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        <title><![CDATA[Stories by Arena-Z on Medium]]></title>
        <description><![CDATA[Stories by Arena-Z on Medium]]></description>
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            <title>Stories by Arena-Z on Medium</title>
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            <title><![CDATA[The Sunset Announcement]]></title>
            <link>https://medium.com/lokverse/the-sunset-announcement-315c95f9a389?source=rss-7ed7de708e3c------2</link>
            <guid isPermaLink="false">https://medium.com/p/315c95f9a389</guid>
            <category><![CDATA[news]]></category>
            <category><![CDATA[games]]></category>
            <dc:creator><![CDATA[Arena-Z]]></dc:creator>
            <pubDate>Mon, 20 Apr 2026 02:58:37 GMT</pubDate>
            <atom:updated>2026-04-20T05:59:43.199Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*WAwd8NjfPZtA6_TyLd1uZA.png" /></figure><h3>The Sunset of LOK Universe and Arena-Z Network</h3><p>I’m profoundly grateful to everyone who has stood by us through many years, and with a heavy heart, I formally announce the sunset of our journey for LOK Universe games and the Arena-Z Network.</p><p>Since we first introduced League of Kingdoms in July 2020, our team has dedicated nearly six years to building and nurturing this ecosystem. Even as the Web3 gaming landscape deteriorated sharply after our peak in 2022 and our deficits kept mounting, we remained steadfast in our belief in this ecosystem. Hoping to turn things around, we expanded into a broader platform and network to push beyond the limits of a single game.</p><p>However, these efforts did not yield the results we hoped for, and earlier this year, we began shifting our focus back to the games themselves. The delistings from exchanges, including Binance, further drove a sharp decline in token value. Combined with years of accumulated deficits, we reached a point where we no longer have the financial resources required to sustain our operations. It is with great regret that we must bring this journey to a close.</p><p>Throughout this entire period, we have never sold a single token for team profit, in order to preserve the integrity of our token ecosystem. Prior to a recent security breach, the Foundation held approximately 50% of the total token supply. The remaining holdings will be stored in the contract below and will not be used or liquidated under any circumstances.</p><blockquote>Lockup Contracts:<br>Game Issuance: 0x4135f299888496663c1f238e7fa13a26bbc4cf02<br>Land Issuance: 0xb9d2f1d44782ab00031dd71e507c9923f73ffc0f<br>Ecosystem: 0x9018aa928763e75ad9023348bff60b8e17600915<br>Reserve: 0x6fce8abbcfe0c26b86cd7327c304b17e9d89f9bd<br>Staking Re-lock: 0x9e64bc29e9d8b5b31ec9aa3b6fe778afc8051d71</blockquote><p>We ll our services (LOK Universe games &amp; Arena-Z) will close on May 31st, 2026.</p><p>For detailed information regarding the service termination procedures, please refer to the announcement below:</p><p><a href="https://medium.com/lokverse/sunset-procedures-lok-universe-arena-z-network-74e68a587fb9">[The Sunset Procedures: medium]</a></p><p>We will cherish the moments we shared with every user, partner, and moderator throughout our six years of operation. To those who believed in us and stayed with us until the very end, I offer my deepest gratitude. I also sincerely apologize for falling short of the expectations you placed on us.</p><p>Sincerely,</p><p><strong>Chan Lee and the LOK Universe &amp; Arena-Z Team</strong></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=315c95f9a389" width="1" height="1" alt=""><hr><p><a href="https://medium.com/lokverse/the-sunset-announcement-315c95f9a389">The Sunset Announcement</a> was originally published in <a href="https://medium.com/lokverse">LOK Universe</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Sunset Procedures: LOK Universe & Arena-Z Network]]></title>
            <link>https://medium.com/lokverse/sunset-procedures-lok-universe-arena-z-network-74e68a587fb9?source=rss-7ed7de708e3c------2</link>
            <guid isPermaLink="false">https://medium.com/p/74e68a587fb9</guid>
            <category><![CDATA[games]]></category>
            <category><![CDATA[news]]></category>
            <dc:creator><![CDATA[Arena-Z]]></dc:creator>
            <pubDate>Mon, 13 Apr 2026 05:09:06 GMT</pubDate>
            <atom:updated>2026-04-20T03:09:59.108Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*WAwd8NjfPZtA6_TyLd1uZA.png" /></figure><blockquote>We share deepest gratitude and condolence to everyone who has loved and supported LOK Universe. It is with deep regret that we announce the closure of League of Kingdoms, LOK Chronicle, LOK Hunters, and Arena-Z.</blockquote><p>This is the final chapter of a journey we shared with you after nearly six years, and below is everything you need to know to protect your assets before our service closes.</p><p>For the full story behind this decision, please read our full announcement.</p><p>→ <a href="https://medium.com/lokverse/the-sunset-announcement-315c95f9a389">[The Sunset Announcement: Medium]</a></p><h3>1. Service Closure Timeline</h3><ul><li>All our services will close on May 31st, 2026.</li><li>This includes League of Kingdoms, LOK Chronicle, LOK Hunters, and Arena-Z network</li></ul><h3>2. Asset Protection Guide</h3><h3>A2Z Token (In-game &amp; On-chain)</h3><p>If your A2Z is held in-game, bridge it to your on-chain wallet before game servers shut down on May 31.</p><ul><li>A2Z Bridge link → <a href="https://bridge.arena-z.gg/">https://bridge.arena-z.gg/</a></li><li>Ensure your A2Z is in a self-custody wallet before May 31, 2026.</li></ul><h3>NFTs</h3><p><strong>Drago, Skins, Resources, DST on Arena-Z Network:</strong></p><p>NFTs can be bridged from the Arena-Z Network to Polygon before the Arena-Z Network shutdown date.</p><ul><li>Resources are available to bridge now.</li><li>Drago, Skins, and DST bridge support will become available before the end of April.</li><li>NFT Bridge link → <a href="https://www.leagueofkingdoms.com/bridge">https://www.leagueofkingdoms.com/bridge</a></li></ul><p><strong>Land NFTs:</strong></p><p>We took a snapshot of all Land owners on April 20, 2026. Rather than continuing vesting distributions through the closure period, we will consolidate all remaining vesting allocations into a single lump-sum payout, sent directly to eligible wallets. The distribution will take place in May.</p><h3>In-game Currency &amp; Points</h3><p>All in-game currencies, points, and consumable items must be used before <strong>May 31, 2026</strong>. These cannot be converted or refunded after shutdown.</p><h3>Land Rewards &amp; Vesting Claims</h3><p>Any unclaimed Land rewards or vesting allocations must be claimed before <strong>May 31, 2026</strong>. After this date, claim functions will be permanently disabled.</p><p><em>Note: Please act before each deadline. Assets not claimed or bridged in time cannot be recovered after on-chain services end.</em></p><h3>3. Refund Policy</h3><h3>Unopened Packages</h3><p>Purchases that have not been opened or redeemed are eligible for a <strong>100% refund</strong>, regardless of purchase date.</p><h3>Other Purchases</h3><p>For all other refund inquiries, please contact our support team. Each case will be reviewed individually.</p><p><strong>All refund requests must be submitted through our Zendesk support portal by May 31, 2026.</strong></p><p>→ <a href="https://leagueofkingdoms.zendesk.com/hc/en-us">https://leagueofkingdoms.zendesk.com/hc/en-us</a></p><p>When submitting, please have the following ready:</p><ul><li>Which game your playing (LOK, LOKC, LOKH)</li><li>Purchase platform (Google Play, App Store, PayPal, Binance Pay, etc.)