been to build a thriving community and to maximize the value of owning an NFT in new and innovative ways,” said Mattey, Co-Founder and Art Director of MekaVerse. “Seeing our Drivers not only come to life beautifully in Core but also walking, running, jumping, flying, swimming, fighting — this is the exact type of collaboration our community has been waiting for.”</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*0Iz4NkHm_uIKF3lf6ZR6Sw.jpeg" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*YuRKXMCgmeTGORB8vpmVPA.jpeg" /></figure><p>Core is the premier metaverse platform with powerful UGC tools that have helped users create more than 50,000 games, live events, interactive programming, and social features. Core allows communities such as MekaVerse’s to come together to create unique experiences that add value and utility to their NFTs. This Friday’s minting has excited the MekaVerse and Core communities, as MekaVerse has reappeared in the top 10 trending NFT collections according to LunarCrush’s Galaxy Score in this past week leading up to today’s mint.</p><p>“The future of NFTs has been hotly debated,” said Frederic Descamps, CEO of Manticore Games. “Our collaboration with MekaVerse is a truly spectacular and bold example of the new generation of interactive utility for NFTs. We’re giving MekaVerse Driver owners immediate tangible benefits beyond NFT ownership, with an immersive, interactive, multiplayer, and fun experience in Core.”</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*5SRyoGAev_hkmndxgU2DLA.png" /></figure><p>The MekaVerse collaboration introduced new content and features, including a new social hub on Core called the Meka-Citadel, where holders can chat, meet other players and explore. Holders have VIP access to the Meka-Hangar to see their full Meka in 3D for the first time and can spawn their Mekabot NFT as a pet to follow them around in the hub.</p><h3>MekaVerse on Twitter: &quot;🤖 @MekaVerse x @CoreGames 🎮GET READY TO EXPLORE THE MEKAVERSE ON NOVEMBER 22, 2022🗓️🚀Let&#39;s meet in the Citadel #MEKAGANG!🤍🔥⚔️ pic.twitter.com/UD4nlx4UiK / Twitter&quot;</h3><p>🤖 @MekaVerse x @CoreGames 🎮GET READY TO EXPLORE THE MEKAVERSE ON NOVEMBER 22, 2022🗓️🚀Let&#39;s meet in the Citadel #MEKAGANG!🤍🔥⚔️ pic.twitter.com/UD4nlx4UiK</p><p>Built by MekaVerse, the Meka Training Ground is an arena for holders to test their Mekas out in combat against other players. Choose your Meka, grab a weapon and prepare for battle!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*eD4keMSnOn-pb2AMQ-E5hQ.png" /></figure><p>“This collaboration demonstrates Core’s mission and the power of its tools to usher in the next generation of NFTs, one where NFTs are not merely synonymous with profile pictures and jpegs, but fully immersive interactive media,” said Dan Fessler, Chief Visual Officer and Art Director of Manticore Games. “We’re proving that utility and interoperability can mean so much more than just “staking” or “floor prices”, but rather fun and true interoperability across a metaverse of experiences.”</p><h3>Core on Twitter: &quot;Turn your Meka-Driver NFT into an animated 3D avatar. Show your inner gamer using the Meka Gamer emote 🕹️ pic.twitter.com/HYtylGiykm / Twitter&quot;</h3><p>Turn your Meka-Driver NFT into an animated 3D avatar. Show your inner gamer using the Meka Gamer emote 🕹️ pic.twitter.com/HYtylGiykm</p><p>Exclusive emotes and customization options are available for owners of Drivers, such as being able to mix and match the body, head, and more to create unique combinations. Portals to visit other games and experiences built by our community for the $50,000 <a href="https://mekajam.coregames.com/">MekaVerse Jam</a> will be available for Drivers in the Meka-Citadel.</p><h3>Core on Twitter: &quot;Bring your Meka-Driver NFT to life in Core. All 8,888 Drivers from the new @MekaVerse collection will be customizable in the Avatar Designer.Mix and match your Drivers if you own multiple! pic.twitter.com/65oWM3GpnV / Twitter&quot;</h3><p>Bring your Meka-Driver NFT to life in Core. All 8,888 Drivers from the new @MekaVerse collection will be customizable in the Avatar Designer.Mix and match your Drivers if you own multiple! pic.twitter.com/65oWM3GpnV</p><p>We are thrilled to see NFTs come to life on Core starting with the Meka-Drivers collection. We’re collaborating with other communities, like 0N1 Force and 3Landers, to help them create custom experiences for their community. If you’re interested in adding true utility to your NFT project, come join our Core Collabs program <a href="https://docs.google.com/forms/d/e/1FAIpQLSda9JQ-exT10NX4F1lGDrKxvURpm0qO1WuA47Q5_1g_T3pv7Q/viewform">here</a>. Join our <a href="https://discord.coregames.com/">Discord</a> with 15K+ creators and visit <a href="https://learn.coregames.com/">Core Academy</a> to start creating in the Core Metaverse today.</p><p>For more information and to download Core for free, please visit <a href="http://www.coregames.com/">www.coregames.com</a>.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=af76b84bfe3e" width="1" height="1" alt=""><hr><p><a href="https://blog.coregames.com/meka-drivers-core-brings-new-life-to-mekaverse-with-the-new-3d-interactive-collection-af76b84bfe3e">Meka-Drivers: Core Brings New Life to MekaVerse with the New 3D Interactive Collection</a> was originally published in <a href="https://blog.coregames.com/">Core Games</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[Harvest Jam 2022 Winners!]]></title>
            <link>https://blog.coregames.com/harvest-jam-2022-winners-611928ef4dc8?source=rss-10cd177732a------2</link>
            <guid isPermaLink="false">https://medium.com/p/611928ef4dc8</guid>
            <category><![CDATA[harvest]]></category>
            <category><![CDATA[game-jams]]></category>
            <category><![CDATA[jam]]></category>
            <category><![CDATA[manticore]]></category>
            <dc:creator><![CDATA[Manticore Games]]></dc:creator>
            <pubDate>Thu, 01 Dec 2022 17:45:32 GMT</pubDate>
