<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:cc="http://cyber.law.harvard.edu/rss/creativeCommonsRssModule.html">
    <channel>
        <title><![CDATA[Stories by Avalaunch on Medium]]></title>
        <description><![CDATA[Stories by Avalaunch on Medium]]></description>
        <link>https://medium.com/@avalaunch?source=rss-489869cf0da0------2</link>
        <image>
            <url>https://cdn-images-1.medium.com/fit/c/150/150/1*OhZQgWhEtuZnJKbZFCb_nA.png</url>
            <title>Stories by Avalaunch on Medium</title>
            <link>https://medium.com/@avalaunch?source=rss-489869cf0da0------2</link>
        </image>
        <generator>Medium</generator>
        <lastBuildDate>Sat, 14 Nov 2026 09:36:06 GMT</lastBuildDate>
        <atom:link href="https://medium.com/@avalaunch/feed" rel="self" type="application/rss+xml"/>
        <webMaster><![CDATA[yourfriends@medium.com]]></webMaster>
        <atom:link href="http://medium.superfeedr.com/" rel="hub"/>
        <item>
            <title><![CDATA[We’re Moving!]]></title>
            <link>https://medium.com/avalaunch/were-moving-d810386d6a2?source=rss-489869cf0da0------2</link>
            <guid isPermaLink="false">https://medium.com/p/d810386d6a2</guid>
            <dc:creator><![CDATA[Avalaunch]]></dc:creator>
            <pubDate>Fri, 17 Feb 2023 17:22:43 GMT</pubDate>
            <atom:updated>2023-02-17T17:22:43.665Z</atom:updated>
            <content:encoded><![CDATA[<figure><a href="https://blog.avalaunch.app/"><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*60rJe0o8lWJkarX6N02HZw.png" /></a></figure><p>We’re leaving Medium — all future articles and announcements will be posted on our new A<a href="https://blog.avalaunch.app/">valaunch blog</a>!</p><p>If you want to stay up to date on all the latest, make sure to check out the <a href="https://blog.avalaunch.app/">Avalaunch blog</a> and sign up for email notifications.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/63/0*tTo24O0837R2d2HY" /></figure><h3>About Avalaunch</h3><p>Avalaunch is a launchpad powered by the Avalanche platform, allowing new and innovative projects to seamlessly prepare for launch with an emphasis on fair and broad distribution. With its values deeply rooted in the early Avalanche community, we are able to offer projects confident, informed users who are aligned with the long-term goals of the rapidly expanding application ecosystem. Leveraging Avalanche’s scalable, high-throughput, and low-latency platform, Avalaunch is built by users, for teams, to help grow strong communities.</p><p><a href="https://blog.avalaunch.app/"><strong>Blog</strong></a> | <a href="https://avalaunch.app/"><strong>Website</strong></a><strong> |</strong><a href="https://twitter.com/AvalaunchApp"><strong> Twitter</strong></a><strong> |</strong><a href="https://t.me/avalaunch_app"><strong> Telegram</strong></a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=d810386d6a2" width="1" height="1" alt=""><hr><p><a href="https://medium.com/avalaunch/were-moving-d810386d6a2">We’re Moving!</a> was originally published in <a href="https://medium.com/avalaunch">Avalaunch</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Deepwaters AMA #2 — Technical Deep Dive]]></title>
            <link>https://medium.com/avalaunch/deepwaters-ama-2-technical-deep-dive-ecca2cc13ce1?source=rss-489869cf0da0------2</link>
            <guid isPermaLink="false">https://medium.com/p/ecca2cc13ce1</guid>
            <dc:creator><![CDATA[Avalaunch]]></dc:creator>
            <pubDate>Thu, 09 Feb 2023 00:08:33 GMT</pubDate>
            <atom:updated>2023-02-09T00:08:33.166Z</atom:updated>
            <content:encoded><![CDATA[<h3>Deepwaters AMA #2 — Technical Deep Dive</h3><figure><a href="https://blog.avalaunch.app/"><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*ufPFEWq9W_5QY72MxPE-dA.png" /></a></figure><p>Join us in the Avalaunch Telegram group for our second AMA with the Deepwaters team.</p><h3>Deepwaters AMA Guests:</h3><ul><li>Zorrik Voldman, CEO</li><li>Greg Barnes, CTO</li><li>Michael Callahan, VP of Marketing</li></ul><p>We will be joined by Zorrik Voldman (CEO), Greg Barnes (CTO), and Michael Callahan (VP of Marketing) for our second AMA to cover the technical underpinnings of the project. The focus of this AMA will be the underlying tech, development and roadmap.</p><p>In addition to Avalaunch’s questions, we will be giving the community an opportunity to ask theirs — and we will be rewarding the 10 selected questions with $25 USDT each, for a total of $250 in prize.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/700/0*3lL307ZTyiCXQMZx.png" /><figcaption>Full Article on Avalaunch Blog</figcaption></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/63/0*zmSSf9jcBCplTvNV" /></figure><h3>About Avalaunch</h3><p>Avalaunch is a launchpad powered by the Avalanche platform, allowing new and innovative projects to seamlessly prepare for launch with an emphasis on fair and broad distribution. With its values deeply rooted in the early Avalanche community, we are able to offer projects confident, informed users who are aligned with the long-term goals of the rapidly expanding application ecosystem. Leveraging Avalanche’s scalable, high-throughput, and low-latency platform, Avalaunch is built by users, for teams, to help grow strong communities.</p><p><a href="https://blog.avalaunch.app/"><strong>Blog</strong></a> | <a href="https://avalaunch.app/"><strong>Website</strong></a><strong> |</strong><a href="https://twitter.com/AvalaunchApp"><strong> Twitter</strong></a><strong> |</strong><a href="https://t.me/avalaunch_app"><strong> Telegram</strong></a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=ecca2cc13ce1" width="1" height="1" alt=""><hr><p><a href="https://medium.com/avalaunch/deepwaters-ama-2-technical-deep-dive-ecca2cc13ce1">Deepwaters AMA #2 — Technical Deep Dive</a> was originally published in <a href="https://medium.com/avalaunch">Avalaunch</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Deepwaters AMA #1 — Project Overview]]></title>
            <link>https://medium.com/avalaunch/deepwaters-ama-1-project-overview-66f944cc0b5?source=rss-489869cf0da0------2</link>
            <guid isPermaLink="false">https://medium.com/p/66f944cc0b5</guid>
            <dc:creator><![CDATA[Avalaunch]]></dc:creator>
            <pubDate>Mon, 06 Feb 2023 23:52:46 GMT</pubDate>
            <atom:updated>2023-02-06T23:56:25.888Z</atom:updated>
