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    <channel>
        <title><![CDATA[Stories by Samichpunch on Medium]]></title>
        <description><![CDATA[Stories by Samichpunch on Medium]]></description>
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            <title>Stories by Samichpunch on Medium</title>
            <link>https://medium.com/@Samichpunch?source=rss-f650a4f6672d------2</link>
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            <title><![CDATA[How to Set Up Wallet and Bridge Funds to Arbitrum for Dragon’s Crossing]]></title>
            <link>https://medium.com/dragons-crossing/how-to-set-up-wallet-and-bridge-funds-to-arbitrum-for-dragons-crossing-dfc37b72b133?source=rss-f650a4f6672d------2</link>
            <guid isPermaLink="false">https://medium.com/p/dfc37b72b133</guid>
            <category><![CDATA[ethereum]]></category>
            <category><![CDATA[cryptocurrency]]></category>
            <category><![CDATA[arbitrum]]></category>
            <category><![CDATA[dragons-crossing]]></category>
            <category><![CDATA[usdc]]></category>
            <dc:creator><![CDATA[Samichpunch]]></dc:creator>
            <pubDate>Thu, 25 May 2023 06:00:02 GMT</pubDate>
            <atom:updated>2023-05-25T06:26:25.470Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*YtqsBPY1HsRmjcvIDCXtfw.jpeg" /><figcaption>City of Aedos in Dragon’s Crossing</figcaption></figure><p>The Dragon’s Crossing Genesis hero mint begins on Saturday, May 27, 2023. This article is intended to be a guide to help people wanting to know how to bridge funds to Arbitrum from various popular chains.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*OZx7ivChcOgZ6qdT" /></figure><h3>Table of Contents — What you need to be ready to mint a Dragon’s Crossing Genesis Hero:</h3><ol><li><a href="#9e74">MetaMask Wallet — Connected to Arbitrum RPC</a><br><a href="#8cd2">1A — If you do not already have a Metamask wallet</a><br><a href="http://0.0.10.151/">1B — Add the Arbitrum Network to your Wallet</a></li><li><a href="#ee08">USDC for Mint and ETH for Gas (both on Arbitrum network)</a></li><li><a href="#3e4f">How to Bridge Funds to Arbitrum<br></a><a href="#380c">3A — Bridging Funds From another Decentralized Wallet</a><br><a href="#1229">3B — Sending Funds from a Centralized Exchange</a><br><a href="#69f8">3C — Fiat On-Ramp Directly to Arbitrum</a></li></ol><h3>1. MetaMask Wallet — Connected to Arbitrum RPC</h3><p>Like with any web3 application or NFT game. You’ll need a crypto wallet that can interact with the application. The easiest way most people do this is by installing a browser extension. The most common is Metamask.</p><h4>1A. If you do not already have a Metamask wallet.</h4><p><strong><em>If you already have a web3 wallet skip to Step 1B below.</em></strong></p><p>You can download the extension directly from their website: <a href="https://metamask.io/">https://metamask.io/</a></p><p>This will take you to the Chrome store to add the extension</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*KznRDcJNvjnbR7D2pAWrgg.png" /></figure><p>Once you add the extension it will ask to create a new wallet.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/644/1*o6O9UIvlUWpf5p65MjYGog.png" /><figcaption>Select “Create a new wallet” It will prompt you for a password. Enter whatever password you’d like.</figcaption></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/636/1*LDFlmNYPuSnTIsp5fw0c8g.png" /><figcaption>It will ask you to “Secure my wallet” — you should select that option.</figcaption></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/636/1*vJn4A3vhXhCu6byN5wz3Gg.png" /><figcaption>Select “Reveal Secret Recovery Phrase”</figcaption></figure><p>Once you do this it will give you 12 words, do not screen shot them, do not share them with anyone. Write them down on a piece of paper and lock it away somewhere you won’t lose it! It will then test you to see if you have the 12 phrases in the correct order! Enter the missing phrases from the order of the 12 and it will be confirmed.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/619/1*p7ZWuYInCdd9P7WG6uXpcA.png" /></figure><p>Once installed, you can pin the extension to your web browser tool bar by clicking on this puzzle piece.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/315/1*j6WB6hzwyS4Y1XNZkd6prQ.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/436/1*WO9sNOC_rPicI_WVMx0aFw.png" /><figcaption>Then choose to pin it. Then it will always be in your toolbar.</figcaption></figure><p>Your wallet is now created! There is nothing on it yet, and it will automatically be connected to the Ethereum Network.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/498/1*dbXDY3hq_I6vnwE3ar9t4g.png" /><figcaption>You can select the copy button underneath “Account 1” to copy your address if needed.</figcaption></figure><p>Congrats, you now have a web 3 wallet. Keep in mind that your wallet address, starting with 0x… will be the SAME ADDRESS regardless of which network you are connecting to (e.g. whether you are connecting to Avalanche, DFK Chain, Ethereum, Binance Smart Chain, or Arbitrum), its the same address across all of them!</p><p>Next Step, lets enable your wallet to connect to the Arbitrum Network.</p><h4>1B. Add the Arbitrum Network to your Wallet</h4><p>Since your wallet is only connected to the Ethereum network. Keep in mind that your wallet address remains the same, regardless of which network you connect to. So lets look at how to add the Arbitrum network.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/428/1*yWlBN7LCO8LW-onceW8xug.png" /><figcaption>Click on the drop down arrow next to “Ethereum Mainnet” at the top. Then</figcaption></figure><p>This will open up a new screen with other popular networks. Simply select “Add” next to the Arbitrum network.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/774/1*Lsf2mc7uqxZvRTz3K1uwHQ.png" /></figure><p>It will then ask you to approve adding it. Select “Approve”.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/314/1*Y3Y_GNpZPeJ9Z5OsnsnhGw.png" /></figure><p>You’ll then receive a notification saying that the Network was added successfully and asking if you want to switch to that network.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/318/1*wTbmfveBv2VJN2_q13pEJg.png" /></figure><p>If you switch, then go to your Metamask Extension it says that you are now connected to Arbitrum One instead of Ethereum!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/360/1*a2Azmhjydp-bcEbFyvhO9g.png" /></figure><p>Now you need to get some funds onto your Arbitrum Wallet. You may have funds on a centralized exchange like Coinbase, Binance, Crypto.com, Kucoin, or any other major exchange, or you may have funds on a Metamask or other decentralized wallet already and simply need to bridge them to this wallet. Let’s address how to do that.</p><h3>2. USDC for Mint and ETH for Gas (both on Arbitrum network)</h3><p>Any transaction on a blockchain requires “gas” which is an amount of a token paid to process the transaction. On Arbitrum, the gas token is Ethereum. On Etherum, it is also Ethereum. On Binance Smart Chain the gas token is BNB. On Avalanche the gas token is AVAX. Polygon the gas token is MATIC, you get the point.</p><p>So we will need some Ethereum on your Arbitrum wallet you just created, you’ll also need some USDC on the Arbitrum network since the mint will require USDC.</p><p>Dragon’s Crossing chose a stable coin for mint to avoid fluctuating prices before and after the mint.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*IrdatxyPnzWWBout" /><figcaption>Discounted Whitelist Mint Price</figcaption></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*7HWoQsX8eMI0vc6X" /><figcaption>Public Mint Price</figcaption></figure><p>Okay so lets show you how to get some USDC and Ethereum on Arbitrum. You have a couple options on how to do that:</p><ul><li>Bridge USDC and Ethereum</li><li>Bridge a different token AND perform a swap via the bridge at the same time!</li><li>Send some Ethereum and USDC from a centralized exchange.</li></ul><h3>3. How to Bridge Funds to Arbitrum</h3><h4>3.A Bridging Funds From another Decentralized Wallet</h4><p>Perhaps you have funds on another decentralized wallet? There are MANY options you can use to bridge to Arbitrum.</p><p>The cool thing about most bridges now, is that they will serve as both a bridge and a swap feature. For example you could bridge BUSD from Binance Smart Chain straight into USDC on Arbitrum using some bridges!</p><p>I’ll look at three popular bridges to Arbitrum, but if you have funds on another network that isn’t supported by one of these three I mention below, you might need to do a couple of bridge transactions or google for another bridge that connects to Arbitrum.</p><p><strong>Synapse Protocol (My Favorite) — </strong><a href="https://synapseprotocol.com/"><em>https://synapseprotocol.com/</em></a></p><p>Synpase is my favorite because I’ve used it the most, it also has bridges between a lot of chains. They also give you a bit of the gas token that you need on the network so that you can usually do at least one transaction once you bridge to that network!</p><p>When you go to the website, it will ask to connect your metamask, you can approve that. Once you approve, it will show you a “origin” and “Destination” this is essentially to “from” and “to” network.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/511/1*nq3mT8piqoRTzOEVvpGGAA.png" /><figcaption>Notice that they also give you .0006 ETH ($1.07) when you bridge.</figcaption></figure><p>You can select from a wide range of “origin” networks. This will be the network where you currently have funds on the connected wallet.</p><p>You can change the original wallet network by selecting the drop down.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/495/1*aOq5dDFJK1j_h-ye6l4mSg.png" /><figcaption>Notice that they also give you .0006 ETH ($1.07) when you bridge.</figcaption></figure><p>So for example — lets say you have some Ethereum on Avalanche and want to bridge it to Arbtirum. You can select Avalanche as the origin network and Arbitrum as the Destination network.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/512/1*DXvgypN632pMxQvoykFkQw.png" /></figure><p>Here’s another example, this time where Synapse will both BRIDGE AND SWAP a token. Say you have 410 BUSD on Binance Smart Chain, and you want to bridge it over to do a boosted mint, you can bridge it and convert it into USDC in one transaction.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/505/1*6GtHa6SXuRzCUckcV6tejA.png" /></figure><p>After approving a transaction — this is what you’ll see on Synapse Protocol. You’ll see it says “Waiting to be credited on Arbitrum.”</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*TIEnwRa6ZZtDIeSZCjbz7Q.png" /></figure><p>Once it is done — the “Bridge Watcher” at the bottom of the app will show this:</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*zWieubtLP9DwxZbKnT0cAA.png" /></figure><p>So now when I change my wallet to Arbitrum network, I’ll see what I bridged.</p><p>Congrats — now you have funds over on Arbitrum.</p><p>Keep in mind that this bridges from one network to another network ON THE SAME WALLET.</p><p>If you want to bridge from one wallet on one network to ANOTHER wallet (0x address) on a different network, then you can turn that option on in synapse:</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/529/1*Ogfz3dglDZhrOFgw-bUG4A.png" /><figcaption>Click on the settings and toggle the “Show withdrawal address” on.</figcaption></figure><p>Now if you try to bridge, you can choose a different address to withdraw to.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/523/1*31cBKbtVULj3yIkzZ1qA1g.png" /></figure><p><strong>Sushiswap — </strong><a href="https://www.sushi.com/swap"><em>Sushi.com</em></a></p><p>The process is VERY similar to Synapse. You’ll just need to toggle the Cross Chain switch and then choose your to and from networks.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/545/1*5c8qHYruiTshcwaI_7CnLA.png" /></figure><p>A member of the Dragon’s Crossing community arm, Doug Hype, made a video on using this feature to get funds to Arbitrum. Check it out below.</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FP2Kax5j0Bw8%3Ffeature%3Doembed&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DP2Kax5j0Bw8&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FP2Kax5j0Bw8%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/044bcc55611d2fa670b5c5e28cd1f59a/href">https://medium.com/media/044bcc55611d2fa670b5c5e28cd1f59a/href</a></iframe><p><strong>Arbitrum.io Bridge: </strong><a href="https://bridge.arbitrum.io/"><em>https://bridge.arbitrum.io/</em></a></p><p>This functions in a similar way, but only works to bridge from Ethereum to Arbitrum One (or Arbitrum Nova — but Dragon’s Crossing will not be on Arbitrum Nova). So its pretty limited, but is the official bridge of the Arbitrum foundation. It only has the one option to bridge the Layer 1 Eth though.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1007/1*l3pd0a4mW9PWmh_D-0llCw.png" /></figure><h4>3.B Sending Funds from a Centralized Exchange</h4><p>For a centralized exchange, if you are trying to move funds from a centralized exchange (i.e. Binance, Kucoin, Coinbase, Crypto.com) from your exchange account to a decentralize web wallet like Metamask, you’ll “withdraw”. Each exchange is a bit different, but below is a screenshot of withdrawing ETH from Kucoin to your Metamask wallet on the Arbitrum network.</p><p><strong>Kucoin:</strong></p><p>Kucoin allows you to withdraw Ethereum directly to Arbitrum network. But not USDC. So your only option with Kucoin is to withdraw Ethereum to Arbitrum. You could swap other coins you have on Kucoin into Ethereum first and then withdraw.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/799/1*e7K6Yx1fnOhaMsPehrKRtA.png" /><figcaption>Kucoin withdraw screen</figcaption></figure><p><strong>Others: </strong>(Binance, KuCoin, Huobi, OKX, Bybit, Crypto.com, MEXC), should all allow you to withdraw at least ETH to Arbitrum network (you would specify your metamask wallet as the address), and some might even allow USDC to be transferred via arbitrum. But do not withdraw it UNLESS it says it is using Arbitrum network.</p><h4>3.C Fiat On-Ramp Directly to Arbitrum</h4><p>This <a href="https://medium.com/prepo/how-to-get-eth-usdc-on-arbitrum-step-by-step-guide-645fbd6b64f8">helpful article from prePO hits on a lot of these topics as well</a> on how to get ETH and USDC to Arbitrum, but also explains how you can fiat on ramp directly to Arbitrum. This means buying Eth directly with a credit card to Arbitrum.</p><p><a href="https://www.dragonscrossing.com/">Website</a>|<a href="https://discord.gg/dragonscrossing">Discord</a>|<a href="https://www.reddit.com/r/DragonsCrossing/">Reddit</a>|<a href="https://twitter.com/DragonsCrossing">Twitter</a>|<a href="https://medium.com/dragons-crossing">Medium</a>|<a href="https://www.youtube.com/@DragonsCrossingYT">YouTube</a></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*eNzkE4fZ5AEr3OWiIAlaCw.jpeg" /></figure><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=dfc37b72b133" width="1" height="1" alt=""><hr><p><a href="https://medium.com/dragons-crossing/how-to-set-up-wallet-and-bridge-funds-to-arbitrum-for-dragons-crossing-dfc37b72b133">How to Set Up Wallet and Bridge Funds to Arbitrum for Dragon’s Crossing</a> was originally published in <a href="https://medium.com/dragons-crossing">Dragon’s Crossing</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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        <item>
            <title><![CDATA[Special Dragon’s Crossing WL Giveawy — Medium Only]]></title>
            <link>https://medium.com/@Samichpunch/special-dragons-crossing-wl-giveawy-medium-only-26b21318b92c?source=rss-f650a4f6672d------2</link>
            <guid isPermaLink="false">https://medium.com/p/26b21318b92c</guid>
            <category><![CDATA[dragons-crossing]]></category>
            <category><![CDATA[dungeons-and-dragons]]></category>
            <category><![CDATA[cryptocurrency]]></category>
            <category><![CDATA[roguelike]]></category>
            <category><![CDATA[web3-game]]></category>
            <dc:creator><![CDATA[Samichpunch]]></dc:creator>
            <pubDate>Thu, 25 May 2023 03:18:15 GMT</pubDate>
            <atom:updated>2023-05-25T03:18:15.129Z</atom:updated>
            <content:encoded><![CDATA[<h3>Special Dragon’s Crossing WL Giveawy — Medium Only</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*rnWD1dAjswXzzRmg.png" /></figure><p>To all my subscribers — you’ve likely subscribed to me because of my DFK content. For that, I thank you. I love DFK and always will. I’ll see you all in the fields of combat when that goes live. In the meantime I’ll climb those duel leaderboards!</p><p>Anyone following me on twitter may know that I am one of a few founders of the Dragon’s Crossing Web 3 game. I won’t be tweeting this out, so this will only be for my Medium subscribers.</p><p>The first 15 people that read this post, join the <a href="https://discord.gg/dragonscrossing">Dragon’s Crossing Discord</a>, and open a ticket with our moderators and say they are here from Samichpunch’s Medium post for a WL, will receive a whitelist code which they can use to register for the mint coming up on May 27. More details are on our website and in the discord. WL entitles you to a 50% off the public mint price (if you mint early) and a guaranteed mint before the public.</p><p>Happy minting everyone. If you haven’t checked Dragon’s Crossing out, I would give it a look. We’ve made some really amazing announcements this past week that are exciting for anyone holding a Genesis hero and participating in Season 1 of competitive play.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Ye96DnX8vZdpA9sGKMgsiw.png" /><figcaption>Female Genesis Ranger</figcaption></figure><h3>What is Dragon’s Crossing?</h3><p>Prepare for an immersive journey with Dragon’s Crossing, an extraordinary indie Role-Play Game set in the world of Horizon. Drawing inspiration from the timeless legacy of classic DnD RPGs, Dragon’s Crossing presents a unique twist as a tile-based adventure game.</p><p>Each tile represents a zone, area, daily quest, or NPC your hero can interact with. Within each zone your hero will encounter a myriad of opportunities waiting to be seized that include side quests, intense enemy battles, discovery of other hidden realms, and enthralling lore encounters. Together these experiences will drive your hero forward on their journey and leave you enriched with the spoils of your victories with both the possibility of special NFT loot drops as well as an comprehensive item and inventory system.</p><p>What sets Dragon’s Crossing apart is its exceptional quality, including professional voice acting that brings the characters and story to life! Backed with a compelling narrative that will keep you hooked from start to finish while leveraging blockchain assets that enable you to retain your hard-earned spoils. Get ready to embark on an unforgettable journey where every decision you make shapes your destiny and leads you closer to becoming a true legend!! Though player beware, fail to play well and those spoils will dwindle in time.</p><p>Are you ready to embrace the adventure that awaits?</p><h3>What Dragon’s Crossing ISN’T:</h3><p>Dragon’s Crossing is not intended to be a yield farm. Dragon’s Crossing is a game that exudes excitement, despite not being a 3D MMORPG nor AAA studio release. It proudly stands apart from titles like Elden Ring, the Diablo franchise, or the top charting games from Steam, and that is by design. We’ve witnessed too many Web3 games that promise the moon, with multi year roadmaps, in order to raise development funds only to disappoint with prolonged development timelines before eventually fading into the background along with the mint proceeds.</p><p>Instead, Dragon’s Crossing chose to take a different approach. We’ve already developed the core game, which will be available on May 31 just a few days after the mint goes live on May 27. Our team recognizes its strengths and limitations, which is why we have focused on underpromising, and over delivering. Our goal is to provide our community with a fully playable Web3 RPG experience from the start. We’ve collaborated with the incredible artist Twitter:@sejindoesart to create stunning visuals that will immerse you in the game’s world and hired professional voice actors to bring the story to life. All of this is tied together to a strategic and fun gameplay loop heavily inspired by DnD mechanics that will keep you entertained for hours.</p><p>While the majority of Web3 games have fallen short of expectations, burdened by multi-year roadmaps and premature token launches, Dragon’s Crossing aims to break the mold and offer a fresh experience reminiscent of RPG formats. We’re here to deliver on our promises, prioritizing transparency and delivering a game that lives up to your expectations. Join us as we embark on this new adventure together, redefining what a Web3 game can truly be!</p><h3>How do you play Dragon’s Crossing?</h3><p>In order to play Dragon’s Crossing and explore the world of Horizon you will need to purchase a hero NFT. Each hero NFT represents its own game file/save state and has a limited number of actions (quests) that they are able to undertake every 24 hours. Only a single hero is required to play Dragon’s Crossing but any players who have more than one hero can play with each hero separately.</p><p>Overall, there are two types of hero NFTs — Genesis Heroes and Rift Heroes. Genesis Heroes will only ever be available from the mint which is occuring on May 27 whereas Rift Heroes will be obtained via an in-game mechanism. Genesis Heroes are able to discover a summoning shard (one of the in-game NFTs) that can be opened to obtain a Rift Hero. As such, Rift Heroes can only be obtained on a secondary market (i.e. OpenSea) from other players who hold a summoning shard or Rift Hero. (Note: only Genesis heroes are able to discover summoning shard NFTs when playing Dragon’s Crossing).</p><p>Other than the ability to discover summoning shard NFT’s, there is no difference between Genesis Heroes and Rift Heroes.</p><h3>What is Gameplay Like?</h3><p>Gameplay features static art cards for heroes, monsters, and realms each infused with professional voice acting, sound effects, and classic DnD mechanics. The game boasts an extensive loot system that will leave you constantly yearning for more treasures and rewards. With random elements adding an element of surprise, each encounter becomes a heart-pounding moment, as you strategize and make the most of your resources. But beware! A constant tension looms as you carefully consider how to utilize your main resource: the limited number of daily actions (quests) that your hero can take each day.</p><p>Our core gameplay mechanics were featured in a Town Hall held on May 18, 2023 that can be found <a href="https://youtu.be/rKM9nw2SQBQ?t=1284">here</a>.</p><h3>How do I mint and NFT to play?</h3><p>Genesis Heroes can be minted by visiting <a href="https://www.dragonscrossing.com/mint">https://www.dragonscrossing.com/mint</a>. The whitelist minting window opens on May 27, 2023 at 11 am ET. The regular minting window opens one hour later at noon ET.</p><p>In order to mint a Genesis Hero, you will require USDC on Arbitrum ONE.</p><h3>How do I get funds to Arbitrum ONE?</h3><p>Arbitrum ONE is a Layer 2 solution for Ethereum, but functions similarly to being a separate blockchain that will require you to add the Arbitrum ONE RPC network, found <a href="https://developer.arbitrum.io/public-chains">here</a>.</p><p>You can use any major bridge that bridges to Arbitrum ONE from your selected chain. A popular option is synapseprotocol.com, which has the option to bridge USDC or ETH from most of the major chains, and official instructions can be found <a href="https://docs.synapseprotocol.com/how-to/bridge">here</a>.</p><h3>Hear from the Dragon’s Crossing Team</h3><p>The Dragon’s Crossing <a href="https://www.dragonscrossing.com/team">team</a> is active in Discord and on Twitter, and also holds weekly Town Hall meetings to engage with the community. These Town Halls are recorded and posted on youtube <a href="https://www.youtube.com/@DragonsCrossingYT/streams">here</a>.</p><h3>How to Learn More and Join the Dragon’s Crossing Community?</h3><p>A large portion of the community is most active on Discord, but you can learn more about Dragon’s Crossing at its various socials listed below.</p><p><a href="https://www.dragonscrossing.com/">Website</a>|<a href="https://discord.gg/dragonscrossing">Discord</a>|<a href="https://www.reddit.com/r/DragonsCrossing/">Reddit</a>|<a href="https://twitter.com/DragonsCrossing">Twitter</a>|<a href="https://medium.com/dragons-crossing">Medium</a>|<a href="https://www.youtube.com/@DragonsCrossingYT">YouTube</a></p><p>TLDR: Amazing Web3 Old-school RPG with DnD and Pokemon Inspired Combat, Rogue-like Death Mechanics and Diablo inspired inventory management system.</p><p>We were recently featured on CryptosRUs’ new program “FOMO or Pass” where Brian Evans gave us a FOMO. You can check out the <a href="https://www.youtube.com/watch?v=zhUcI0n5PTs">video here</a>.</p><p>Whitelist opportunity for joining the discord before other members of this subreddit and opening a ticket with the moderators! Whitelist can offer 50% off the public mint price ($150 instead of $300).</p><p>Players can also boost their mint to have chance for increased rarity and choose both gender and class when they mint.</p><p>The Genesis Hero Mint is on May 27 @ 11am EST (Whitelist), 12pm EST for the general mint.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*eT_bfAZG0_U4Wy4nfHQ6Ww.jpeg" /><figcaption>Aedos Adventuring Guild — Dragon’s Crossing.</figcaption></figure><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=26b21318b92c" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[DeFi Kingdoms Team AMA (Summary)— March 16, 2023)]]></title>
            <link>https://medium.com/@Samichpunch/defi-kingdoms-team-ama-summary-march-16-2023-c1571d694072?source=rss-f650a4f6672d------2</link>
            <guid isPermaLink="false">https://medium.com/p/c1571d694072</guid>
            <category><![CDATA[cryptocurrency]]></category>
            <category><![CDATA[blockchain]]></category>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[gaming]]></category>
            <category><![CDATA[defikingdom]]></category>
            <dc:creator><![CDATA[Samichpunch]]></dc:creator>
            <pubDate>Thu, 16 Mar 2023 20:00:11 GMT</pubDate>