            <atom:updated>2022-12-01T17:45:32.243Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*8x2QHiBK_EqPW49-SCYTlg.png" /></figure><p>As farmers harvest crops and people snuggle up next to a fire, Core creators were busy making amazing projects to celebrate the season. The Harvest Jam was a one-week contest that gave $100 rewards to the top two contestants in 3 categories: <strong>Decor, Scenes, and Interactables</strong>. There was also a bonus prize of $200 for the most retweeted submission.</p><p>All these contestants have published their work to Community Content or Community Projects, so feel free to find them for your projects.</p><p>Read on to see the results!</p><h3>Décor</h3><p><a href="https://www.coregames.com/games/cb74da/vineyard-and-cottage"><strong><em>Press Vineyard</em></strong></a><strong> by Willly-B</strong></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*QBFxe7azfBmioErZQ-9yXQ.jpeg" /></figure><p>It’s 5 o’clock somewhere; time for a glass of wine! <em>Press Vineyard</em> has grape vines, grape presses, and glasses of wine ready to be used for a vineyard project.</p><p><a href="https://www.coregames.com/games/48171e/harvest-jam"><strong><em>Harvest Fest</em></strong></a><strong> by Tambles</strong></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*5Za8nX23FL1bDVgpqErDrQ.jpeg" /></figure><p><em>Harvest Fest</em> is a wonderful array of hay, corn fields, and sunflowers in a fall amusement park. Plenty of fun activities and cute scenery for people to use in their next project.</p><h3>Scene</h3><p><a href="https://www.coregames.com/games/3f2dcd/harvest-feast"><strong><em>Harvest Feast</em></strong></a><strong> by MissT</strong></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*4I8sQqBcQS4uTurvBO97aQ.jpeg" /></figure><p><em>Harvest Feast</em> features a bountiful meal in a peaceful forest scene. Perfect place to snuggle up next to a fire and get some seconds on food.</p><p><a href="https://www.coregames.com/games/cb74da/vineyard-and-cottage"><strong><em>Cottage</em></strong></a><strong> by Willly-B</strong></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*0lCiLQPcQaszN59YEiXSvg.jpeg" /></figure><p><em>Cottage</em> is a humble abode in a hidden crest of mountains. Next to the peaceful vineyard, this house is a perfect hideaway from the troubles of urban society.</p><h3>Interactables</h3><p><a href="https://www.coregames.com/games/ffad58/corn-harvest-simulator"><strong><em>Corn Harvest Simulator</em></strong></a><strong> by Bells</strong></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*VC_rNTL6dAr7rthP_lnlSA.jpeg" /></figure><p>Farmers, start your engines! <em>Corn Harvest Simulator</em> allows players to drive a tractor and harvest some corn.</p><p><a href="https://www.coregames.com/games/1e060f/harvestjam22"><strong><em>A Rake</em></strong></a><strong> by VRabbit</strong></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*DeQ-ltlaUDbRn_S-UI_VTg.png" /></figure><p>Watch your step! <em>A Rake</em> is an unsuspecting trap on the ground that will snap up and hit the player if they step on it.</p><h3>Most Retweeted Submission</h3><p>As previously mentioned, there was a bonus prize of $200 for the submission Twitter post that had the most retweets. The winner for that is <a href="https://twitter.com/MokaWyler">@MokaWyler</a>, with 13 retweets so far. Great job!</p><h3>MokaWyler on Twitter: &quot;Garden Harvest Rebellion mini game! #gamejam #createwithcore @CoreGames The garden is rebelling against being harvested, the vegetables have turned into monsters. Free play on https://t.co/YatXpeogjN #gamedev #indiedev #IndieGameDev #indiegame pic.twitter.com/mGijgiVIFY / Twitter&quot;</h3><p>Garden Harvest Rebellion mini game! #gamejam #createwithcore @CoreGames The garden is rebelling against being harvested, the vegetables have turned into monsters. Free play on https://t.co/YatXpeogjN #gamedev #indiedev #IndieGameDev #indiegame pic.twitter.com/mGijgiVIFY</p><h3>Honorable Mentions</h3><p>Besides the winners, there were many more wonderful creations, and they deserve to be spotlighted.</p><p><a href="https://www.coregames.com/games/f351ef/harvest-garden-rebellion"><strong><em>Garden Harvest Rebellion</em></strong></a><strong> by Mokazar</strong></p><p><a href="https://www.coregames.com/games/9f7a1c/leaps-of-faith-harvest-jam"><strong><em>Leaps of Faith</em></strong></a><strong> by WayneLambo</strong></p><p><a href="https://www.coregames.com/games/76d78c/harvest-jam-turkey-cottage"><strong><em>Turkey Cottage</em></strong></a><strong> by NinjaTWD</strong></p><p>Congrats to the winners, and well done to everyone that submitted to the jam.</p><p>For anyone itching for more Jams, we currently have a month-long <strong>MekaVerse Jam</strong> with a massive prize pool!</p><p>Check out <a href="http://mekajam.coregames.com/">this website</a> for more info.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*4UXkb4soEa0pxbNjzusNsg.png" /></figure><h3>All Entries</h3><p><a href="https://www.coregames.com/games/7e7029/turkey-tower-defense-game?utm_source=copy&amp;utm_medium=client"><strong>Turkey Tower Defense Game</strong></a></p><p><a href="https://www.coregames.com/games/3e753d/harvest-jam-farmers-stand"><strong>Harvest Jam — Farmer’s Stand</strong></a></p><p><a href="https://www.coregames.com/games/11fbaa/jamautmone-tree-colors"><strong>JamAutmone-Tree Colors</strong></a></p><p><a href="https://www.coregames.com/games/f351ef/harvest-garden-rebellion"><strong>Garden Harvest Rebellion</strong></a></p><p><a href="https://www.coregames.com/games/1e060f/harvestjam22"><strong>Hay and Wheat, Horse Track, and A Rake</strong></a></p><p><a href="https://www.coregames.com/games/ffad58/corn-harvest-simulator"><strong>Corn Harvest Simulator</strong></a></p><p><a href="https://www.coregames.com/games/9f7a1c/leaps-of-faith-harvest-jam"><strong>Leaps of Faith — Harvest Jam!</strong></a></p><p><a href="https://www.coregames.com/games/cb74da/vineyard-and-cottage"><strong>Press Vineyard and Cottage</strong></a></p><p><a href="https://www.coregames.com/games/76d78c/harvest-jam-turkey-cottage"><strong>Harvest Jam — Turkey Cottage</strong></a></p><p><a href="https://www.coregames.com/games/3f2dcd/harvest-feast"><strong>Harvest Feast</strong></a></p><p><a href="https://www.coregames.com/games/48171e/harvest-jam"><strong>Harvest Fest</strong></a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=611928ef4dc8" width="1" height="1" alt=""><hr><p><a href="https://blog.coregames.com/harvest-jam-2022-winners-611928ef4dc8">Harvest Jam 2022 Winners!</a> was originally published in <a href="https://blog.coregames.com/">Core Games</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[Loot MMO Jam — The Winners]]></title>
            <link>https://blog.coregames.com/loot-mmo-jam-the-winners-7d4f3be5804d?source=rss-10cd177732a------2</link>
            <guid isPermaLink="false">https://medium.com/p/7d4f3be5804d</guid>
            <category><![CDATA[lootmmo]]></category>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[cryptocurrency]]></category>
            <category><![CDATA[game-scores]]></category>
            <dc:creator><![CDATA[Manticore Games]]></dc:creator>
            <pubDate>Tue, 29 Nov 2022 21:28:20 GMT</pubDate>
            <atom:updated>2022-11-30T00:05:40.921Z</atom:updated>