            <content:encoded><![CDATA[<h3>Deepwaters AMA #1 — Project Overview</h3><figure><a href="https://blog.avalaunch.app/"><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*ru2fk46rKmSAUokz.png" /></a><figcaption><a href="https://blog.avalaunch.app/">Full Article on Avalaunch Blog</a></figcaption></figure><p>Join us in the <a href="https://t.me/avalaunch_app">Avalaunch Telegram group</a> for the first of two AMAs with the Deepwaters team.</p><h3>Deepwaters AMA Guests:</h3><ul><li>Zorrik Voldman, CEO</li><li>Michael Callahan, VP of Marketing</li><li>Madeleine Jones, Head of Community</li></ul><p>We will be joined by Zorrik Voldman (CEO), Michael Callahan (VP of Marketing), and Madeleine Jones (Head of Community) to cover the project at a high level. The focus of this AMA will be the business development, vision, road map, and post-IDO plans.</p><p>In addition to Avalaunch’s questions, we will be giving the community an opportunity to ask theirs — and we will be rewarding the 10 selected questions with $25 USDT each, for a total of $250 in prize.</p><figure><a href="https://blog.avalaunch.app/"><img alt="" src="https://cdn-images-1.medium.com/max/700/0*6lYqqR5hC1_4plxU.png" /></a><figcaption><a href="https://blog.avalaunch.app/">Full Article on Avalaunch Blog</a></figcaption></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/63/0*2N8YMIgxXd5v5oju" /></figure><h3>About Avalaunch</h3><p>Avalaunch is a launchpad powered by the Avalanche platform, allowing new and innovative projects to seamlessly prepare for launch with an emphasis on fair and broad distribution. With its values deeply rooted in the early Avalanche community, we are able to offer projects confident, informed users who are aligned with the long-term goals of the rapidly expanding application ecosystem. Leveraging Avalanche’s scalable, high-throughput, and low-latency platform, Avalaunch is built by users, for teams, to help grow strong communities.</p><p><a href="https://blog.avalaunch.app/"><strong>Blog</strong></a> | <a href="https://avalaunch.app/"><strong>Website</strong></a><strong> |</strong><a href="https://twitter.com/AvalaunchApp"><strong> Twitter</strong></a><strong> |</strong><a href="https://t.me/avalaunch_app"><strong> Telegram</strong></a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=66f944cc0b5" width="1" height="1" alt=""><hr><p><a href="https://medium.com/avalaunch/deepwaters-ama-1-project-overview-66f944cc0b5">Deepwaters AMA #1 — Project Overview</a> was originally published in <a href="https://medium.com/avalaunch">Avalaunch</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Deepwaters X Avalaunch: IDO Announcement]]></title>
            <link>https://medium.com/avalaunch/deepwaters-x-avalaunch-ido-announcement-dbe639d0c955?source=rss-489869cf0da0------2</link>
            <guid isPermaLink="false">https://medium.com/p/dbe639d0c955</guid>
            <dc:creator><![CDATA[Avalaunch]]></dc:creator>
            <pubDate>Sat, 04 Feb 2023 05:15:27 GMT</pubDate>
            <atom:updated>2023-02-04T05:15:27.272Z</atom:updated>
            <content:encoded><![CDATA[<figure><a href="https://blog.avalaunch.app/"><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*5VPnkhaWgg7xlOmu.png" /></a><figcaption><a href="https://blog.avalaunch.app/"><strong>Full Announcement on Avalaunch Blog</strong></a></figcaption></figure><h3>Introduction</h3><p>The broken trust and absence of promise that has marred the crypto landscape over the last year has largely been the work of CeFi i.e. centralized financial institutions, private equity firms and insider-controlled projects. Unfortunately, these headline grabbing stories have come replete with scandal and corruption worthy of the soapiest of dramas; effectively conflating CeFi and DeFi to the non-native crypto population. Violations of custody have cost traders tens of billions of dollars and 2022 saw traders face immense losses from Voyager, Celsius, FTX, and others. While unscrupulous and predatory behavior is nothing new to the regulated world, the collateral damage to DeFi has been significant. Despite the seeming steps backwards, these recent mishaps fortify the case for an emergent decentralized financial system. Among the chief tenets of decentralized finance are the principles of fairness and inclusion which includes access to tradfi level trading experiences to go with inclusion and self-custody.</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FD8ePddm4ppc%3Ffeature%3Doembed&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DD8ePddm4ppc&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FD8ePddm4ppc%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/7738b7eb99fd5d85b2bb149032b41672/href">https://medium.com/media/7738b7eb99fd5d85b2bb149032b41672/href</a></iframe><figure><a href="https://blog.avalaunch.app/"><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*ZysZtkJAPdUg1zFOpJLZYQ.png" /></a><figcaption><a href="https://blog.avalaunch.app/"><strong>Full Announcement on Avalaunch Blog</strong></a></figcaption></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/63/0*bABpdQqLN5ol27Z9" /></figure><h3>About Avalaunch</h3><p>Avalaunch is a launchpad powered by the Avalanche platform, allowing new and innovative projects to seamlessly prepare for launch with an emphasis on fair and broad distribution. With its values deeply rooted in the early Avalanche community, we are able to offer projects confident, informed users who are aligned with the long-term goals of the rapidly expanding application ecosystem. Leveraging Avalanche’s scalable, high-throughput, and low-latency platform, Avalaunch is built by users, for teams, to help grow strong communities.</p><p><a href="https://blog.avalaunch.app/"><strong>Blog</strong></a> | <a href="https://avalaunch.app/"><strong>Website</strong></a><strong> |</strong><a href="https://twitter.com/AvalaunchApp"><strong> Twitter</strong></a><strong> |</strong><a href="https://t.me/avalaunch_app"><strong> Telegram</strong></a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=dbe639d0c955" width="1" height="1" alt=""><hr><p><a href="https://medium.com/avalaunch/deepwaters-x-avalaunch-ido-announcement-dbe639d0c955">Deepwaters X Avalaunch: IDO Announcement</a> was originally published in <a href="https://medium.com/avalaunch">Avalaunch</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[The BFG Roadmap]]></title>
            <link>https://medium.com/avalaunch/the-bfg-roadmap-f01bcf94b8e9?source=rss-489869cf0da0------2</link>
            <guid isPermaLink="false">https://medium.com/p/f01bcf94b8e9</guid>
            <dc:creator><![CDATA[Avalaunch]]></dc:creator>
            <pubDate>Tue, 04 Oct 2022 22:28:33 GMT</pubDate>
            <atom:updated>2022-10-04T22:28:33.735Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*bE09OvuQyJT6ymB5RrN90w.png" /></figure><p><em>This article was written by Battle For Giostone Co-Founder Mile Gramatikov.</em></p><h4>A Road Ahead</h4><p>As a founder, sometimes a great idea will come, and you won’t be able to stop thinking about it. That’s what happened with Battle For Giostone.</p><p>After competing and building friendships in the MOBA space for more than a decade, we started to tinker with blockchain apps and immediately fell in love. The thought of combining the two became a mesmerizing concept — we couldn’t help wonder what the result would be of bringing these worlds together. Battle For Giostone is our attempt to reinvent gaming by allowing gamers to immerse themselves in familiar and fun experiences, with the added benefits of ownership and self sovereignty that Web3 technology provides.</p><p>That’s no easy task. But Gandalf the White said it best: “Things are now in motion that cannot be undone.”</p><h4>The Beginning — Q1 2022</h4><p>Many people remember the beginning of 2022 as a time when the pandemic was still raging on in the world, and the conflict between Russia and Ukraine was heating up. In the Battle For Giostone offices, we were hard at work developing a product market fit for our idea. With the assistance of Theeban, aka 1437, we went through a couple of iterations of the game, conceptualized numerous new abilities, and crafted the first edition of our website. It was was rudimentary, but it was enough to test out the waters and we discovered massive community support for a Web3 MOBA game.</p><p>As soon as we had evidence that real players as well as professional gamers loved what we were doing, we doubled down on our ideas and started developing the BFG token. The tokenomics went under heavy development, and in the meantime, we started to develop out our early Web3 contracts (such as staking).