            <atom:updated>2023-03-16T20:00:11.387Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/856/1*OQw9AwAn_w7ZR4ppiEx1Mw.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/356/1*d-0RXrLLFhCHDdjK1v3QJQ.png" /><figcaption>Twitter: <a href="https://twitter.com/Samichpunch">@Samichpunch</a> | Discord: Samichpunch#2518 | Reddit: <a href="https://www.reddit.com/user/Taelim/posts/">u/Taelim</a></figcaption></figure><p>Moving to a SUMMARY format rather than a transcript. If you want a word for word transcript hop over to <a href="https://medium.com/u/7dc4e7ec7e5a">Kujo</a>’s Medium page.</p><p>You can find the transcripts/summaries of the prior AMA’s in my <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of DeFi Kingdom’s Articles</a>. For any full transcripts after January 2023 see <a href="https://medium.com/u/7dc4e7ec7e5a">Kujo</a>’s Medium page.</p><p><strong>Link to the recording</strong>:</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2Fw1WtmLSbK7s%3Ffeature%3Doembed&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dw1WtmLSbK7s&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2Fw1WtmLSbK7s%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/224fc8da9b6c91fbfce7290911d1b661/href">https://medium.com/media/224fc8da9b6c91fbfce7290911d1b661/href</a></iframe><h4>Want to ask questions?</h4><p>Go to the website <a href="https://dfk.rapidr.io/">https://dfk.rapidr.io/</a> and submit AMA questions there and Join the discord to also see responses to AMA questions not covered on the weekly calls.</p><p>If this is your first exposure to DFK and you are looking to learn how to start participating in the game/economy, you can check out my unofficial <a href="https://medium.com/@Samichpunch/beginners-guide-to-defi-kingdoms-how-to-start-playing-defi-kingdoms-88e9041467d2">beginner’s guide here</a> and <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of many other DFK articles here</a>. Note: Don’t be an idiot and make crypto decisions based off of others on the internet. These guides and AMA write ups are provided for informational purposes only. Always do your own research and be safe with your crypto assets.</p><p><a href="https://defikingdoms.com/">DeFi Kingdoms Website</a><br><a href="https://medium.com/@defikingdoms">DeFi Kingdoms Official Medium</a><br><a href="https://discord.com/invite/kARBQuMAhS">DeFi Kingdoms Discord</a></p><h3>Core Team Members Participating:</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*5LekqwRGCjOTAzt0N2P1Aw.png" /></figure><h3>Project Updates</h3><h4>Frisky Fox (General) Updates</h4><p>Had degraded downtime yesterday on DFK Chain related to upgrading the chain that will be needed for the Splittening and locked crystal drop. [<a href="https://docs.google.com/document/d/1jOdnfvDFQZaihWLXx-IhhZqNoI2MCGLj2zlcGMzu3-M/edit">Post Mortem here</a>] Upgrade will happen tomorrow. There will be updates on locked jewel transfer process as well to make it more secure and less “griefing”.</p><p>More data analytics they are tracking. Sharing with community data analysts, lots of stuff related to Duels S3.</p><h4>Dreamer (Business) Updates</h4><p>Brief update on Silicon Valley Bank and bank run scenario and how Circle (minter of USDC) had funds with SVB. Interests rates rise over time and the debt you raise previously at lower rates is worth less. The bank run scenario creates a discrepancy between all the withdrawals and the value of the deposits available.</p><p>Circle had single digit exposure to SVB. Saw a slightly greater than 10% depeg. Staying tuned for other contagion.</p><h4>Magnus (Chain) Updates:</h4><p>Met with WisdomLabs (the company helping with DFK PVP) last week in Minnesota at their HQ.</p><p>Hard fork will happen tomorrow for the splittening. Will raise hard cap for Crystal. It’s a short upgrade window, so if you are running a node, make sure to hit the time.</p><p>Working on Gen0 reroll contract for tainted genes and also for features that will allow this data to roll across realms as you bridge heroes.</p><h4>Beetle (Builder) Update:</h4><p>Neck deep in green pets, art is just about done on those. They’ll be released when pet utility and pet feeding is released. The ultra odd variants will also be added to the other egg types (which will work for any unhatched eggs found anytime prior).</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*QjTCoWhBDj0Aw7iE.png" /><figcaption>Majestic Bean Bug headlining the green pet eggs</figcaption></figure><p>Neck deep in green pets, art is just about done on those. They’ll be released when pet utility and pet feeding is released. The ultra odd variants will also be added to the other egg types (which will work for any unhatched eggs found anytime prior).</p><p>Artist NPC coming soon that will feature content creators.</p><h4>Hubert (Game Mechanics) Update</h4><p>Also met with WisdomLabs in Minnesota.</p><p>Green eggs coming soon. Hero rerolling for tainted genese and crafting genese coming soon.</p><p>Tokenomics committee voted to make a change to the way gardening rewards are <a href="https://www.google.com/search?q=annealing&amp;rlz=1C1UEAD_enUS985US985&amp;oq=annealing&amp;aqs=chrome..69i57j46i199i433i465i512j0i512j46i175i199i512j46i433i512l2j0i512j46i199i433i465i512j0i512.1031j0j7&amp;sourceid=chrome&amp;ie=UTF-8">annealing</a>. Even though its linear, it doesn’t feel linear and the reduction was a bit harsh and didn’t need to go down that fast at the end. Now drops by 0.25x every two weeks. That happened today for the second time. Its 8x now, in two weeks it will be 7.75x. That will progress over a year until it hits the final design level.</p><h4>Bolon Update:</h4><p>First DFK Duels tournament was an invitational, primarily focused on people they’ve worked with in the past that would be able to deal with Bolon and Rissen traveling. Many to come, many of which will not be invitationals, there will be sign ups. Threewolves was the winner, congrats.</p><p>Vote on the poll on how early you’d want a pre-pre-pre-pre alpha version of PVP to test things out.</p><h3>DeFi Kingdoms on Twitter: &quot;Be able to try out some abilities and directly provide data for balance/feedback. Emphasis on the Pre-Alpha nature of the test realm since it&#39;ll have some bugs and incomplete graphics. This is not PvP, just for fun and data gathering. / Twitter&quot;</h3><p>Be able to try out some abilities and directly provide data for balance/feedback. Emphasis on the Pre-Alpha nature of the test realm since it&#39;ll have some bugs and incomplete graphics. This is not PvP, just for fun and data gathering.</p><h3>AMA Questions</h3><p><strong><em>Option to have a consolidated Tavern to see all heroes across all chains in one place?</em></strong></p><p>There are options that would at least allow people to view the tavern. API is set up so that you can query heroes on any chain. Heroes could be tagged to show which chain. Could be on outposts and on the current chains. There are partners they can talk to that would allow people from other chains to still be able to see a outpost zone, and see heroes (that exist on other chains).</p><p>When shopping chains for the home of Serendale they made lots of connections with EVM chains, and that opens the door for a lot of outposts in the future. Outposts would serve as great data on engagement and users to determine which chain might be the best home for a new realm whenever that happens.</p><p><strong><em>Dark dueling where loser loses their hero?</em></strong></p><p>Thought about similar things, not permadeath, but if you lose you consume some amount of a finite resource you have to replenish in order to duel again. But maybe a tournament with a burning mechanic would be interesting with a high reward if you win.</p><p><strong><em>Thoughts of adding other stable coin pairs to gardens?</em></strong></p><p>Issues with too many, especially with algorithmic stable coins. Did research for DFK chain and landed with USDC. For S2.0 did research and found USDT with the highest balances on Klaytn. Considered diversifying.</p><p>DFK Treasury is focused on USDC, but also some blue chip tokens.</p><p>Don’t currently see an incentive to add more pairs to gardens right now.</p><p><strong><em>Did SVB bank run impact DFK treasuries?</em></strong></p><p>No — do not have deposits at SVB and did not sell the depeg and miss out on the repeg. Avoided getting whipsawed on the depeg/repeg.</p><p><strong><em>When PVP launches and balancing starts will there be patch notes with all the changes at every update?</em></strong></p><p>That’s the plan, to try and be meticulous about it.</p><p><strong><em>Multiple ‘Complete Ritual’ for level up contract call?</em></strong></p><p>Interested in doing it but its a question of resources and prioritizing dev time.</p><p><strong><em>Any other Guerilla marketing in the works?</em></strong></p><p>Trying to do more interviews, twitter spaces, etc. Did some in person stuff at Eth Denver. Expect more on the social media side. Stuff like with Ethlas going on right now.</p><p>Ethlas Campagin —</p><p>You can be a Spellblub or bloaterknight in their battle showdown game, they even have a map called DFK Castle that features the CV castle tree in the map. The campaign going on is that if you play the game and get a jewel drop in game it will say “DFK” above your head. Take a screenshot of that with #DFKCastle and it will enter you into a drawing. The drawing is for 150 people to buy a hero with some crystal.</p><p>Upcoming AMA with Blockpit. Monday 5pm ET.</p><p>Marketing is a triforce between — community (engagement), digital pillar (digital items being designed and marketing ops) and business development.</p><p>Constant Q the team looks at of whether marketing is dumping ads onto people that aren’t ready to financially participate or remove hurdles and create ramps to the protocol.</p><p>Was good to see familiar faces at Eth Denver. Ogre, Flu, Grady, many others.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=c1571d694072" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[DeFi Kingdoms Team AMA (Project Updates — January 5, 2023)]]></title>
            <link>https://medium.com/@Samichpunch/defi-kingdoms-team-ama-project-updates-january-5-2023-ee7f99eb93d9?source=rss-f650a4f6672d------2</link>
            <guid isPermaLink="false">https://medium.com/p/ee7f99eb93d9</guid>
            <category><![CDATA[avax]]></category>
            <category><![CDATA[cryptocurrency]]></category>
            <category><![CDATA[klaytn]]></category>
            <category><![CDATA[gaming]]></category>
            <category><![CDATA[defikingdom]]></category>
            <dc:creator><![CDATA[Samichpunch]]></dc:creator>
            <pubDate>Thu, 05 Jan 2023 20:00:06 GMT</pubDate>
            <atom:updated>2023-01-05T20:00:06.977Z</atom:updated>
            <content:encoded><![CDATA[<h3>DeFi Kingdoms Team AMA (Project Updates — January 5, 2023)</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/856/1*OQw9AwAn_w7ZR4ppiEx1Mw.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/356/1*d-0RXrLLFhCHDdjK1v3QJQ.png" /><figcaption>Twitter: <a href="https://twitter.com/Samichpunch">@Samichpunch</a> | Discord: Samichpunch#2518 | Reddit: <a href="https://www.reddit.com/user/Taelim/posts/">u/Taelim</a></figcaption></figure><p>For those unfamiliar with the project, the DeFi Kingdoms leadership team holds weekly AMA’s with the community on the discord server.</p><p>Not everyone has time to listen to the recording or wants something they can just read instead so I’ve been writing these written summaries. You can find the transcripts/summaries of the prior AMA’s in my <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of DeFi Kingdom’s Articles</a><strong>.</strong></p><p>Note that this isn’t a perfect 1:1 transcription so if you need to double check anything said please see their recording linked below.</p><p><strong>Link to the recording</strong>:</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FAlA0UdbBKtQ%3Ffeature%3Doembed&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DAlA0UdbBKtQ&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FAlA0UdbBKtQ%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/efb625a75fe67567b41ef455a10fd651/href">https://medium.com/media/efb625a75fe67567b41ef455a10fd651/href</a></iframe><p>This week, the AMA was from members of<strong> several teams relating to updates on the project</strong>. Go to the website <a href="https://dfk.rapidr.io/">https://dfk.rapidr.io/</a> and submit AMA questions there and Join the discord to also see responses to AMA questions not covered on the weekly calls.</p><p>If this is your first exposure to DFK and you are looking to learn how to start participating in the game/economy, you can check out my unofficial <a href="https://medium.com/@Samichpunch/beginners-guide-to-defi-kingdoms-how-to-start-playing-defi-kingdoms-88e9041467d2">beginner’s guide here</a> and <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of many other DFK articles here</a>. Note: Don’t be an idiot and make crypto decisions based off of others on the internet. These guides and AMA write ups are provided for informational purposes only. Always do your own research and be safe with your crypto assets.</p><p><a href="https://defikingdoms.com/">DeFi Kingdoms Website</a><br><a href="https://medium.com/@defikingdoms">DeFi Kingdoms Official Medium</a><br><a href="https://discord.com/invite/kARBQuMAhS">DeFi Kingdoms Discord</a></p><h3>Core Team Members Participating:</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*hzKZ8k4FkFJNS0eX-AWtKQ.png" /></figure><p><a href="https://defikingdoms.com/team.html">https://defikingdoms.com/team.html</a></p><h3>Project Updates</h3><h4>Frisky Fox (General) Updates</h4><p><strong>Fox</strong> — Happy New Year! There’s a lot of really cool things on our roadmap and we have an excellent, efficient and experienced team now to work on these. Seems like every release we get better, we have infrastructure now to quickly iterate on things so that&#39;s paying off. Excited to see all the major things on Serendale and Crystalvale in sync. We just launched Duels on Serendale last night. Its the first time we’ve had duels on two seasons at once, and we had to do some work to keep the wallet in lock.</p><p>We have plans for cross play for other chains in the future. It’s important that we have things in game to allow for interaction across chains. Excited to see more features come up as well. Beta for PVP is getting close and I’m stoked about that. We have some other exciting things in the works and I will let others talk about that, don’t want to steal their alpha.</p><p>It’s been a great holiday season, a lot of the team was able to unplug a bit and I myself am feeling recharged and hitting the ground running.</p><p>We had an internal team meeting as part of the new year and we refreshed our org chart and reaffirmed everyone’s roles and how that fits into the big picture and also set up some new committees to make sure we know what&#39;s going on and working towards roadmap.</p><p>We’re going to really start focusing on new things now, rather than parity. We have the foundation built, so now we want to see what we can build on this foundation. Things like in game chat, guilds, and other things that can improve the social aspect.</p><h4>Dreamer (Business) Updates</h4><p><strong>Dreamer</strong> — Fox gave a good beginning of year intro. I want to point out that people got time off during holidays but they’ve also delivered and performed at an incredible rate. A lot of things that have been released recently have been a lot of work so please giv ethe team a pat on the back. They were able to take time with family and friends and also deliver, which I think is a great quality for a team.</p><p>On bus dev side, holidays slow that down, but we still have an inbox full of people that want to meet with us. My personal focus is going to be on a few boring things like working with lawyers closely, in talks with Deloitte to help us with filings for taxes, continuing to refine structure, governance and so on. Sunbear has been stepping up in a big way on bus dev relationship management side. We have a part time resource to help there as well. Someone who goes by Strider. Really focused on relationships, the ecosystem, the chain, the game, and everything that we are. It’s a lot for 1–2 people to take on and keep everyone happy and everything progressing so we are allocating a few resources there. More updates on that to come in the coming weeks and months.</p><p>Excited about the new year, and the talent that we have. Impressed with what we did last year and excited for the years to come.</p><p>Even right after the new year we had a tokenomics committee meeting for 2.5 hours. We are keeping up, even in the holidays and now that we are through them we’ll keep it up.</p><h4>Pieface (Merch) Update:</h4><p><strong>Pieface</strong>— I’m here to share today that its the last day of the 12 days of DFK. We’ve had the graphics change each day on the launcher and also announced the contests each day on twitter. The winners each day are contacted through the platform they submitted, so if its a retweet its through twitter. If its a discord react, then you’ll be contacted through discord if you are a winner. We will be announcing the winners tomorrow.</p><p>We’d also like to thank the generous members of the community that donated prizes. This is such a great way to give back during the holidays.</p><p>Not sure if everyone noticed, but the graphics from all 12 days combine together for one big graphic. Mthrbrain will drop that into AMA voiceless for you guys to look at. There’s some pretty fun easter eggs going on in there. It’s kind of like a where’s waldo piece.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*SLFrC6aUo-rfybK5.png" /></figure><h4>Beetle (Builder) Update:</h4><p><strong>Beetle </strong>— I think that most of my updates went out yesterday. I think we had a successful launch yesterday with Serendale Duels and other quality of life improvements. It was nice over the holidays to relax a bit and go back over and fix a bunch of things that had been bugging us on the UI.</p><p>Things I’m excited about that we’ve talked about before, PVP, in game chat. We’ve been talking to some possible partners in that space and looking for what would be the best route for that. Making some forward progress there. In game chat is going to make things feel a lot more connected. It will make people feel like they are playing an MMO or something along those lines. 2023 is the year of the game, that is what I’m pushing for and excited for. Stay tuned. Keep your eyes peeled, we’ll continue to bring great things as quickly as we can.</p><h4>Magnus (Chain) Updates:</h4><p><strong>Magnus </strong>— It was nice to have a few days of chill time over the holidays before heading into this big year for DFK. I’m currently working on power ups as our next big feature, then after that there will be a lot of big impactful releases. ON the solidity and back-end side, we’ve been doing some cool things with cross chain data sync. That’s where we are headed on the tech side, and where we can make some updates on the bridge side with Synapse and Layer Zero. Excited for that groundbreaking development and we’ll weave it into game architecture as well.</p><h4>Hubert (Game Mechanics) Update</h4><p><strong>Hubert </strong>— First wanted to remind everyone that Gen0 rerolling event ends in a couple days. If you wanted to do that, there are benefits to doing so. Once that timer is up, there won’t be another one until our next release of Gen0s. It could be a while. Rerolling helps the overall gene pool. For everyone Gen0 that rerolls, it could introduce some of the new genes into the Gen0, which helps balance the genes across the board. So if you have been holding off until the end, its almost up.</p><p>As far as things we’ve been working on, Magnus already mentioned power ups. Also have pet utility, and profession level 10 quests. Have been revamping bet bonuses that go with that. Brbrbrb has been fleshing a lot of that out and helping to get to a point where we can release on that a little faster, at least the big full picture, compared to when we had planned this before and had to switch to parity on CV.</p><p>Also looking forward to this year. A lot of work going on with Wisdom and PVP. I’ve been trying to help answer questions in the PVP channel from time to time to give you a little more info there. It’s going to be a really exciting year. Looking forward to all of the things we have coming.</p><p><strong>Bolon </strong>— For anyone that doesn’t at the very least lurk the PVP channel, I highly recommend it. It’s a lot of fun, and both Hubert and Workhorse answer questions in there regularly. If you have any questions I recommend posting them in there.</p><h3>AMA Questions</h3><p><strong><em>Duels — What are our projections of people being able to hit the highest ranks.</em></strong></p><p><strong>Frisky Fox</strong>—This season has seen a lot of new changes to how we do duels. There’s a lot of changes to the matchmaking engine. Which leads to tighter matching. We also overhauled the rank system, so that they are easier to hit at low end, and harder to hit at the high end. High end ones can be seen as stretch goals. We relied heavily on data from last season. We ran a bunch of simulations to see how it would translate. What you should see is a lot of people hitting middle ranks that wouldn’t have been able to last season. This should be more rewarding for the average player, you can also immediately claim your rewards.</p><p>We also added hero limits for how many times a hero can do each duel type per day. So if you were to use the same strategy you used last season, then you wouldn’t be able to get even close to what you got last season. With the hero boost system, there’s more strategy and you have to decide how to use your heroes. Rather than have one team you spam a bunch you have to spend some time and think about it. you will need multiple teams to hit those higher ranks. In simulation it was possible. In practice it depends on how many teams someone has. We’re monitoring how it goes, how Squad does vs Warr, how Solo is doing, etc., and seeing what things we might need to adjust during the season. A lot of the changes we’ll probably wait until next season, that way we will have a full picture of how things played out for this season. We do reserve the right to adjust things in the middle of the season if it becomes apparent that its too high or too low. Most of the times we’d probably only do it 1x with ample warning.</p><p><strong><em>Lvl 30</em></strong> — <strong><em>Organically leveled heroes are around 11–13, with the XP bonus from power ups and pets will we expect a bump in the rate to hit 20, and then any rough idea on when we would open up lvl 30, is there a lot outside of adding a rune that it takes from a development perspective?</em></strong></p><p><strong>Hubert</strong>— As far as development goes, its just a matter of having the rune and releasing it. The system is already set up for that. With that said though, the idea of when we would do that is more tied to PVP and the desire has been to keep things a little bit more controlled until that point and once we have PVP out you can have more growth and so maybe you can expect to see those runes when PVP comes out. With that comes equipment and crafting, and other pieces that we’d like to have more in place before we got to the 40s. There’s a lot of design work on that side to get it to a full scale RPG. I would say expect it to still be a slow step up with a lot of time in between. The experience system itself was also designed with that in mind where you do need a lot of experience. New features will give more exp, along with power ups and pet bonuses, but the amount of XP you need each level goes up fast. That was intended and in mind as we developed. We’ll need to make sure we are careful every 10 levels and then expanding out from there.</p><p><strong><em>Alchemist and Stone Carver — Can we have them use locally sourced produce, i.e. the loot from that realm for their recipes?</em></strong></p><p><strong>Hubert</strong>— I can say that you are likely not going to see something like that. The fact that there are different ingredients on different realms is by design. The idea is that you can’t do everything on one chain. You’ll likely see more of this as we expand out, i.e. some crafting ingredients only in CV or only in SD. That helps us have a more robust ecosystem and gives people more options on how they can be successful int he game. We definitely don’t have plans to make each realm more isolated.</p><p><strong><em>Eternal Story Page 10 — Any update?</em></strong></p><p><strong>Hubert</strong>— Focus is on PVP, once we finish that we can turn to tournament system and then page 10. If the choice were to delay PVP for page 10, I don’t think anyone would want that so we will prioritize the most important things first.</p><p><strong><em>Lvl 10 mining — will lvl 10 mining also be able to mine tokens, will it double the amount of locked tokens you can mine?</em></strong></p><p><strong>Hubert</strong>— you can mine locked tokens from lvl 10, however for the locked tokens and same with gardening, the queues are shared. So you could queue up a lvl 10 and lvl 0, but the lvl 0 would start after the lvl 10 finished. So they share the queue and it won’t result in a doubling of the amount of locked token you can mine.</p><p><strong><em>Cap on fees — could we put a cap on the fee in the tavern to lower the impact on high value trades?</em></strong></p><p><strong>Frisky Fox</strong>— We did talk about this back in 2021. It is still an option, we just haven’t prioritized this. We can solicit more feedback from the community on this.</p><p><strong>Bolon </strong>— 2021 was like 4 years ago right?</p><p><strong><em>SD Heroes — there are still heroes in the SD tavern, which is inaccessible, could we make it so that active players could purchase them at their listed Jewel price?</em></strong></p><p><strong>Frisky Fox</strong> — We don’t really want to support that realm anymore because its already been sunset. Players can still remove them from there and do things with them. For existing sales, I’m trying to remember but there was another reason why we had paused those. I think what might have been a concern is that if, for some reason or another, that chain goes down, and then the bridges stop to work, we’d have snapshots, but if the bridges go down, which we don’t control, but the chain continues to run, then we’d have a snapshot and could airdrop them, but other might still be buying them and selling them, then it creates a weird situation of who owns the hero. I believe that is why we had decided to pause the sales.</p><p>Dreamer — If I could add a clarification. Those heroes aren’t lost. If the original lister, who likely forgot about them, or the account isn’t active, they still have the ability to delist, bridge to CV and then relist there.</p><p>[<strong><em>Samichpunch Note: People noted in the discord that its still possible to buy them using </em></strong><a href="https://dfkquester.app/">https://dfkquester.app/</a>.</p><p><strong>Frisky Fox</strong> — We wanted to avoid scammers trying to sell things that aren’t valid anymore and we want to make sure assets are secure and that everyone is being cautious.</p><p><strong><em>Tainted Hero Traits Plans</em></strong></p><p><strong>Bolon</strong>—We’ll hold off on this until next week where we will have more information to share on this.</p><p><strong><em>DeFi Aspect of DFK — we are using Uniswap v2, what are plans to v3</em></strong></p><p><strong>Magnus</strong>—V3 and trader joe liquidity book do great things, both reducing slippage and adding features like providing liquidity in a range. In terms of licensing, uniswap v3 switches to open source on April of this year. We’d start looking potentially at that date to switch. Liquidity book by trader joe is open license, however there are things to consider before we’d implement something like that.</p><p>The first is compatibility with analytics tools that show TVL and transactions. Most don’t support Uni v3 and fewer support Trader Joe’s Liquidity Book model. I suspect once the v3 license rolls over this year that may accelerate that transition.</p><p>Another feature is that several features of our game are built around the v2 model, such as mining, as well as cJewel and sJewel. It can be done, but it is quite a bit of work. Definitely something we are keeping on radar, but want to make sure we are doing it in a measure approach because the DEX is pretty central to our game.