            <content:encoded><![CDATA[<h3>Loot MMO Jam — The Winners</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*Mb1G9BFgsJ7fgK_Q" /></figure><p>Moody environments, stories, dungeons, and puzzles —Loot MMO Jam is complete, and the winners are in! With $7,200 on the line, the Loot and Core communities went to work building their ideal fantasy MMO creations using the open source Loot MMO framework.</p><p>Learn about the winners below, and join us on <a href="https://www.youtube.com/watch?v=A5NXu1Vwhp8">YouTube</a> and <a href="https://www.twitch.tv/corelive">Twitch</a> on Friday, Dec 2 at 11 AM PT for a live playthrough of the best submissions.</p><p><em>| By the way, there’s a new game jam for MekaVerse with $50,000 in prizes. </em><a href="https://bit.ly/MekaVerseJam"><em>Check it out</em></a><em>!</em></p><p>Loot MMO is not a typical game project. Built in Core and powered by the Loot community’s <a href="https://www.lootproject.com/">decentralized sourcebook</a>, this RPG embraces collaborative worldbuilding where the community comes together to create a grand fantasy metaverse. The game is in early access and features action RPG gameplay, eight character classes with unique abilities, and a social hub to connect adventurers. <a href="https://lootmmo.com/">You can play it now</a>, and soon it will include Jam winners as well to bring Loot’s items and world to life.</p><p>In the spirit of community development that is central to Loot, all submissions to Loot MMO are available open source. This means anyone can build on top of them to make their own fantasy creations. (<a href="https://docs.coregames.com/getting_started/start/">Here’s how to get started building</a>)</p><p>And now, on to the winners!</p><h3>The Winners</h3><p>What folks create in Core continues to amaze – and the submissions for this jam are no exception. The judges had to choose three prize winners from the rich collection of more than 20 entries.</p><p><strong>First Place: </strong><a href="https://www.coregames.com/games/302d4c/velwood"><strong>Velwood</strong></a></p><p>Prize: $3,000</p><p>Authors: Jeis, VileShinobi, xRae</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*voNkFPruc9sF-VC6" /></figure><p>Our travels in the Lootverse take us to many destinations. But none quite like <em>Velwood</em>– a gorgeous and immersive village, full of weary characters plagued by delightful dread. The developers behind <em>Velwood </em>were inspired by <em>The Crypt</em>, an on-chain Loot-derived game. In addition to the entrancing, highly detailed level design, <em>Velwood </em>features resource harvesting, NPC dialogs, and a PvP Arena.</p><p><strong>Second Place: </strong><a href="https://www.coregames.com/games/2df007/lootmmoparty"><strong>Party-System</strong></a></p><p>Prize: $2,500</p><p>Authors: WhamBros, Morituri, Gerjo Vogel, Chopparen</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*FXhVf1ggj6_MUMFv" /></figure><p>The creators of <em>Party-System</em> took on an extra challenge this jam by asking themselves: “what would an adventure look like if co-op were required?” To play this submission you must bring at least one friend! It features puzzles, platforming and an epic boss fight, making it packed with novelty for you to solve together.</p><p><strong>Third Place: </strong><a href="https://www.coregames.com/games/0572ec/coryprian"><strong>Coryprian</strong></a></p><p>Prize: $1,700</p><p>Author: Kibrisli</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*4FyA8HRCp1V1eFg1" /></figure><p>With an environment rich in mysteries to explore, <em>Coryprian </em>builds upon Lootverse symbology, with an ambitious level design that promotes player curiosity and exploration. This submission sets the stage for an adventure full of secrets and storytelling.</p><h3>Honorable Mentions</h3><p><a href="https://www.coregames.com/games/5328f2/kryton-lootverse"><strong>Kryton Lootverse</strong></a></p><p>Author: MrJaxen</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*xg6sO5xqr0ZgF3ac" /></figure><p>The sheer volume of content found in the land of <em>Kryton </em>is mystifying. A herculean submission, full of characters, quests and stories that impart a feeling of “open world”.</p><p><a href="https://www.coregames.com/games/485000/lootmmohah"><strong>Homes and Hideouts</strong></a></p><p>Authors: Mizvi, Morituri</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*QFvXB5hHAOJNt0_p" /></figure><p><em>Homes and Hideouts </em>expands Loot MMO with a personal abode for each player – complete with furniture and NFT-driven cosmetics. Clever and cute.</p><p><a href="https://www.coregames.com/games/f68396/loot-project"><strong>Damilhen Grasslands</strong></a></p><p>Author: craybest</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*zKF46rs9fX_L_Mk0" /></figure><p><em>Damilhen Grasslands</em> takes you to a beautifully crafted land. Even though it doesn’t (yet) have NPCs or any interactions, it would be wrong to say this lacks gameplay, as the grasslands are a true pleasure to explore.</p><p><a href="https://www.coregames.com/games/0721db/loot-mmo-arcane-ruins"><strong>Arcane Ruins</strong></a></p><p>Authors: Linkonini</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*mmnNhOFQaUNGVzKR" /></figure><p><em>Arcane Ruins</em> takes you on an action-packed and challenging quest to unlock an arcane temple. We suggest you bring a party size of four. You’ll need the help.</p><h3>What’s Next for Loot MMO?</h3><p>Congrats to the winners and huge kudos to all who submitted to the Loot MMO Jam. This event marks the most important milestone yet for the Loot MMO project. Up next: the Loot MMO team will be integrating submissions into a single, large game for players to explore. <a href="https://twitter.com/LootMmo">Follow Loot MMO on Twitter</a> to stay up to date.</p><h3>All Entries List</h3><p><a href="https://www.coregames.com/games/d74291/shammy-start-zone"><strong>Shammy Start Zone</strong></a></p><p>Author: Veken</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*5SYx281t97gzWoZk" /></figure><p><a href="https://www.coregames.com/games/62b58e/lava-dungeon"><strong>Lava Dungeon</strong></a></p><p>Author: WayneLambo</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*QOk9WFMBqq0VXNNq" /></figure><p><a href="https://www.coregames.com/games/3d09d0/lootmmo-jam-the-thiefs-tale"><strong>Tech Demo</strong></a></p><p>Author: NamaBillu</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*n4_Lv9ZwegdVFzME" /></figure><p><a href="https://www.coregames.com/games/0cebd4/frontierfarmsfinal"><strong>Frontier Farms</strong></a></p><p>Authors: LudaZu, Diversity</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*VHujUxMifUQ4FXTr" /></figure><p><a href="https://www.coregames.com/games/6209d6/loot-jam"><strong>The Haunted Keep</strong></a></p><p>Author: CyborgPrime</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*fLlXOKPrzfXv30FH" /></figure><p><a href="https://www.coregames.com/games/51460d/lootmmofinaltest"><strong>The Age of Adventure</strong></a></p><p>Author: DrYogi11</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*4LOk_6EBkle9Sd80" /></figure><p><a