</p><p>The game production phase itself also started in Q1, where we worked tirelessly to make the first edition playable as soon as possible.</p><h4>The Middle — Q2 2022</h4><p>The closed MVP game launch happened in Q2 2022. We devoted a lot of resources to developing the product, and it was important to us to have the hero and ability mechanics working the way we intended. Our initial idea was to make the fundamentals work, and then to make it beautiful later. That was our engineering approach, and it has turned out great. The parameters of the heroes and the abilities began meshing, but of course there were still a lot of bugs to resolve. One by one, we handled them all, ensuring that the Pre-Alpha would come out on time.</p><p>Q2 was also special because that’s when we launched our Forum. The Forum has been a place for the community to can discuss major events, patch notes, read announcements, talk about the economy, submit ideas about balancing the game, give item suggestions, or even talk about the rest of the MOBA world.</p><p>Also during this period, we were focused on getting Seed Round funding and pitching our idea.</p><h4>The Current State — Q3 2022</h4><p>Over the last three months, we’ve completely redesigned our website. That was a massive draw for our community because they loved the new look when we launched it. We also rewarded the most active participants in our Discord community with access to the Pre-Alpha version of the game and got enthusiastic as well as honest feedback from players about what they wanted to see next.</p><p>Turning this feedback into reality, we returned to the drawing board, covered their requests in new patches, and even started developing a surprise. This turned out to be our first hosted tournament, with the Pre-Alpha version of the game. Things were getting serious. After two successful tournaments, we started preparing for the IDO, scheduled for the 4th of October.</p><p>After the IDO is finished, we’ll start hosting monthly or bi-weekly tournaments with a Spectator mode that will allow casters to comment on what’s happening during the match in real time. That will elevate the streaming experience and transform the game into an enjoyable experience for players and spectators alike.</p><p>During this time, we also launched our Official Cinematic Trailer, released Pre-Alpha gameplay videos on YouTube, and released a developer update to cover the new designs and gameplay mechanics.</p><p>In the last several weeks, we have started publishing the Battle For Giostone lore. People can now go to our website and read about the story of the Three Kings, the appearance of the Giostone, what it did to their civilization, and why the battle started in the first place.</p><h4>The Future — Q4 2022</h4><p>We are really excited about what is to come. Once we complete the IDO, we will release information about the Closed Pre-Alpha game launch. We will also release the GIOS utility token, which will serve as an in-game currency and will not be a blockchain-based asset.</p><p>We will then release a marketplace and an NFT Heroes pre-sale and complete a CoinMarketCap listing. Immediately after our token generation event, we will create a liquidity pool where people can stake their BFG tokens and receive rewards for supporting the project early on, per our vesting schedule.</p><p>We will also begin placing a much larger emphasis on the Esports component of Battle For Giostone. We’re currently in the final stages of negotiating with several sponsors that we think will make our Tournaments legendary in regards to player rewards. We want the watching experience to be spectacular, where the Story Mode will help gamers immerse themselves into the heroes’ backstories and the world’s beginning.</p><p>Finally, we will begin working on the Android, iOS, and Ubuntu releases of the game to broaden our funnel for player onboarding. We are excited to involve as many people as possible in a project that aims to reinvent gaming as well as the rewards it provides for their time, effort, and skills!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/63/0*8id28AAZvuLeeZT7" /></figure><h3>About Avalaunch</h3><p>Avalaunch is a launchpad powered by the Avalanche platform, allowing new and innovative projects to seamlessly prepare for launch with an emphasis on fair and broad distribution. With its values deeply rooted in the early Avalanche community, we are able to offer projects confident, informed users who are aligned with the long-term goals of the rapidly expanding application ecosystem. Leveraging Avalanche’s scalable, high-throughput, and low-latency platform, Avalaunch is built by users, for teams, to help grow strong communities.</p><p><a href="https://avalaunch.app/"><strong>Website</strong></a><strong> |</strong><a href="https://twitter.com/AvalaunchApp"><strong> Twitter</strong></a><strong> |</strong><a href="https://t.me/avalaunch_app"><strong> Telegram</strong></a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=f01bcf94b8e9" width="1" height="1" alt=""><hr><p><a href="https://medium.com/avalaunch/the-bfg-roadmap-f01bcf94b8e9">The BFG Roadmap</a> was originally published in <a href="https://medium.com/avalaunch">Avalaunch</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[BFG: Building A Token Economy]]></title>
            <link>https://medium.com/avalaunch/bfg-building-a-token-economy-ba855ad498b8?source=rss-489869cf0da0------2</link>
            <guid isPermaLink="false">https://medium.com/p/ba855ad498b8</guid>
            <dc:creator><![CDATA[Avalaunch]]></dc:creator>
            <pubDate>Tue, 04 Oct 2022 00:17:13 GMT</pubDate>
            <atom:updated>2022-10-04T00:17:13.734Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*vLCDc7O7XD7sWmbQRRf3Xg.png" /></figure><p>While progress is ultimately measured in both steps backwards as well as forward, those living in the day-to-day of crypto have an acute understanding of the pains of each step back. In the Web3, gaming is a microcosm of the broader markets and the embodiment of three steps forward, two steps back. While pundits nearly unanimously agree that blockchain built games will rule the roost in due course, getting there will not be without its growing pains.</p><p>There are complex difficulties in creating a sustainable token economy for a game. The current cris de coeur amongst experts is to shout the rather self-evident, “a game must be playable.” True, but there is much more to it.</p><p>We all know:</p><ul><li>Attracting users through inflation is unsustainable.</li><li>Rewards easily earned are easily spent.</li></ul><p>Typically, tokens can be earned through play, staking and LP’ing.</p><p>From first principles we can understand — a game is an attention economy. This is why the narrative “games need to be playable” is an important one. Should a DeFi protocol masquerade as a game, the attention required to drive sustainable ongoing growth is not there. Instead, participants merely work on “gaming” the protocol, rather than have the protocol serve the gaming experience.