</p><p><strong><em>Fundraising — is it the case that DFK is not currently seeking fundraising?</em></strong></p><p><strong>Dreamer</strong>— I’m going to interpret this question in two ways. There are different ways to raise capital. This past year we had started a traditional raise for Kingdom Studios. That’s when the bridge event happened and we went down a different path for development and crisis management, which was successful as well as for fundraising. Rather than looking at the chains we wanted to build on and looking at chains we could move to and incentives, whether related to milestones, or agreements and partnership support. Won’t go too much into that, but with the question of whether we are pursuing build incentives on existing or other chains? We are still working on the milestones for the Klaytn build incentives. We have hit 2 of 3, to have those paid out, but once we are complete on that agreement that we have as it relates to build incentives for other chains. We won’t be actively pursuing for some time. Some time in this world coudl still be later this year, but not until other milestones are hit and focused on. Also depends on what market is doing. Expansion to a 3rd realm needs to be timed with features that are ready in a stable environment with a lot of external interest of people that want to work with us. We don’t want to prematurely go out and seek fundraising promising full built realms because we need money. We want to make sure that is timed well. Everything we’ve done so far has been timed well and we want to keep that going.</p><p>For traditional fundraising the market is difficult. There are pros and cons to it as well. During the summer we were seeing a lot of deals for blockchain games, even without proof of concept. After that its been a bit of a drought and not sure there s the same liquidity there. What we’ve don in the bear market is successfully pivot, release new features, complete parity across tow chains, one that is completely new. Essentially surviving with style. We need time to show that we’ve progressed significantly on the game front. So for traditional fundraising are we actively pursing? No.</p><p>We are focused full steam ahead on game. Having a game is directly related to being in a strong position to fundraise. We want to go out with a good argument to potential partners that this product has value, the team is strong, and that we have a roadmap we are already delivering on.</p><p>So we are seeking to hit milestones on incentives already in place. Other chains have reached out, but a full realm is not in focus. Focus is on features like PVP and combat.</p><p><strong>Bolon </strong>— Surviving with style is going to need to become a hashtag.</p><p><strong>Dreamer </strong>— pulled it from toy story where he said he wasn’t flying he was falling with style.</p><p><strong><em>Regulation and Security Classificaiton — chance it happens when regulations come full circle, is anything being done in this regard?</em></strong></p><p><strong>Dreamer</strong> — something that has been on my mind since I joined full steam ahead last year. It’s been apart of our strategy all along. All we can really do is look at public information that includes both regulatory laws, precedent, and what people are doing and choosing to do, whether good or bad behavior and learn from them and avoid doing the things that are clearly bad. Interpret what we can with professionals, such as our external legal team advisign on this.</p><p>Specific things are selling token and NFTs at a fixed price. If you notice, even when we released the Gen0s for CV, there was no price, it was a reward for participants in the game. When you look at land we provided it to people playing the game. In the future we’ve talked about land being linked to tournaments. People obtainint and receiving tokens by playing a game that is based on skill an strategy will directly support our argument that any DFk token is not a security.</p><p>One important thing to follow is the XRP case. There are arguments that utility adds to the argument that it is not a security. What have we been doing by way of utility? Constantly looking at tokens that represent game resources. We look at what lacks utility. How can we add utility to heroes, how can we add utility to pets? Anything we add in the future we’ll look to how we can add utility?</p><p>How would we react if its deemed a security? I would image 3 letter agencies aren’t going to come in and shut down the industry with how major companies and banks have announced tokens. I think there will be a precedent and maybe an example made out of a few projects that were very clearly bad boy behavior, we will look and say ok does this impact our ecosystem.</p><p><strong><em>Possible to create one click button that populates a duel under the parameters of your last played match?</em></strong></p><p><strong>Beetle</strong>— This is a great question. I won’t just say yes because its not built in yet, but we are in the process as part of our PVP integration whcih will involve having a log in, which will associate off chain data with your wallet account. That would open up a lot of these types of options where we could keep track of what you had done preivously, even things like creating PVP teams that you can quick select. Goes hand in hand with hero tagging which we’ve talked about before. The bigges hurdle is a ton of UI needs, what does it look like when you select a group, where do you select a group. I think its a great idea and we are moving in that direction. With the quick select it would be nice to have a multi select to queue up all the previous quests that I did. There are a lot of improvements that can be done with duels and other areas.</p><h3>Closing Remarks</h3><p><strong>Dreamer </strong>— Thank you for the great questions everyone. We mentioned questions were light back when updates were heavy, and now we really appreciate those Qs. Hopefully people can feel the energy, excitement and movement. We may not be focusing on items ABC because we are focusing on the game. Appreciate everyone’s support.</p><p><strong>Bolon </strong>— just want to say I apprecaite the commuinty. Been a lot of fun through the holidays to have people in there interacting and chatting even during holiday times. Its a nice environment o be a part of. Appreciate everyone up here as well taking time to be a part of the AMA.</p><p><strong>Frisky Fox </strong>— wanted to correct something I said earlier. There was a Q about heroes on the Harmony tavern. A few of the contracts were not upgradeable or pausable, so we just turned off the UI, but others were paused like pets and land. So theoretically you can use other means to interact with the smart contract directly, we just won’t put any resources into supporting that sunset realm.</p><p>This was a great AMA, there’s always good questions asked. I try to spend more time on the talk site. I answered a few questions this morning. Want ot make sure that site receives the love it should, lots of great things both asked and suggested there. Big kudos to everyone interacting there.</p><p>We are getting into the well-oiled machine territory where everyone knows that they are doing and are good at it. We’ve had to pionoeer a lot of the processes because there really isn’t anyone out there tryin got do exactly what w eare. Its unique. Shout out to team. We have really smart and professional people on the team and excited to start the new year with them.</p><p>There are some upcoming events that we are starting to plan out with the event managers/coordinators. I’m excited about some of those, stay tuned for more updates in the future. Also looking to how we can integrate with other projects int he space. Lots of opportunity on Klaytn where there’s already a lot of other projects. That is what this is about, how can we interact in a metaverse way with other projects. Bullish!</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=ee7f99eb93d9" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[DeFi Kingdoms Team AMA (Project Updates — December 22, 2022)]]></title>
            <link>https://medium.com/@Samichpunch/defi-kingdoms-team-ama-project-updates-december-22-2022-5709da3bd841?source=rss-f650a4f6672d------2</link>
            <guid isPermaLink="false">https://medium.com/p/5709da3bd841</guid>
            <category><![CDATA[klaytn]]></category>
            <category><![CDATA[defikingdom]]></category>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[avax]]></category>
            <category><![CDATA[cryptocurrency]]></category>
            <dc:creator><![CDATA[Samichpunch]]></dc:creator>
            <pubDate>Thu, 22 Dec 2022 19:38:35 GMT</pubDate>
            <atom:updated>2022-12-22T19:41:07.733Z</atom:updated>
            <content:encoded><![CDATA[<h3>DeFi Kingdoms Team AMA (Project Updates — December 22, 2022)</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/856/1*OQw9AwAn_w7ZR4ppiEx1Mw.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/356/1*d-0RXrLLFhCHDdjK1v3QJQ.png" /><figcaption>Twitter: <a href="https://twitter.com/Samichpunch">@Samichpunch</a> | Discord: Samichpunch#2518 | Reddit: <a href="https://www.reddit.com/user/Taelim/posts/">u/Taelim</a></figcaption></figure><p>For those unfamiliar with the project, the DeFi Kingdoms leadership team holds weekly AMA’s with the community on the discord server.</p><p>Not everyone has time to listen to the recording or wants something they can just read instead so I’ve been writing these written summaries. You can find the transcripts/summaries of the prior AMA’s in my <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of DeFi Kingdom’s Articles</a><strong>.</strong></p><p>Note that this isn’t a perfect 1:1 transcription so if you need to double check anything said please see their recording linked below.</p><p><strong>Link to the recording</strong>:</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FQOnKQTzG6nc%3Ffeature%3Doembed&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQOnKQTzG6nc&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FQOnKQTzG6nc%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/5a77ff0274dada73a580b7f18e97ad15/href">https://medium.com/media/5a77ff0274dada73a580b7f18e97ad15/href</a></iframe><p>This week, the AMA was from members of<strong> several teams relating to updates on the project</strong>. Go to the website <a href="https://dfk.rapidr.io/">https://dfk.rapidr.io/</a> and submit AMA questions there and Join the discord to also see responses to AMA questions not covered on the weekly calls.</p><p>If this is your first exposure to DFK and you are looking to learn how to start participating in the game/economy, you can check out my unofficial <a href="https://medium.com/@Samichpunch/beginners-guide-to-defi-kingdoms-how-to-start-playing-defi-kingdoms-88e9041467d2">beginner’s guide here</a> and <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of many other DFK articles here</a>. Note: These are provided for informational purposes only and nothing herein or therein is intended to be financial advice. If you are seeking financial advise, contact a financial adviser.</p><p><a href="https://defikingdoms.com/">DeFi Kingdoms Website</a><br><a href="https://medium.com/@defikingdoms">DeFi Kingdoms Official Medium</a><br><a href="https://discord.com/invite/kARBQuMAhS">DeFi Kingdoms Discord</a></p><h3>Core Team Members Participating:</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*gEH56dOlK_QgYKT4r8ys3A.png" /></figure><p><a href="https://defikingdoms.com/team.html">https://defikingdoms.com/team.html</a></p><h3>Project Updates</h3><h4>Frisky Fox (General) Updates</h4><p><strong>Fox</strong>— Happy to be back. It’s been two weeks since I talked to you guys but a lot has happened in that time. It’s always amazing to sit back and look at whats happened over the past several weeks, especially this time at the end of the year to look back and see all the things that have happened this year. When I run my mind back along each month and everything that happened, there were so many amazing things. We have some great partners now we didn’t have last year, we have our own chain, new realm, new heroes, migrated Serendale to a new chain with 1 second block times and refactored a lot for that, duels, multi questing. It blows my mind to see the amount of things that have happened and where we came from and where we are at now. A lot of what we did this year I see as laying the foundation for us to build upon and that really good amazing foundation that we have right now is setting us up for next year. Having the team that we have and the expertise they’ve built over the past year+ to have the skills that they have enables us to be in a unique situation to do amazing things that I don’t think other teams could do, plus having the most amazing community in the space helps too. When I think of what&#39;s in the works and is coming and where it all goes, if you would have asked me a year ago where we’d be in a year or even a year and a half ago, I would have been way off and I think I would guessing the same for this time next year.</p><p><strong>Duels S2 Launch</strong></p><p>Real time claiming of rank rewards which is huge. Refactored some of the rank levels so that will work in a different way. Heard a lot of feedback about the new class bonus feature. It was a last minute thing we snuck in, but I think it’s good because it creates an automatically rotating meta that requires you to have multiple teams to take advantage of it. Speaking of matchmaking we are still monitoring and tweaking, especially as we approach launching S2 on Serendale, which requires some refactoring and optimizations as well, so some of the things we had to do for matchmaking were to make it both more efficient but also more accurate. Its a more exhaustive lookup to make sure we get the best match. It’s good but it also has side effects, such as it gives you the best match it can, but there’s not as much randomness. So we want to have some more randomness, but not have you match against people way outside of your league. I’m excited to continue to tweak that as we go.</p><p><strong>Other</strong></p><p>I was out for a portion of end of last week and early this week, and we also have Holidays coming around the corner. Hope you have some fun plans. It&#39;s a great time to rest and spend time with loved ones and I hope you can do the same.</p><h4>Dreamer (Business) Updates</h4><p><strong>Dreamer</strong> — My updates will be less exciting and fun for everyone, but as we go into the end of the year there are a few housekeeping things. We’ve had meetings with lawyers and with accountants as we approach the end of the KS fiscal year end. Making sure we are doing our best and following the narrative of following regulations and tax laws to make sure we are doing it the right way and can have a long term stay. A lot of work going into that, as far as having good data for financial statements, and good legal opinions on legal structure, what is DFK, what is Kingdom Studios, how do our other contractors play into it, and all in the regulatory environment light. I think people should be happy that we are thinking about this. A lot of our success in building a fun game and deep ecosystem require us to be looking at things like legal, tax and market making. So just giving that update to make sure people want to know we are mature business running adults.</p><h4>Beetle (Builder) Update:</h4><p><strong>Beetle </strong>— From the build side of things, we are continuing to push stuff out. Super excited we got some stuff out yesterday with the card back updates, sound and inventory. A ton of great work, a lot of quality of life stuff, but it makes it a lot more like a game and we’ll keep pushing in that direction and continuing to bring quality of life improvements where we can. I’m super bullish on PVP stuff. I get to sit in on those meetings and the talks with Wisdom and its really exciting to see what they are putting together and I’m working with them to get things integrated now into our system so super excited about that. I’ll be taking hopefully a little bit of time for the Holidays and want to wish everyone a happy holiday.</p><h4>Magnus (Chain) Updates:</h4><p>Magnus: Made some good steps forward integrating contracts into the game for PVP things. Super bullish on PVP as a feature in general. Have some cool releases coming on the avalanche side of things. They’ve announced a cross subnet messaging system similar to layer zero and synapse. That will ease some message passing and things like that. Really excited to see support for that at the native avalanche level. In terms of what we are working on in solidity, power ups is kind of front and center so that&#39;s what I’m working with Hubert on to build out. I’ll be taking some time off for the Holidays as well. Bullish for the new year.</p><h4>Hubert (Game Mechanics) Update</h4><p><strong>Hubert </strong>— Echo what everyone else is saying. Having a good time working with Wisdom on PVP. Right now working to finalize some of the abilities for some of the classes so we can work on internal testing. As we go through this and the back and forth on specific abilities, the flavor is really interesting to me and has me thinking about all of the meta that will exist that we can’t even predict. It’s been good working with them and also things like working on power ups and trying to get that ready for early next year as well as pet bonuses, lvl 10 profession quests and pet feeding, which we are moving forward on as well. Starting to feel good about where we are at on that. Just a lot of work to integrate pet functionality into the system. We’ll need a new infrastructure for our quest core to be able to do that. It will be a bit of work but will put us in a better position at the end. A lot to do but I also do plan to be taking some time off for the Holidays as well and want to wish you all Happy Holidays.</p><h4>Bolon</h4><p><strong>Bolon </strong>— As you’ve heard most of us are going to be trying to take some time to spend time with family. For next week AMA we are planning to be here, but we will do things a bit different. Unless we get some pressing questions that have to be answered we’ll do a shorter year end review type of thing rather than a traditional AMA. Same time next week. Aside from that lets take some questions.</p><h3>AMA Questions</h3><p><strong><em>Art — Recently some Togwa workmen were working on the docks, they look like humans, so why do we treat them like pets if they are sentient beings?</em></strong></p><p><strong>Secondbestdad— </strong>A bit of Togwa lore for everyone: The Togwa have their own language and culture, and are known for their strong work ethic and willingness to integrate into human society. One unique aspect of Togwa culture is the use of turtle shells, which they wear as a form of adornment and protection. They also fit their young with turtle shells to blend in with and be raised by the native giant turtle population. They’re also not above pawning their eggs off on heroes to raise as pets, but they see it as free babysitting while they go about their lives unimpeded.</p><p><strong>Bolon </strong>— You always take free babysitting. Togwa’s figured out how to do it.</p><p><strong><em>DFK Runway — what is current runway and are we generating enough to support ourselves today?</em></strong></p><p><strong>Dreamer— </strong>I’ll be cautious here. We have to keep in mind that the market can change any day. If we had answered this on day X earlier in the year we know that a few hours later that answer could have changed. However, currently and for the past weeks and months, we’ve been running a surplus of fees in game activity relative to the cost of deployment and running the protocol, so not just paying people, but also running RPCs, events, etc. We have been running a surplus. In addition to that, our static treasury has continued to improve, mostly as a result of our surplus. We have benefited significantly from build incentives and Avalanche and the Klaytn investment arm. We’ve received about half of the Klaytn incentives, with the other half to come upon completion of milestones. They are very transparent with their community with these types of incentives. Post launch we have been on the receiving end, which has contributed to our overall treasury and is contributing to the weekly surplus relative to costs of development, running and marketing the protocol.</p><p>Thinking about transactions, price of tokens, health of dex, all of these things impact surplus. There was a time when we were not running a surplus, when we were looking for solutions for a chain that shall not be named and tokens that lost their value. The treasury has only gotten healthier since then. How we spend money will always be a moving target, especially as we plan to move some money to outside accountants, a market maker and also to attorneys.</p><p><strong>Fox </strong>— I’ll add some thoughts. Excellent overview of all of that, Dreamer. I want to second all of that. It was kind of like a refiners fire. A lot was thrown at us as a project, and as a participant in certain blockchains, but it made us stronger, and it made us have to make changes that needed to be made and having those things happen put us in a stronger position, making us be conservative with our runway. That will always continue to be our goal. We love this project and aren’t going anywhere. So stoked that all of those things have had that effect on the project and really excited for the future. We are in a much healthier spot now than we have been in a very long time and it basically just gets stronger over time. I’m happy with that and the direction that we are going in.</p><p><strong><em>Game Mechanics — Auto Questing Power up — possible, will we see something like this?</em></strong></p><p><strong>Hubert — </strong>Not only possible, but something we are planning to do.</p><p><strong><em>Game Mechanics — Tears as a Raffle Prize?</em></strong></p><p><strong>Hubert— </strong>That is possible, I think that we’d have to look at it and I just want to note that our goal is not to have tears return to the way that they were so adding something to raffles we have to be aware of how much that will be producing. It may or may not happen. No guarantees at this point.</p><p><strong>Bolon </strong>— For anyone that missed last week’s AMA. Hubert discussed the state of tears as well as the goal behind that little bit last week so if anyone missed that watch the recording or write up from Samichpunch.</p><p><strong><em>Game Mechanics — Dark Summoning Summons remaining. Summons remaining follow the same as standard summoning, except that two heroes with two heroes that have zero summons that mutate into the next tier class won’t get at least 1 summon.</em></strong></p><p><strong>Hubert— </strong>even in normal summoning you wouldn’t even be able to summon with those parents, so we decided not to give that benefit, because you can already summon with the zero summon parents, which you normally wouldn’t be able to do. If you want to hit the mutations through dark summoning, then that will be something you have to deal with. I guess if you did have one summon left, maybe you’ll want to do a normal summon first, I don’t think that we are going to change that. For now I think it&#39;s going to remain that way.</p><h3>Jeweler Fee Collections</h3><p><strong>Frisky Fox</strong> — We announced the fee collector that would be able to collect some of the Jade Rewards as well as Jewel that had vested. Basically there was amounts that had accrued in the old Jeweler from Harmony, and those have been redirected to the fee collector in Crystalvale and Serendale. The plan is to claim those quarterly. The plan was to claim the first batch of that today, this afternoon. I pushed the code up for that, so expect that to happen sometime this afternoon. So if you hold sJewel or cJewel you may get a little bump from that. Back over to you Bolon.</p><p><strong>Series of Giveaways</strong></p><p><strong>Bolon </strong>— We have a series of giveaways, one by us and then one by Kirakua — who has been collecting prizes from the community. Pay attention for the current one to the side quest channel in discord.</p><h3>Closing Remarks</h3><p><strong>Hubert </strong>— have a lot coming up next year. Looking forward to game content and PVP and all that will come out with that and then moving on to PVE. Think it will be a very exciting year next year and I’m looking forward to it. Looking forward to the holidays to reset and recharge and get ready to kick off the new year with full power. Thank you for supporting to us. Probably won’t talk to you until next year so have a great rest of it.</p><p><strong>Magnus </strong>— Just want to say happy holidays everyone and looking forward to next year.</p><p><strong>Beetle </strong>— Happy holidays from BeetleDude, and thanks!</p><p><strong>Dreamer </strong>— I think that Fox mentioned that we have a foundation now, Hubert mentioned he’s excited about game content. Building on this foundation, a few months down the road when we look back it should show how strong of a foundation we’ve made and also show our ability to pivot and find solutions to market events and continue to build trust and credibility with the community we have here. Excited for next year for all the positives mentioned here, but all the blockchain gaming initiatives and potential new partnerships. When we look back at the ecosystem relative to other paths, it should be gratifying. This isn’t just a job, it isn’t just a hobby, I think we all see DFK as something we are contributing to as something different to each of us, but I’m just grateful we can be a part of it. Grateful to those in the community helping others, and for those having a bad day or for those where things are perfect the first time around, we want to be a force of stability and quality and innovation. Hope we can all reflect during this season. Wish everyone a happy holidays and a bullish new year.</p><p><strong>Fox </strong>— A bullish new year. I love that. I said it earlier and it was reiterated here. I feel like this year we’ve accomplished so much and a lot of that has been laying the foundation for what is to come. Our team has honed its skills this year and is the best in the space in what we are trying to build. When we launched over a year ago, people said it was just another Dex, and we said its not just that its a dex and game, and then it was a dex and a game and a chain, and now its growing into a metaverse where other protocols can interact. our attitude has been to grow and build, and that will be our attitude. Its a real life win win for everyone building in this space. Stoked to see what will still be to come in this next year and what things we can’t even foresee that we’ll end up accomplishing this next year. Super stoked about that. Treasury is in a good place. Excited to be able to have the ability to do things that we weren’t able to do earlier. We have some cool initiatives started on the marketing, art and creative sides that I won’t say anything about yet but there are some cool things in the works. Happy holidays, happy new year. Bullish. Thanks for coming and being the best community ever.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=5709da3bd841" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[DeFi Kingdoms Team AMA (Project Updates — December 15, 2022)]]></title>
            <link>https://medium.com/@Samichpunch/defi-kingdoms-team-ama-project-updates-december-15-2022-9200caecd279?source=rss-f650a4f6672d------2</link>