</li><li>Item name and purchase price</li><li>Screenshot or proof of purchase</li><li>Your in-game UID</li></ul><h3>4. Final Events by Game</h3><h3>League of Kingdoms (LOK)</h3><ul><li><strong>Final CVC Special Event</strong>: A special Continent vs. Continent event will mark our last season. To make the final battles as memorable as possible, this CVC will feature a set of special event conditions. Final CVC will take place on mid-May.</li><li><strong>Account Memoir NFT</strong>: Players who wish to commemorate their journey in LOK can mint a personal NFT capturing their account history. Minting details to be announced separately.</li></ul><h3>LOK Chronicle (LOKC)</h3><p>Season 3 concludes at the end of April 2026. Season 4 will not be launched. Game server shuts down on <strong>May 31, 2026</strong>.</p><h3>LOK Hunters (LOKH)</h3><p>HT Season 7 was the final season, and game server shuts down on <strong>May 31, 2026</strong>.</p><h3>5. Support</h3><p>For all questions regarding refunds, asset migration, or the bridge process:</p><p><strong>Zendesk Support<br></strong> → <a href="https://leagueofkingdoms.zendesk.com/hc/en-us">https://leagueofkingdoms.zendesk.com/hc/en-us</a><br>→ <a href="https://support.arena-z.gg/hc/en-us">https://support.arena-z.gg/hc/en-us</a></p><p>Our support team will remain active through the closure period.</p><p><em>Last updated: April 20, 2026</em> <em>LOK Universe &amp; Arena-Z Team</em></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=74e68a587fb9" width="1" height="1" alt=""><hr><p><a href="https://medium.com/lokverse/sunset-procedures-lok-universe-arena-z-network-74e68a587fb9">Sunset Procedures: LOK Universe &amp; Arena-Z Network</a> was originally published in <a href="https://medium.com/lokverse">LOK Universe</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[[LOKC] OBT Patch Notes 1.121]]></title>
            <link>https://medium.com/lokverse/lokc-obt-patch-notes-1-121-8087d2bef8ad?source=rss-7ed7de708e3c------2</link>
            <guid isPermaLink="false">https://medium.com/p/8087d2bef8ad</guid>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[games]]></category>
            <category><![CDATA[patch-notes]]></category>
            <category><![CDATA[gamefi]]></category>
            <category><![CDATA[web3-game]]></category>
            <dc:creator><![CDATA[Arena-Z]]></dc:creator>
            <pubDate>Thu, 26 Mar 2026 07:45:26 GMT</pubDate>
            <atom:updated>2026-03-26T07:58:16.707Z</atom:updated>
            <content:encoded><![CDATA[<p>March 26th, 2026</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/700/0*uvLwe47yD26wmzET.png" /></figure><h3>[Updates]</h3><h3>Class Balancing Adjustment</h3><blockquote>We’ve been watching how classes performed throughout the first two seasons of Sanctum Conquest. With Season 3 launching this week, it felt like the right time to act on what we saw and what we heard from you.</blockquote><p>We have been closely monitoring class performance and combat pacing since OBT. We found that damage output across all classes was disproportionately high relative to HP pools, causing fights to end too quickly and preventing each class from fulfilling its intended role.</p><p>The Warrior in particular struggled to hold the frontline as intended. We also found that the Rogue’s overall performance had pulled significantly ahead of other classes, creating a meaningful gap in both PvP and PvE.</p><h4><strong>PvP</strong></h4><ul><li>HP: 300% → 200%</li><li>DEF: 0% → +20%</li><li>DODGE: 0% → -20%</li><li>All RES: 0% -&gt; -20%</li></ul><h4><strong>Monster</strong></h4><ul><li>All monsters: DEX/AGI -40%<br><em>*In line with the damage rebalance, all monster stats have been adjusted to ensure the PvE experience remains as consistent as possible with the pre-update environment.</em></li></ul><h4><strong>Class</strong></h4><p><strong>Rogue</strong></p><ul><li>ATK per 1 STR: 5 → 4</li><li>ATK per 1 AGI: 3 → 2 / DODGE per 1 AGI: 0.2% → 0.15%</li></ul><p><strong>Mage</strong></p><ul><li>Crit Rate per 1 INT: 0% → 0.05%</li></ul><h4><strong>Skill Changes</strong></h4><p><strong>Warrior</strong></p><ul><li>One-Handed Weapon Mastery: (SKILL DMG) Base 5% → 4%</li><li>Two-Handed Weapon Mastery: (SKILL DMG) Base 5% → 4%</li><li>Shield Mastery: (SKILL DMG) Base 5% → 4%</li><li>Iron Skin: (SKILL DMG) Base 5% → 4%</li><li>Vigor: (VIT) Base 5% → 0.6%, +0.2% per level (was 2%)</li><li>Strength Training: (STR) Base 5% → 0.6%, +0.2% per level (was 2%)</li><li>Thorns: (THORNS) Base 30 → 100, +50 per level (was 10)</li><li>Bash: (SKILL DMG) Base 150% → 120%, +12% per level (was 15%)</li><li>Cleave: (SKILL DMG) Base 200% → 160%, +16% per level (was 20%)</li><li>Triple Stab: (SKILL DMG) Base 180% → 140%, +14% per level (was 18%)</li><li>Shield Attack: (SKILL DMG) Base 200% → 160%, +16% per level (was 20%)</li><li>Battle Cry: (STR/DEX/AGI) Base 30% → 20%, +1% per level (was 3%)</li><li>Taunt: (TAUNT) Base 75% → 70%, +1% per level (was 2%)</li><li>Power Strike: (SKILL DMG) Base 180% → 140%, +14% per level (was 18%)</li><li>Increase Strength: (STR) Base 5 → 2</li><li>Increase Vitality: (VIT) Base 5 → 2</li><li>Increase Intelligence: (INT) Base 5 → 2</li><li>Increase Dexterity: (DEX) Base 5 → 2</li><li>Increase Agility: (AGI) Base 5 → 2</li><li>Holy Shield: (Barrier) Base 1000 → 800, +80 per level (was 100)</li><li>Aegis of Valor: (DEF) Base 50% → 40%, +4% per level (was 5%)</li><li>Heaven’s Judgement: (SKILL DMG) Base 300% → 210%, +21% per level (was 30%)</li><li>Divine Fortitude: (ALL RES / CC RES) Base 5% → 3%, +1% per level (was 2%)</li><li>Unyielding Stance: (HP Regen) Base 2% → 1.5%, +0.3% per level (was 0.5%)</li><li>Earthshatter: (SKILL DMG) Base 200% → 160%, +16% per level (was 20%)</li><li>Raging Charge: (SKILL DMG) Base 230% → 180%, +18% per level (was 23%): (KNOCKBACK) Base 50% → 20%, +1% per level (was 2%)</li><li>Frenzied Slash: (SKILL DMG) Base 380% → 270%, +27% per level (was 38%)</li><li>Blood Explosion: (SKILL DMG) Base 330% → 260%, +26% per level (was 33%)</li><li>Savage Instinct: (CRIT RATE) Base 3% → 0.3%, +0.1% per level (was 1%): (CRIT DMG) Base 10% → 1%, +0.5% per level (was 5%)</li></ul><p><strong>Rogue</strong></p><ul><li>Dual Weapon Mastery: (SKILL DMG) Base 5% → 4%</li><li>Dagger Mastery: (SKILL DMG) Base 5% → 4%</li><li>Bow Mastery: (SKILL DMG) Base 5% → 4%</li><li>Deftness: (DEX) Base 5% → 0.6%, +0.2% per level (was 2%)</li><li>Swiftness: (AGI) Base 5% → 0.6%, +0.2% per level (was 2%)</li><li>Eagle Eye: (HIT) Base 5% → 2%, +1% per level (was 2%)</li><li>Tiger Fangs: (CRIT RATE) Base 5% → 0.6%, +0.2% per level (was 2%)</li><li>Monkey Tail: (DODGE) Base 5% → 0.6%, +0.2% per level (was 2%)</li><li>Double Attack: (SKILL DMG) Base 160% → 120%, +12% per level (was 16%)</li><li>Fan of Knives: (SKILL DMG) Base 210% → 150%, +15% per level (was 21%)</li><li>Poison Smoke: (SKILL DMG) Base 140% → 100%, +10% per level (was 14%): (POISON) Base 50% → 40%: (HIT) Base -10% → -8%, -0.5% per level (was -1%)</li><li>Rapid Shot: (SKILL DMG) Base 170% → 130%, +13% per level (was 17%)</li><li>Penetrating Shot: (SKILL DMG) Base 170% → 130%, +13% per level (was 17%)</li><li>Rain of Arrows: (SKILL DMG) Base 200% → 140%, +14% per level (was 20%)</li><li>Increase Strength: (STR) Base 5 → 2</li><li>Increase Vitality: (VIT) Base 5 → 2</li><li>Increase Intelligence: (INT) Base 5 → 2</li><li>Increase Dexterity: (DEX) Base 5 → 2</li><li>Increase Agility: (AGI) Base 5 → 2</li><li>Multi Shot: (SKILL DMG) Base 220% → 160%, +16% per level (was 22%)</li><li>Explosive Shot: (SKILL DMG) Base 280% → 