</p><h4><strong>Earning</strong></h4><p>The stain of an earning game that no longer has sustainable economic activity does not come out in the wash. Whilst Web3 games can be dynamic and create opportunities for a higher percentage of players to earn income—thanks to decentralized value distribution models—without ongoing revenue this model will fall flat. Dota2 famously generates more than 200M USD annually and puts about 40M of that revenue into tournaments. Were a Web3 game to attain similar success, by all accounts the tokenomics should be much more inclusive. This would equate to a much larger percentage of value being distributed via rewards, tournaments, tokenized incentives and the litany of possibilities that simply do not exist in Web2. However, the key differentiator here is that players return to Dota2 over the course of weeks, months and years. Utility (or attention) drives value, hence value needs to be driven into utility. Passive staking for example is not complementary to play and must be reconsidered. Game loops must be thought of as value loops, driven by the attention and enjoyment of the player.</p><h4><strong>A Word on Staking</strong></h4><p>Locking tokens to receive emissions is mildly worthwhile as it incentivizes vesting as a project matures but — <em>it is not the utility of a token</em>. Users receive more of a risky asset and can now mitigate some of the risk by selling it. This is a simple equation that often undermines inchoate game ecosystems.</p><h4><strong>Liquidity</strong></h4><p>Incentivizing liquidity is of value but should not be too heavily front-loaded or bloated, otherwise, users will depart when they see their outsized APYs dwindle. Teams should be willing to provide more liquidity than they often do for myriad reasons. Should a team not feel like their listing price is a worthy buy, why should anyone else?</p><p>Proper liquidity forces teams to reevaluate their diluted market cap as reliance on people showing up to provide liquidity for them in uncertain markets is a perilous prospect. Even in better conditions, the same scenario has played out ad nauseum — highly valuated, well capitalized projects experience a dramatic drop in volume, making it near impossible to enter or exit a position without massive slippage. While all markets have suffered greatly, these projects are going to have difficulty re-emerging as unlocks continue and every bounce gets sold. Teams that experience this become gun-shy and attempt to save every last dollar rather than defend their own token. The psychological impact is awful on early stage projects while private investors sit on the sidelines, saying nothing and waiting to sell. Early on, it is essential that a team understands their fragility as a new entrant into a highly volatile trading environment and must learn to balance their funding needs and liquidity.</p><h4><strong>Diluted Valuations</strong></h4><p>Battle For Giostone has a considerably lower diluted cap than most projects coming to market. And, as anyone can see, their distribution is a little different than what has become a standard but hugely flawed practice. Participants became worried that investors could own too much of a given supply and teams responded by raising their valuations in order to sell less tokens. This hugely limits upside potential and makes it extraordinarily expensive to provide liquidity, especially following unlocks. BFG as a project wishes for broad distribution of their token across their user base while conversely, keeping their cap table incredibly small. They have been remarkably efficient and believe that a lower starting point in terms of diluted value supports not only their prospective public but the future of the game economy itself.</p><p>This is inherent to preparing a worthwhile token economy — one in which the game tokens are prepared to grow in step with the growth of the game, not one where a newly released ecosystem sags under the weight of initial overvaluation.</p><h3><strong>In-Game Economy</strong></h3><p>The Battle For Giostone economy is a rethinking and gamification of the typical play-to-earn model. Sustainability should come from activity within the network and not be a slave to time-based emissions or investor demands. The borderline delusional hope that value can be shared and sustained through gratuitous emissions, without real underlying attention and activity will hopefully constitute a misguided footnote in Web3 gaming history. DeFi apps, which deployed similarly disastrous strategies, have woken up from the slumber of three-digit APYs to a rather stark reality. In recent months, the term “real yield” has become popularized. This simply means that APY is created by revenues derived from a given protocol. Gaming can be approached similarly even though the value of play is not something that can be perfectly quantified.</p><p>The dynamism of a token within a game is essential. While there is no game without capital contributions, players everywhere see these parties as prospective enemies. This largely adversarial relationship is problematic and was previously mitigated by very large community funds where players received free tokens, causing massive sell-offs. An improved appearance created a worse reality whereby the “cure” was worse than the “disease.” Tokens and their economy must be designed to serve both of these parties — the holder and the player — at the same time.</p><p>To better align incentives, the BFG economy has been designed to respect all types of token holders by introducing a looped economic system. After all, those who earn tokens bring activity and revenue to buyers while token holders can bring revenue to gamers, within the constructs of a mutually beneficial architecture.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*v8QnK-Cj5WEjVD2C" /></figure><p><em>A schematic of the BFG in-game economy (some of these values may change)</em></p><p>The diagram above illustrates how a shared value economy can function within both a gameplay and holder loop.</p><p>For example:</p><ul><li>A capital contributor who supports the project will hope to earn additional tokens by staking their tokens.</li><li>In order to do this, they must forge an NFT which will be taxed.</li><li>In the diagram, the tax is 10% (as an example).</li><li>This tax is then deposited into a player reward fund.</li></ul><p>This is the beginning of a symbiotic relationship — holders are likely to lock up their tokens when they see future growth potential in the ecosystem while future growth potential must come in the form of new players.</p><ul><li>Network generated revenues offer BFG rewards to the NFT stakers.</li></ul><h4>A Tradable Asset</h4><p>An overlooked element in all of this is the listed token which can live in a world that is separated from the game itself. Since the BFG token utilities is an acting currency among other utility, all game associated revenues will be converted to BFG. This allows for some token velocity and creates a direct relationship between APY, token price and emissions.</p><ul><li>When the APY is lower, the token price will respond in kind thus:</li><li>Stabilizing the amount of BFG tokens to be distributed as revenue.</li><li>When rewards increase, APY increases as will the token price, thus:</li><li>Stabilizing the amount of BFG tokens to be distributed as revenue.</li><li>Any inefficiency or lag creates opportunity for those who follow the game’s economy.</li></ul><p>There are additional safeguards in place that further capitalize on the price to earning ratio:</p><ul><li>Not all locked BFG will have earning power — it will be capped by a percentage of the supply to incentivize early participants to gain earning seniority.</li></ul><p>Naturally, economic activity will ebb and flow but the APY will be adjusted at the both high and low end to best support a burgeoning economy:</p><ul><li>Effectively rebasing to a lower APY when activity spikes around very bullish price activity balances value between the token and its return.