            <guid isPermaLink="false">https://medium.com/p/9200caecd279</guid>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[cryptocurrency]]></category>
            <category><![CDATA[klaytn]]></category>
            <category><![CDATA[defikingdom]]></category>
            <category><![CDATA[avax]]></category>
            <dc:creator><![CDATA[Samichpunch]]></dc:creator>
            <pubDate>Thu, 15 Dec 2022 20:18:43 GMT</pubDate>
            <atom:updated>2022-12-15T20:18:43.756Z</atom:updated>
            <content:encoded><![CDATA[<h3>DeFi Kingdoms Team AMA (Project Updates — December 15, 2022)</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/856/1*OQw9AwAn_w7ZR4ppiEx1Mw.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/356/1*d-0RXrLLFhCHDdjK1v3QJQ.png" /><figcaption>Twitter: <a href="https://twitter.com/Samichpunch">@Samichpunch</a> | Discord: Samichpunch#2518 | Reddit: <a href="https://www.reddit.com/user/Taelim/posts/">u/Taelim</a></figcaption></figure><p>For those unfamiliar with the project, the DeFi Kingdoms leadership team holds weekly AMA’s with the community on the discord server.</p><p>Not everyone has time to listen to the recording or wants something they can just read instead so I’ve been writing these written summaries. You can find the transcripts/summaries of the prior AMA’s in my <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of DeFi Kingdom’s Articles</a><strong>.</strong></p><p>Note that this isn’t a perfect 1:1 transcription so if you need to double check anything said please see their recording linked below.</p><p><strong>Link to the recording</strong>: <a href="https://www.youtube.com/watch?v=HBP_ZQOIWtw">https://www.youtube.com/watch?v=HBP_ZQOIWtw</a></p><p>This week, the AMA was from members of<strong> several teams relating to updates on the project</strong>. Go to the website <a href="https://dfk.rapidr.io/">https://dfk.rapidr.io/</a> and submit AMA questions there and Join the discord to also see responses to AMA questions not covered on the weekly calls.</p><p>If this is your first exposure to DFK and you are looking to learn how to start participating in the game/economy, you can check out my unofficial <a href="https://medium.com/@Samichpunch/beginners-guide-to-defi-kingdoms-how-to-start-playing-defi-kingdoms-88e9041467d2">beginner’s guide here</a> and <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of many other DFK articles here</a>. Note: These are provided for informational purposes only and nothing herein or therein is intended to be financial advice. If you are seeking financial advise, contact a financial adviser.</p><p><a href="https://defikingdoms.com/">DeFi Kingdoms Website</a><br><a href="https://medium.com/@defikingdoms">DeFi Kingdoms Official Medium</a><br><a href="https://discord.com/invite/kARBQuMAhS">DeFi Kingdoms Discord</a></p><h3>Core Team Members Participating:</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*gEH56dOlK_QgYKT4r8ys3A.png" /></figure><p><a href="https://defikingdoms.com/team.html">https://defikingdoms.com/team.html</a></p><h3>Project Updates</h3><p><strong>Bolon </strong>— Fox was unable to join but has a message which I will pass along shortly.</p><h4>Dreamer (Business) Updates</h4><p><strong>Dreamer</strong> —We are 8 days after launch on Klaytn. A lot has happened, both within the community, successful bridging, exciting new heroes, classes being revealed and found, really proud for the realization of so much work that has gone into this event in the past 8 days. We talked about this a lot the last 8 days, so I won’t go on too much on that. We are now in information gathering mode. This move was in response to some hard to predict events that impacted all of us and many in the world. Many other opportunities were considered and when we looked at Klaytn as one of the potential partnerships we were impressed by their eagerness to have us, their communication, and willingness to connect us to people in the eco and their partnership. We have Ava labs on DFK Chain that has been amazing and its hard to find such great value add.</p><p>It’s hard to gauge in a bear market. If we would have our own way, would we have expanded to our own realm if things that didn’t happen to the chain that won’t be mentioned? Probably not, but we are back to cross chain gaming and assessing the users that are here and the users to come.</p><p>We’re happy that we are stable, that we have success in the feature we’ve released with more to come. We are looking at data that has come in and looking to do an end of year recap. Looking back we’ve done a lot this year, in the bull market, then with reactionary measures, survivability, new features, revised and relaunched features. Maybe look for that in the next AMA or so. I’ve seen some comments, and people asking how many incremental users, we are interested in that info and are gathering. I will just remind the vision, that to gamify an entire blockchain with a realm catered to that specific chain, that can represent major value add protocols on that chain within a beautiful game it brings on a functionality filled metaverse. We aren’t looking for an immediate ROI on day 1 month 1, but we are now building a following from the initial presence. Kaikas wallet, the largest wallet used on Klaytn (2M users), majority of users use Kaikas. We are highlighted in their wallet and supported on their mobile browser extension and our tokens pop up in their suggested tokens. We are positioned very well to get some digital foot traffic there.</p><p>Now looking at other protocols there</p><p>KLAP, a lending platform. Chainlink. In the Envoy you’ll see Swapscanner highlighted, which is the largest aggregator. We didn’t have something comparable on Harmony and on DFK Chain, there are nuances of being your own chain, but there are some interesting benefits there. There are a lot of DeFi users on Klaytn and many of them use Swapscanner as their aggregator. A partnership with them is good from a co-marketing perspective as well as a liquidity perspective. Check out their tool in the castle.</p><p><strong>Sunbear </strong>— Also wanted to highlight Le7el, they’ve just launched, they are in the Jester, you can go to the Jester. They are a service that help people get to Web3 gaming. They incentivize through their own token and NFT to help people go and do different tasks in Web3. We are kind of their premiere product. If you want to be rewarded in a different way to play DFK, go check out Le7el.</p><p><strong>Dreamer </strong>— Just a reminder on incentivized raffles — pre launch we did a few and post launch we have some going on. We have the summoning raffle going on for the Lego and scholar Gen0. 75 of them. 1 ticket per summon that increases by .02 from each summon. If you are interested in summons check out the announcements.</p><p>We had the cJewel raffle in CV, and we have the sJewel going on right now. Learn about the timeclock release and how you get sJewel as well as the timing of the raffle.</p><p>There’s also 5 Gen0s being raffled away for the social media marketing efforts.</p><p>We also have a few more we will be announcing and I won’t spoil those right now.</p><p>Bolon has a lengthy update to share from Fox</p><h4>Bolon — Frisky Fox Update:</h4><p>Bolon — did send a lengthy message, I’ll drop it into AMA voiceless chat. For those on YouTube, sorry it would take 15 messages to send it all, but a brief overview — celebrating the success of Serendale launch and being able to combine features from Phase 2 into Phase 1 and being able to launch so many features at one time. Shout out to Synapse and Layer 0, Klaytn, Ava labs and so many others. 4 of the 5 splittening buckets are finished, the last is locked crystal, which is in the works. Celebrating the launch of Season 2, with new features like class bonus to encourage differentiating teams and a completely new matchmaking system, which will be reviewed. Real time claiming on Duel rewards. Looking back at this year and the many things that have been accomplished by our team and our devs. I’ll drop that in right now.</p><p>Message pasted into Discord:</p><blockquote>Hey all, I won’t be able to make the AMA today due to a flight but I just wanted to share some notes and updates here.</blockquote><blockquote>It’s been a busy week as we are wrapping up the launch of Serendale on Klaytn. I’ve been really impressed by how smoothly things have gone. Never before have we launched so many things all at once with so few hiccups. I’m so proud of the team and all of their hard work and soul that has been poured into the project over the last quarter.</blockquote><blockquote>I especially love that we were able to roll most of the old phase 2 things into Phase 1, resulting in a far more feature-complete experience right from day one.</blockquote><blockquote>I’d also like to give a shout out to all of our amazing partners like Synapse, LayerZero, Klaytn, Ava Labs, and many others, who have been so instrumental in the smooth operation of the project.</blockquote><blockquote>I’m really pleased to have 4/5 of the Splittening finished as well, with the last one in the works.</blockquote><blockquote>Duels Season 2 has hit with a big splash, featuring new dynamics like rotating Class Bonuses, geared towards encouraging having multiple teams that work well together, as well as completely rewriting the matchmaking engine to result in better, more competitive matches. I’ll be following that closely over the next few days as it warms up, and making small tweaks as needed leading up to the launch of Duels and Raffles on Serendale as well.</blockquote><blockquote>I’m also really pleased to offer the new real-time Rank Rewards Claiming system, allowing you to instantly claim rank rewards as you hit them. Coupled with the new rank progression levels revamp, working on climbing those ranks should be more enjoyable and rewarding than ever.</blockquote><blockquote>As this year comes to a close, and I reflect back on the wild ride of 2022, I’m amazed and humbled at all of the amazing things we’ve seen, and at how we’ve weathered the storms that so often come to the crypto world.</blockquote><blockquote>We’ve done so much this year, from Training Quests, Crystalvale, DFK Chain, Pets, Lands, Duels, 7 new Hero classes, Barcelona, Singapore, Miami, Denver, and many other events, Multiquest, Gen 0 Rerolling, numerous big partnerships, Dark Summoning, Klaytn expansion, the formation of Kingdom Studios, and countless more things, it really blows my mind.</blockquote><blockquote>From humble beginnings to becoming the top ranked Web3 game on so many different metrics, our pace hasn’t slackened, but rather has accelerated. As we go into 2023, I’m so excited about all of the amazing things yet to come, such as PvP, Guilds, Equipment, Crafting, Achievements, Chat, Cross-Chain quest lines, PvE, Buildings / Lands utility, Travel, new classes… it’s a lot to build but we have the means, the team, and the community to get there, and we won’t stop.</blockquote><blockquote>Thank you for being the best community in the entire Crypto space. Bullish!!</blockquote><p>Magnus is in the process of moving so he wasn’t able to make it either, but he wanted to note that in removing the allow list they are working on it and ava labs has been great in helping us prepare for that and also bringing up things that we need to be looking out for and preparing for prior to launching. It’s something that we are working on regularly.</p><p><strong>Dreamer </strong>— I’ll add on to that that I’d hate for that to be interpreted as we aren’t working on it. It just shows the level of caution we take as well as the professionalism of Ava labs. In their whole vision of the subnet they want to make sure its value additive and doesn’t get bogged down and effected by negative things and so there’s a lot of benefits to building on DFK chain but there are some downsides for chains that have really low fees. It could be disruptive if done without thinking about it. Magnus has been working his butt off to talk to the big brains to make sure we are doing this correctly. We don’t want to cause negative backlash on the players and the users and the sustainability of the chain.</p><h4>Sunbear (Partnership) Updates</h4><p>Sunbear — If you haven’t looked at the NPCs in the Castle do so, you’re going to start seeing more and more of those. Jesters are the games that are built around our NFTs or have some sort of connection with us. You’ll see a lot more coming there. You’ll also see more services like Le7el come in, that are trying to help Web2 users come into Web3. If you are looking for tools and want to learn more strategies etc., check out the archivist we are continuously getting more there.</p><p>Then check out the Envoy, which is our list of partners. Also as an update, Mr. Zipper and I are working together to process applications for the artist, which is any art related to DFK, or any youtubers or content creators. Hopefully that will be just around the corner.</p><p>Secondbestdad (Art)</p><p>SBD — We have green eggs coming up soon. Cinnamon and I started pumping those out after the S2.0 launch. Also just wanted to drop a sample of what you might expect to see, I’ll drop it into the chat.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/426/1*opftWj335Pm0bExf95fmuQ.png" /></figure><h4>Sashei (Project Management) Updates:</h4><p><strong>Sashei </strong>— Duels raffles and the prizes we will be giving away. Same with preseason, we will be raffling away some Gen0s. We slightly increased the amount to 6 Gen0s. We also moved away from guaranteed wins to being a raffle. For Season2 we will also do a raffle that includes. General disclaimer that this season’s prizes may not be the same in future, they will be adjusted as needed. We went from 50 items to 200 at the end of the season giveaways.</p><p>Not to be confused with rank up rewards, which are fixed. If you saw the announcement earlier by Bolon, the raffle for DFK Season 1 will be right after this AMA.</p><p>I also want to mention some things about our release schedule. A long time ago we announced we will follow a 2 week release schedule, and with closing down serendale and migrating to Klaytn we were able to keep that schedule. But now that we are moving to releasing new features we plan to move away from a fixed schedule. For smaller items it could be every week, for larger items it could be every 3 or even 4 weeks. This doesn’t mean things are getting released more slowly, just that they’ll be released when they are ready and we are comfortable that they are good.</p><p><strong>Beetle (Builder) Update:</strong></p><p><strong>Beetle </strong>— On the build side of things we got Duels out, Big props to Fox being the brainchild for adding some of the new features we are seeing there. Already loving the in-game rank reward claiming that you can do. Super excited about duels. We’ll keep improving it every season.</p><p>As far as things coming, we have a bunch of stuff on the Horizon. We have PVP getting worked on, its super exciting and in depth and complex. It takes advantage of the already deep mechanics that we have built in already. Obviously that is a big feature, if we could get it out in 2 weeks that would be amazing, but a feature like that takes longer, in the meantime we are working on QoL features on the front end. Some additional new UI. Looking at inventory is one of the next ones, then adding additional information on the hero cards so people can see some data at a glance.</p><p>There’s so much going on it feels like, I’m probably missing a ton of it. Typicool hard at work on things on his end. We will start working on translations for the interface, which should be a huge draw for many of our international communities.</p><h4>Hubert (Game Mechanics) Update</h4><p><strong>Hubert </strong>— working on power ups and lvl 10 profession quests. Working on green eggs too. Will probably just be fishing and foraging first, a lot of time has to go into this. We’ll see if we can get it out around the same time. Mining eggs will definitely take a bit longer.</p><p>We had an issue on Klaytn where heroes that could do 6 attempts on fishing and foraging that it would sometimes exceed the time limit that Klaytn imposes to complete 1 second finality. We removed 6 possible attempts and limited it to 5. Magnus went through and found some ways to optimize how items are implemented and likely later today we will be able to lift that limit in the number of attempts for fishing and foraging.</p><p>Wanted to mention that with the splittening and what happened there, the Jeweler in Harmony received locked Jewel and has its own locked jewel balance. They’ve remained unclaimed by the respective jewelers. We are planning to implement a quarterly claim for what is available for those Jewelers for what is available until everything that is vested or locked has been claimed. We would do that next week for both CV and SD Jewelers. So there will be a bit of a burst of rewards once we do that. Just so you are aware that its happening, if you don’t have cJewel or sJewel just a consideration.</p><h3>AMA Questions</h3><p><strong><em>Updates on a CEX listing?</em></strong></p><p><strong>Dreamer</strong>—an important Q, its similar to comments made on opening up DFK Chain allow list — we want to make sure we do it the right way and at the right time so that it doesn’t impact our loyal users in a negative way. We want to make sure we have a good market maker, which we do, setting aside appropriate liquidity. For those that don’t know what it takes to list on a CEX, it takes old school physical finance and having physical inventory used to make trades. Think of it like Goldman Sachs making OTC derivatives. CEX has to have some tokens. You have a market maker who will buy and sell and bridge to make sure there is liquidity on the centralized exchange.</p><p>Where we are now, we are relaunched on two realms. We are focused on building that bucket of liquidity to work with a market maker. Jan/Feb we will probably be looking more seriously for 1 or 2 major listings. To recap some recent market events, that was directly related to a centralized listing. We would want to make sure we get a healthy listing on a top 5 CEX. This may or may not take a while, since we will be taking careful steps. We’ve gotten interest from most major exchanges int he past. It doesn’t mean its shoe in, but we want to make sure we spend money in the right way. What we aren’t going to do is try and get listed on 10, 20, 30 exchanges.</p><p>First being that we would have to provide a lot of jewel to have enough liquidity. But it also benefits us not to stretch ourselves to thin. With the past year and a half, a lot of partnerships should give us credibility.</p><p>I saw a question about perps/futures and making it really easy to shortsell tokens through CEXs. Once you list and get a market maker, you can trade spot, or you can trade in whatever derivatives are there. A CEX will sell shorts and perps to meet that derivative based demand, which causes downward pressure. When we’ve asked if we can opt out, some say yes and some say no, we are focused on those that say we can.</p><p>Some exchanges have listed us without asking us, we did not engage them. We’d like to engage in partnerships that don’t impact our funds and budget in a negative manner or right after one of the biggest CEX blow ups in all of crytpo history. If anyone is expecting an update in the next weeks or month. If the exchange blow up didn’t occur we might have seen an update end of year, but now its an obvious sign and many of our partners have suggested that we don’t rush this. We get a good partner, we build liquidity, we launch on Klaytn, and then launch on a top 5 or top 10 exchange.</p><p><strong><em>Two things we’ve seen come up, is people having trouble accessing the site, they are getting an SSL error.</em></strong></p><p><strong>Bolon </strong>— We’ve done everything on our end. We have our certificates. It’s being flagged by some ISPs, and its randomly enforced by them, not specific to a region or ISP. You can go in and whitelist the DFK website. For those having issues, we are still tinkering with it on our end, but we haven’t found any patterns of consistency. I’ve had people from both coasts of the states and australia and the same solution worked, and obviously they don’t have the same ISP. So if you see someone with this issue, you can inform them of this. Tango has noted that he’s made some potential progress on our end but they take time to propogate, but we’ll keep messing with it and we are still fighting it. Keep an eye out, and let people know they can whitelist the website.</p><p><strong><em>User’s seeing long delays in the gardens loading?</em></strong></p><p><strong>Beetle</strong>— Tango has been hard at work on the SSL errors, thank you, Tango. As far s the gardens I don’t think the loading issue is new. it’s been around for a while. We’ve strated the process, but its a huge query on the blockchain to get the data. We are working to optimize that. I’m working on a proof of concept that we can serve up to Kaikas mobile users. Have to do some testing on it and make sure its working. Have to make sure its good before we push it out. It’s in process. Not much has changed with how the gardens have been pulled since Day1 and its never been super optimized but we are now getting it the attention it needs.</p><p>In the future we’ll probably make sue of our own APIs to cache that information. We are working on it, but its one of those things that are pretty tangled and need to be untangled and optimize one piece of it at a time.</p><p><strong><em>PJ Land Battle Format?</em></strong></p><p><strong>Hubert</strong>— That is becoming slightly more difficult to answer due to the timing of our features. What was planned before may need to change because we might actually have PVP out at that time. The land system tournament is mostly designed but hasn’t been implemented but would require quite a bit of work from design and front end. May still be what we use for Land, and if it is what we do, it would be a 1v1 thing. It will depend on what our priorities are and I can’t say for sure one way or another.</p><p><strong><em>Which realm is the “main” branch of development. Before Harmony Implosion, Serendale was the main branch first. With all the changes now, what is the plan on that front?</em></strong></p><p><strong>Dreamer</strong>—We can tag team this one. I’ll use some facts to answer this. DFK Chain is the dedicated chain for DFK. It’s the one we’ve invested in Hardware and make sure we have a team to make sure it will remain stable. We have a lot of control on it. We may have mini realms in the future on which we have less control over. If the question is around features, the desire is to have each realm have similar features and maybe some nuances. So try to be equal, but it may not feel equal at each moment, but we want to have it be equal for value add and functionality on whatever chains we are on. There may be some features that are only released on one realm at first. So if you take a snapshot today, you’d say that CV is the primary release realm because of Dark summoning, duels and raffles.</p><p>We’ve had a lot of success with DFK Chain and Ava labs. We have a great partnerhsip with Klaytn. We’ll have more in the future. Its a tricky question because point in time does not reflect long term vision and plan. Long term vision and plan is to have value add and similar if not equal levels of interest and excitement on all realms that we create. One might feel different at a specific point in time. For example if you look at prices of Jade and Crystal, one might say there’s more excitement for Jade because of the summoning event. The vision is similar focus</p><p><strong>Beetle </strong>— from the front-end we build it out so it will work on both. Dreamer spoke to the more complex issue of strategy, but as for building out we can have it functioning on the same chains, not for smart contracts, but from a UI perspective we can.</p><p><strong><em>Number of New Users that have Joined from Klaytn and Forecasting?</em></strong></p><p><strong>Bolon</strong>—Number wise we’ve been looking at it and we don’t want to get to into it yet because one week is not a very significant data set, but we are monitoring closely.</p><p><strong>Dreamer</strong> — Its a little tricky. If you look at CV launch, and what was essentially the height of the previous bull market. Based on Dappradar at that point we had like 60k-80k average daily wallets leading up to that launch and 20–30M daily volume. When launching DFK subchain, we saw 8–10k incremental users. But that is tricky to say. In trad fi you have KYC. In web3 we can only look at wallets. So if you go super heavy on these types of analytics, because some of them may be the same people, just using a different wallet.</p><p>So if we saw 8–10k based on 60–80k, thats ~13% increase. On Dappradar we were seeing 6–7k average daily users on DFK Chain prior to launch and wallet was 13–14k based on the avax explorer which is just looking at unique wallets, I think we are 4–5k based on Dappradar, which I don’t know if they’ve included all contracts. Bolon mentioned that we have resources looking at it and tracking it and its unclear if they are new or similar, but its good info to have just not the main focus. This isn’t a short term cash grab or hype, this is a long term strat and a reaction to an unfortunate event and interested to figure out what we can do every day, week and month in the coming years to build out htese relationships so that oflks in the chains (like Klaytn) wan tto come and stay in DFK. So those are some high level numbers, they aren’t our official numbers. Look for more updates later this year and over time.</p><p><strong><em>Pets — 1 pet per hero or one pet per group of heroes?</em></strong></p><p><strong>Huber</strong>— 1 pet per hero.</p><p><strong><em>Any consideration on bringing back the wishing well?</em></strong></p><p><strong>Hubert </strong>— Short answer is no. As we’ve been developing CV out, we did reduce the drop rate of Gaia’s tears. At the time we had planned to keep things as is on Harmony, but with the unfortunate even that occurred and wish us moving over to Klaytn, what we did was stick with the same drop rates. I think the drop rates were too high. Tears were almost an after thoguht for people. It wasn’t consequential at all for the process. So this was an adjustment to make sure they serve a purpose and when new things are being generated, new pets, etc, it comes from the effort that heroes are putting into the questing system, and previously that effort did not translate into the system. So now tears are a bit more consequential and that was the design goal in the beginning and we are closer to where we wanted to be initiaily.</p><p>For those here in the beginning, we didn’t hav ea source for tears and they became quite expensive, and we probably over reacted to that and made the drop rate too high as an over correction. We also needed a bunch more tears in the beginning. Expect it to continue as is.</p><p>One of the pet bonuses is, however, a bonus to tear drop rate.</p><p><strong><em>Pets soul bound or unequippable?</em></strong></p><p><strong>Hubert</strong>— No soul binding but there will be CD timers to unequip and equip, to prevent you from passing one pet to all heroes and getting the benefit for all heroes from just one pet. 24 hour time limit or something like that.</p><h4>Potentially moving to Bi-weekly AMAs</h4><p>Bolon — We spent a lot longer than we have in the past on updates, we’ve been receiving less and less questions on a weekly basis, which isn’t a problem. We are considering potentially moving to bi-weekly AMAs. It is kind of dependent on what is going on our end and what we have to update on, as well as the amount of questions that are coming in. We may look to make that shift, assuming things continue running smoothly and we dont have as much to talk about as we have over these last several months with the long stream of things happening. Not saying its definitely happening, just an option and something we’ll be considering.</p><p>Also we have holidays coming up, I don’t think we have anything that conflicts with an AMA, but we’ll let you know if we reschedule one to another day.</p><h3>Closing Remarks</h3><p><strong>Sunbear </strong>— I’ll remind people that we have some amazing bloater plushies that are ready to be part of your holiday season. So grab your plushies!</p><p><strong>Dreamer </strong>— I’ll keep it short so you can hop over to the raffle stream. I’ll echo what Bolon said. A lot of good questions came in on voiceless chat. If you see anyone act a Q in the channel, encourage them to use the talk.defikingdoms.com site. We do like thoughtful questions. We like to hop on and give as many updates as we can. We probably only cover 20–30% of everything we wish we could say every week, but thoughtful questions are great. Excited about Duels, its our mini game that informs us a lot on how and hwy and in what way we want to conitue building and incentivizing and our name game features. I’m impressed with Fox and his focus there, also those that are supporting that mini game. There are a lot of changes that go into rewards and incentivization. We want to make sure its fun. if you’ve played it a long time ago, but haven’t recently come check it out. Excited, grateful and proud of the team. Hope that everyone out there is having a great holiday season. We are long-term focused and we hope that people see that ability to weather storms. Thank you everyone for joining. Bullish!</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=9200caecd279" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[DeFi Kingdoms AMA with Wisdom Labs (the Team Creating PVP and PVE) (December 13, 2022)]]></title>