200%, +20% per level (was 28%)</li><li>Hunter’s Mark: (HIT) Base 30% → 20%, +1% per level (was 3%): (CRIT RATE) Base 3% → 2%, +2% per level (was 4%)</li><li>Sharpshooter: (CRIT RATE) Base 5% → 0.2%, +0.2% per level (was 2%): (CRIT DMG) Base 5% → 2%, +0.2% per level (unchanged)</li><li>Quick Draw: (DEX) Base 5% → 0.2%, +0.2% per level (was 2%): (AGI) Base 5% → 2%, +0.2% per level (unchanged)</li><li>Ricochet: (Area Damage Effect) Base 20% → 10%, +2% per level (was 4%)</li><li>Shadow Strike: (SKILL DMG) Base 340% → 220%, +22% per level (was 34%)</li><li>Eviscerate: (SKILL DMG) Base 300% → 190%, +19% per level (was 30%): (Defense Penetration) Base 50% → 10%, +1% per level (was 5%)</li><li>Phantom Veil: (DODGE) Base 30% → 20%, +1% per level (was 3%): (Action Speed) Base 20% → 15%, +1% per level (was 2%)</li><li>Silent Killer: (HIT) Base 5% → 0.2%, +0.2% per level (was 2%): (SILENCE) Base 10% → 2%</li></ul><p><strong>Mage</strong></p><ul><li>Fire Mastery: (FIRE ATK) Base 5% → 4%, +2% per level (was 1%)</li><li>Aqua Mastery: (AQUA ATK) Base 5% → 4%, +2% per level (was 1%)</li><li>Light Mastery: (LIGHT ATK) Base 5% → 4%, +2% per level (was 1%)</li><li>Terra Mastery: (TERRA ATK) Base 5% → 4%, +2% per level (was 1%)</li><li>Dark Mastery: (DARK ATK) Base 5% → 4%, +2% per level (was 1%)</li><li>Knowledge: (INT) Base 5% → 0.6%, +0.2% per level (was 2%)</li><li>Elemental Mastery: (ALL RES) Base 5% → 4%, +2% per level (was 1%)</li><li>Fire Ball: (SKILL DMG) Base 120% → 100%, +10% per level (was 12%)</li><li>Ice Bolt: (SKILL DMG) Base 170% → 140%, +14% per level (was 17%)</li><li>Charged Bolt: (SKILL DMG) Base 210% → 170%, +17% per level (was 21%)</li><li>Wind Blade: (SKILL DMG) Base 150% → 120%, +12% per level (was 15%)</li><li>Dark Bomb: (SKILL DMG) Base 220% → 180%, +18% per level (was 22%)</li><li>Increase Strength: (STR) Base 5 → 2</li><li>Increase Vitality: (VIT) Base 5 → 2</li><li>Increase Intelligence: (INT) Base 5 → 2</li><li>Increase Dexterity: (DEX) Base 5 → 2</li><li>Increase Agility: (AGI) Base 5 → 2</li><li>Blessing of the Goddess: (ATK/DEF) Base 30% → 20%, +1% per level (was 2%)</li><li>Fire Wall: (SKILL DMG) Base 260% → 210%, +21% per level (was 26%)</li><li>Blizzard: (SKILL DMG) Base 170% → 140%, +14% per level (was 17%)</li><li>Rockfall: (SKILL DMG) Base 240% → 190%, +19% per level (was 24%)</li><li>Chain Lightning: (SKILL DMG) Base 300% → 210%, +21% per level (was 30%)</li><li>Void Strike: (SKILL DMG) Base 350% → 250%, +25% per level (was 35%)</li><li>Chilling Waters: (DODGE) -2% per level (was -1%): (Action Speed) -2% per level (was -1%)</li></ul><p>Please note that due to the nature of these changes, you may notice a reduction in overall power of all heroes.</p><p>We’ll keep a close eye on how things play out in Season 3 and adjust as needed. As always, thank you for your patience and feedback.</p><p><strong>Skill and Ability Reset Tickets sent</strong></p><p>Since this update impacts character builds across the board, Skill and Ability Reset Tickets have been distributed to all players who have played LOK Chronicle within the last 30 days.</p><h3>[Sanctum Conquest : Season 3]</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*UH-A81kqKmfa5mcMFOr19A.png" /></figure><p>Season 3 Shrines open in the Volcano region!</p><ul><li>3x C Shrines (C15, C16, C17)</li><li>4x D Shrines (D21, D22, D23, D24)</li><li><strong><em>4,000 A2Z for D Shrine &amp; 7,000 A2Z for C Shrine</em></strong></li></ul><p>5 Weeks of battle!</p><ul><li>WEEK 1: Mar 28th</li><li>WEEK 2: Apr 4th</li><li>WEEK 3: Apr 11th</li><li>WEEK 4: Apr 18th</li><li>WEEK 5: Apr 25th</li></ul><h3>QOL Updates:</h3><p>Leaving Guild during Sanctum Conquest now available:</p><ul><li>Members of guilds participating in <strong>Sanctum Conquest</strong> are now permitted to leave their guild.</li><li>Withdrawal is available starting one day after the conclusion of the conquest event until the start of the next application period.</li></ul><h3>[Fixed Issues]</h3><ul><li>Fixed an the issue with JP point not accumulating for Hero’s Journey</li><li>JP Compensations were sent for those user who haven’t received JP during the bug</li></ul><h3>[Known Issues]</h3><ul><li>The Guild Research skill ‘Increase Guild Size’ is not working as intended.</li><li>Various minor bugs are under investigation.</li></ul><p>Important Disclosures:</p><ul><li><em>The OBT schedule may change without prior notice. Updates or maintenance may occur for server stabilization, bug fixes, balances, and other reasons.</em></li><li><em>The Official Launch will begin immediately after the OBT ends, and all gameplay data from the OBT will carry over.</em></li><li><em>LOKC promotes fair and active gameplay. Any form of abuse, prolonged inactivity, or prohibited activities during the OBT may lead to restrictions or disqualification.</em></li><li><em>Pre-registration event is for the Official Launch, and will remain open during the OBT.</em></li></ul><p>Want to be the first to know about the latest LOKC updates, including exclusive insights into our web3 initiatives? Join our community and follow us to keep up with the latest news! Together, we’re building a universe where players can own and shape their gaming experience.</p><p>X: <a href="https://x.com/lokverse">https://x.com/lokverse</a><br>Discord: <a href="https://discord.com/invite/lokverse">https://discord.com/invite/lokverse</a><br>Website: <a href="https://lokchronicle.com/">https://lokchronicle.com/</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=8087d2bef8ad" width="1" height="1" alt=""><hr><p><a href="https://medium.com/lokverse/lokc-obt-patch-notes-1-121-8087d2bef8ad">[LOKC] OBT Patch Notes 1.121</a> was originally published in <a href="https://medium.com/lokverse">LOK Universe</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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        <item>
            <title><![CDATA[[LOKH]OBT Patch Notes — Mar 1, 2026]]></title>
            <link>https://medium.com/lokverse/lokh-obt-patch-notes-mar-1-2026-702ebcec4645?source=rss-7ed7de708e3c------2</link>
            <guid isPermaLink="false">https://medium.com/p/702ebcec4645</guid>
            <category><![CDATA[web3-game]]></category>
            <category><![CDATA[patch-notes]]></category>
            <category><![CDATA[lokh]]></category>
            <category><![CDATA[games]]></category>
            <category><![CDATA[web3]]></category>
            <dc:creator><![CDATA[Arena-Z]]></dc:creator>
            <pubDate>Sun, 01 Mar 2026 07:52:13 GMT</pubDate>
            <atom:updated>2026-03-01T07:52:13.679Z</atom:updated>