</li><li>Conversely, boosting APY during a lagging or developmentally intensive period will also impact price.</li><li>The overall effect is stability both in BFG earning power as well as potential token price.</li></ul><p>The ultimate aim is to create a popular game that has a sustainable economy with robust token utility. This requires thought surrounding the speculative nature of crypto in general as well as the seasonal aspects of gaming. Three digit APYs do not support the long-term growth and reward a minimum number of early entrants. APYs that offer very little do not attract users. Using a rebase function to create ceilings and floors provides economic sustainability. This is also the reason that not all BFG will have earning power from day one. The reasons are as follows:</p><ul><li>A new game needs time to grow and creating seniority incentivizes early adopters to forge NFTs (lock BFG) in anticipation of network activity.</li><li>Increased economic activity will create more earning NFTs but — it must be sustainable.</li><li>A user can lock in their earning power by being early to forge an NFT.</li></ul><h4><strong>Modifiers</strong></h4><p>In order to create a sympathetic relationship between active players and token holders there must be a point of convergence. When there is zero overlap between these two parties, dissent can occur as gamers tend to see capital contributors as a necessary evil at best. The reality is far different but in gaming economies, there is something of a Chinese Wall between token holders and players. One never seems clear what the other incentives are and on occasion, they function independently of each other. There are examples of games with poor token utility with limited activity and vibrant gaming communities. This is a massive lost opportunity for genuine synergy as a vibrant Web3 game needs players and speculators alike.</p><p>To combat this, Battle For Giostone has introduced artifacts generated from in-game activity that are of benefit to token-holders, called modifiers.</p><ul><li>Modifiers are NFTs that boost earning power for a finite period of time.</li><li>Modifiers can only be earned through gameplay via random or skill-based drops.</li><li>Token holders purchase these from players on the BFG marketplace.</li><li>Modifiers can have varied utility but can only be used with forged NFTs that have earning power.</li></ul><p>Mutual support between gamers and passive token holders is an ideal for Battle For Giostone. This is achieved through the dispensation of earning modifiers that are dropped to gamers as a result of general gameplay activity. The range of modifier functions will be broad, not limited to but including — improved APY characteristics for the modifier holder, upgraded seniority position in the locking queue, time-based upgrades that provide powerful results for a limited period, and rare modifiers that will only ever exist on a very limited basis.</p><h4><strong>Recap</strong></h4><p>The BFG token economy is a significant departure from what has become a flawed standard play-to-earn economy. In fact, there are numerous differentiators across gaming economies on the whole that represent an important step forward.</p><p><strong>Some key features of the BFG economic cycle:</strong></p><ul><li>NFTs must be forged by BFG holders and staked in order to participate in the rewards schema.</li><li>Saleable items, of value to holders, are generated through economic activity within the game.</li><li>Forging NFTs exercises a tax, generating rewards for the players.</li><li>Yield is non-inflationary and tied to actual in-game popularity.</li><li>Player Rewards tend to be earned by highly skilled players.</li></ul><p>Within this gameplay loop, there is a token flow to players that is bolstered by modifier drops (which boost the earning power of BFG locked NFTs), to be sold in the secondary marketplace. BFG producing NFTs are seniority based so longer-term users are always first to earn. Depending on the flow of rewards coming into the system, an NFTs earning power will vary.</p><p>As it stands, there is a second tokenized asset, GIOS, which lives off-chain where players can only earn GIOS through gameplay and which will not be tradable on exchanges. It acts as an in-game credit and its primary purpose is to forge new Heroes. While there may be a modest conversion rate to BFG, the rate will be purposefully high to stimulate players to forge new heroes.</p><p>The game itself will evolve rapidly as assets are created and seasonal play begins. There will be clear epochs that will stimulate economic activity and create favorable circumstances for entry. New entrants into the game will not feel behind in any capacity and the entree itself can be sped up through skilled play or subsidized by economic activity.</p><h4><strong>Conclusion</strong></h4><p>The BFG economy is designed for any and everyone to enjoy, however, participation trophies won’t come with monetary rewards. The promise of Web3 gaming and broader distribution of value is that <em>more</em> players are able to economically benefit from playing a game but more does not mean all. It is unrealistic to expect things to be any different and the performance of early play-to-earn models are proving this point in a painful way. Nonetheless, they are not to be maligned as progress is always marked by those who came first and dared to experiment.</p><p>Battle For Giostone has set out to improve upon the great experiments that have come before them, focusing on creating an economic loop that seeks to unite the passive and the active, the player and the invested holder if you will. It is not a DeFi protocol dressed up as a game. It is a well-balanced game, a long time in the making, where yield is non-inflationary and rewards benefit all parties. Economic activity and play are the drivers of this economy, not inflation and bloated APYs. Investors are incentivized to forge NFTs that add to the player reward fund, and invest in boosting modifiers via the secondary marketplace to improve their yields. The ultimate motivation behind this design is to enhance the existing gameplay experience for players into something that is uniquely Web3 oriented, financially rewarding, whilst at the same time provides for the familiar sense of enjoyment found in traditional gameplay experiences.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/63/0*tMSICHB4iGcNl5vL" /></figure><h3>About Avalaunch</h3><p>Avalaunch is a launchpad powered by the Avalanche platform, allowing new and innovative projects to seamlessly prepare for launch with an emphasis on fair and broad distribution. With its values deeply rooted in the early Avalanche community, we are able to offer projects confident, informed users who are aligned with the long-term goals of the rapidly expanding application ecosystem. Leveraging Avalanche’s scalable, high-throughput, and low-latency platform, Avalaunch is built by users, for teams, to help grow strong communities.</p><p><a href="https://avalaunch.app/"><strong>Website</strong></a><strong> |</strong><a href="https://twitter.com/AvalaunchApp"><strong> Twitter</strong></a><strong> |</strong><a href="https://t.me/avalaunch_app"><strong> Telegram</strong></a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=ba855ad498b8" width="1" height="1" alt=""><hr><p><a href="https://medium.com/avalaunch/bfg-building-a-token-economy-ba855ad498b8">BFG: Building A Token Economy</a> was originally published in <a href="https://medium.com/avalaunch">Avalaunch</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Battle for Giostone AMA #2 — Project Overview with Mile Gramatikov (Co-Founder)(Recap)]]></title>