href="https://www.coregames.com/games/fcbb1c/loot-mmo-gamejam"><strong>Battle Arena</strong></a></p><p>Author: AffluentPilot8</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*4s1MuvD_fhzleUGB" /></figure><p><a href="https://www.coregames.com/games/16a06e/loot-mmo-halls-of-old"><strong>Halls of Old</strong></a></p><p>Author: Hyve</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*aFvrPuHPdhHVo_It" /></figure><p><a href="https://www.coregames.com/games/33f752/lootmmo-cardboards-and-heroes"><strong>Cardboards and Heroes</strong></a></p><p>Author: VRabbit</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*rwfxAycWEtbmilkc" /></figure><p><a href="https://www.coregames.com/games/1d8344/loot-mmo"><strong>Basin of Ice and Fire</strong></a></p><p>Author: Jquizzle</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*GC71IoKBFSwmFR8Y" /></figure><p><a href="https://www.coregames.com/games/ad3a58/the-realms-of-aztar"><strong>The Realms of Aztar</strong></a></p><p>Author: LumenDev, GauVeldt</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*JyD3Lspt__txnCQU" /></figure><p><a href="https://www.coregames.com/games/29de08/runeheim"><strong>Runeheim</strong></a></p><p>Author: MaizePlaze</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*HCISk-H26OrmdzVs" /></figure><p><a href="https://www.coregames.com/games/d77556/death-duel-arena"><strong>Duel Arena</strong></a></p><p>Author: ilde</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*9e7_IQCG7ByeaixL" /></figure><p><a href="https://www.coregames.com/games/79fa19/new-loot"><strong>Abandoned Village</strong></a></p><p>Authors: Barj — Box Lane Games</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*G5xgxgQYshI4oO7h" /></figure><p><a href="https://www.coregames.com/games/b8cc05/a-dark-knight-tale"><strong>A Dark Knight Tale</strong></a></p><p>Author: RoloBee</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*r5zi5OPi_pl6ki7_" /></figure><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=7d4f3be5804d" width="1" height="1" alt=""><hr><p><a href="https://blog.coregames.com/loot-mmo-jam-the-winners-7d4f3be5804d">Loot MMO Jam — The Winners</a> was originally published in <a href="https://blog.coregames.com/">Core Games</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[3Landers to bring their colorful world to life in Core]]></title>
            <link>https://blog.coregames.com/3landers-announce-plans-to-bring-their-colorful-world-to-life-in-core-f4c4055fcad?source=rss-10cd177732a------2</link>
            <guid isPermaLink="false">https://medium.com/p/f4c4055fcad</guid>
            <category><![CDATA[metaverse]]></category>
            <category><![CDATA[nft]]></category>
            <category><![CDATA[crypto]]></category>
            <dc:creator><![CDATA[Manticore Games]]></dc:creator>
            <pubDate>Thu, 22 Sep 2022 16:43:48 GMT</pubDate>
            <atom:updated>2022-09-22T17:35:54.096Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*OATLTWGhwwHhjaka" /></figure><p>We’re excited to welcome 3Landers to the Core Metaverse! As part of the Core Collabs program, 3Landers announced plans to bring the wonderful world of 3Land to life, including a social hub for gaming and vibing, in-metaverse events, and integrations with official 3Landers collections.</p><p>Launched in February 2022, 3landers began as an NFT project for art and community, building around bright and colorful cartoon profile pictures by artist and cofounder <a href="https://twitter.com/3landboy">3Landboy (Pom)</a>. They have since grown to thousands of owners and hundreds of thousands of fans across an expanding universe of characters, treasures, and environments.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*scp3Yj9oh_ROJ3ky" /></figure><p>3Landers’ mission is to build meaningful long-term connections through adventure, building, and dreaming, which resonates strongly with our mission to enable new creative and economic opportunities across the metaverse. With Core, these digital items transform into avatars, magical abilities, and immersive biomes, all interoperable across 3Land.</p><p>Here are a few of the things in store for the Core and 3Landers communities:</p><ul><li>A game jam with $50K+ in prizes for creating content for 3Land</li><li>A bootcamp with Core instructors teaching creators how to hone their skills</li><li>A 3D immersive social hub featuring games, jam winners, and more</li></ul><p>The adventure is just getting started. For more info and to chat with both the 3Landers and Core teams, join our <a href="https://twitter.com/3LandersNFT/status/1572375058479095808">Fireside Chat today</a>, Thursday, Sep 22 at 4pm Pacific, and be sure to <a href="https://twitter.com/coregames">follow us on Twitter</a>.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=f4c4055fcad" width="1" height="1" alt=""><hr><p><a href="https://blog.coregames.com/3landers-announce-plans-to-bring-their-colorful-world-to-life-in-core-f4c4055fcad">3Landers to bring their colorful world to life in Core</a> was originally published in <a href="https://blog.coregames.com/">Core Games</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[Bringing Advanced Networking Control to Core]]></title>
            <link>https://blog.coregames.com/bringing-advanced-networking-control-to-core-4043c477eb8d?source=rss-10cd177732a------2</link>
            <guid isPermaLink="false">https://medium.com/p/4043c477eb8d</guid>
            <category><![CDATA[cores]]></category>
            <category><![CDATA[networking]]></category>
            <category><![CDATA[programming]]></category>
            <category><![CDATA[lua]]></category>
            <category><![CDATA[metaverse]]></category>
            <dc:creator><![CDATA[Manticore Games]]></dc:creator>
            <pubDate>Fri, 29 Jul 2022 16:37:19 GMT</pubDate>
            <atom:updated>2022-07-29T16:37:19.049Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="Bringing Advanced Networking Control to Core" src="https://cdn-images-1.medium.com/max/1024/1*5Rzyoo-NBJRSYTksh_tbig.jpeg" /></figure><p>As anyone who has ever played an online game can tell you, netcode is a tricky thing to get right. The fact that players get familiar with concepts like ping, region-based matchmaking, upload/download speeds, and even terms like rollback vs delay-based netcode, demonstrates just how important these ideas are to delivering high-quality gameplay experiences between players across the globe.</p><p>Core offers creators the opportunity to build online multiplayer experiences without having to worry about all of the complexities of matchmaking and networking. This is a hugely exciting prospect, since many creators may never release a game if they had to build all of that logic themselves. Although Core provides easy-to-use networking, its “one-size-fits-all” approach comes with some challenges that can cause poor performance if not handled properly.