            <content:encoded><![CDATA[<p>March 1st, 2026</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/700/1*I7MJMHxI7fNDqu-kRfFbOw.png" /></figure><h3>[Update]</h3><h3>New Adventure Stage Update:</h3><blockquote>Far from the capital, lies a vast stretch of green fields beneath clear blue skies. The waves of monsters have reached this once peaceful rural area.</blockquote><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*ioTogcik9u560MRPlTmrIg.png" /></figure><ul><li>A new stage, <strong>Kingdom’s Meadowlands</strong>, has been added.</li><li>Located on the outskirts of the Kingdom, this peaceful countryside village reflects the serenity of the land before its fall.</li><li>This new region has been introduced for continued progression after the current max stage, and to provide new challenges ahead. Prepare to venture beyond the previous limits and continue your journey into uncharted territory.</li></ul><h3>New Contents:</h3><ul><li>New products purchasable with Diamonds have been added. Items previously available for Ruby purchase in the Consumables Shop can now be additionally purchased using Diamonds.</li><li>This provides a positive and meaningful new use for Diamonds, allowing Hunters to obtain essential resources more efficiently.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/652/1*UD3h2jC8acQ3zleFRNg5Mg.png" /></figure><h3>Event Stages &amp; Arenas Updates:</h3><blockquote>Petals drift through the quiet air as winter fades into memory.<br>Step into Spring Semester Runway and take the stage where fresh beginnings bloom beneath the morning sun.</blockquote><ul><li>New Event Stages and Arenas are now available. Enter the Axe Hunter Challenge and test your skills in the Event Arena and Axe Master Arena as you take on even greater trials.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/487/1*37K9NALm-iZSkXSWw8lg1A.png" /></figure><h3>QOL Updates:</h3><ul><li>A new Mission Navigation feature has been added, allowing you to tap a mission name to automatically move to the relevant content. This feature applies to Event Missions, Regular Missions, and Kingdom Quests, enabling faster and smoother progression.</li></ul><p>Important Disclosures:</p><ul><li><em>The OBT schedule may change without prior notice. Updates or maintenance may occur for server stabilization, bug fixes, balances, and other reasons.</em></li><li><em>The Official Launch will begin immediately after the OBT ends, and all gameplay data from the OBT will carry over.</em></li><li><em>LOKH promotes fair and active gameplay. Any form of abuse, prolonged inactivity, or prohibited activities during the OBT may lead to restrictions or disqualification.</em></li></ul><p>Want to be the first to know about the latest LOKH updates, including exclusive insights into our web3 initiatives? Join our community and follow us to keep up with the latest news! Together, we’re building a universe where players can own and shape their gaming experience.</p><p>X: <a href="https://x.com/lokverse">https://x.com/lokverse</a><br>Discord: <a href="https://discord.com/invite/lokverse">https://discord.com/invite/lokverse</a><br>Website: <a href="https://lokhunters.com/">https://lokhunters.com/</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=702ebcec4645" width="1" height="1" alt=""><hr><p><a href="https://medium.com/lokverse/lokh-obt-patch-notes-mar-1-2026-702ebcec4645">[LOKH]OBT Patch Notes — Mar 1, 2026</a> was originally published in <a href="https://medium.com/lokverse">LOK Universe</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[[LOK] Roundtable with CTO]]></title>
            <link>https://medium.com/lokverse/lok-roundtable-with-cto-c01395e15010?source=rss-7ed7de708e3c------2</link>
            <guid isPermaLink="false">https://medium.com/p/c01395e15010</guid>
            <category><![CDATA[events]]></category>
            <category><![CDATA[games]]></category>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[web3-game]]></category>
            <dc:creator><![CDATA[Arena-Z]]></dc:creator>
            <pubDate>Tue, 03 Feb 2026 16:23:41 GMT</pubDate>
            <atom:updated>2026-02-03T16:23:41.474Z</atom:updated>
            <content:encoded><![CDATA[<p>February 2nd, 2026</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*wYlKc0wJ0GHjtE_t8ZTJeg.png" /></figure><p>Thank you for tuning in to the Roundtable!</p><p>On February 2nd, we hosted a Roundtable session with a special guest from Nod Games: <strong>Steve, the Head of Development for League of Kingdoms.</strong></p><p>The roundtable was dedicated to provide transparent answers from the development team’s perspective regarding the New World Update and the bug fixes. Below is a summary of the key takeaways for those who were unable to join the live session.</p><h3>1. Major Bug Fixes and Timeline</h3><p><strong>[Community Voices]</strong> <em>Addressing inquiries from </em><strong><em>LoveVzlaIta, DAC,</em></strong><em> and </em><strong><em>JohnnyBlaze</em></strong><em> regarding the fix timeline and the possibility of a rollback.</em></p><ul><li><strong>Why No Fixed Dates? </strong>We are currently utilizing a <strong>Milestone system</strong> to provide transparent progress updates. Rather than sharing uncertain or incorrect timelines, we prioritize keeping you informed with regular progress updates.</li><li><strong>Milestone 1 Completed: </strong>We’ve been prioritizing the critical issues that impact the core gameplay experience, such as, <strong>Battle Calculations </strong>errors and <strong>Random Teleport </strong>issues. Additionally, normalizing the <strong>DST/A2Z pledging and withdrawal </strong>was a top priority.</li><li><strong>Login Issues:</strong> Unintended power level spikes have prevented some users from logging into the game. We have raised the system limits as a temporary measure and are currently working on a permanent fix.</li><li><strong>Rollback possibility?:</strong> A full rollback is <strong>technically unfeasible</strong> due to the massive scale of data migration involved in the New World Update.</li></ul><h3>2. New World Update: Significance and Possibilities</h3><p>LOK is a five-year-old game, and we faced several technical hurdles due to the inherent limits of our original server structure. To ensure the long-term sustainability of the game, a foundational structural update was essential.</p><p>Consequently, the New World Update was designed as a comprehensive infrastructure overhaul, requiring us to re-engineer nearly all server code and databases from the ground up.</p><p>Here are a few things that the New World Update has made possible:</p><ul><li><strong>Lighter Infrastructure:</strong> We have achieved significant optimization across both server and database loads, creating a much leaner environment.</li><li><strong>Structural Bug Resolution:</strong> The new architecture has allowed us to address deep-seated bugs, including:</li></ul><blockquote><strong>Quest Claim Duplication:</strong> Resolved a persistent bug that caused “duplicate request” error messages during quest claims.</blockquote><blockquote><strong>Combat Notifications:</strong> We identified the cause of errors where combat notifications failed to trigger properly; a permanent fix is scheduled for deployment.</blockquote><blockquote><strong>Stuck March Queues:</strong> Through this update, we have discovered a breakthrough method to drastically improve and resolve this behavior.</blockquote><ul><li><strong>New Potential:</strong> This update has unlocked several features that were technically impossible under our original server architecture.</li><li>An example is the Zone-level control. Previously, resource and monster spawns could only be managed at the World-level<strong>,</strong> but the update made it possible to control them at the Zone-level possible.<br>It’s currently at the testing level, but we look forward to adding new contents or events based on such new features.</li></ul><h3>3. Milestone 2: Upcoming Fixes</h3><p><strong>[Community Voices]</strong> <em>Responding to </em><strong><em>LoveVzlaIta</em></strong><em> and </em><strong><em>MrOzEk</em></strong><em> regarding compensation details and missing Drago assets.</em></p><p>We are already working on the next set of critical issues:</p><ul><li><strong>NFT &amp; Drago Issues:</strong> We are addressing cases where Dragos are missing from lairs or disappearing, alongside fixing issues with other NFTs including Skin NFTs.</li><li><strong>Additional Compensation:</strong> A second round of compensation, similar in scale to the first, is being prepared for Milestone 2. Given the impact of recent teleportation issues, this package will include increased amount of Advanced TPs.