            <link>https://medium.com/@Samichpunch/defi-kingdoms-ama-with-wisdom-labs-the-team-creating-pvp-and-pve-december-13-2022-19150898c669?source=rss-f650a4f6672d------2</link>
            <guid isPermaLink="false">https://medium.com/p/19150898c669</guid>
            <category><![CDATA[avax]]></category>
            <category><![CDATA[cryptocurrency]]></category>
            <category><![CDATA[web3-gaming-companies]]></category>
            <category><![CDATA[klaytn]]></category>
            <category><![CDATA[defikingdom]]></category>
            <dc:creator><![CDATA[Samichpunch]]></dc:creator>
            <pubDate>Tue, 13 Dec 2022 21:30:51 GMT</pubDate>
            <atom:updated>2022-12-13T22:17:09.898Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/856/1*OQw9AwAn_w7ZR4ppiEx1Mw.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/356/1*d-0RXrLLFhCHDdjK1v3QJQ.png" /><figcaption>Twitter: <a href="https://twitter.com/Samichpunch">@Samichpunch</a> | Discord: Samichpunch#2518 | Reddit: <a href="https://www.reddit.com/user/Taelim/posts/">u/Taelim</a></figcaption></figure><h3>Introduction</h3><p>[Samichpunch] This is a quick and dirty transcript of the AMA with Workhorse from Wisdom Labs held with the DFK Team. Wisdom Labs is partnered with Kingdom Studios to build out PVP and PVE.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*9grKDDPQ376osjHCBFUeFg.png" /></figure><p>Link to the AMA can be found below:</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FJVnK54gVV_8%3Ffeature%3Doembed&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DJVnK54gVV_8&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FJVnK54gVV_8%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/774004db8793df14e71852694fe8d5c2/href">https://medium.com/media/774004db8793df14e71852694fe8d5c2/href</a></iframe><h3>Intro</h3><p><strong>Workhorse</strong>: Got some permission to share some stuff today, just a few tidbits to satiate appetites.</p><p><strong>Bolon</strong>: 0xWorkhorse is the co-founder and chief innovation of Wisdom gaming, the larger company, and within Wisdom Gaming is Wisdom labs. Wisdom Labs is the company that DFK is working with to build PVP and after that hopefully PVE.</p><p>We’ll be answering some questions about what they are doing, as well as possible sharing some new info.</p><p><strong>Bolon</strong>: Should we dive in?</p><p><strong>Workhorse</strong>: Thank you Hubert for joining and not babysitting me. Hubert will get to disclose some stuff today too.</p><p><strong>Bolon</strong>: Excited to have both of you here, if any of you haven’t seen the Chaos cast with these two, go watch it, it will help provide some back story to this.</p><p>Link for that here:</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FRnAa8fmZzpw&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DRnAa8fmZzpw&amp;image=http%3A%2F%2Fi.ytimg.com%2Fvi%2FRnAa8fmZzpw%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/f9496168a4ed2fdad9a132dbc84945cb/href">https://medium.com/media/f9496168a4ed2fdad9a132dbc84945cb/href</a></iframe><h3>Questions</h3><p>Questions were submitted here prior to the AMA: <a href="https://talk.defikingdoms.com/contribute/wisdom-labs-ama-questions/">https://talk.defikingdoms.com/contribute/wisdom-labs-ama-questions/</a></p><p><strong><em>Will the skill tree be released prior to the game so that we can start to theorycraft before hand?</em></strong></p><p><strong>Workhorse</strong>—Yes we will give you one skill tree. It will have numbers removed, because we still have to balance everything. It will have what happens, what they are called, etc.</p><p>Talked about the Berserker Tree:</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/700/1*gOZj8c94upMBQlYq8HJjIA.png" /><figcaption>Bear-based berserker lore</figcaption></figure><p><strong>Workhorse</strong>: They were building this when the DFK and Wisdom Labs relationship was evolving.</p><p>Wisdom Labs and Kingdom Studios was going to make a bite-sized mini game, just a couple degrees further than duels. It grew into much more and at that time there was a spirit of creativity that flowed through the group and the project and the Berserker was the first one where we decided to really get into it.</p><p><strong>Workhorse </strong>— many of you may know of several types of berserkers. One is a type that transforms into a bear and mauls people or wears a bear skin. Wearing a bear skin is much more accurate, but they possessed mythical abilityt hat allowed them to take enormous amounts of physical damage BUZZ WORD, heal rapidly and were also fearsom leaders. Berserker comes from “bear pelt wearing warrior” but there are others.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/693/1*HBT8PHFg7buF__y2uLeRsQ.png" /><figcaption>Wolf-based berseker lore</figcaption></figure><p>There are wolf skin wearing berserkers that behave like wolves and scout and recon. This is actual lore about berserkers.</p><p>There is a third related to Boars. More common for those with bloodlust and go crazy, kind of like if you see a boar lose its crap, they get bloodlust and don’t stop.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/296/1*O1_Sz57qYjS02dlB37i7Cw.png" /><figcaption>Boar-based berserker lore</figcaption></figure><p>We took those three types and tried to build a class.</p><p>We took this approach and applied it to the skill tree</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*FNWYhNchc0v_-9VoP110YA.png" /></figure><p>Every class has a class fantasy that you will feel as you play them. Paladins feel very holy. Dread knights feel very doom and heavy/dark magic. We want you to feel the vibe. We want you to escape into this universe that has been created.</p><p>Each class has an overarching fantasy that gets you into the mindset.</p><p>Each class has three paths.</p><p>This below image was shared on Crypto Grady’s podcast, to show what he thought the trees would initially work like.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/952/1*z35auZwjo_vsAEFvSsJ29g.png" /></figure><p>Most of my heroes are in the 11–15 lvl range. By the time PVP comes out, he expects most will be in the realm of lvl 11–15 as well, some stam degens may be higher. But wanted to cater the initial experience to beginner magic.</p><p>You gain skill points every time you level. Every ability you want ot acquire you have to spend skill points. So most should be able to have 3–5 skills at the beginning. All of those skills float in the realm of hogwarts and you are trying to figure out how to levitate things and its not great, or QWE abilities in MOBAs that everyone knows, but they scale. By the time you are level 20 you are ready to graduate and become an adventurer and you can start to experience the real world and figure out what your own magical qualities are and you start to really dial into who you are, those start after lvl 20. If compared to a Moba, those are like your ultimates. You can’t get to those until you figure it all out. Once you get there, you can upgrade abilities that you have or you can get entirely new ones.</p><p>There are three paths, we call them combo types.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Ty52TUrAEL7SAEv6pntuhQ.png" /></figure><p>There is the Bear, Wolf and Boar paths for berzerkers. Think about class fantasy diverging into three different story arcs, but they are not mutually exclusive. Because you pick Berzerkir Mushroom at one you don’t have to pick Bear Skin at lvl 1. You can criss cross all you want. There are all sorts of crazy synergies across all sorts of things in these trees. I expect to have totally busted builds that we’ll have to patch later.</p><p>So why this? The class fantasy behind the berzerker is that there are three mushrooms they can eat. Each mushroom corresponds to one of the types of berserkers. It comes with a state of mind that the berserker represents.</p><p>All numbers have been removed so that you only see X’s. There are values we just took them out, but we did leave some tidbits in here. Screenshot this and hop into discord to ask me (Workhorse).</p><p>Bear is bruiser/tanky.</p><p>Wolf is generally a lot of buffing and debuffing, like functioning in a wolf pack. One of my sneaky ones is that each living ally you gain x% increase in damage and then later you can get a wolf pack plus where you get +x% for every dead ally.</p><p>Skills 1–5 is introductory magic.</p><p>Then you get to 10 tier upgrades. These are all lvl 10 cost goods. But since you purchased the earlier versions you get them at a discount. So lets say Bear Skin + costs 10, with comes with increased endurance and evasion, however if you paid for Bear Skin that was 2 cost, then this only costs 8.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*vvOeqUCz26ICXQ9LQzvv1A.png" /></figure><p>Then you get into the big things like these blue skills, and we can answer another Q that came in, which is what about heroes with the same main and sub class?</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*lyT52YWoPztPAnhEZCVmIA.png" /></figure><p>Things like Bodvar — which is loosely based on Beowulf. His ability is that the hero ate the wrong mushroom and cannot be controlled for the remainder of the battle. Typical berserk spell.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*RtnHKfJ4FDUqDQOIN_Q4mA.png" /></figure><p>But what is that 15 one down there? So after all the ultimates you choose from, that 15 one is for those classes that have matching sub and main. Because, to balance this out, subclasses gives you the ability to learn skills from your subclass. Subclasses give you up to 15 skill points to use from the subclass (85) for the main class). So those 15, say you are a DK/Sage, go spend some skills on sage abilities that synergize with Dk. So to balance that out for those that have a matching subclass [Since they will have no additional skills] they have access just to the 15 ability.</p><p>That 15 ability has to equal the value of if someone bought a 10 and 5 from their subclass. So the Q is are these OP? In a sense yes because they cost 15, but its essentially the same as what you could get from a subsclass 5 and 10 cost skill.</p><p><strong>Hubert: </strong>Look at how much there is here guys. He really leans into class fantasy. I love where he’s going with all these classes. It leans to a complexity level that I was hoping to have with our combat system where we aren’t really going to be able to predict what the best build is or if there is one. There should be a response to almost any build to beat a specific party. I’m really excited for this and its been really fun to get to this level of complexity. There will need to be a lot of balancing, but I think it will be worth it for everyone that we do it this way.</p><p><strong>Bolon</strong>: Two question from Chat:</p><ol><li><strong><em>Will there be a skill tree reset mechanic?</em></strong></li></ol><p><strong>Workhorse </strong>— Yes and it will be cheap.</p><p><strong><em>2. You talked about pre level 20 and then you graduate to the real world. Does that imply that PVE will not be available before lvl 20.</em></strong></p><p><strong>Workhorse — </strong>No, PVE will be available before lvl 20. The non-actually confirmed lore thinking that we’ve been doing is that when PVP comes out, we’ll be sparring with each other to be good, because we’ve been summer children living in a peaceful time, but then wait the world is coming to battle us and we need to be ready for it. So PVP is getting us ready to battle and survive. That will be a fun story line to lean into.</p><p>PVE will be for everyone, but you may die a lot if you are lvl 1.</p><p><strong>Bolon </strong>— how many possible combinations are there?</p><p><strong>Workhorse </strong>— 22 classes currently and each has 30 abilities. Each of those 85 points can be spent on any main class and 15 on any subclass. Then all the passives and actives, which we are also going to talk about. Probably bajillions.</p><p><strong>Hubert </strong>— 2 bajillion.</p><p><strong><em>Any Alpha Related to Active and Passive Abilities?</em></strong></p><p><strong>Workhorse </strong>— Allow me to scroll down.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/866/0*uofYf2whJIh9ZNpO" /><figcaption>Actove Genetic Traits</figcaption></figure><p>This was a fun thing to get into. There were a lot of preconceptions about what genes could be prior to me arriving, and then having the sea change and opening up the world of possibilites. I’ve said this in discord with the PVP folks, everyone is invited to that channel BTW, these Traits are genetic traits that anyone can have.</p><p>I tried to do negative traits, Hubert stopped me. Things like a %.01 chance that you enter battle and lose. Didn’t go that way.</p><p>So how this works, we aren’t showing you what they do, but these are actually the names that correspond to the actual things.</p><p>So if you have Advanced 1 and Basic 6, if you have Exhaust and Speed. We aren’t going to tell you what they do yet, but we will eventually. They are going to do something similar to what they say though.<br>Transcendent 1 — Resurrection. I wonder what that does. That will be really cool and can’t wait for the interactions.</p><p>Transcendent’s are just going to be a better trait than a basic, but Basic’s are great too. They cost no mana and you can use them once. So if your warrior has Basic 3, he has the ability to drop a heal because he has the genetic trait to heal. This adds a totally new layer of complexity how standardized classes that have always functioned in Method A can now function in Method A+. Explosion, won’t tell you what that is. Hardened Shield, that will be a shield that reduces incoming damage. Could be physical could be magic, not going to tell you today. I also just told you that there will be physical and magic damage now you know there are two different types of damage.</p><p>That hardened shield mght be on an archer, which you might think is unoptimatl, but that no mana cast might get you through a fight, or maybe on a paladin it will be totally bannanas. Its just a gift you are born with and you can only do it once and it costs no mana.</p><p><strong>Hubert </strong>— Once per gene, so if you have the same one 2x, you can use it twice.</p><p><strong>Workhorse </strong>— almost like summoner spells in league of legends but you only get to use it once per game.</p><p><strong>Bolon </strong>— these are the same across classes right?</p><p><strong>If the tree really opens at 20, will we see significatly more XP at lvl 10 profession quests, because due to the XP curve, I doubt anyone will hit lvl 20 in 2023.</strong></p><p><strong>Hubert </strong>— We are adding a lot of different thigns to increase XP gain, pets will automatically give you more XP based on rarity of the pet. There will be a power up for Xp gain. Lvl 10 profession quests do give more but I wouldn’t say its super significant. The greatest source of Xp should come from combat, and not profession quests. So PVP and PVE will allow that to really ramp up. You’ll have to challenge yourself to get the high XP gains.</p><p>Workhorse — Back to active skills, you can use them 1x per battle, no mana cost. Passives, you enter the battle with them, they trigger once and thats it.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/864/0*XtBrfWDiIffdbLtM" /><figcaption>Passive Genetic Traits</figcaption></figure><p>So Duelist — this triggers when there is 1 remaining on your team and 1 remaining on their team. Your guy gets a buff.</p><p>Chatterbox — higher resistance to getting silenced.</p><p>Leadership — Inspires and empowers those around them.</p><p>Transcendent — second life, what could that be.</p><p>You come to the battle field with these, you don’t click a button to activate them, they just show up with a status effect on the hero.</p><p><strong><em>Perma Death?</em></strong></p><p><strong>Hubert </strong>— we will consider for specific features but not in general.</p><p><strong>Workhorse </strong>— conceptually its dope, but that would be a tough thing. I did perilous journey and lost a mythic priest and still personally blame Hubert today. There will be high risk high reward content. Yeah that may not be the content everyone plays. But maybe there will be a special event that only the truest and bravest of warriors can do.</p><p><strong>Hubert </strong>— We’ll make sure to warn you if there is content that has the chance of your hero dying permanently. Either we’d not if you die its gone forever or if you die there’s a 10% chance he’s dead forever.</p><p><strong>Bolon </strong>— Everyone can rest assured, we went way into depth on how PJ worked before letting people to sign up to potentially let their hero burn.</p><p><strong>Workhorse </strong>— I’ll just scroll again real quick so people can see this:</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*emxmmFR_4wIBAiwy" /><figcaption>Full Berserker Skill Tree</figcaption></figure><p><strong>Workhorse </strong>— if folks want clarification hit me up in discord, and I’ll share ON THE BERSERKR (no other classes).</p><p>But as it relates to other classes, Archers and Priests, you are going to get what you are expecting for the high fantasy feel we are all playing the game to feel, but some of this stuff we get to go pretty ham on.</p><p><strong><em>Question — Artwork — Fitting into the DFK Ecosystem, what is the artwork of PVP?</em></strong></p><p><strong>Workhorse</strong> — I’m not actually going to do it, because Dragontea will do it, but I’ll bring it up as gesturing. So, the question I believe was how can we ensure that the art will be dope and true to the DFK vision.</p><p>When we first started, it was going to be more like a third party do what we want, but as our relationship became more partnershipy much more joint venturey that meant we got to open the flood gates on a couple of fronts. Wisdom got to bring in more art resources, which is making an impact, and then Secondbestdad also got involved. We are now in a sutation where nothing will be in this game unless Secondbestdad approves of it. So if you are seeing it, its because he agrees with it and you can blame him if you don’t like it. Secondbesdad’s wisdom and vision as he guides this is great.</p><p>You’ve seen two clips now, one was a while ago, and the second one was a test, which is how do people feel about the Paladin pulling down a taunt spell and the character was wiggling well. That wasn’t what we were testing, what we were testing was how to people feel about the quality of the spell, do they miss the pixelation? So from there we put that to bed and decided not to do higher res versions and went back to pixels. So you will see now, a video of this that Dragontea will share. What you see here is an actul animation of an archer casting an ability. On the right you are seeing a blub that is fake, that is a placeholder of something to take damage and on the left is one of my archers whipping out a bow and throwing out a sweet spell called Multishot— 3 arrows hitting a single target, each arrow doing a modified basic attack damage that has its own chance for a critical strike. You’ll see the camera movement on what is happening and then the actual animation becomes much more spectacular and the impact is much more felt.</p><p>This isn’t final. We are still doing testing, but this is a far enough leap from what you saw in the past that it was warranted to share. So this has the quality of Secondbestdad’s input and the quality of your input.</p><p>In case you were wondering. Art is last. It’s not finished, but (2) it kind of looks like art, so what does that mean? [Samichpunch note: hint to how far along the game might actually be]</p><p><a href="https://youtube.com/clip/UgkxCnJKduluefO4DA7NJRpLqpTIpuWU1Z_e">✂️ Archer Multishot DFK</a></p><p><strong>Bolon </strong>— Chat is super reactive this.</p><p><strong><em>Workhorse — There’s a couple of clues in there for the folks wanting to break it apart if you have screenshots.</em></strong></p><p>There are early drafts of UI and how that works.</p><p>Early battleground mock up.</p><p>There’s a monster with different resolution, but its just a placeholder, don’t give that much thought.</p><p>There’s the beginning of something evolving, actual buttons that can be pushed and do things. We are in a good progressive place as a dev team. Our work with Hubert and SBD and Beetle and Magnus has been awesome and has gotten us to a great place and thinking feeling that people will start getting excited about stuff.</p><p><strong>Bolon </strong>— there is a request to separate out the one tab on the spreadsheet that you shared and make it available.</p><p><strong>Workhorse </strong>— Sure we should be able to do that.</p><p><strong><em>Question — Pets — will they all play a role in combat or only those with a combat bonus — also can you reveal anything about how pets will work?</em></strong></p><p><strong>Workhorse </strong>— Combat pets are the ONLY PETS THAT WILL BE INVOLVED IN COMBAT.</p><p><strong>Hubert </strong>— a small caveat to that, the XP bonus could still apply [Samich note: even without a combat bonus]</p><p>We are still working on pet bonuses, but in general its the kind of bonuses that can work with any of the levers that we are adding to the game, such as bonuses to evasion, bonus to damage output, resistances to certain things, there are a lot of options and I don’t have a complete list of things so I’ll just give you a sense of the flavor, then with the rarities, the higher rarities will have a higher range of the possible bonuses that you can get. [Samichpunch: Alpha alert]</p><p><strong><em>Questions — Potions — Right now there is swiftness potion that impacts agility. Will there be potions for the other 7 hero stats?</em></strong></p><p>Hubert — I do think we will keep that close to our chest. There is more than just the one. We have the toughness potion, which is like an endurance buff, the HP potion is like a Vit buff, and magic res and MP potions relate to WIS and INT.</p><p><strong><em>Question — Need for Transaction approvals vs having fluid gameplay and how that effects on and off chain activity.</em></strong></p><p>Workhorse — At beginning of fight you’ll be prompted for a transaction, like a mining or gardening quest. Then again at the end. There’s a bunch of secret proprietary stuff happening in between, but the idea is that it will be as smooth as possible and accessible directly in the Serendale and CV interfaces.</p><p><strong><em>Questions — Ever possible to reroll traits and genes?</em></strong></p><p><strong>Hubert </strong>— Other than the tainted genes that need to be rerolled, I’m inclined to say no. I will leave it open for possibility in the far future but at the moment we have no plans for that.</p><p><strong><em>Question — Any idea about what the playstyle will be like, any comparable games?</em></strong></p><p><strong>Workhorse </strong>— It’s not going to be exactly like anything. But in terms of inspiration, but definitely early final fantasy turn based vibes. But also darkest dungeon is a high point of inspiration. I pull a lot of inspiration form league and heroes of the storm, none of that applies because its a moba, but more in the sense of how I see gameplay and battles is influenced by that. I’m keen to have the PVP experience feel like you are in control of your own destiny. We make lots of jokes about it, but we are making decisions to make this competitive and almost like an e-sport. Not saying we are putting all attention to that, but our goal is that its fun to watch and there are think tank moments where you really need to be thinking about what you will do and the announcer will be trying to guess what&#39;s going through his mind.</p><p><strong><em>Question — Any commentary on how tokens will be integrated into PVP and PVE.</em></strong></p><p><strong>Workhorse</strong> — That’s a ways away. We aren’t there yet.</p><p><strong>Hubert </strong>— There’s a lot to say there and we have a lot to work out.</p><p><strong><em>Question — Experience of the Wisdom Labs team in terms of development and game development.</em></strong></p><p><strong>Workhorse </strong>— One of the cool things, Wisdom gaming has been around for 3.5 years, we’ve done tons of big productions, broadcasts and tournaments and high end stuff for Riot and Blizzard, and Epic and Nimble Neuron and all sorts of publishers and the way that we’ve hired and built the company, instead of just hiring people that are good at camera ops and live video we’ve pulled in Talent from the spaces. So tons of ex pros and former commentators work at Wisdom, tons of folks come from previous developer or publisher relationships. How we function is that we try to develop as much talent as we can that truly know what&#39;s up. I say that because Wisdom labs is only 5 months old so we haven’t been able to ship anything yet. The part that gets me excited is this romantic element of how DFK will be our first title, which is exciting because I’ve been a fanboy since week one. That means the partnership between our two groups is profound.</p><p>In terms of the people working on the game right now:</p><ul><li>Wisdom labs is comprised of over 30 people, 12 of which working on DFK. Not a small team but not a gigantic team. It substantial though.