</p><p>Studios building games from scratch know exactly how fast their players can move, the speeds of projectiles, and all other minute details about their games. They can use this information to tailor their networking solutions to work within and around their particular gameplay needs. My favorite example of this is how in Bungie’s <em>Halo 3</em>, the “grenade throw” animation was designed to cover the screen for a brief moment, and that moment is when the grenade projectile is spawned — this helps mask the fact that the grenade does not appear in the player’s throwing hand, and allows the thrower and all other players of the game see the same grenade at the same time. Because Core handles most of the networking logic on the backend, creators may need to devise tricks like these on their own when implementing networking in their projects, to maximize performance.</p><p><strong><em>A Brief History of Core Netcode</em></strong></p><p>In Core, the general approach to netcode is that game objects which are set to be “networked” will synchronize across all players in your game, no matter what you do to them. The main downside of this approach is that all “networked” objects can be somewhat costly to use on the server, even if many of them aren’t <em>doing</em> very much. Until recently, Core had some small features to help mitigate this issue. However, on July 5th Core introduced a new feature that is a serious <em>game changer</em> (if you’ll excuse the pun.)</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*X2pNH-LCBnmN_gaK" /></figure><p><em>This red cube is a moving platform and has been marked as (Networked). This tree, however, never changes during gameplay, and so does not need to be networked.</em></p><p>Broadly speaking, in Core, objects are either Networked or not Networked. Non-networked objects have many limitations — they cannot be moved, have their materials changed, or have any custom properties changed. They are, for all intents and purposes, completely locked to how they appear in the Editor. This is perfectly fine for the terrain of the world, some unmoving props like trees and foliage, and even some structures, but what about things that need to change state during gameplay, like doors, moving platforms, or weapons that can be picked up? These objects must be Networked so that they can be changed at runtime, and those changes will be sent from the server to every player’s game client, at the same time.</p><p>Networked Objects are expensive. For each Networked Object, the server must check the last state of the object which was sent to each client, see if the server-side version of the object has changed relative to what it last told that given client, and then send an update about the object’s new properties to that client, if necessary. Even if no update is necessary, it still needs to make that check, many times a second, for every player, for every object. This is why Core’s Networked Object meter not only increases for every Networked Object in a scene but increases by the total supported number of players in an instance of the project. In a 16-player game, one networked moving platform has to make checks against 16 clients very regularly, and so that one object incurs roughly the same cost as two platforms would in an 8-player game.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/224/0*9j_4Xss-j9PrNPmI" /></figure><p><em>The Networked Object counter multiplies the number of objects marked as (Networked) with the maximum number of players allowed by the game. Historically, the higher this value, the higher the performance cost.</em></p><p>Back in January, a feature was added to Core to begin helping creators address these issues. This feature is called <em>Network Relevancy</em>, and the idea is pretty straightforward: If a player is not close to a moving platform, the server shouldn’t have to worry about checking if that player’s client has an outdated state of that platform since they will never see it or interact with it until they get much closer. Network Relevancy allows creators to configure what distances objects should check for replication against, and helps reduce the cost of Networked Objects in large scenes where players may be more spread out. The distances which stop replication at each of the levels of relevance are configurable in the Game Settings object, allowing creators to fine-tune their games to make sure their players don’t see objects “snap” to their current state upon getting close.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/424/0*CIR4pzNckcb_1RH4" /></figure><p><em>The Game Settings object allows players to define how far away from a Networked Object players have to be to receive updates while the relevance is set to Low, Medium, or High.</em></p><p><strong><em>Introducing: Network Dormancy</em></strong></p><p>Core’s latest update introduced <em>Network Dormancy</em>, which takes this to the next level. While objects like moving platforms need to update fairly constantly, there are other uses of Networked Objects which only need updates occasionally, or don’t need networked checks performed on them at all (like children of other Networked Objects). Dormancy allows creators to explicitly tell Core “this object is fine where it is, I will tell you when you need to send an update about it.”, massively reducing the cost of a Networked Object from the server’s perspective. Clever use of the feature can allow creators to build bigger experiences with more players, while still having them run well for everybody. That said, with great power comes great responsibility — incorrect use of this feature can result in all kinds of undesirable game behaviors, like objects not updating for players when they’re supposed to.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/403/0*FXPiw1zN2HiOm9_4" /></figure><p><em>By checking the “Advanced Settings” checkbox on a Networked Object, creators get to set their desired Network Relevance and now mark an object as Dormant upon spawn by unchecking “Start Replicating.”</em></p><p><strong><em>How to Optimize using Network Dormancy</em></strong></p><p>Let’s explore an example of how Network Dormancy can improve your Core Game’s performance using a common type of networked object: Equipment.</p><p>Many networked objects in Core have child objects, which must <em>also</em> be networked. This is because, technically, creators can manipulate child objects separately from their parents at any time. In many cases, this is not necessary, and so child objects can be set as Dormant with no loss in functionality. Take, for example, the <em>Advanced Sword</em> from Core Content.