</li><li><strong>Drago AP</strong>: For those unable to use Dragos for an extended period, we will provide <strong>DAP </strong>as compensation. DAP will be distributed over multiple days to ensure you can utilize them in time.</li></ul><h3>4. Priority: Stability</h3><p><strong>[Community Voices]</strong> <em>Acknowledging the frustration expressed by users such as </em><strong><em>Salaar7</em></strong><em> regarding the pace and volume of bugs.</em></p><ul><li><strong>Why so many bugs? Why is it taking so long?</strong> We understand your frustration. These issues unexpectedly surfaced from legacy code accumulated over the past five years. Resolving them requires a deep dive into historical development contexts to ensure we don’t create further conflicts, which is why the process has been time-consuming.</li><li><strong>Monster stats changed?:</strong> We want to clarify that no intentional balance changes were made during this process. Our goal is to recreate the exact environment from the pre-update state. The monster battle issue was due to treasures not calculating as intended, and is now fixed.</li><li><strong>Stability First:</strong> <strong>:</strong> Our priority is restoring game stability to match its pre-update state.<br> <br><strong>We promise not to rush the release of new contents until complete gameplay stability is achieved.</strong></li></ul><h3>5. News on Arena-Z</h3><p><strong>[Community Voices]</strong> <em>Addressing JohnnyBlaze regarding the long-term vision for the Arena-Z chain.</em></p><ul><li><strong>Invisible Infrastructure:</strong> We are implementing solutions like <strong>invisible wallets and gas abstraction</strong> to ensure blockchain technology enhances, rather than interrupts, the player experience.</li><li><strong>Expanding A2Z:</strong> The A2Z token is evolving from a single-game currency into the universal fuel for our entire multi-game platform. Every strategic step — including our recent Binance Pay listing and buyback initiatives — is designed to fortify this foundation.</li><li>Arena-Z will have an announcement regarding its roadmap in the coming weeks.</li></ul><h3>6. Future Roadmap</h3><p><strong>[Community Voices]</strong> <em>Inspired by the community’s desire for growth, including comments from </em><strong><em>Spartoi Lv.3</em></strong><em> regarding the path to Level 40 and beyond.</em></p><p>Once stability is fully secured, we will shift our focus toward growth and expansion:</p><ul><li><strong>8-Continent CVC:</strong> We have been considering a new1v1 CVC, but we have heard the community’s preference for the old format. If desired, we are fully open to launching 8-continent CVC instead.</li><li><strong>New User Support:</strong> We will introduce boosting packages and specialized quests to help new players bridge the gap quickly and seamlessly join the core gameplay loop.</li><li><strong>Max Level Increase:</strong> While new players catch up, we will add a new growth content centered around a new resource for our current userbase. This update will also incorporate highly requested features, such as increased alliance member capacity.</li><li><strong>DSA/VIP Renewal:</strong> We are planning a rework of the DSA VIP system and considering a <strong>DSA Burning Mechanism</strong> based on user feedback to improve the ecosystem.</li></ul><p><strong>We Want Your Feedback:</strong> After the server reaches a stable state, we will open a community vote for the following:</p><ol><li>8-Continent CVC vs. 1v1 CVC?</li><li>Prioritize CVC first vs. the Level 40 Update first?</li><li>Thoughts on the DSA VIP renewal and the Burning Mechanism?</li></ol><h3>7. Miscellaneous Questions:</h3><ul><li><strong>Development Teams:</strong> <em>[Addressing Satoshiorz] </em>LOK and LOKC are managed by separate, dedicated teams within the same studio. LOKH is developed by an external entity partnered with Arena-Z, sharing the same IP.</li><li><strong>Bot Countermeasures:</strong> <em>[Addressing LoveVzlaIta]</em> While we temporarily slowed down ban waves to prioritize server stability during the update, we have already identified an extensive list of bot accounts. Mass bans will resume immediately as the environment stabilizes.</li></ul><h3>Closing Remarks</h3><p>We will close this article with a closing message from Steve:</p><blockquote>“LOK is a world we have built together with our players over the past five years. We are deeply grateful to everyone who has enjoyed and supported the game. As developers, we will redouble our efforts to resolve stability issues as our absolute priority. Once a stable environment is fully secured, we will then move forward with the exciting updates we have been preparing.”</blockquote><p><strong>🎮 Play Now:</strong> 🌐 <a href="https://www.leagueofkingdoms.com/#/">Website</a> | 📱 <a href="https://play.google.com/store/apps/details?id=com.nplusent.lok">Google Play</a> | 🍎 <a href="https://medium.com/r?url=https%3A%2F%2Fapps.apple.com%2Fus%2Fapp%2Fleague-of-kingdoms%2Fid1523441842">App Store</a><br><strong>📣 Socials:</strong> <a href="https://x.com/lokverse">𝕏</a> | 💬 <a href="https://discord.com/invite/lokverse">Discord</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=c01395e15010" width="1" height="1" alt=""><hr><p><a href="https://medium.com/lokverse/lok-roundtable-with-cto-c01395e15010">[LOK] Roundtable with CTO</a> was originally published in <a href="https://medium.com/lokverse">LOK Universe</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[[LOKH]OBT Patch Notes — Feb 1, 2026]]></title>
            <link>https://medium.com/lokverse/lokh-obt-patch-notes-feb-1-2026-c0a2522fc892?source=rss-7ed7de708e3c------2</link>
            <guid isPermaLink="false">https://medium.com/p/c0a2522fc892</guid>
            <category><![CDATA[web3-game]]></category>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[games]]></category>
            <category><![CDATA[patch-notes]]></category>
            <category><![CDATA[lokh]]></category>
            <dc:creator><![CDATA[Arena-Z]]></dc:creator>
            <pubDate>Sun, 01 Feb 2026 14:56:25 GMT</pubDate>
            <atom:updated>2026-02-01T14:56:25.684Z</atom:updated>
            <content:encoded><![CDATA[<h3>[LOKH]OBT Patch Notes — Feb 1, 2026</h3><p>February 1st, 2026</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/700/1*I7MJMHxI7fNDqu-kRfFbOw.png" /></figure><h3>[Update]</h3><h3>Whispers Before Dawn Event Mission:</h3><blockquote>Take a peek at Eve’s daily life in this new monthly Event Mission!</blockquote><figure><img alt="" src="https://cdn-images-1.medium.com/max/961/1*2Cg36bvwJKfLODisw4CSvQ.png" /></figure><ul><li>Complete Daily and Repeat Missions to earn Event Points, which can be accumulated and exchanged for various rewards.</li><li>Event Missions reset on the 28th of each month, introducing a new cycle of progression and challenges.</li></ul><h3>New Loading Screen &amp; Cutscenes:</h3><blockquote>A brand new loading screen and cutscenes have been added. This is the first step in our visual and storytelling overhaul that will enrich your adventure.</blockquote><figure><img alt="" src="https://cdn-images-1.medium.com/max/965/1*XB6ZOFaDnH7ST_TThI_ulA.png" /></figure><ul><li>Meet Selene, the leader of the Hunters who summoned you to protect the peace of the Kingdom. She will provide all the support she can to help you throughout your journey! Selene will appear in the tutorials.</li><li>To enhance immersion across the Kingdom, new loading visuals and cinematic cutscenes have been added, bringing key moments and transitions to life.</li></ul><h3>Event Stages &amp; Arenas Updates:</h3><blockquote>Whispers stir in the darkness before the first light breaks.