</li><li>Team members have experience both big and small, some I probably shouldn’t talk about, some is probably not worth mentioning. But the people are no joke some of the biggest brains I have ever known. The cool extra part to this is that when we got into the room with Kingdom game and how high their potential is and how much was already done on the project that was massively complicated and forward thinking was omega inspiring to knit the two groups together.</li><li>So is this game in good hands? Holy crap, yes. Not only are there people with experience doing this stuff, but they are passionate about this game and community and making people have a good time.</li></ul><p><strong>Hubert </strong>— To add to that form my own perspective. Since we began this partnership with Wisdom, everything has felt right. Up until this point we have struggled to get things going, there’s been some changes in direction, some that caused us to restart, but this has felt really good. Every time we have a meeting about PVP, its generally the most fun part of my day. From my own perspective, I come from engineering myself, so I don&#39;t’ have much game design beyond what I’ve done with DFK, but we have people like SBD who do have a lot of game experience and fill gaps. We are <strong>smooth like butter</strong>, I don’t know what else to say.</p><p><strong><em>Question— A long time ago in a galaxy far way in the docs ot the game there were descrition ot each of the 8 stats and they rpesented the stats representing a certain aspect o fthe game. Will those remain the same or are there new formulas?</em></strong></p><p><strong>Hubert </strong>— We have somewhat diverged from what is in the docs, but it is fairly close to that and we will share formulas and how it works once it is balanced out. There are too many scalers that could change.</p><p>The biggest change is that Dex is tied to accuracy, which is not in the docs, so that is something to consider.</p><p><strong>Workhorse </strong>— We’ve taken great pains to make sure that everything has value, which I’m sure is broad and maddening thing to hear, because it is a meme to talk about how everything matters and why woudl you care more about one thing than another, but that is a true goal. All 8 basic stats apply to at least two important modifiers in the game and happen in battle and those are felt and are impactful. No stat left behind. If you have a paladin with extra wisdom that matters, if you have an paladin with luck it matters, an archer with strength it matters, it comes down to being good at the game.</p><p><strong><em>Question (Starbuck) — Is a certain hero good?</em></strong></p><p><strong>Workhorse </strong>— it could be, if the player is good. We are pushing for a perspective and philosophy that is healthy and focused on rewarding those who are execllent at something and not just having excellent resources. Having better classes and higher rarity does matter, but someone that can outplay their opponent it may not matter as much.</p><p>I talk a lot about MTG in our design discussions. It’s one of my favorite all time games, i love how key words function, there are keyword mechanics in this game. You could show up with a pauper deck, well not a pauper deck, but a cheap net deck, at an FNM versus someone that has the best deck and you can still beat them. You can show up with mono red that cost you $30 and beat someone with a $500 deck. That is the mindset we are bringing to the table. So go big, that’s fine, but you better be good too.</p><h3>Quick Plugs</h3><p><strong>Bolon </strong>— Check out the chaos cast from Wisdom previously. Like and subscribe to the DFK Youtube channel please. Also follow workhorse on Twitter at 0xWorkhorse. He drops a lot of good stuff on there. Follow Hubert on there, he doesn’t drop anything on twitter, but you can say that you follow him. You can follow me but I just retweet DFK and Workhorse. Please like and follow it helps get the word out there.</p><h3>Closing</h3><p><strong>Workhorse </strong>— Thanks for having me, being on an AMA is pretty fun. We are just very happy to be here and I’m excited to start showing some of these things. You have no idea how hard it is for me to not be constantly showing the crazy stuff we are working on. The thing I said in Chaos Cast is that this is tip of the iceberg stuff. It’s going to take a long time to do, but lots of things to do along the way. PVP will be in the not to distant future but our hope is to constantly engage and provide little windows into what it is we are making and why we are making those decisions. Follow all these goofballs and myself on twitter and we will keep you posted.</p><p><strong>Hubert </strong>— I’ll warn anyone that follows me on twitter its tumbleweeds and will probably continute to be so. Other than that happy to be here on the AMA and happy to be working on this project. Really excited for what we have to come. The evolution of the game that’s going to come after this point is going to be significant and energize us as a team in terms of content and just having fun with it, and also the community who can enjoy and do more things with their heroes and have more of a game experience.</p><p><strong>Bolon </strong>— we still have our normal AMA on Thursday. Tune in there after you’ve liked and subscribed to this one. Thank you both for taking your time to come put up with me. Thanks for doing the Chaos Cast, the information shared in this is incredible. This video is one that I foresee people rewatching multiple times, continuing to find more alpha each time, as well I’m sure as multiple screenshots taken. I know everyone listening right now also appreciates it and the excitement is palpable and looking forward to continuing that. This is not he last time you’ll see Workhorses face up here.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=19150898c669" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[DeFi Kingdoms Team AMA (Project Updates — December 8, 2022)]]></title>
            <link>https://medium.com/@Samichpunch/defi-kingdoms-team-ama-project-updates-december-8-2022-4ab3674a787?source=rss-f650a4f6672d------2</link>
            <guid isPermaLink="false">https://medium.com/p/4ab3674a787</guid>
            <category><![CDATA[klaytn]]></category>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[defikingdom]]></category>
            <category><![CDATA[cryptocurrency]]></category>
            <category><![CDATA[avax]]></category>
            <dc:creator><![CDATA[Samichpunch]]></dc:creator>
            <pubDate>Thu, 08 Dec 2022 22:37:01 GMT</pubDate>
            <atom:updated>2022-12-08T22:37:01.025Z</atom:updated>
            <content:encoded><![CDATA[<h3>DeFi Kingdoms Team AMA (Project Updates — December 8, 2022)</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/856/1*OQw9AwAn_w7ZR4ppiEx1Mw.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/356/1*d-0RXrLLFhCHDdjK1v3QJQ.png" /><figcaption>Twitter: <a href="https://twitter.com/Samichpunch">@Samichpunch</a> | Discord: Samichpunch#2518 | Reddit: <a href="https://www.reddit.com/user/Taelim/posts/">u/Taelim</a></figcaption></figure><p>For those unfamiliar with the project, the DeFi Kingdoms leadership team holds weekly AMA’s with the community on the discord server.</p><p>Not everyone has time to listen to the recording or wants something they can just read instead so I’ve been writing these written summaries. You can find the transcripts/summaries of the prior AMA’s in my <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of DeFi Kingdom’s Articles</a><strong>.</strong></p><p>Note that this isn’t a perfect 1:1 transcription so if you need to double check anything said please see their recording linked below.</p><p><strong>Link to the recording</strong>: <a href="https://www.youtube.com/watch?v=xR45WOQfzGE">https://www.youtube.com/watch?v=xR45WOQfzGE</a></p><p>This week, the AMA was from members of<strong> several teams relating to updates on the project</strong>. Go to the website <a href="https://dfk.rapidr.io/">https://dfk.rapidr.io/</a> and submit AMA questions there and Join the discord to also see responses to AMA questions not covered on the weekly calls.</p><p>If this is your first exposure to DFK and you are looking to learn how to start participating in the game/economy, you can check out my unofficial <a href="https://medium.com/@Samichpunch/beginners-guide-to-defi-kingdoms-how-to-start-playing-defi-kingdoms-88e9041467d2">beginner’s guide here</a> and <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of many other DFK articles here</a>. Note: These are provided for informational purposes only and nothing herein or therein is intended to be financial advice. If you are seeking financial advise, contact a financial adviser.</p><p><a href="https://defikingdoms.com/">DeFi Kingdoms Website</a><br><a href="https://medium.com/@defikingdoms">DeFi Kingdoms Official Medium</a><br><a href="https://discord.com/invite/kARBQuMAhS">DeFi Kingdoms Discord</a></p><h3>Core Team Members Participating:</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Pry9n5F8pkt967FwZ9hRZA.png" /></figure><p><a href="https://defikingdoms.com/team.html">https://defikingdoms.com/team.html</a></p><h3>Project Updates</h3><h4>Frisky Fox (General) Updates</h4><p><strong>Frisky Fox </strong>— Good morning, thanks Bolon. Exhausted is the word, but its a good kind. Feels good to sit here on the other side of that huge release and see all the things that happened and all the things that came together to make that work. Its inspiring. Yesterday in our team meeting to prep for launch and make sure that everyone knew what they needed to do, it was cool to see all of those things (there were a lot, a list with lots of assignments assigned to all kinds of people) and see them get marked off throughout the day and cool to see how we are functioning as a well-oiled machine. This is our 2nd expansion onto a new chain and our 3rd launch on a new chain, the first being Harmony. Every time it gets better and we learn and see what to look out for.</p><p>We were able to avoid Bridgeageddon like we had last time, with the help of Synapse and Layer Zero and all of our other partners. Afterwards we were all exhausted, kudos to everyone on the team. Hopefully the community saw that and had a good time with this launch and having a lot less chaos. I’m proud of not only how well it went, but when you look at how much we launched at once, this is the most we’ve ever done in a single launch. Every single launch gets bigger and bigger, and our team has the ability to do that as we gain experience and learn from these. A lot of this we are on the cutting edge and pioneering things that other projects haven’t had to do. Kind of creating the rule book as we go. All the airdrops from the splittening probably constitute one of the biggest airdrops in the space. All the locked Jewel from Harmony have been split up, we still have the one for Locked Crystal that will be coming in the near future. You should be able to go and claim those if you haven’t already. It’s cool to expand onto a new ecosystem without having anything that is a sale for our team, no ICO. It’s all handed back to you as the community. Anyone that is a player in all of the aspects is a real recipient of the proceeds of all of these expansions. Everything that we are building is geared towards increasing utility for these assets and creating a more rich and exciting ecosystem.</p><p>Everyone stepped up and it was a really well-oiled machine. We are now a multi chain game again. We were before, then we went to one and now we are back to two and it feels good. In the future we will have more, not sure when yet, but we have plans to grow and grow and become the most inclusive and compelling offering out there for web 3 gaming. We are already out there and well on our way to push that as we go. Now that we are at this stage, its like “what’s next”? We had a meeting this morning recapping everything and Sashei changed gears to what is next. That is what we are here for and excited about and being able to build those next things. There are some really exciting things on the roadmap. In the near term we have Duels season 2, then we have PVP, land utility, travel, crafting. Now that we have the launch under our belt we can really turn to focus on those things. We’ve made a lot of improvements to the infrastructure, smart contracts, and front end. A lot of improvement on the front end that removed extraneous RPC calls, and also on the back end to optimize gas, to improve the experience for all of our apps across all of the chains. We’ve also released other features in the middle of that like Duels, Dark summoning, and multi questing, but now we can focus on new and exciting features on our road map.</p><h4>Bolon Locked Jewel Reminder</h4><p><strong>Bolon — </strong>If you had locked Jewel on Harmony — 4 out of the 5 buckets are airdropped from the splittening, available in the respective jeweler to be claimed. The one that hasn’t been done yet is the locked Crystal airdrop. That will go out on DFK Chain, that will also have a tab at the Jeweler once it is sent. That is a bit more involved, and will be done in the near future.</p><h4>Dreamer (Business) Updates:</h4><p><strong>Dreamer</strong> — Last week I was traveling, and ended up not feeling so well, been recovering through the lead up to this. Huge shout out to the team. Incredible how dedicated the developers are, those on the marketing side, the art side, the game side, the streams that we are doing, the community, the stream with Bolon yesterday, I listened as much as I could and it was exciting and entertaining the whole time. Big shout out to everyone this past week. I saw one comment praising the lack of bugs and issues with this launch. I don’t think we should underplay how big of a deal this is. Since the launch of DFK this has played out like an action movie. The beginning was the rise to hero status, everything going great, then you hit the part of the movie where you hit obstacles and things aren’t going well and you have to flex muscles and attributes that are different. In the last 5–6 months we’ve seen a lot of events occur that may have wiped out another team or community or product. This is a huge accomplishment, because it shows all of us and anyone paying attention in the future or that looks back, our level of resilience and ability to pivot, and external validation from new partners coming in and putting in new capital and partnerships behind the confidence. It show sthe launch that recovers from an event that many thought we couldn’t recover from. I’m not sure we’ve all processed it, but when Fox says we are a multi chain game again, that really hit it for me. I remember the nights when the bridge incident happened on top of everything else happening in the market. I was in NY had done a 14 hour day on NYC, then stayed up all night working on options and then found a solution and started working towards it. The first being Crystalvale parity. Ava labs stepped up and helped us and we checked off that milestone and its been huge. The amount of transactions, speed, level of reliance, and sheer delta from our experience on Harmony. Then to move to this big milestone starts to solidify a foundation to build a really fun epic game on that many will want to participate in and spend their time on and invite others to come, back like in a bull market where we said we are here to take over. That’s been tested in this market, but this is the second or so notch under our belt to show we have what it takes to do it.</p><p>I feel like this week is a huge accomplishment for many reasons, so wanted to take a step back and highlight that.</p><p><strong>Bolon — </strong>was really fun in Miami when we talked to people that didn’t know DFK well, and we mentioned we were cross chain but then had to explain that technically not at the moment, but now we can.</p><p><strong>Dreamer</strong> — Okay for updates. Now that we are live, we had a lot of things queued up. Sunbear and I have been working on relationships. Some fed from Klaytn, some from relationships made at live events. We get to work on a lot of those now that we are live. One that was retweeted was Kaikas wallet, which was a lot of work to make sure we could support that wallet. That is going to be a huge win. That is the wallet that the vast majority of users on Klaytn use, only 1/3 of users on Klaytn use Metamask, so it was important for us to be able to use Kaikas at launch. It was important for us to launch with support of Klaytn systems main wallet. We are listed as an auto populated token and app right in their app. Going to continue to work with them and they are co-marketing with us.</p><p>On the aggregator side, swapscanner is a big aggregator on Klaytn. We haven’t shared a lot of names at this point because we weren’t live yet. Now that the dex is live, we are ready to hand over information and get started there. That will allow people to buy Jewel with any token through the aggregator. There are steps about going further and not just supporting our dex, but maybe something in game as well. We are in talks with native lenders and optimizers as well. Chainlink protocol and others are live on Klaytn already so we have less barriers to lending for those reasons and we’ll get going on those partnerships and getting going. Inboxes are full from partners wanting to partner on things like this and we can now move forward with those now that we are live. Sunbear anything I missed?</p><p><strong>Sunbear</strong> — Just want to say that the partners connected to this launch have been phenomenal. Met with Swapscanner the other night and expressed our desire to move as quickly as possible to integrate with them and they were very responsive and excited to be a part of it and Kaikas even have spoken about how they created utility in their wallet because of our request to get that info straight out to wallet holders. Play1Games as well and their desire to partner and put out our information. And more partners coming in from Klaytn, a lot of great reception there.</p><p>Also wanted to mention a partnership with Ethlas if you haven’t seen the tweet.</p><h3>Ethlas on Twitter: &quot;1/5We&#39;d like to Congratulate our friends over at @DeFiKingdoms &amp; @klaytn_official on a successful launch! We&#39;re also excited to announce.. https://t.co/sFZXaZqILV / Twitter&quot;</h3><p>1/5We&#39;d like to Congratulate our friends over at @DeFiKingdoms &amp; @klaytn_official on a successful launch! We&#39;re also excited to announce.. https://t.co/sFZXaZqILV</p><p>We’ve partnered with them in a couple of ways. They have a game called battle showdown where you’ll be able to see a dread knight and another character from DFK where you can go and battle with those NFTs, so that is in the making right now. They also have partnered with us to build on DFK Chain, their PokPok protocol. If you are interested, check out twitter, there is more information there.</p><p><strong>Dreamer — </strong>This is really cool because Ethlas has a lot of awesome things in the work, and they have all the chains out there as choices. We met them at Token in Singapore. We didn’t try to overly convince them or force them, but having a gamified ecosystem and a blockchain with low fees and interest of cross platform and cross chain integration, DFK offers the best gaming experience for any new or existing game in web3. We hope and invite others to consider DFK as their home. Battle Showdown and PokPok will be two interesting collabs and crossovers and we hope to see more native games like DFK Arena and Fight Klub as well as those that are less native, including others in the DFK ecosystem. Thanks for highlighting that sunbear and back over to you Bolon.</p><p><strong>Bolon —</strong></p><p>Bolon — <a href="https://twitter.com/kristianpeter">Kristian Peter</a> made a graphic that is like a combo token of Crystal Jewel and Jade, highly encourage you to check it out because it looks very cool.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*RAq7XI4wQ_Iv1IqS.png" /></figure><h4>Pieface (Merch) Updates</h4><p>Pieface — Super excited to share. Two part update. Let me first start with the Gen0 Merch contest submission update. I’ll give a lot of details on it verbally right now and then I will share a google form that outlines everything that I will be saying and we’ll be posting on our socials and in discord about it after the AMA. We have FIVE Gen0s we will be giving away through this submission. They will be Hero Crystals from Serendale. Like I mentioned, there will be a form, but to enter its a couple parts:</p><ul><li>Make a $50 USD purchase on the Merch store. Whatever you get in the mail you take a photo of it and share it on either twitter, Instagram or TikTok with the #DFKMerch</li><li>Then submit your order number with the post to qualify for it.</li></ul><p>Say you do a $100 order, it would give you 2 entries. You have until December end of the year to place the order. We know things take a while to ship, so we will accept entries all the way until January 15, that will give time for everyone to get their stuff in the mail to make some cool pictures and some fun stuff and then we will look up your order number to make sure you qualify, look at your picture, then obviously you need to be following DFK on the socials as well in order to qualify. I’d be sad if someone spent $100 and wasn’t following us, because you wouldn’t be able to qualify.</p><p><strong>Bolon </strong>— So every $50 is a ticket?</p><p><strong>Pieface </strong>— That will include taxes and shipping. Limit 1 Gen0 per person of the 5. You will all be able to read about this later and refer back to it.</p><p><strong>Fox </strong>— Awesome that we’ll have more merch out there in the hands of people, but how many bloater plushies are there?</p><p><strong>Pieface </strong>— Why are you talking about Bloaters?</p><p><strong>Fox </strong>— Because they are the best, I remember you saying there weren’t very many.</p><p><strong>Pieface </strong>— Well I’ll get to the second part of my announcement…</p><p>So Bloaters are being added to the Merch store. I have my mouse on the button since as you can see in the AMA voiceless chat, we have a password on it, but I will now answer your question. I shared that its in the triple digits on the number of Bloaters that we have, so we have about 450 that will be stocked and available in the store. It’s a limited amount. I hope that we will see how the demand is for this drop of bloaters and if its successful we will do our best to restock. I did press the button so you guys are welcome to hop in. There is a three item limit for these bloaters. If you refresh the page, Bloaters will be on there and you should be able to buy them. I have a flat rate shipping of $8.00 for U.S., $20.00 to ship European Countries, and $30.00 for Asia. Shipping is expensive and we tried our best to get discounts. Now that Bloaters are on the store, there will be lots of bloater marketing for these plushies.</p><p>Good luck on the Gen0 Merch contest submission. Bloater orders definitely qualify, get a Bloater and get a Gen0 perhaps!</p><p><strong>Frisky Fo</strong>x — Every bloater in the hands of someone other than Pieface is another bloater not getting punched by Pieface.</p><p><strong>Dreamer </strong>— I will add and clarify that for anyone that is curious. It was clear, but to make sure its clear in the write up, the $50 purchase alone is not an entry, the money is simply for the merchandise, the entry is really taking every $50 of merch and doing the following steps relating to social media. That proof of social media posting and linking it back to ordering is really the entry. So anyone that is wondering if we are doing a Gen0 raffle for $$ event, we are not. We are launching our merch store, the $$ is in exchange for that merch. The price of the merchandise does not reflect anything related to Gen0s. In addition to that, the celebration of social media marketing and proof thereof is what qualifies as the entry. So if someone goes out and purchases a bunch of stuff and does nothing, they have some great merchandise and that’s it. It’s great for the holidays, but wanted to make sure that was clear.</p><p><strong>Bolon </strong>— Was going to say as well that while the international shipping is expensive, it does count towards your amount necessary to qualify for entry. That 3 limit per person means I can shut down my Ebay store, I’m a bit disappointed about that, I’ll just have to get my own personal bloaters then. For anyone that hasn’t had a chance to see the bloater plushy in real life, they look as great as they do on the website. You won’t be disappointed. not financial advice.</p><h4>BeetleDude (Builder) Updates:</h4><p><strong>Beetle</strong> — I think Fox mentioned a lot of the stuff. We had our launch yesterday and it went well. Want to give big props to Typicool, he spent weeks and weeks working to integrate Kaikas on Mobil and Desktop. Had to refactor a lot of our code, and that sets us up for the future as well. I got to work on the RPC optimizations, which were across the board. 90% optimized from what is used to be, which is amazing. Hopefully everything feels a lot snappier on Crystalvale and Serendale. Hope it will be a boon across the board. Wanted to call out some people: Winston, Sashei and Zipper on the testing side, keeping the devs moving forward and focusing on any issues that popped up. There weren’t a ton, but that speaks volumes to the amount of work we put in ahead of time and how great our testers and knights are at finding issues ahead of time. Big shout out to Hubert, Magnus and Fox putting their heads down and getting everything running. We’re working nonstop and it was impressive to see.</p><p>All the people that I don’t know about or didn’t have time to chat with yesterday like marketing and Bolon, big props. We have an amazing team. This isn’t something that should be doable in 24 hours but we were able to do it and it went as smoothly as it could.</p><p>Now we have SD up and CV up we can start working on the new features. We have cool new UI updates. Props to Cabby for getting us some new UI. I know everyone likes the new UI we posted, but will continue that forward. Maybe a settings menu, maybe some changes to inventory menu. Just want a more gamified style.</p><p>I didn’t give props to Secondbestdad because its hard to do, it catches in my throat. Art team did an awesome job with all the updates and all the new NPCs, he’s an NPC machine. Hopefully you are enjoying all the new NPCs, there are a few easter eggs in there that hint to a broader story. We’ll continue to sprinkle in as much flavor as we can. Really excited for the direction we are going and we are in a great position from here.</p><h4>Magnus (Chain) Updates:</h4><p><strong>Magnus</strong> — Happy post launch date. Thanks for your patience as we worked through a massive live upgrade on questing system as well as simultaneous launch of contracts on Klaytn. With all the optimizations we had to do a live upgrade of 30 contracts and process the multisig transactions for those. Thought buttons on my ledger was going to break. Glad to see the gas savings were worth it as well as making Klaytn possible.</p><p>want to thank our bridge partners that were very on top of things to keep things moving across the bridges. On the front of allow list for contract deployments, we are just waiting for a few configs to be made by Ava labs so we can get a time stamp for that. Keep in mind its year end holidays and it requires everyone to update with the same file at the same time and people schedules are filling up.