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/729/0*1YQIooE9LiVKX3Bg" /></figure><p>Every row in the Hierarchy with a “(networked)” next to its name counts as a networked object. This means that this singular sword is counting for <em>six</em> networked objects. Let’s see what we can improve.</p><p>The root object needs to remain networked and not dormant to be a usable piece of equipment. Abilities should also generally be kept networked and not dormant to ensure proper functionality. This leaves the Pickup Trigger, ServerContext, and ClientContext.</p><p>The Contexts are the easiest place to start: they never move on their own! All they do is inherit the root’s transform data, and act as containers for server-side scripts and client-side logic and visuals. Since these containers never have their own, independent transform data changed, they are the perfect candidate to set to Dormant. We’ll select both of these, make sure “Advanced Settings” is checked in the Scene category, and uncheck “Start Replicating” under the Network Relevance header.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/981/0*jzl9Mgp6L6SRQGGb" /></figure><p>Since these objects never changed anyway, that’s it! Our sword is now 4 networked objects, instead of 6. That’s 33% savings! We can go a bit farther though when we consider the more complicated case of the Pickup Trigger.</p><p>If your game spawns in this sword at runtime and automatically equips it to your players, perhaps using the “Static Player Equipment” component from Core Content, then you could simply remove this Pickup Trigger entirely, or mark it as “Game Collision: Force Off” and set it to Start Replicating: false, just like we did for the ServerContext and ClientContext objects. However, what if you wanted to have it on the ground, able to be picked up? Can we get more networked savings out of it, even though it needs to provide some gameplay behavior and change state from on to off once the sword gets equipped? We can! We just need one script.</p><p>First, let’s see what happens if we just set “Start Replicating” to false on the Pickup Trigger, and try to use it as usual. For this example I’ve set the trigger to be Interactable, so we’ll need to press F to pick it up. We’ll also need to test in Multiplayer Preview to make sure we’re testing under the same conditions as a published game will be under.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/750/0*2efpj_hC5YddpdHw" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/694/0*YFM5UfnpA9xhkrlk" /></figure><p>This makes sense — the Trigger gets turned off upon picking up the Sword, but that information is not replicated down to the client, so it thinks the Trigger is still on, and it displays the interaction prompt.</p><p>This Trigger is a perfect example of an object that only needs to send information down to the client every once in a while — only when the equipment is equipped or unequipped. Thankfully, we have Lua events for both of those actions. With a short Lua script, we can make the Pickup Trigger replicate upon the sword being equipped or unequipped, which should preserve its expected functionality at a much lower networking cost.</p><p>I created a new script called “EquipmentTriggerReplicateServer” and placed it under the ServerContext of our Sword. I also gave it a CoreObjectReference Custom Property “PickupTrigger”, which I connected to the PickupTrigger of the sword.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/981/0*mOkGZE-la5Id5TRp" /></figure><p>Next, I wrote some code that finds the Equipment that the Trigger belongs to, connects to its Equipped and Unequipped events, and performs a :ForceReplication() on the Trigger at those times.</p><iframe src="" width="0" height="0" frameborder="0" scrolling="no"><a href="https://medium.com/media/039eafc752561c3445f00bfbe0cb098e/href">https://medium.com/media/039eafc752561c3445f00bfbe0cb098e/href</a></iframe><p>With my script prepared, I make sure the Sword’s Template has been updated, and I run the game again.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/539/0*Cjzoex-1NGFVc16l" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/585/0*hIlMINFCEfkOKT-2" /></figure><p>Voila! The interaction popup disappears upon picking up the Sword. With this, most of the time the Sword now only counts for 3 networked objects, down from 6. — 50% savings!</p><p>This is just one example of how creators can use Network Dormancy to squeeze more functionality out of fewer networked objects, we also have a full tutorial on our <a href="https://docs.coregames.com/tutorials/network_dormancy/">documentation site</a>. Give the feature a try, and if you have any questions don’t hesitate to reach out to our friendly creator community on <a href="https://discord.coregames.com/">Discord</a>!</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=4043c477eb8d" width="1" height="1" alt=""><hr><p><a href="https://blog.coregames.com/bringing-advanced-networking-control-to-core-4043c477eb8d">Bringing Advanced Networking Control to Core</a> was originally published in <a href="https://blog.coregames.com/">Core Games</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[Core™ Metaverse Expansion Sets A New Utility Standard for NFT Owners and Communities]]></title>
            <link>https://blog.coregames.com/core-metaverse-expansion-sets-a-new-utility-standard-for-nft-owners-and-communities-ba99c106e58f?source=rss-10cd177732a------2</link>
            <guid isPermaLink="false">https://medium.com/p/ba99c106e58f</guid>
            <category><![CDATA[metaverse]]></category>
            <category><![CDATA[nft]]></category>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[cores]]></category>
            <dc:creator><![CDATA[Manticore Games]]></dc:creator>
            <pubDate>Tue, 21 Jun 2022 15:03:15 GMT</pubDate>
            <atom:updated>2022-06-21T15:03:15.514Z</atom:updated>
            <content:encoded><![CDATA[<p><strong>Core™ Metaverse Expansion Sets A New Utility Standard for NFT Owners and Communities</strong></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*29Gw_eJPaDrgW1nU" /></figure><p>Today we’re excited to announce Core is expanding to include blockchain technology, starting by integrating with the largest crypto wallet, <a href="https://metamask.io/">MetaMask</a>, and the largest NFT marketplace, <a href="https://opensea.io/">OpenSea</a>, for a first-of-its-kind API that enables creators to make full metaverse experiences based on their NFT collections.</p><p>We built Core to radically democratize game creation, and since we first appeared on the Epic Games Store last April, more than 3 million registered users have enjoyed a library of over 50,000 games and experiences, all made by a global community of tens of thousands of creators. These experiences range from games to concerts, from improv stages to international award shows. Grammy-nominated music producer deadmau5 created <a href="https://www.youtube.com/watch?v=vkQflLL_HT8">Oberhasli</a> alongside his community, who contributed dozens of playable worlds that became an <a href="https://www.youtube.com/watch?v=c7QcMkP_gQc">official music video</a>.