<br>Step into Whispers Before Dawn and face the trials that emerge as a new chapter quietly begins.</blockquote><ul><li>New Event Stages and Arenas have been unveiled. Enter the Sword Hunter’s Challenge and the Sword Master Arena, and prove your mastery as the season unfolds.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/976/1*MwI7pP1Q8tI_bgzuX-VuPQ.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/988/1*nlUgcl4FwaOKlg7atcsdzw.png" /></figure><h3>Balance Adjustments:</h3><blockquote>Smoother progression beyond the limit!</blockquote><ul><li>Evolution requirements for equipment and companions have been adjusted to enable smoother progression beyond the max level.</li></ul><h3>QOL Updates:</h3><ul><li>Tutorial flow has been improved to provide clearer guidance and a smoother onboarding experience for new hunters.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/991/1*cO7DI5diLv73cnjgJWdNyQ.png" /></figure><p>Important Disclosures:</p><ul><li><em>The OBT schedule may change without prior notice. Updates or maintenance may occur for server stabilization, bug fixes, balances, and other reasons.</em></li><li><em>The Official Launch will begin immediately after the OBT ends, and all gameplay data from the OBT will carry over.</em></li><li><em>LOKH promotes fair and active gameplay. Any form of abuse, prolonged inactivity, or prohibited activities during the OBT may lead to restrictions or disqualification.</em></li></ul><p>Want to be the first to know about the latest LOKH updates, including exclusive insights into our web3 initiatives? Join our community and follow us to keep up with the latest news! Together, we’re building a universe where players can own and shape their gaming experience.</p><p>X: <a href="https://x.com/lokverse">https://x.com/lokverse</a><br>Discord: <a href="https://discord.com/invite/lokverse">https://discord.com/invite/lokverse</a><br>Website: <a href="https://lokhunters.com/">https://lokhunters.com/</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=c0a2522fc892" width="1" height="1" alt=""><hr><p><a href="https://medium.com/lokverse/lokh-obt-patch-notes-feb-1-2026-c0a2522fc892">[LOKH]OBT Patch Notes — Feb 1, 2026</a> was originally published in <a href="https://medium.com/lokverse">LOK Universe</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[[LOKC] Sanctum Conquest: The Second Season]]></title>
            <link>https://medium.com/lokverse/lokc-sanctum-conquest-the-second-season-9bdeffe7e259?source=rss-7ed7de708e3c------2</link>
            <guid isPermaLink="false">https://medium.com/p/9bdeffe7e259</guid>
            <category><![CDATA[patch-notes]]></category>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[events]]></category>
            <category><![CDATA[games]]></category>
            <category><![CDATA[game-guide]]></category>
            <dc:creator><![CDATA[Arena-Z]]></dc:creator>
            <pubDate>Fri, 09 Jan 2026 08:40:27 GMT</pubDate>
            <atom:updated>2026-01-09T08:40:27.426Z</atom:updated>
            <content:encoded><![CDATA[<p>The Sanctum opens again! Fight for A2Z!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*vQK_ONeOfR3debdV9UPpAQ.png" /></figure><h3>Season 2 Shrines</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/405/1*WCGYt5O0DissLU65gCTzGQ.png" /></figure><p>Season 2 Shrines open in the Tundra region</p><ul><li>5x D Shrines (D6, D7, D8, D10, D12)</li><li>3x C Shrines (C6, C6, C8)<br><em>*C Shrines will open starting from week 2</em></li></ul><p>The reward pool has been adjusted to further entice competition:</p><ul><li><strong><em>4,000 A2Z for D Shrine &amp; 7,000 A2Z for C Shrine</em></strong></li></ul><p>All existing Shrine ownership from Season 1 has been reset.</p><h3>Updates:</h3><h3>1) Guild Management Improvements</h3><p>Guild Leaders now have more tools to manage their members and delegate responsibilities.</p><ul><li>Added a feature to transfer the Guild Leader position to another member.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Ovpsqvy9q8tuD6y0F88pMg.png" /></figure><ul><li>Guild Leaders can now appoint Managers to assist with guild operations.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*leunhvPD5O48vkwl6C25CQ.png" /></figure><ul><li>Managers has the permission to manage Guild Quests, Guild Research, and apply for the Shrines during Sanctum Conquest participation.</li></ul><h3>2) Shrine Abandonment Feature</h3><p>A new feature has been added allowing guilds to abandon a captured Shrine under specific conditions.</p><ul><li><strong>Availability:</strong> Shrines can be abandoned from 24 hours after capture until the start of the next Sanctum Conquest participation period.</li><li>The ‘Abandon’ button will be disabled for the first 24 hours immediately following a successful capture.</li><li>This feature is intended to be used when a guild owns three D Shrines, but wants to fight for the C Shrine when it opens.</li></ul><h3>3) System &amp; UI Enhancements</h3><p>Various system improvements have been made to provide a clearer gameplay history and better accessibility.</p><ul><li>The “A2Z” history records received by the guild will now be displayed in the Guild History.</li><li>Shrine War replays can now be viewed until the start of the next Shrine War registration period.</li></ul><p>A new in-game pop-up has been added for Patch Notes and Content Updates.</p><ul><li>Clicking the pop-up button will redirect you to the official Medium blog for full details.</li><li>The “Notice” channel in the chat system has been removed. All major announcements will now be handled via the new pop-up system.</li></ul><h3>3) Notification</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*NhQ2Dz9sTUUZMv41ireylw.png" /></figure><p>Notification settings have been added to inform users of the Sanctum Conquest schedule.</p><ul><li>Notification settings can be turned on and off in the settings menu.</li><li>A nighttime notification option has been added to turn off notifications during nighttime. The time is set based on local time.</li></ul><p>For more details about Sanctum Conquest:<br>👉<a href="https://medium.com/lokverse/lokc-sanctum-conquest-45992446056f">[Check our previous Medium post (click)]</a></p><h3>Schedules:</h3><p>Week 1 Schedule:</p><ul><li>Participation Window: <strong>Jan 9th UTC 16:00 — Jan 10th UTC 16:00</strong></li><li>Tournament Start: <strong>Jan 10th UTC 16:00</strong></li><li><em>*Only 5 D Shrine will open in Week 1.</em></li></ul><p>Week 2 Schedule:</p><ul><li>Participation Window: <strong>Jan 16th UTC 16:00 — Jan 17th UTC 16:00</strong></li><li>Tournament Start: <strong>Jan</strong> <strong>17th UTC 16:00</strong></li><li><em>*C Shrine will be available starting from Week 2.</em></li></ul><p>Week 3 Schedule:</p><ul><li>Participation Window: <strong>Jan 23rd UTC 16:00 — Jan 24th UTC 16:00</strong></li><li>Tournament Start: <strong>Jan 24th UTC 16:00</strong></li></ul><p>Week 4 Schedule:</p><ul><li>Participation Window: <strong>Jan</strong> <strong>30th UTC 16:00 — Jan 31st UTC 16:00</strong></li><li>Tournament Start:<strong> Jan</strong> <strong>31st UTC 16:00</strong></li></ul><p>Week 5 Schedule:</p><ul><li>Participation Window: <strong>Feb 6th UTC 16:00 — Feb 7th UTC 16:00</strong></li><li>Tournament Start: <strong>Feb 7th UTC 16:00</strong></li></ul><p>Week 6 Schedule:</p><ul><li>Participation Window: <strong>Feb 13th UTC 16:00 — Feb 14th UTC 16:00</strong></li><li>Tournament Start: <strong>Feb 14th UTC 16:00</strong></li></ul><p>Week 7 Schedule:</p><ul><li>Participation Window: <strong>Feb 20th UTC 16:00 — Feb 21st UTC 16:00</strong></li><li>Tournament Start: <strong>Feb 21st UTC 16:00</strong></li></ul><p>Week 8 Schedule:</p><ul><li>Participation Window: <strong>Feb 27th UTC 16:00 — Feb 28th UTC 16:00</strong></li><li>Tournament Start: <strong>Feb 28th UTC 16:00</strong></li></ul><p>Stand with your guild, join the Sanctum Conquest.<br>Only the chosen one writes the chronicle!</p><p><a href="https://x.com/lokverse">X</a> | <a href="https://discord.com/invite/lokverse">Discord</a> | <a href="https://lokchronicle.com/">Website</a> | <a href="https://play.google.com/store/apps/details?id=com.threemerged.lokc">Google Play</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=9bdeffe7e259" width="1" height="1" alt=""><hr><p><a href="https://medium.com/lokverse/lokc-sanctum-conquest-the-second-season-9bdeffe7e259">[LOKC] Sanctum Conquest: The Second Season</a> was originally published in <a href="https://medium.com/lokverse">LOK Universe</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[[LOKH] A Fairer Way to Hunters]]></title>