</p><p>Uplifting to see our team emerge through the various market events, get parity on DFK chain and have a new deployment on Klaytn. We are in a good space, proactive mindset now, rather than reacting to external market events. Now we can really focus on these new features like PVP, travel, power ups, and other things throughout next year. thanks for keeping a level head throughout launch. Love working with this team.</p><h4>Game Mechanics Updates — Hubert</h4><p><strong>Hubert </strong>— Just echoing what everyone else has said about the launch. Very stressful time leading up to the launch and then it happened. We had a few bugs we had to work through, but I’m really impressed it only took about 7 hours from launch to really mitigate all the major bugs and have all the functionality we intended to have working. I don’t know we can describe how much needed to happen to make that work. I heard people giving me some credit for that, I don&#39;t deserve that. Definitely Magnus and Fox. A lot needed to go into the splittening and making sure we had all the configs done. we have so many contracts that we use and the list continues to grow.</p><p><strong>Frisky Fox </strong>— How many multisig things did you have to sign yesterday?</p><p><strong>Hubert </strong>— At least 50. The tools we have for that too, and even after doing that we had to redo some for further bugs. But everything is really smooth now and you can see all the optimizations put into the front end. Like if you are doing multi questing, you can see how quickly it will queue up the next quest. There as a slight delay before, but now it is really snappy. Everything is noticeable better, it was a 90% improvement on the UI. The team pulled all the stops to make this happen, and I couldn’t expect it to go better than it did. Very happy, but very exhausted. We still have a little bit more to do then we can really turn our attention to future content, which I’m really excited about.</p><p>I wanted to talk about a few things that changed:</p><ul><li><strong>Reduced stam recovery per level.</strong> 2 seconds per level above level 1 of your hero. Doesn’t sound like much, but does add up over time, especially high level heroes. We will also have a power up that changes that to 5 seconds.</li><li><strong>We also changed mining and gardening</strong>, you have to input how many ticks/stamina you want to do up front and it locks you into that at that point and you can’t cancel early and still get rewards. That does make it a bit more punishing if you make a mistake, and that is unfortunate, but that is a consequence of all of the optimizations that we did and also improves our randomization security as well. Multiple reasons to do that. Along with that when you cancel it eats all the stamina that you said you would spend and will give you no rewards and won’t change any of the other quests in that queue. So if you canceled a mining quest that had 4 hours left, the queued one still won’t start for 4 hours. You shouldn’t need to cancel for anything. Just make sure when you commit to a quest you know what you are doing.</li><li><strong>Mulitquesting</strong>, didn’t change much on CV side, but due to 1 second finality optimizations we did to run on Klaytn, it made it so that we can really only queue up one or two quests using old system before it takes too much time. So we have to be cognizant that there is a time limit to complete our contracts and if we exceed that we can’t execute it, so its not perfect, but we’ll continue to work on it. So if you multiquest it generates everything in your queue and then creates a transaction for each and then you just hit submit for each of them. There are some issues with that, e.g. queuing multiple mining or gardening and the second or third groups are relying on future stamina for the amount of ticks that you want to do, right now it will come back saying not enough stam and those won’t generate a transaction, but they do stay in the queue. That happens because you haven’t actually submitted the tx for the first group, the next group it checks against the state of the queue as if no other groups were there and will say you don’t have enough stamina. We are working out ways to make that easier, but that is what is happening. Submit when you can, then wait for those to go through, then try to resubmit what&#39;s left in your queue, then the rest should be able to submit. We are working to improve that and also working with Klaytn to see if there are things we can do to improve that as well.</li><li><strong>Also released Gen0 rerolling</strong>. For those not aware, its for only the ones existing prior to the new ones we just released. Those are all rerollable, can be done at the portal in Crystalvale. You reroll the recessive genes of your main class, all subclass game genes and then appearance genes. There are bonuses for that we have articles that explain more details about that. That will go until the 7th of January. You have some time to do that, but just make sure that you are aware. If you do it, it helps the overall ecosystem for Gen0 holders to do that because it helps mix in some of the new genes that we have added in so that any gen0s won’t be artificially rarer than they should be.</li></ul><p><strong>Power Ups</strong> — been working with Cabby on the UI and also working to get contracts in place. That is probably the next big thing with Game design coming. Will start with not very many, maybe the stamina one as well as one other related to new content.</p><p><strong>Profession Quests Lvl 10 and Pet utility </strong>— would be the next things coming up.</p><p><strong>PVP </strong>— then of course we have PVP and trying to get everything aligned there to have a launch in the nearish future.</p><h4>Sashes (Project Management) Updates:</h4><p><strong>Sashei </strong>— want to echo what everyone said. So much improvement in the Front end and back end. I’ll take a minute or two about things coming up.</p><p>Beetle already mentioned that we will release some more UI improvements. Especially things like the inventory which will feature things like sorting. Shout out to Cabby who has been working relentlessly to give everyone a better experience.</p><p>Another thing mentioned in the last AMA is more info on the hero card backs. Those will be coming in very near future. Will show what stones were used for summoning, if they have bene dark summoned, if crystals have been used, so that you can look for that on the front end.</p><p>Next major feature releases we are looking at Lvl 10 profession quests, starting with Foraging and Fishing, which will also come with pet utility and the first of our power ups, some of which will be tied to lvl 10 prof quests and pet utility.</p><p>We will share more information as we are closer to the release of those features. Another thing, we are going to look to bring out in the next few weeks is a new iteration of our roadmap, so that you can see what you can expect over the next year.</p><h3>AMA Questions</h3><p><strong><em>Marketing between us and Klaytn?</em></strong></p><p><strong>Bolon— </strong>We talked a little bit about this last week, but now its much more in action. You should have already started seeing a lot of twitter action as well as Klaytn Korea, their Korean account. In addition to that they sent out a press release to a lot of Korean publications. By last count we had been picked up by 12 of them. They are doing great strides to get the info out on their side of the world about DFK. One thing as well, next Thursday evening Korean time, which will be early morning Thursday in US, we will do a live event with Klaytn as well. You’ll see things start to ramp up as you’ve seen the start of it so far.</p><p>Their marketing team is great. We’ve been meeting weekly with them for two months or so now. We’ve talked a lot of strategy and now that we are actually up and running, that is when the real fun begins.</p><p><strong>Pieface </strong>— it’s been great working with them. There’s a lot of media going out as well, traditional media like press releases in Korean and that is exciting. We are getting picked up by some other places and doing so brings in people who aren’t very familiar, sometimes even with crypto at all. A lot of onboarding is often needed so a lot of working on helping people understand how that works and being safe with funds and getting into the awesome world of gaming on Web3. Exciting about getting things out there in different languages and doing lots of translations. It’s interesting that in the Korean language, they don’t have the letter “f” so DeFi Kingdoms, so DePi Kingdoms, it’s exciting for me because my name is Pieface.</p><p>Just to let others know as well, in marketing in general, in this bear market we aren’t really big into buying up a lot of ad space because that takes up a lot of money. We appreciate a lot of the organic marketing going on throughout the community as well. Being out there talking about DFK brings in much more meaningful users than just a banner ad. So people asking about why we aren’t paying for stuff like that, money is one thing, but also the quality of impact. Maybe more in a bull market.</p><p><strong><em>cJewel for sJewel and Vice Versa — keep locking periods but exchange cJewel for sJewel?</em></strong></p><p><strong>Frisky Fox— </strong>contractually its not possible. There are the withdrawal fees. From a strategic perspective, you do have to choose which realms you want to receive a share of the fees from. For me its both. I have actually the same amount in both and was planning for that. I think that is what we will be saying going forward. There is opportunity on both realms and we hope they’ll even out, certain realms may have more players for certain features. Some features will be realm specific and some will be on both. You’ll want to keep an eye on what the return will be on various realms at different times. As far as having a features to swap like this, it’s not something we can do nor is it something we want to do strategically either because of the tokenomics of it.</p><p><strong>Dreamer </strong>— Right now as we look at sJewel and cJewel we are looking at simple return based on activity. As power ups come out, that is going to affect that as well. There might be power ups that are linked to certain builders or partnerships that could be unique to one realm that isn’t on another realm. So based on your risk tolerance and your preference, there could be a reason for you to have an asymmetric allocation of Jewel across the realms. Especially years in the future as we are on other chains, there may be a greater draw to Chain A due to a combat related item, or guild related item. For now, like Fox, I put equal amounts in both for the same amount of time because its a long term play on the growth of the ecosystem, participating in the fee allocation, the portion sent to the jeweler but also excited about the power ups as well.</p><p><strong><em>Gas on Klaytn</em></strong></p><p><strong>Bolon — </strong>yes its higher than DFK Chain. DFK Chain was built for gaming so it was optimized for that, which leads to probably one of the lowest gas fees of chains. We are exploring for options to mitigate on that front. Will share details as they become available. I was doing the math last night thought, but its still cheaper than it was on Harmony when we shut down Serendale. Yes its more expensive than DFK Chain and we are glad to have DFK Chain, but keep in mind relative costs. We are looking into it though and will share updates when we have any.</p><p><strong>Frisky Fox</strong> — I was in discord talking about this as well, but there are some cool things we are experimenting with that haven’t been tried in the Web3 space, like logging in with metamask and having a balance you can draw from for gas and having substantization with things like gas refund programs out there. Also things like power ups, to improve user experience and also to make it more economical as well. Those are high on our list for sure. Again, to circle back, we built our own chain for a specific reason. We are doing more transactions than the Ethereum blockchain on most days. We created DFK Chain with cost in mind. A) its using Jewel, and B) its at a price point that is very easy to get into and you can still have very good ROI. its same on Klaytn, still very low fees, plus they have 1 second block times. Lots of pros and cons out there. Klaytn is easily the best one we could have expanded to at the time.</p><h3>AMA with Wisdom Gaming Next week.</h3><p>Bolon — Next Tuesday, at 3pm Eastern, we will be having our first official AMA with Wisdom gaming. So after this AMA I’m going to start a board on the talk.defikingdoms.com site for Wisdom gaming questions. I know you all, I know you are going to try and pull alpha, but don’t expect too much alpha. Very excited for that. For anyone that missed Chaos Cast, had a great convo with Workhorse. If you haven’t seen it I highly recommend it. It also has a video tour of Wisdoms space in Mall of America.</p><h3>Closing Remarks</h3><p><strong>Dreamer </strong>— I’ll just recap the excitement and big win that this felt like. Hopefully community feels it too. Incredible wizard like Magnus, Fox, Hubert and Typicool, Beetle, but testers like Winston and Sashei, helping with all the feedback coming through community and Bolon and Rissen and all of our mods, and all those going unnamed in the audience. Artists, J&amp;W and CinnamonBun, Secondbestdad. If you haven’t paid attention to the changes please do. Lots of new NPCs and art. I think I watched that Turtle go by 35 times. A lot to celebrate here and a lot of hard work on translations in the background. Shout out to Poppy, Dragontea and Pie on that. I just want to make sure we close the AMA, Fox please fill in anyone that I missed. Cabby got some praise for the awesome UI. I clicked that expand button a hundred times. We should take time to celebrate the wins. After launch everyone said okay we have this foundation now, and we’ve done some incredible features while we were dodging the events happening, but with this new foundation we can turn up the rate at which we dedicate resources to new features. Hopefully we all feel this success as a community.</p><p><strong>Bolon </strong>—Quick reminder Emissions start in one hour and 51 minutes.</p><p><strong>Frisky Fox</strong> — Kudos to everyone Dreamer forgot, I don’t think there were any. Our team has been amazing. It really is a well-oiled machine and it feels good to be on two chains again. Especially the amazing things we’ve seen with our Klaytn partners and how well all of that has worked out. I’ve seen some pretty cool prelim metrics with Klaytn. We are climbing up in the amount of transactions from our app on their chain. We have the summoning event going on and the sJewel snapshot. Stoked about all of that. Our conquest to spread our app across the Web3 metaverse continues and we will continue utnil we spread everywhere. I was reminscing to the launch of Serendale 1 that we did last year and we did it in the basement of Dreamer. It was me and Admiral and Pieface. There were a few people on line there. It was low key but high stress. We didn’t know what was in store for us. Pieface told me the other day that it was a full moon last time we launched and it was a full moon when we launched Serendale 2.0. We’ve come far since then. It’s cool to see the new map and new features and it was very cool to launch it all at once. As dreamer said, we are here, we’ve built and excited to build the next features on the roadmap. Huge shout out to the community and the excitement, understanding and faith you’ve placed in us. We are honored to be able to do this. BULLISH!</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=4ab3674a787" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[DeFi Kingdoms Team AMA (Project Updates — December 1, 2022)]]></title>
            <link>https://medium.com/@Samichpunch/defi-kingdoms-team-ama-project-updates-december-1-2022-755ec441be78?source=rss-f650a4f6672d------2</link>
            <guid isPermaLink="false">https://medium.com/p/755ec441be78</guid>
            <category><![CDATA[defikingdom]]></category>
            <category><![CDATA[defi]]></category>
            <category><![CDATA[serendale]]></category>
            <category><![CDATA[klaytn]]></category>
            <category><![CDATA[avax]]></category>
            <dc:creator><![CDATA[Samichpunch]]></dc:creator>
            <pubDate>Fri, 02 Dec 2022 03:52:00 GMT</pubDate>
            <atom:updated>2022-12-02T03:52:00.696Z</atom:updated>
            <content:encoded><![CDATA[<h3>DeFi Kingdoms Team AMA (Project Updates — December 1, 2022)</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/856/1*OQw9AwAn_w7ZR4ppiEx1Mw.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/356/1*d-0RXrLLFhCHDdjK1v3QJQ.png" /><figcaption>Twitter: <a href="https://twitter.com/Samichpunch">@Samichpunch</a> | Discord: Samichpunch#2518 | Reddit: <a href="https://www.reddit.com/user/Taelim/posts/">u/Taelim</a></figcaption></figure><p>For those unfamiliar with the project, the DeFi Kingdoms leadership team holds weekly AMA’s with the community on the discord server.</p><p>Not everyone has time to listen to the recording or wants something they can just read instead so I’ve been writing these written summaries. You can find the transcripts/summaries of the prior AMA’s in my <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of DeFi Kingdom’s Articles</a><strong>.</strong></p><p>Note that this isn’t a perfect 1:1 transcription so if you need to double check anything said please see their recording linked below.</p><p><strong>Link to the recording</strong>: <a href="https://www.youtube.com/watch?v=CHZNqFCE3tM">https://www.youtube.com/watch?v=CHZNqFCE3tM</a></p><p>This week, the AMA was from members of<strong> several teams relating to updates on the project</strong>. Go to the website <a href="https://dfk.rapidr.io/">https://dfk.rapidr.io/</a> and submit AMA questions there and Join the discord to also see responses to AMA questions not covered on the weekly calls.</p><p>If this is your first exposure to DFK and you are looking to learn how to start participating in the game/economy, you can check out my unofficial <a href="https://medium.com/@Samichpunch/beginners-guide-to-defi-kingdoms-how-to-start-playing-defi-kingdoms-88e9041467d2">beginner’s guide here</a> and <a href="https://medium.com/@Samichpunch/index-of-samichpunch-defi-kingdoms-articles-dda9e50327ef">index of many other DFK articles here</a>. Note: These are provided for informational purposes only and nothing herein or therein is intended to be financial advice. If you are seeking financial advise, contact a financial adviser.</p><p><a href="https://defikingdoms.com/">DeFi Kingdoms Website</a><br><a href="https://medium.com/@defikingdoms">DeFi Kingdoms Official Medium</a><br><a href="https://discord.com/invite/kARBQuMAhS">DeFi Kingdoms Discord</a></p><h3>Core Team Members Participating:</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*xtmEtj_AJHw5inyujYjd9Q.png" /></figure><p><a href="https://defikingdoms.com/team.html">https://defikingdoms.com/team.html</a></p><h3>Project Updates</h3><h4>Frisky Fox (General) Updates</h4><p><strong>Frisky Fox </strong>—</p><p><strong>Serendale 2.0 Timing</strong></p><p>Serendale 2.0 is getting very close, if you look at the transparency document we update it every day. We open it up in most of our meetings. Most things are ready, and getting very close. We noted that some of the items from old Phase 2.0 are ready now as well.</p><p><a href="https://docs.google.com/spreadsheets/d/1dDbqU3rTpP5YFKyii27z4FtfbUqt9HpYouU1nyKKIoc/edit#gid=0">https://docs.google.com/spreadsheets/d/1dDbqU3rTpP5YFKyii27z4FtfbUqt9HpYouU1nyKKIoc/edit#gid=0</a></p><p>Even though we held off on the initial launch date, we are trying to squeeze as many of the items from Phase 2.0 into it as we can. It will be a more well rounded release where you can do more at the start. We are planning to launch out the gate with most things in place.</p><p>We have been targeting internally December 7 for that date and we’ve been working hard on that. We haven’t communicated that yet, and based on where we are now we feel safe enough at least communicating that, assuming we can get the remaining open items in place. That would be next Wednesday (release day). We’re going to be staying up all night with caffein trying to make sure everything is 100% ready for that. If things come up, we will hold off. We don’t want to launch a product that will have any issues at all. We’re confident with the product though and that’s the date we are SHOOTING for.</p><p><strong>Duels Season 1 Ended</strong></p><p>Turned off yesterday. UI is still there but if you try to start one it notes that its turned off. Plan was to launch Season 2 next Wednesday, but talking internally, we felt like it would make more sense to Launch Serendale 2.0 since its ready and then launch Duels S2 the next week, which will reduce risk and make sure that its solid.</p><p>We are planning to do Duels the following week then, which would be the 14th of December.</p><p>I saw a lot of Q’s about Duels in the AMA channel and in the talk site. There are a lot of things we’ll be changing in S2 and we need to make sure its solid for S2 and a lot of the pain points we felt will be alleviated. We’ll have extra things in place to, like claiming your rank rewards right when you hit them, or being able to see what the rank rewards will be ahead of time. Speaking of rank rewards we will be sharing them either later in this AMA or after in an announcement via a spreadsheet.</p><p>Plan is that you will be able to claim those once S2 is released. You’ll have to claim each of them. Then in S2 the rewards will be claimable as you hit them.</p><p><strong>Optimization of Code</strong></p><p>A lot of the Serendale 2.0 prep has been around code optimization. Magnus, Hubert and I have been hitting home runs, and we’ve squeezed out a lot of optimizations there about how we store variables, and messing around with assembly to get extra speed out of it. A lot of those things will be updated on our own chain as well, and those will turn into savings for gas across the board. So kudos to Hubert and Magnus working on that and huge Kudos to the front end people (Typicool, Beetle and others).</p><p>Winston and all of the Alpha testers have been hitting it out of the park. They’ve been really thoroughly testing everything and I’m surprised with all of the things that they are trying to see if it works. Some things changed, that were very obscure, and they have been very thorough. Huge shout out to them and their diligence.</p><p>We had a really important item we announced internally, and it is that we have promoted Sashei to the project manager role within our team. That is a huge thing. It’s been a really important role that we’ve had a hard time trying to fill for the longest time. We’ve had some people do it for a little while and for some reason we haven’t found the right person for it. Sashei, of his own accord, has kept track of everything with spreadsheets, he’s following up with people, etc. He was doing these things voluntarily and so we asked if he would be willing to do that for us and he said yes and we think it will be great for the team and also for the community.</p><p>Our project is a distributed project, the team is building it, but we have the community, and the project manager should help represent the interests of the stakeholders to the persons developing it. Sashei will be helping to represent the interests of you guys and making sure that we are aware of them. Hope you can all reach out to him and say congrats to him.</p><h4>Game Mechanics Updates — Hubert</h4><p><strong>Hubert </strong>— Not too much to follow up on other than that I’ve been working on the power up system and getting that closer to being ready. Still have more to go. Lot’s of menus need to be created for it, but its coming along nicely. There was some confusion about what I said last week with the Stamina Recovery and EXP power up, I gave a ballpark of 10–30 cJewel on a per hero or group of hero basis, for those two in particular, the 10–30 is intended to be for 6 heroes, not for a single hero. Just wanted to make sure that was clear, and also we haven’t finalized the exact numbers, that is just a ballpark. Actual numbers will come out close to the actual release of power ups or with the actual release.</p><p>We’ve been working hard to optimize things. We’ve been learning a lot about what we’ve set up and fixing issues that we didn’t know were there. The optimization should result in a much smoother experience.</p><h4>BeetleDude (Builder) Updates:</h4><p><strong>Beetle</strong> — Excited about all the things coming up. There’s a lot of stuff that Secondbestdad, Cinnamon and others have been working on that will go in with the update that aren’t on the spreadsheet. New NPCs, cool new zone. Even our DFK chain folks are going to get some new and cool stuff to look out.</p><h4>Magnus (Chain) Updates:</h4><p><strong>Magnus</strong> — Optimization of the contracts has been a lot of work but has been really rewarding. Everyone on the solidity side has chipped in. It’s been nice to work with the various teams on this launch. I feel like we’re operating as a well-oiled machine now. We’ve been able to dig in and change a few things that will be good going forward, including on DFK Chain.</p><h4>Sunbear (Dcentral) Updates:</h4><p><strong>Sunbear</strong>— Just a quick report on DCentral. Thanks to the community members that showed up, we had a ton of community members there. People flew from across the country to be a part of it. Not only were they just there, but they came and worked, helping at the stands, talking to other companies, explaining how we’re building the environment and addressing FUD. We had what I believe is the busiest booth. Lot of new players. Even players that stepped away for one reason or another and in awe at what we’d built while they were gone. Thanks to all the community members that showed up, I think it was 25–30 people. They even helped us break everything down and carry it out of the convention center.</p><p>Shout out to all the core team members there. It was great to have art represented, and also Beetle with the build side. Also CinnamonBun, the community saw him as a celebrity, as soon as people talked about the art, we could bring him over to them and meet them. He does such great work.</p><p>If you haven’t had a chance to hear Dreamer speak on the panel, he knocked it out of the park and demonstrated who we are and the confidence and excitement we have from the team.</p><h4>Rissen (Dcentral) Updates:</h4><p><strong>Rissen</strong>—Just wanted to tag off of that, amazing job by community members. The fact that other booths and participants thought they were employees, they did so well, they spoke highly of us, they spoke intelligently of us. Based on the reactions from people there, every event going forward, I’m going to try and get tickets for community members. Grady, Primetime, so many there that did such an awesome job.</p><p>Frisky — I was watching the stream and I could hear what I think was CryptoGrady in the back yelling, which was awesome.</p><p>Rissen — Grady got us on Crypto Lifers live stream. They were bringing people to our booth, making connections for us. We should have paid them for what they did, thankfully it was free. Anytime I’m negotiating a booth at future events I’m going to make sure we can get community members there.