</p><p>What started as a mission to create a platform for users to build multiplayer games has rapidly expanded to push the boundaries of interactivity in the metaverse. It’s not just about games — it’s about revolutionary ways for artists and creators to showcase and monetize their art, about the types of experiences you can create, and how you express yourself in digital worlds. Read on for more.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*eiNRMhy7sfOHcmVO" /></figure><h3>Introducing Crypto Wallet Integration in Core</h3><p>Blockchain technology enables provable, trackable ownership of digital objects. These objects, called NFTs (Non-Fungible Tokens), can represent anything: a sword from an MMO, a deed to a plot of land, a piece of virtual art, or aspects of your online identity like a username, avatar, or profile picture. These can be carried with you in a crypto “wallet”, and they are interoperable with any other app that uses that blockchain.</p><p>NFT-powered communities are everywhere. They’re beautiful, fantastical, imaginative, weird, and aspirational. But the thing most of them are not is <em>functional</em>. NFT communities are struggling to enter their next phase. They want to build 3D immersive environments, games built from their vibrant IP, and new ways for their communities to gather together. Core, with its fully realized metaverse platform, is the perfect match.</p><p>Core now integrates with <a href="https://metamask.io/">MetaMask</a>, which is the largest wallet provider with more than 30M monthly active users. Anyone with a MetaMask wallet can connect it to their Core account, enabling Core to view the NFTs it contains. (Core’s wallet integration is “read-only”, and it doesn’t ask for any permissions for adding or sending tokens.) Thanks to this connection, experiences throughout the Core Metaverse can tell what that player owns in their wallets, and create experiences customized to you. Users can also show off their NFTs on their Core avatar, set one to their profile picture, and recognize other owners from their collections.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*T0EpjHp1YOC4Lxxl" /></figure><h3>Create NFT Utility, Status, and Experiences with Core’s NFT API</h3><p>We have also integrated with <a href="https://opensea.io/">OpenSea</a>, the world’s largest marketplace for NFTs, and created an API for Core that can read, display, and create content based on any NFT on the Ethereum blockchain. This unlocks ways to create, explore and play with content from NFT communities in an immersive, rich virtual world.</p><p>This means you can do better cross promotions and collaborations with other communities, such as being added to their whitelists. This also enables new social experiences, such as VIP-only clubs, private theaters, town halls, AMAs, and even live concerts like the one created by deadmau5 and his community.</p><p>You can create art-filled galleries on the moon, under the ocean, or in alternate dimensions. You can procedurally generate environments, characters, dungeons, art, music, and more, right from the metadata. Using Core’s tools, NFT communities and their owners can create amazing experiences exclusive to their fans, completely free.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*db9tVx1MtyDYZ61h" /></figure><h3>Create on Core, and Collab with Us</h3><p>Our goal is for the Core Metaverse to become the central destination for crypto communities looking to offer unique, customized experiences to their members, whether it’s in the form of a game, special interactive chatroom, live parties, concerts, expos, or pretty much anything else you can imagine.</p><p>Alongside today’s expansion, we’re launching dozens of tools and other content examples to help users get started, ranging from galleries to full games, as well as creator bootcamps and workshops covering web3 development, art, and community building. All of these are free and available today.</p><p>We’re offering hands-on help, development resources, and promotion through our new Core Collabs program.</p><p>Through our Core Collabs program, we’re teaming up with several NFT collections that have vibrant, creative communities including <a href="https://themekaverse.com/">MekaVerse </a>and <a href="https://www.0n1force.com/">0N1 Force</a>, to help them build out their own community experiences in the Core Metaverse. Core Collabs communities receive hands-on help from Manticore, development resources, promotion, and their own social space to anchor future events and launches.</p><p>We’re actively looking for more communities for Core Collabs. If you manage an NFT brand, collection, or community and want to participate, let us know by <a href="https://docs.google.com/forms/d/e/1FAIpQLSda9JQ-exT10NX4F1lGDrKxvURpm0qO1WuA47Q5_1g_T3pv7Q/viewform?usp=sf_link">applying here</a>.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*FRCGjhKZ9W0LDIA3" /></figure><h3>Ready to Go</h3><p>Here are a few ways you can get started today:</p><ul><li>Join our active <a href="http://discord.coregames.com/">Discord</a> of 15K+ creators and metaverse explorers</li><li>In the editor, check out dozens of free tools and content examples including VIP gates, galleries, and games</li><li>Register for upcoming <a href="https://forums.coregames.com/t/join-the-new-core-web3-bootcamp/2959">Creator Bootcamps</a> and workshops covering web3 development, art, and community building</li><li>Head to <a href="https://learn.coregames.com/">Core Academy</a> to find guides ranging from the crypto curious to the crypto comfortable</li><li>Apply to be part of <a href="https://docs.google.com/forms/d/e/1FAIpQLSda9JQ-exT10NX4F1lGDrKxvURpm0qO1WuA47Q5_1g_T3pv7Q/viewform?usp=sf_link">Core Collabs</a></li></ul><p>This is the first of many new features dedicated to expanding the Core Metaverse and bringing new depth and dimensions to NFT communities. We can’t wait to build with you.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=ba99c106e58f" width="1" height="1" alt=""><hr><p><a href="https://blog.coregames.com/core-metaverse-expansion-sets-a-new-utility-standard-for-nft-owners-and-communities-ba99c106e58f">Core™ Metaverse Expansion Sets A New Utility Standard for NFT Owners and Communities</a> was originally published in <a href="https://blog.coregames.com/">Core Games</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[Electronic Artist Deadmau5 Is Developing Oberhasli, an Interactive Music Experience, Exclusively…]]></title>
            <link>https://blog.coregames.com/world-famous-electronic-artist-deadmau5-is-developing-oberhasli-an-interactive-music-and-4fc2ab6aa9af?source=rss-10cd177732a------2</link>