            <link>https://medium.com/lokverse/lokh-a-fairer-way-to-hunters-0f0103116d28?source=rss-7ed7de708e3c------2</link>
            <guid isPermaLink="false">https://medium.com/p/0f0103116d28</guid>
            <category><![CDATA[games]]></category>
            <category><![CDATA[p2e]]></category>
            <category><![CDATA[gamefi]]></category>
            <category><![CDATA[news]]></category>
            <dc:creator><![CDATA[Arena-Z]]></dc:creator>
            <pubDate>Mon, 05 Jan 2026 08:04:48 GMT</pubDate>
            <atom:updated>2026-01-06T07:51:47.673Z</atom:updated>
            <content:encoded><![CDATA[<h3>[LOKH] A Fairer Way to Power Hunters</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*C1Dlg9jW9GmjFNMxu6vWQg.png" /></figure><p>Hello Hunters!</p><p>Every season in LOK Hunters, rewards matter. Not just <em>how much</em> is in the pool, but why it’s that size, and whether players feel the system is fair.</p><p>Starting this season, we’re introducing a <strong>new Seasonal Reward Pool model</strong> designed to be: <strong>✅</strong>Easy to understand, <strong>✅</strong>Community-driven, and <strong>✅</strong>Sustainable.</p><p>Here’s how it works and why we’re making this change.</p><h3>Why We’re Updating the Reward Pool</h3><p>Traditional systems often have a few issues:</p><ul><li>Pools are fixed</li><li>Growth feels disconnected from gameplay</li><li>Rewards feels tied to spending rather than participation</li></ul><p>We wanted a predictable &amp; transparent model that:</p><ul><li>Grows with player activity</li><li>Rewards the community collectively</li><li>Keeps seasons healthy and repeatable</li></ul><p>That led us to a <strong>base + dynamic</strong> reward structure.</p><h3>The New Seasonal Reward Pool Structure</h3><p>Each season’s reward pool now has <strong>two parts</strong>.</p><h4>1️⃣ Fixed Base Pool (Guaranteed)</h4><blockquote>💰<strong> 250,000 $A2Z per season</strong></blockquote><ul><li>Fully funded &amp; announced upfront</li><li>Always available, no conditions</li><li>&lt;Fixed Base&gt; may increase in the future</li></ul><p>This ensures every season starts with meaningful rewards, no matter what.</p><h4>2️⃣ Dynamic Add-On Pool (Activity-Based)</h4><p>On top of the base pool, additional A2Z rewards are added only <strong>when players actively extract Diamonds </strong>through gameplay.</p><p>We intentionally kept this part <strong>simple to only one rule</strong>:</p><blockquote><strong>💰 For every 1,000,000 Diamonds extracted to $HT,<br>50,000 $A2Z is added to the seasonal reward pool</strong></blockquote><p>This means:</p><ul><li>No artificial inflation</li><li>Pool grows with player activity</li><li>A more active season naturally leads to higher rewards</li></ul><p>That’s all. No tiers. No hidden multipliers. No mid-season changes.</p><h3>Why This Feels Fair</h3><h4>✅ Rewards Scale With the Community</h4><p>The reward pool grows based on <strong>collective activity</strong>, not on who spends the most. If the season is lively, competitive, and engaging, everyone benefits.</p><h4>✅ Not Tied to Individual Purchases</h4><p>This system is <strong>not</strong> a “pay more, earn more” model. Diamonds can be earned in multiple ways through gameplay, and the reward pool responds to <strong>overall extraction</strong>, not individual behavior.</p><h4>✅ Transparent &amp; Predictable</h4><p>Players can always see:</p><ul><li>How many Diamonds have been extracted</li><li>When reward pool increases are triggered</li><li>How the season is progressing</li></ul><p><strong>LOKH Leaderboard</strong>: <a href="https://lokhunters.com/">https://lokhunters.com/</a></p><p>No surprises. No guesswork.</p><h3>What This Means for You</h3><ul><li>Every season starts with guaranteed A2Z rewards</li><li>Active seasons naturally unlock additional rewards</li><li>Your gameplay contributes to the whole community</li><li>The rules stay simple, visible, and consistent</li></ul><p>This is a reward system 💎<strong>built with players</strong>💎, not just for players.<br>We’re excited to see how this season grows — together!</p><p><strong>🎮 Play Now:</strong> 🌐 <a href="https://game.lokhunters.com/">Website</a> | 📱 <a href="https://play.google.com/store/apps/details?id=com.threemerged.lokh&amp;hl=en">Google Play</a> &amp; 🍎 App Store (Coming Soon) <br><strong>📣 Socials:</strong> <a href="https://x.com/lokverse">𝕏</a> | 💬 <a href="https://discord.com/invite/lokverse">Discord</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=0f0103116d28" width="1" height="1" alt=""><hr><p><a href="https://medium.com/lokverse/lokh-a-fairer-way-to-hunters-0f0103116d28">[LOKH] A Fairer Way to Hunters</a> was originally published in <a href="https://medium.com/lokverse">LOK Universe</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[[LOKH]OBT Patch Notes — Jan 1, 2026]]></title>
            <link>https://medium.com/lokverse/lokh-obt-patch-notes-jan-1-2026-b49edcf19ae2?source=rss-7ed7de708e3c------2</link>
            <guid isPermaLink="false">https://medium.com/p/b49edcf19ae2</guid>
            <category><![CDATA[web3-game]]></category>
            <category><![CDATA[lokh]]></category>
            <category><![CDATA[patch-notes]]></category>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[games]]></category>
            <dc:creator><![CDATA[Arena-Z]]></dc:creator>
            <pubDate>Thu, 01 Jan 2026 06:14:15 GMT</pubDate>
            <atom:updated>2026-01-01T06:14:15.551Z</atom:updated>
            <content:encoded><![CDATA[<h3>[LOKH]OBT Patch Notes — Jan 1, 2026</h3><p>January 1st, 2026</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/700/1*t-Sz167KgcD2HG7IlbzI_w.png" /></figure><h3>[Update]</h3><h3>Kingdom Portal Updates:</h3><blockquote>A new gateway to the Kingdom has appeared! <br>The Kingdom Portal is now live, ushering in a new era of utility and power.</blockquote><figure><img alt="" src="https://cdn-images-1.medium.com/max/483/1*OvWGYzzGwwQu6O-u9hVGVQ.png" /></figure><ul><li>Enabled the $HT Swap menu to allow for immediate asset swapping.</li><li>Prepared upcoming features including Hunter’s Exchange, NFT Inventory, Craft Station, and Land Conquest. These menus will unlock in future updates.</li></ul><h3>Balance Adjustments:</h3><blockquote>Refining the journey to greatness! <br>Rebalanced stats for mid-tier equipment and companions, specifically Rare and Epic grades, to accelerate early progression while maintaining current late-game balance.</blockquote><ul><li>Improved base stats for mid-tier equipment and companions to accelerate early-to-mid game progression.</li><li>Increased Gold &amp; EXP Point gain to boost early-to-mid stage progression.</li><li>Increased maximum Dungeon Ticket capacity from 2 → 4.