            <link>https://medium.com/avalaunch/battle-for-giostone-ama-2-project-overview-with-mile-gramatikov-co-founder-recap-16715578028e?source=rss-489869cf0da0------2</link>
            <guid isPermaLink="false">https://medium.com/p/16715578028e</guid>
            <dc:creator><![CDATA[Avalaunch]]></dc:creator>
            <pubDate>Sat, 01 Oct 2022 22:51:17 GMT</pubDate>
            <atom:updated>2022-10-01T22:51:34.151Z</atom:updated>
            <content:encoded><![CDATA[<h3>Battle for Giostone AMA #2 —Technical Deep Dive with Mile Gramatikov (Co-Founder)(Recap)</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*rfwcLJ9IVHYNT0_C2644vA.png" /></figure><p>On 10/01/2022 at 2:00 p.m. (PST), an AMA session was held on <a href="https://t.me/avalaunch_app">Avalaunch </a>Telegram with <a href="https://battleforgiostone.com/">Battle for Giostone </a>Co-Founder, Mile Gramatikov. The focus of this AMA will be the business development, vision, road map, and post-IDO plans.</p><p>Below we present to you an excerpt from AMA with questions and answers.</p><p><strong>Dave | Avalaunch</strong></p><p>Hello again and welcome everyone to, not the first, but the second AMA with the venerable Battle For Giostone. They are a game with big plans and have an assembled a team they feel is up to the challenge.</p><p>Today we have none other than <a href="http://t.me/milegramatikov">@milegramatikov</a> ready to take on all comers and answer all questions. <a href="http://t.me/milegramatikov">@milegramatikov</a> how are you doing?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Hey, I’m feeling awesome. Thanks for inviting me!</p><p><strong>Dave | Avalaunch</strong></p><p>Good to have you here today. Let’s get right into it…</p><p>Let’s start with a brief introduction about yourself: your background, career path, and how did you end up where you are today?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>First of all, I’d like to start with my background as a gamer. I played DotA when it came out, and I was instantly hooked. That was everything that I wanted to do in life. Then, Dota 2 came along, and it was even better. Because of my love for the game, I started connecting with other like-minded people, and that’s how I met most of my friends. We played the game in internet cafes, at home, and I even organized 20+ esports events related to Dota2. I was a massive enthusiast and competitive player.</p><p>When I finished high school, I completed a backend developer course and started working in a programming company. I worked as a backend developer for 2+ years and decided to switch to marketing. It’s a drastic jump from one niche to another, but something pushed me to try out marketing, and after 2 years of being a marketer, I started my own company. For the last 3 years, I’ve been the CEO of M-Tech Entertainment, and our company is responsible for handling the Discord security of the Axie Infinity server of Sky Mavis. That’s how I got into crypto, and an idea clicked into my head. That idea was Battle For Giostone.</p><p><strong>Dave | Avalaunch</strong></p><p>Well it’s safe to say you got off to an early start. Very impressive.</p><p>As the ultimate, first MOBA game, what’s the range of experience that the team holds collectively? How many in-house developers are working on the project? Are there future team expansion plans?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Most of the team has been with me in M-Tech ever since the company came to life. Their skills have been battle-tested on numerous freelance projects that we completed. Even though we are based in Macedonia, we’ve worked with a myriad of international clients to gain the necessary skills and experience to make the peak of MOBA gaming.</p><p>Currently, 40+ developers and designers are working on the project. We’ve been steadily increasing the number of people that work with us. Since we’re about the launch the Closed Alpha of the game, we’ll push even harder. Of course, that means that the team will expand, and we’re always looking for passionate people to start working with us.</p><p>Of course, there’s also Theeban, our Co-Founder, who works as the game’s main balancer. His experience and know-how are irreplaceable since he’s the only person in the world to have so much Web2 and Web3 experience.</p><p><strong>Dave | Avalaunch</strong></p><p>That long history and working chemistry is a great thing to have when venturing into crypto. It will test all your relationships 😁</p><p>Battle of Giostone is a concept that was in development for over 1 year now. How many iterations did it take the team to prepare for the pre-alpha phase? Also are there any highlights about this major milestone you’d like to share with us?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Many people think that making a game is easy. You just create a plan, follow it, and you end up with a product a year later. That’s not true at all. There are plenty of roadblocks along the way, especially when you’re dealing with complex game mechanics. Ten people will be clicking at the same time, and the program needs to respond to every click, every press of the button, combine video effects, and voice effects, and change the parameters of each character. All of that takes an inside amount of coding experience to make it work well together.</p><p>This explanation is to make it clearer for the people who think games are simple. At the moment, the Pre-Alpha is the 17th version of the game. The 18th version is on the way with a spectator mode that will allow us to host tournaments and cast them online. The first tournaments we made didn’t have this feature, so players needed to stream on Discord, and we broadcasted their streams on Twitch. We’re incredibly serious about esports, which is why we’re focusing on making the game work first, and then streaming it to the public to show what we’re building and how we’re progressing.</p><p><strong>Dave | Avalaunch</strong></p><p>I have news for you — after all that’s happened in Web3 gaming, no one thinks it’s easy any more.</p><p>As with most games built on the Web3, NFTs are intrinsic to this game dynamic. Can you give us a top-level overview of these NFTs?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>The main NFTs in Battle For Giostone will be the heroes. There are 6 hero combinations: Gogmangog, Auri, Akuma, Lucius, Ranvir, and Gurluk. Every NFT will have one of these heroes as the base, with equipment on their bodies. The equipment is responsible for the skills that each hero will be able to use inside the game, and you will not be able to change it. There will be skins that work like cosmetics upgrades, and they will only change how the hero or the equipment looks like, but they won’t be able to change the main design.</p><p>All of that was from the design aspect. When it comes to functionality, each NFT hero will have 4 ability slots. You can pick 4 out of the 72 abilities in total and forge a hero based on your play style. That could be a Melee Warrior, Ranged Warrior, Melee Assassin, Ranged Assassin, Melee Wizard, and Ranged Wizard. By matching the hero class and the ability class, you could create a tank, assassin, jungler, mage, support, fighter, or marksman. The style of play depends on you alone, as well as your team. More than 6 million hero combinations are possible, making the game incredibly competitive, and you’ll always be looking for the ideal champion.