</p><p>Bolon — Shout out to all of you that went to raid the panel with Dreamer on the YouTube stream. Whether you were live or online, you could see the power of our community. Having our community there made it such a better event than it otherwise would have been.</p><h4>Pieface Updates:</h4><p><strong>Pieface</strong>— We have another opportunity to win a Gen0! We had our raffles with the cJewel and Dark Summoning, but this will be a first time where we will host a Gen0 raffle through the Merch store. Just some quick high level details is that we will have a dollar amount purchase requirement but then you can submit your social post of your DFK merch to a social forum. This will be a unique way to represent DFK, physically. But, guess what, all of you guys have been seeing bloater plushes everywhere. A few community members were able to snag some in San Diego. Some may have even seen a Bloater overload at the Dcentral booth. Bloater plushes will go live on the merch store, along with this Gen0 raffle opportunity, which is super exciting. They are a very custom and exclusive item. It is very limited in quantities. Right now, no need to rush and buy anything right now, we will announce more details on this opportunity soon but I’m so excited about this and can’t wait for you to get a bloater to hug, and squish and punch.</p><p><strong>Bolon </strong>— Had to make sure the bloater was positioned so that it could adequately look down on us. there were so many comments on the Bloater plush and plans to kidnap it.</p><p><strong>Pieface</strong> — More details to come on this later in the week perhaps.</p><h4>Sashei (New Project Manager) Updates:</h4><p><strong>Sashei</strong>— We had the Gen0 raffle and there are a few more to be given away. So happy to announce that with Serendale launch we will do a few more. There will be 100 more doing an sJewel snapshot. We will also allocate another 75 for a Serendale based summoning raffle. Every summon will be a ticket. Every subsequent summon will give you more tickets like the last one that we did. We are going to announce the timeline in a few days. For the summoning raffle, it will be every summon from start will count towards the raffle.</p><p><strong>Frisky </strong>— To clarify, sJewel will be available in Serendale. You’ll have to bridge Jewel to Serendale and stake it there and that will give you entries. Summoning in Serendale you’ll do with Jade, which you can acquire over there or that you may get from the locked token splittening.</p><p><strong>Bolon </strong>— Note that sJewel is the cJewel equivalent in Serendale.</p><p><strong>Frisky </strong>— I’m stoked about the sJewel/cJewel architecture, because our site for the voting proposals will count both sJewel and cJewel. It’s also very resistant to any big whales that want to come in and swing a vote and then exit quickly. Plus airdrops and things are much easier to do and you’ll see a lot more of those very regularly in the future. Even automated ones, I’m working on a script for that. How it works is that cJewel exposes you to earn rewards from activity on Crystalvale, whether that&#39;s summoning, questing, leveling up, etc., and sJewel exposes you to earn rewards from activity in Serendale. If you want both then do both. If you want to be a beneficiary of activity on that realm, then that is how you do it.</p><p><strong>Bolon </strong>— Also power ups.</p><h4>Bolon (Synapse) Updates:</h4><p><strong>Bolon</strong>— Synapse put out an update for the Klay bridge. Anyone that previously bridged Klay got wrapped Klay and they’ve put a fix out to get regularly Klay. I’ll drop an announcement on how to do that in case you did that and got wrapped Klay and how you need to unwrap it. The bridge should have given you Klay dust, but if you didn’t reach out to the Synapse team and they’ll give you some dust to do the unwrap.</p><p><strong>Frisky </strong>— I tried it on mainnet yesterday and also got some Klay dust.</p><h4>Duels Updates:</h4><p><strong>Raffle Master will continue during off season</strong></p><p><strong>Frisky</strong>— We had some question about when we turned off Duels. People asked if raffles would be turned off and the answer is no. That’s because raffles are used for many things. For example, Fight Kulb uses Raffles and other projects are integrating that as we speak. You’ll see more than Duels using tickets. A strategy might be to save your tickets up for the off season and use them on raffles during the off season that might be less crowded.</p><p><strong>Rank Rewards</strong></p><p><strong>Frisky </strong>— Instead of doing an airdrop this time where the team executes a script to send out rewards, we will have a smart contract and interface page that shows your rank, all the ranks you qualified for and your rewards. Each duel type has its own ranks, scores and rewards. 1v1, 3v3 and 9v9 all have their own. I’ll drop that into chat now:</p><p><a href="https://docs.google.com/spreadsheets/d/1kTB3W5sOyASUnYiv8fDaErhSFHzUNmcXzTq9aP5cGcI/edit#gid=0">Rank Rewards Season 1</a></p><p>We had a lot of back and forth about this, talking about how much we wanted to do and the amounts. One thing we kept returning to is that what we did for S1 is going to change a lot for S2. Ranks for example will have a much lower threshold to climb ranks and then it will scale up, kind of like the amount of XP you need to level up your heroes, so each rank will require more to level up. There will be less ranks in S2 and there will be prizes that will be harder to get because its harder to hit those ranks plus a lot of changes to matchmaking to make it more fair and balanced. This one for S1 is good, but S2 will be even better and will really incentivize the right things that we want to see for duels. That’s what we are thinking and we’ll probably share it in the announcements later. Thanks everyone.</p><h3>AMA Questions</h3><p><strong><em>Duels — Recommended gas for duels leading to failing transactions. Any update?</em></strong></p><p><strong>Frisky</strong>—this was one that had plagued me for a long time trying to figure out why it was failing. The reason why is because the estimated gas is exact. Currently on the front end if you submit a transaction the frontend simulates it and guesses how much it should cost and gives the exact amount. The problem with Duels is that if someone else submits a transaction right before you in the same block then it changes the gas even by a fraction. So the plan for S2 is to overestimate, maybe 5–10% on the estimate and then the transaction will still only use however much it needs. It will also probably fix meditation circles too if you’ve started to see some of those fail. I’ll be implementing a change there and submitting it as a PR soon over to Beetle Dude.</p><p><strong><em>Timing of Raffle Rewards for S1?</em></strong></p><p><strong>Frisky</strong>—Plan is to have those open up when S2 launches. There will be a page that shows your score for each type of Duel in S1 and all of the prizes and you can just claim them there. Then there will be a page for S2 showing all of the queued prizes that you can claim as soon as you hit that rank.</p><p><strong><em>Duels — What about having a similar system for duels like we did for summons where the more matches you have the more benefit you get.</em></strong></p><p><strong>Frisky</strong> —That is not our plan right now, we want to reward quality over quantity for S2. But we are switching up some of the ways that you can participate in S2 so that Multi-Walleting will be even less of an issue. I think it’s going to be a great system.</p><p><strong><em>How long until additional hero data, skills, runes, recessives will be included in game?</em></strong></p><p><strong>Sashei</strong>—We actually talked about this this week. I can say it is very close. We received some requests for things like showing what stones were used for summoning, or crystals used for leveling up, or if there is a duel time out on the hero. We are looking to add additional hero card backs which will display all the information along with active and passive abilities, potentially recessive genes and we are getting very close.</p><p><strong>Beetle </strong>— we’ll get it on the timeline and try to get it out as soon as we can. A very cool feature.</p><p><strong><em>Gen0 1–19 and tainted abilities. With the launch coming up on Klaytn, any added sense of urgency to get those rerolled or displaying them?</em></strong></p><p><strong>Hubert</strong>—The short term goal is to be able to display that on the card so people are aware if there is a tainted hero, hopefully we will also be able to show more details beyond just that, but that would be the first step. As far as when we would do that reroll, goal would be to do it before or along with the launch of PVP, might be before but can’t commit at this time. It’s on our radar. I know its caused some people to be surprised, and that is unfortunate so we do want to get this out soon so that at least you have a visual indication that it will be changing for that hero.</p><p><strong><em>Marketing for Serendale 2.0 Launch and Marketing with Klaytn — what does that look like?</em></strong></p><p><strong>Pieface</strong>—We meet with them weekly. We’re keeping them up to date on the change on the launch date. In terms of marketing we are working on getting things translated for some medium articles and a lot of onboarding and education, which Bolon can get into a lot more detail on.</p><p><strong>Bolon </strong>— We are working with a translator now, who has been translating as fast as they can, trying to get educational material, medium articles, etc translated. Once we have a healthy repo of educational content ready, we’ll move into translating the game itself. That will be a massive and never ending task. Wanted to do edu first so people could learn how to play first. The chrome browswer will do some of the translation for you, but its not perfect which is why we want to do our own. The educational materials will give you a reference point to be able to play the game relatively easily, and then as we update the UI to be translated we’ll also update the articles to reflect the translations as well.</p><p>We meet with Klaytn marketing team weekly and they are excited for our launch and we’ll definitely be doing some social mediaing for the launch and Klaytn is very much looking forward to that as well and so they’ll be supporting as well.</p><p><strong><em>Game Mechanics — Travel and hero locations. It doesn’t seem like Hero NFTs have storage for that kind of information at the moment, and then would we just have contractions that are locationally aware?</em></strong></p><p><strong>Hubert</strong>—True that hero data doesn’t have a slot for location. That’s fine. We use multiple contracts to track things and its easy to say that you have a travel contract and any contract that needs to be aware of a location can refer to the travel contract rather than hero data itself, which is good since if we are cross chain if we have travel on both chains we wouldn’t want to say the location number is the same on that, but we may also have restriction on bridging as well where you might have to be in the central town in order to be able to bridge. It’s not that difficult for us to do that. It’s pretty easy to have contracts refer to each other. There’s always the possibility if we want to down the road upgrade the heroes, that could be something that would be added but at this point the plan has been to just have its own contract.</p><p><strong><em>Game Mechanics — Inventory — won’t have carrying limits, but are there some areas may only let you have access to so much stuff at one time, would inventory need to be assigned to heroes, can any item be used anywhere?</em></strong></p><p><strong>Hubert</strong>— at the moment plan is to have items be used anywhere, but when it comes to combat you’ll have to submit what you will take with you into the combat event, so you won’t have access to all potions in combat, just the ones you brought with you and the equipment on your heroes. Inventory based hero management would probably be too tedious for most people. its interesting and maybe down the road we’ll see value there, but for now we will keep it streamlined. I don’t see an issue with a global inventory.</p><h3>Shout out to Wisdom Gaming and 0xWorkhorse (Ian)</h3><p>Bolon — wanted to give a shout out to WG and Workhorse (Ian), he was willing to jump on a chaos cast with Rissen and I yesterday and then we had a suprise guest appearance from Hubert as well. It was a good conversation. A lot of good information. No alpha given, but a good discussion about the direction and vision about our partnership with Wisdom and PVP and PVE. We do plan on doing AMAs with Wisdom as I mentioned last week, but if you have not see that chaos cast I just dropped the link in the chat. It was a good stream. Hubert and Ian were phenomenal. It’s worth the hour to watch it. Easily the best chaos cast, only deterred by myself and Rissen. Appreciate Ian and all of the Wisdom team being willing to join us.</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FRnAa8fmZzpw&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DRnAa8fmZzpw&amp;image=http%3A%2F%2Fi.ytimg.com%2Fvi%2FRnAa8fmZzpw%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/f9496168a4ed2fdad9a132dbc84945cb/href">https://medium.com/media/f9496168a4ed2fdad9a132dbc84945cb/href</a></iframe><h3>Reminder on Jade Fake Tokens</h3><p>DO NOT BUY JADE TOKENS THAT APPEAR ON KLAYTN, THERE WILL BE A LOT OF SCAM TOKENS. THEY ARE NOT DFK JADE UNTIL WE HAVE RELEASED OUR CONTRACT. THERE WILL BE FAKES FLOATING AROUND. BE CAUTIOUS AND WARY.</p><h3>Closing Remarks</h3><p><strong>Sunbear</strong>—Just wanted to say I’m super excited about the upcoming launch. Couldn’t be happier about the team and how we’ve pulled it together over the past several months. At Dcentral you could see people building, but there was also a lot of fear and it came up in a lot of presentations. But there wasn’t a lot of fear felt at our booth. It was almost like we were one of the bright lights in the space and that’s how I feel right now with us building and how we are moving forward with Klaytn and all of their amazing partners. Just feeling a lot of hope.</p><p><strong>Bolon </strong>—Forgot to give one update, we have not forgotten, we said we’d put out a list of any edits to the locked Jewel snapshot, which would include the project wallets. We have not forgotten that, just finalizing it and getting it put together.</p><p><strong>Frisky </strong>— Yeah stoked about the transparency, we’ll be putting all that information out there for anyone to see.</p><p><strong>Sashei</strong>— Just want to say I’m super excited for Serendale launch. Been spending most of my days on Testnet. And its really picking up where we left Harmony. Klaytn forced us to make improvements on back end and front end, and new classes, its all great. A lot of the stuff will roll over to CV which will improve the experience over there as well. Many hours of hard work went into this launch.</p><p><strong>Pieface </strong>— Thanks for tuning in to this! Lots of exciting things coming. Long awaited things. I totally understand the irrational emotional response to wanting a bloater. When I look at the bloaters face it just brings up a lot of emotions. Sometimes it makes me want to hug it and sometimes smack it. I highly recommend when we announce a time to get bloaters on the merch store that you set an alarm to get your hands on one. Thank you guys so much.</p><p><strong>Magnus </strong>— My only final thought is that I want to hear a bullish from Sashei.</p><p><strong>Hubert </strong>— I would also like to hear that. Thanks for bringing up Chaos Cast. Forgot to mention that whole side of what I get to do. Had a great time on Chaos Cast, been great working with Ian and Wisdom Gaming. This partnership is one of the best things that has happened over the course of game development. It’s given us a lot more resources and the way we work together has been really great. It gives me a lot of excitement for the future and what we can do. If anyone hasn’t watched that chaos cast check it out.</p><p><strong>Beetle </strong>— Don’t think I mentioned before. Being at the event was amazing. Meeting all the community members rooting for us, sometimes very loudly, which I appreciate, because I’m more quiet. Cool to see what our events team does. Sunbear, Rissen, Bolon and Dreamer, explaining the product. Also Cinnamon for popping in, he did a great job as well. The community gives me a lot of energy and excited for you guys to see what is coming out soon.</p><p><strong>Bolon </strong>— Stay tuned for the recording of Beetle’s panel. We’ll make sure you have access to it. Dreamer’s was live streamed so you’ll be able to see it there.</p><p>[Samichpunch: here is the link to the specific timestamp where the panel Dreamer was on]</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FD4dxS12LhWs%3Fstart%3D21500%26feature%3Doembed%26start%3D21500&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DD4dxS12LhWs&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FD4dxS12LhWs%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/61e752afab106b49850730f319d927cd/href">https://medium.com/media/61e752afab106b49850730f319d927cd/href</a></iframe><p><strong>Frisky Fox </strong>— I said a lot of this at the start. It’s an awesome time to be in the Kingdom. We’ve been so busy. I have so many things to be grateful for. really impressed with our team and how they showed up at teh event and Dreamer and all his excellent responses on the panel and all the people in the crowd cheering him on and our booth and how it sounds like it was one of the best booths there.</p><p>I was also informed that we neglected or forgot to announce a position a few weeks ago. We made Hubert our Director of Game. So he is the game director. He has been the primary driving force on that front since the start of the project. Just wanted to make sure that was known as well so if you see him say congrats and thanks. Very well deserved.</p><p>Speaking of that, we are in the process of redoing our org chart. So we will probably have a few of those we will be iterating thorugh and will be sharing with the community and updating our site so you can see who does what and how all the pieces fit. Huge kudos to team and all the work they’ve done. Also huge thanks to our partners, Ava labs, Klatyn, Chainlink, Dapp Radar, Layer Zero, Synapse, Wisdom Gaming. All these great projects that are almost every day in our slack channels communicating with us and trying to build build build. That’s what it is all about here in the web 3 space, creating. Working towards that end dream of the metaverse. I’ll end that with a huge Kudos and thank you to the community. We have the best one. Everyone at the event was jealous that they didn’t have all those peopl ein the crowd. Blessed to have you all here in the AMA right now. You guys are great and the reason why we do these things. Over to Sashei to finish it off.</p><p><strong>Sashei </strong>— BULLISH!</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=755ec441be78" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[DeFi Kingdoms Chaos Cast with Hubert (Game Mechanics) and Ian (Wisdom gaming)(November 30, 2022)]]></title>
            <link>https://medium.com/@Samichpunch/defi-kingdoms-chaos-cast-with-hubert-game-mechanics-and-ian-wisdom-gaming-november-30-2022-bccfe975e9a2?source=rss-f650a4f6672d------2</link>
            <guid isPermaLink="false">https://medium.com/p/bccfe975e9a2</guid>
            <category><![CDATA[cryptocurrency]]></category>
            <category><![CDATA[klaytn]]></category>
            <category><![CDATA[avax]]></category>
            <category><![CDATA[defikingdom]]></category>
            <category><![CDATA[web3-gaming-companies]]></category>
            <dc:creator><![CDATA[Samichpunch]]></dc:creator>
            <pubDate>Wed, 30 Nov 2022 21:17:27 GMT</pubDate>
            <atom:updated>2022-11-30T21:17:27.328Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/856/1*OQw9AwAn_w7ZR4ppiEx1Mw.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/356/1*d-0RXrLLFhCHDdjK1v3QJQ.png" /><figcaption>Twitter: <a href="https://twitter.com/Samichpunch">@Samichpunch</a> | Discord: Samichpunch#2518 | Reddit: <a href="https://www.reddit.com/user/Taelim/posts/">u/Taelim</a></figcaption></figure><h3>INTRO</h3><p>Chaos Cast did a stream today with Ian (0xWorkhorse) from Wisdom Labs, which is helping Kingdom Studios to build out PVP and PVE. Given everyone’s interset in PVP and PVE I listened in and took summary notes (not a script) of their discussion.</p><p>Link to the video:</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FRnAa8fmZzpw&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DRnAa8fmZzpw&amp;image=http%3A%2F%2Fi.ytimg.com%2Fvi%2FRnAa8fmZzpw%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/f9496168a4ed2fdad9a132dbc84945cb/href">https://medium.com/media/f9496168a4ed2fdad9a132dbc84945cb/href</a></iframe><h3>Highlights</h3><h4>Background</h4><p>Wisdom gaming is a sleeping giant in the industry. Ian is one of the co-founders. For the first 3 years, Ian helped build it out. It grew from 5 to 80 employees in 18 months. Once the studio was opened publicly, the wisdom gaming began to be run by another leadership team, and Ian was able to pursue new ventures, which is what led to Wisdom Labs (which started in June this year).</p><p>Wisdom Labs brought on devs and artists to start making things, and one of the things they’ve been working on is the connection with DeFi Kingdoms.</p><p>When things went south with Harmony, Ian was making content under “Pervy Sage” (Naruto reference to Jiraya). Because of his work and place in Web3, and he has several chains he has connections with he reached out to the DeFi Kingdoms team and it turned into eventually a partnership for Wisdom to help build out PVP and PVE.</p><p><strong>PVP and PVE</strong></p><p>At first the idea was to just make a quick, simple and light game in 3 months. Once they started and after having meetings with the DeFi Kingdoms team they realized that everyone wanted to do something much bigger and that they were capable of doing it. So what started out with a PVP prototype turned into a more robust PVP and also PVE and much more complex like integrations with crafting, materials, things like evasion, etc.</p><p>Making a game at the level that they want is very hard and takes a lot of time. It could take years to make what they WANT to make, so they are figuring out how to release in bits and pieces while trying to meet expectations but also scaling up each time so that people can see the vision.</p><p>Graphics and animation are the last thing built in a game, which makes teasers hard.</p><p>DFK had the minds to build it out, but Wisdom had the skills, systems and engines in place to help. The reality has not been though that they just say “Wisdom plz build kthxbai”. Its been collaborative.</p><p><strong>General Discussion</strong></p><p>Big circle j*** discussion about monks.</p><p>Huber went from Game Director -&gt; Game Mechanics Director -&gt; Game Director. He enjoys being Game Director a lot more than when he was just Game Mechanics Director.</p><p>Everyone jives well and is working together well.</p><p>Ian noted Secondbestdad is the full package. Not just an artist, he has the mind for game development as well.</p><p>Wisdom Twitter accounts to follow:</p><ul><li><a href="https://twitter.com/0xWorkhorse">https://twitter.com/0xWorkhorse</a></li><li><a href="https://mobile.twitter.com/wsdmlabs">https://mobile.twitter.com/wsdmlabs</a></li><li><a href="https://twitter.com/WSDMGG">https://twitter.com/WSDMGG</a></li></ul><p>Ian — big esports and casting background. Was very connected to the Blizzard universe. Eventually got into FF XIV (lalafel Paladin of course, but eventually turned Dark Knight).</p><p>Wisdom built out a lot of tools for tier 3 games that people were playing — HOTS, Team Fight Tactics, Legends of Runeterra, and people started wanting more and more. They were limited with their time and the communities they could do right by. Now with the physical location, they do lots of big things but also a lot of stuff behind the scenes.</p><p>Rissen noted that Wisdom has lots of experience with tournaments, playing online, and broadcasting, which DFK team feels will help project DFK further in addition to the work they are doing on building out PVP and PVE.</p><p>Ian noted that the reality is that the game will continue to evolve. There would be no reason to end development because the vision is big enough. The living game element is hard to achieve, but is one of the most exciting ways to play a game. Thinking of PVP there will be balance patches all the time, new classes, meta shifts, changes that will make the game feel alive, and that’s just PVP. PVE will be dungeons and raids. The craziness behind travel will be beautiful. They know its hard for people to hear “Trust us, its awesome.”</p><p>Big discussion about satisfaction of how well the teams are working and collaborating together.</p><p>Discussion of how PVE is the real deal and how PVP is great, but PVE is what they all seemed most excited about.</p><p><strong>Question to Hubert about whether he wants to add anything about PVE.</strong></p><p>Hubert noted he is super excited and is more of a PVE than PVP guy, but will make sure PVP is very enjoyable for people. When thinking about Travel and land and guilds, there are many big systems that need to be put into place to get to a state where instead of developing a new feature, they are developing content for an existing feature. Once PVE is in place its a focus on lets build new quests for that, rather than developing the framework for PVE. So once it is there there’s so many things they can do. He hopes everyone can be patient as they build it, and with everything happening this year they’ve been delayed and had to slim the team down.</p><p><strong>Travel — any inspiration from Heroes of Might and Magic?</strong></p><p>Hubert noted he is an electrical engineer by trade, so a lot of his inspiration comes from the many games he’s played. Heroes of Might and Magic probably bleeds into the vision somewhat. As far as the experience goes, map is set into regions and Serendale, each of those will be places you can travel to, it will take time to get there, and within those regions there will be different activities you can do and those activities will grow. The vision he has is that people will log in, see what events are going on, maybe there’s an event in a certain area where you have to get your guys there in a race of time. The hero management aspect of the game will be fun and will be more than just profession quests, summoning, hatching pets. I.e. higher level profession quests will be in a zone that you have to travel to, and you may have to fight through monsters to get there.</p><p><strong>Timelines </strong>—</p><p>They hoped to talk about timelines, but with the shift and growth of what they are envisioning, timelines have been in flux, but we should see more of them. There’s a lot of stuff up front, and they are almost through that up front stuff, and they noted they are probably closer to something than we think.</p><p>Share feedback in PVP discussion, Workhorse (Ian) loves it and is processing it all.</p><p>Will have formal AMAs with Wisdom in the relatively near future.</p><p>Ian noted he and Hubert will drop as many alpha nuggets as they can when they have them.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=bccfe975e9a2" width="1" height="1" alt="">]]></content:encoded>
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