</li><li>Improved Guide Quest, Kingdom Quest &amp; Lucky Box rewards.</li></ul><h3>Expansion Updates:</h3><ul><li>Expanded Dungeon difficulty from Level 100 → 150.</li></ul><h3>Happy New Hunt Event Stages &amp; Arenas Updates:</h3><blockquote>Start the New Year with a bold new challenge!<br>Join the grand celebration of the Happy New Hunt and seize your glory as the season unfolds.</blockquote><figure><img alt="" src="https://cdn-images-1.medium.com/max/487/1*aJo-06leL0pvilQ5CgFUFw.png" /></figure><ul><li>New Event Stages and Arenas have been added. Challenge yourself in the Knuckle Hunter’s Challenge &amp; Knuckle Master Arena and compete for dominance throughout the season.</li></ul><h3>QOL Updates:</h3><ul><li>Added “Auto-run system” for Dungeons and Treasure Temple, allowing continuous automated progression.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/490/1*qEjEaIXjb2QXYvQ2QslgZA.png" /></figure><ul><li>Added Bulk Claim functions for the Collection and Kingdom’s Treasure Shop Summon Level-Up rewards.</li><li>Added “Continuous Evolution system” for companions, enabling streamlined evolution similar to the level-up system.</li><li>Removed horizontal movement in the mobile interface to optimize UI navigation and focus.</li></ul><h3>[Fixed Issues]</h3><ul><li>Reset and corrected issues within the event package shop.</li><li>Expanded reward tiers from Stage 20 up to Stage 40.</li></ul><p>Important Disclosures:</p><ul><li><em>The OBT schedule may change without prior notice. Updates or maintenance may occur for server stabilization, bug fixes, balances, and other reasons.</em></li><li><em>The Official Launch will begin immediately after the OBT ends, and all gameplay data from the OBT will carry over.</em></li><li><em>LOKH promotes fair and active gameplay. Any form of abuse, prolonged inactivity, or prohibited activities during the OBT may lead to restrictions or disqualification.</em></li></ul><p>Want to be the first to know about the latest LOKH updates, including exclusive insights into our web3 initiatives? Join our community and follow us to keep up with the latest news! Together, we’re building a universe where players can own and shape their gaming experience.</p><p>X: <a href="https://x.com/lokverse">https://x.com/lokverse</a><br>Discord: <a href="https://discord.com/invite/lokverse">https://discord.com/invite/lokverse</a><br>Website: <a href="https://lokhunters.com/">https://lokhunters.com/</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=b49edcf19ae2" width="1" height="1" alt=""><hr><p><a href="https://medium.com/lokverse/lokh-obt-patch-notes-jan-1-2026-b49edcf19ae2">[LOKH]OBT Patch Notes — Jan 1, 2026</a> was originally published in <a href="https://medium.com/lokverse">LOK Universe</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[[LOKC] Sanctum Conquest: The First Season]]></title>
            <link>https://medium.com/lokverse/lokc-sanctum-conquest-season-1-30b0e8c58e57?source=rss-7ed7de708e3c------2</link>
            <guid isPermaLink="false">https://medium.com/p/30b0e8c58e57</guid>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[game-guide]]></category>
            <category><![CDATA[gamefi]]></category>
            <category><![CDATA[games]]></category>
            <category><![CDATA[events]]></category>
            <dc:creator><![CDATA[Arena-Z]]></dc:creator>
            <pubDate>Mon, 08 Dec 2025 13:31:33 GMT</pubDate>
            <atom:updated>2025-12-09T08:14:09.384Z</atom:updated>
            <content:encoded><![CDATA[<p>The Sanctum opens again! Fight for A2Z!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*oWRboYSdMVmHGiMyr2aouQ.png" /></figure><h3>Shrines</h3><p>Forest area, 7 x D Shrines <em>(5,000 A2Z for each Shrine)</em></p><h3>Important Guide:</h3><h4>1) Conquer up to 3 Shrines <em>(new)</em></h4><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*jOR0NKd9EdXrohhbHwV74A.png" /></figure><ul><li><strong>Old:</strong> A guild can sign up for 1 Shrine → the guild members join a single roster.</li><li><strong>New:</strong> A guild can sign up for 3 Shrines<br> → guild members must join the roster for each of the three Shrines<br> → the guild leader must set up the roster for each Shrine.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*SUJvuMYPSTnc2Y7-w4JtfA.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/593/1*CNHOhc0BAKcswUqYiVDKYQ.png" /><figcaption>The crossed sword icon indicates the Shrines the guild is fighting.</figcaption></figure><p>The Shrines your guild is fighting will be marked with the crossed sword icon.</p><p>Each Shrine will have its own roster, even within the same guild. Guild members must join the roster for each Shrine, and guild leaders must set up each roster separately.</p><p>Remember, guild leaders can change the roster between rounds after the tournament has started. Consider adjusting your setup to counter the opponent’s roster in the next round.</p><h4>2) A2Z Distribution Guide</h4><p>When you conquer a Shrine and become the Champion, your guild will be awarded A2Z! The guild leader has the authority to distribute the A2Z rewards to guild members.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*cDsUmMNn6tQv34w42Mtntw.png" /><figcaption>The A2Z distribution UI allows the guild leader to click on each member to distribute A2Z.</figcaption></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*oqzE5W2luMw17wqPaoRC7w.png" /><figcaption>In the A2Z distribution history, guild members can check past distribution records as well.</figcaption></figure><p>From the Shrine Map screen, you can check both the A2Z your guild owns and the A2Z you, as a member, have received.</p><p>There seem to be several guilds that have not yet distributed A2Z to their members. We hope this article helps you understand how to do so.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/542/1*oY4tI6v3e2URChG7eVDkKw.png" /></figure><p><em>*Please note that the A2Z distribution &amp; claim UI is only accessible on the web version.</em></p><p>For more details about Sanctum Conquest: <br>👉<a href="https://medium.com/lokverse/lokc-sanctum-conquest-45992446056f">[Check our previous Medium post (click)]</a></p><h3>Schedules:</h3><p>Week 1 Schedule:</p><ul><li>Participation Window: <strong>Nov 28th UTC 16:00 — Nov 29th UTC 16:00</strong></li><li>Tournament Start: <strong>Nov 29th UTC 16:00</strong></li></ul><p>Week 2 Schedule:</p><ul><li>Participation Window: <strong>Dec 5th UTC 16:00 — Dec 5th UTC 16:00</strong></li><li>Tournament Start: Dec 6<strong>th UTC 16:00</strong></li></ul><p>Week 3 Schedule:</p><ul><li>Participation Window: <strong>Dec 12th UTC 16:00 — Dec 12th UTC 16:00</strong></li><li>Tournament Start: <strong>Dec 13th UTC 16:00</strong></li></ul><p>Week 4 Schedule:</p><ul><li>Participation Window: <strong>Dec 19th UTC 16:00 — Dec 19th UTC 16:00</strong></li><li>Tournament Start: <strong>Dec 20th UTC 16:00</strong></li></ul><p>Stand with your guild, join the Sanctum Conquest.<br>Only the chosen one writes the chronicle.</p><p><a href="https://x.com/lokverse">X</a> | <a href="https://discord.com/invite/lokverse">Discord</a> | <a href="https://lokchronicle.com/">Website</a> | <a href="https://play.google.com/store/apps/details?id=com.threemerged.lokc">Google Play</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=30b0e8c58e57" width="1" height="1" alt=""><hr><p><a href="https://medium.com/lokverse/lokc-sanctum-conquest-season-1-30b0e8c58e57">[LOKC] Sanctum Conquest: The First Season</a> was originally published in <a href="https://medium.com/lokverse">LOK Universe</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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