</p><p>Apart from the heroes, there will be skin NFTs that work like cosmetics for the heroes and abilities and revenue-sharing NFTs that allow you to lock BFG tokens.</p><p><strong>Dave | Avalaunch</strong></p><p>The heroes do look cool. Ranvir reminds me of a guy I know. Appreciate the comprehensive answers.</p><p>According to the roadmap, the plan is to hold an NFT pre-sale shortly after the token launch. Are you able to elaborate on this plan, how many NFTs will be available, the price range, and where the pre-sale will take place?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>We haven’t decided about the final number of the Heroes that will be minted or their price yet. But what I can say is that every one of those NFT’s that will be on pre-sale will be called Genesis and will be very rare. They will be only obtainable through the pre-sale. Let’s say Auri with Golden Wings. Everyone else will have the normal wings but your hero will be with Golden wings because it’s Genesis. Later, people can sell those heroes for profit if they decide, because everyone wants to have different and cooler stuff than the others.</p><p><strong>Dave | Avalaunch</strong></p><p>Nicely answered. Among the range of cool features that come with the game is an NFT marketplace. Can you talk about its use and how its integration relates to the vision of the project?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>I remember when I was little, my friends that played Metin2 or World of Warcraft were making money by selling accounts on shady websites. The game companies that made these games didn’t allow trading, and people became creative and created platforms specifically designed for exchanging characters.</p><p>We believe that the essence of gaming is to give power back to gamers. That’s why we’re choosing the blockchain and making the marketplace on our own website. Everyone will be able to come and buy or sell heroes, skins, modifiers, and even revenue-sharing NFTs on our site. Instead of us selling pre-made heroes through a game shop, gamers will have the power to create new characters themselves and trade on an open market. We won’t set the prices, which will make the gamers in charge. That way, the game is truly made for the players.</p><p><strong>Dave | Avalaunch</strong></p><p>With each Hero it seems that the user is able to combine their preferred abilities to create a Hero in their vision. For the audience that’s not aware, can you please briefly tell us how this process works?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Sure. In MOBA games, the playable character usually has 4 abilities that can be either passive or active. Passive abilities give a general boost in stats or work under specific conditions. Active abilities, on the other hand, need to be clicked to work. They deal damage, heal the character or the allies, provide shields, or crowd control the enemy such as stunning, silencing, or disarming.</p><p>Based on your gameplay style, you can create a hero NFT that has the abilities you want to play. You can forge a warrior that does magical damage with their abilities. You can forge an assassin that has healing abilities. However, picking abilities from the same class makes the hero stronger since it boosts the base stats such as strength, agility, or intelligence.</p><p>Because the game will be free to play, gamers will be able to try out several versions of heroes that we will provide an update on a weekly basis. That way, they can learn how the abilities work, and what they want to see in their own hero, and then choose to forge something of their own or buy a hero that someone else already made on the Marketplace.</p><p><strong>Dave | Avalaunch</strong></p><p>One of the main features that I think will be extremely popular among the players of Battle For Giostone is the Esports tournaments which according to the roadmap is around the corner. Can you give us a comprehensive outline of how this will kick-start; what the players are to expect when this feature becomes available in Q4 of 2022, what the prize pools will be etc?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Security is a massive concern. Axie Infinity is the biggest game in the space, and yet they suffered a 600 million dollar breach.No one wants that to happen, but there are cybercriminals whose goal is to ruin the experience of other people. We’ve included several security mechanisms to ensure the same thing doesn’t happen to us.</p><p>One thing that we’re still working on is to have a manual review of bigger transactions to ensure they’re legitimate and not a hack. Additionally, every internet project is only as secure as the people working on it, which is why everyone on the team is using an antivirus program, a VPN, and we don’t click on any links or download files that are unsafe. Socially engineered attacks are on the rise, which is why we’re incredibly careful and constantly upskilling ourselves in terms of cybersecurity and the latest scam or phishing attacks.</p><p><strong>Dave | Avalaunch</strong></p><p>As a first of its kind Esports MOBA on Avalanche, what were some of the challenges encountered while building the game, and how did you circumvent these challenges?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>The biggest challenge is making a game that’s actually fun to play. When you’re playing a game, it’s always the little things that make you angry at the developer, such as pressing a button and the ability casting half a second later than when you clicked. The user end needs to be seamless, and for that to be possible, many components need to work together without breaking. We circumvented these challenges by working relentlessly and using bots to play the game to see where it breaks to fix it before we actually launch it to the public.</p><p><strong>Dave | Avalaunch</strong></p><p>What were the reasons behind choosing to build on the Avalanche blockchain over the other options?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Avalanche is one of the fastest networks in the entire blockchain space. The people that work on this project are some of the greatest we’ve seen, and they’re true to their mission and vision. We’re a part of the Avalance Builders program, and they saw the potential in us, which is why they invested in Battle For Giostone. They’re one of the top growing platforms, have a big name without any incidents, and their working environment is incredible. Last but not least, we’re going to have a subchain, which makes this partnership even better!</p><p><strong>Dave | Avalaunch</strong></p><p>Before we move on one final question Sir</p><p>Are there any lasting thoughts you’d like to share with our community before concluding this AMA?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Battle For Giostone is a game that aims to reward players for their time, effort, and skills. Our goal is for every person in the ecosystem to find their place. People from different backgrounds will join our universe, and we want to have something for everyone. If you’re a good player, you’ll climb the leaderboards and earn rewards. If you’ve got a few friends, you can try to be the best in the group. If you’ve been a massive player of MOBAs and want to come back to the space, there will be new friends waiting for you. If you’re lucky, you’ll get modifiers to sell to investors.