            <guid isPermaLink="false">https://medium.com/p/4fc2ab6aa9af</guid>
            <category><![CDATA[game-scores]]></category>
            <category><![CDATA[ugc]]></category>
            <category><![CDATA[gamescom]]></category>
            <category><![CDATA[deadmau5]]></category>
            <dc:creator><![CDATA[Manticore Games]]></dc:creator>
            <pubDate>Wed, 25 Aug 2021 20:48:39 GMT</pubDate>
            <atom:updated>2021-08-25T21:29:47.393Z</atom:updated>
            <content:encoded><![CDATA[<h3>Electronic Artist deadmau5 Is Developing Oberhasli, an Interactive Music Experience, Exclusively on Core</h3><p><em>Launching on Core this Fall, Oberhasli Features an Evolving Social Space and Virtual Music Experience Directed by deadmau5, Where Fans Can Hang Out, Attend Concerts and Engage with the Artist</em></p><p>SAN MATEO, Calif. — Aug. 25, 2021 — During Gamescom’s Opening Night Live hosted by Geoff Keighley, world renowned electronic artist deadmau5 announced that he is developing <strong><em>Oberhasli</em></strong>, a new virtual world and music experience, exclusively on Core, the premier platform for user-created multiplayer games and virtual worlds.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*LoxBxiTojwavFLJoNhiRhQ.png" /></figure><p>Designed as an interactive space in the multiverse where fans can meet up virtually, <strong><em>Oberhasli</em></strong> will feature a constantly evolving online world with music, games, and other interactive content curated by deadmau5 himself. Fans will be able to socialize with each other, play games, listen to live music performances and much more when <strong><em>Oberhasli</em></strong> debuts on Core October 14 with an exclusive live music performance featuring deadmau5 and friends.</p><p>“Creating a world like <strong><em>Oberhasli</em></strong> has been a vision of mine for years now, but I quickly discovered how daunting it can be to create a multiplayer experience as a solo developer,” said Joel Zimmerman who is deadmau5. “The amazing thing about Core is that anyone can jump in and create content regardless of experience or resources. We’ve seen virtual concerts in the past, but after making a splash, they fizzle out; there’s no shelf life to them. With <strong><em>Oberhasli</em></strong>, I want to create a permanent mainstay for the artists’ metaverse, regularly updating it over time, switching things up and keeping it cohesive with real-world news and ancillary events.”</p><p>While famous musicians, including deadmau5, have previously appeared in pre-recorded, one-off online performances, <strong><em>Oberhasli</em></strong> is a radical leap forward in the pursuit of a true entertainment metaverse. <strong><em>Oberhasli</em></strong> will deliver an ever-evolving online deadmau5 world featuring concerts, social experiences, videos, exclusive music, games, and a lot more. <strong><em>Oberhasli</em></strong> is intended to be a place to visit again and again, with fresh music, games, and content, all curated by deadmau5 himself.</p><p>This is the second time deadmau5 has collaborated with the talented community of creators on Core. Earlier this summer, Core creators were asked to contribute their best dystopian worlds, which are being incorporated into the new music video for deadmau5’ single “When The Summer Dies” with musician, singer and songwriter, Lights.</p><p>“We’re so happy to be working with deadmau5 again to bring this truly innovative vision of his to life,“ said Frederic Descamps, CEO and co-founder, Manticore Games. “We think the Metaverse will be built by thousands of creators, game makers, and artists who can share unique interactive experiences with their audience and generate income from their work. <strong><em>Oberhasli</em></strong> isn’t a sponsored marketing stunt — it’s a persistent home for all things deadmau5 inside of Core.</p><p>More details about <strong><em>Oberhasli</em></strong> will be revealed soon, so stay tuned to <a href="https://twitter.com/coregames">twitter.com/coregames</a> for more updates as we bring this amazing world to life. Core is available for free on the Epic Games Store at <a href="https://www.epicgames.com/store/p/core">https://www.epicgames.com/store/p/core</a>.</p><p><strong>ABOUT deadmau5</strong></p><p>Joel Zimmerman, more commonly known as deadmau5 (pronounced ‘dead mouse’), is one of the world’s most respected electronic music producers of modern times. Enjoying international chart success with his platinum-certified single “Ghosts ’n’ Stuff,” as well as “Professional Griefers,” “Sofi Needs A Ladder” and “I Remember,” he has also released seven critically acclaimed albums. The multiple JUNO Award-winning and GRAMMY®-nominated artist’s ability to push the boundaries of his talent grows at an equal rate to his fan base, which counts 15 million and more over his combined social media channels. His latest music offerings which includes original productions, remixes and collaborations with featured guests like Rob Swire (“Monophobia”), Lights (“Drama Free”), Shotty Horroh, Scene of Action and more can be found on the mau5ville: level 1, 2 &amp; 3 series. Other current releases include “Pomegranate” with The Neptunes, “Bridged By A Lightwave” with Kiesza, “Channel 43” with Wolfgang Gartner and “Hypnocurrency” with REZZ and “When The Summer Dies” with Lights. For more information, visit <a href="http://www.deadmau5.com/">www.deadmau5.com</a>.</p><p><strong>ABOUT MANTICORE GAMES</strong></p><p>Manticore Games® is the developer and operator of Core™. Core is an endless universe of games to play and worlds to explore designed by a global community of creators. It’s a radically accessible game construction kit and social entertainment platform, all-in-one. Whether you’re interested in playing unexpected takes on shooters, RPGs, and party games, exploring massive and spectacular words with friends, or unleashing your own insane game designs on the world, Core is your portal to the Multiverse. Manticore Games has received backing from Benchmark Capital, XN, Epic Games, SoftBank Vision Fund 2, Correlation Ventures, BITKRAFT Esports Ventures &amp; BITKRAFT Opportunity Fund, LVP, M Ventures, Tuesday Capital, SV Angel, Arrive (a Roc Nation company), Sapphire Sport.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=4fc2ab6aa9af" width="1" height="1" alt=""><hr><p><a href="https://blog.coregames.com/world-famous-electronic-artist-deadmau5-is-developing-oberhasli-an-interactive-music-and-4fc2ab6aa9af">Electronic Artist Deadmau5 Is Developing Oberhasli, an Interactive Music Experience, Exclusively…</a> was originally published in <a href="https://blog.coregames.com/">Core Games</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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