</p><p>If you’re somebody who doesn’t know how to play the game, but you want to be a part of it, you will be able to lock your tokens in a revenue-sharing program. If you’re a creator, you will be able to create content, build a community of your own, and get rewarded for being a part of our ecosystem. The opportunities are endless, but for all of this to work, the game needs to be fun to play. With the people we have at the moment, we’re sure that we can deliver. Stay tuned and see how we reinvent gaming!</p><p><strong>Dave | Avalaunch</strong></p><p>Congratulations Mile. You have fared in your journey through Avalaunch-land. Now you must stare down the twitterati, the forces that conspire to ask difficult questions. Are you ready for Part II?</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Yess!</p><h3>Twitter Questions</h3><p><a href="http://twitter.com/Xenada01"><strong>@Xenada01</strong></a> — <em>How fast and secure is BFGiostone platform? If the number of users spikes, will transactions on your token get congested?</em></p><p><strong>Mile Gramatikov | Giostone</strong></p><p>We decided to work with Avalanche because their network is really fast and secure and offers great scalability solution with their Subnets. The ability to create your own rules on a subnet and use your token for gas fees is a great utility and it also provides instant finality. It’s an amazing opportunity.</p><p><a href="http://twitter.com/KleinVars"><strong>@KleinVars</strong></a> — <em>Many games today set high costs to start the game &amp; therefore start with a small player base. Does Battle For Giostone only an entrance fee or starting conditions &amp; if so,what are they?Do I need to hold an NFT or hold a certain amount of tokens in order to enjoy &amp; play the game?</em></p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Everyone will be able to play the game for free with one of our weekly free heroes. However, the free users will not be able to earn GIOS after each match but they can still reach leaderboards and earn BFG after each season.</p><p>We want to keep hero prices reasonable so the game is accessible for everyone.</p><p><a href="http://twitter.com/leonardo_mark11"><strong>@leonardo_mark11</strong></a> — <em>Which is the most proudest milestone BFGiostone has achieved so far?</em></p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Having a balanced, cool and playable game!</p><p><strong>Dave | Avalaunch</strong></p><p>Great answer. Short, sweet and tells us everything. Well done.</p><p><a href="http://twitter.com/sentluciya"><strong>@sentluciya</strong></a> — <em>To what extent does your focus on the entertaining aspects of the game?</em></p><p><strong>Mile Gramatikov | Giostone</strong></p><p>The fun is based on complex gameplay, outplaying your opponents and collecting heroes &amp; skins. Playing competitive for tournaments will be also fun and entertaining.</p><p><a href="http://twitter.com/Rozina_Kazin"><strong>@Rozina_Kazin</strong></a> — <em>There is a large audience that does not understand the English language at all but is interested in crypto. Have you created or planned to create local communities to include this audience in your project?</em></p><p><strong>Mile Gramatikov | Giostone</strong></p><p>We are working on creating local based communities, but everything should come at the right time and that is why we are not rushing with that. However, we have local communities in our discord and have separate chats for many different languages.</p><p><strong>Dave | Avalaunch</strong></p><p>Congratulations <a href="http://t.me/milegramatikov">@milegramatikov</a> you’ve navigated the treacherous waters of our questions and the inimitable peeps over on twitter.</p><p>Now comes the final leg of this great journey you’ve embarked on and that is the community. Normally we unmute the chat and allow it to populate with question but today we have a new twist. We have had our community weigh in…</p><h3>Telegram Questions</h3><p><a href="http://t.me/mrallaw"><strong>@mrallaw</strong></a> — <em>There are a lot of characters in the gameplay — what are they inspired from?</em></p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Every character in the game is based on the lore which was created by our Art Director. Each character has their own backstory based on the lore. For everyone out there that wanna read the lore, you can do it at <a href="https://battleforgiostone.com/lore"><em>https://battleforgiostone.com/lore</em></a></p><p><a href="http://t.me/Ray699"><strong>@Ray699</strong></a><strong> — </strong><em>What are your plans for building a Subnet and how important do you think that is?</em></p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Avalanche’s tech is generally superior to any other chain but subnets make it an easy decision. A sub-network with a strong set of validators is decentralized but it’s like having your own blockchain where you can make your own rules and function independently. Having your own token act as gas on the network is also a strong utility and encourages people to participate.</p><p><a href="http://t.me/birdie_johansen"><strong>@birdie_johansen</strong></a><strong> — </strong><em>Projects often overlook the utility of the tokens — can your tokens deliver value from the game?</em></p><p><strong>Mile Gramatikov | Giostone</strong></p><p>BFG is designed to do exactly that. Deliver value. It is the driver of all things in the ecosystem from gaming to passive holding. Transactions in the game translate to BFG. Rewards are in BFG. It is truly an apex token that all activity runs through. It is what makes the Web3 great.</p><p>The dynamic interface of a token with players is exciting, it’s just gotten so screwed up in the wave of games. A token that can earn rewards, be used as a currency, act as gas of a network, be bought and sold, used to purchase anything from skins to modifiers is so much more interesting than the web2 to me. It’s time to take advantage of that.</p><p><a href="http://t.me/naKohl1996"><strong>@naKohl1996</strong> </a>— <em>What is the plan to ensure sufficient liquidity on exchanges to fill market orders, especially as adoption increases and clients begin multiplying year-over-year for your project?</em></p><p><strong>Mile Gramatikov | Giostone</strong></p><p>Listing liquidity is very important. Projects don’t consider this. When you have a token that has an FDV of say 40M and they put 200k in liquidity, it is basically .25% of the supply. That’s nothing and is not going to allow people to buy or sell without a lot of volatility. In a bull market no one notices. It all goes crazy.</p><p>We want people to discover us and be able to trade the token so our diluted cap is low so our liquidity could actually absorb what’s circulating. I wish we could buy the whole supply at IDO prices. Over time, the fundamental progress is what matters and then we will look to create more exposure for the token across exchanges.</p><p><strong>Dave | Avalaunch</strong></p><p>A tough but fair question. Mile was toiling. Fire answer though Sir.</p><p>and the final one is perhaps the toughest of all. Hope you’re ready for this —</p><p><a href="http://t.me/gksml1104"><strong>@gksml1104</strong></a> — As we saw with Axie’s downfall, the problem with current P2E is that it’s not sustainable. I believe that for a sustainable ecosystem, the focus should be on Play, not Earn. In this respect, I think BFG’s focus on esports is a good direction.</p><p><em>But can you really onboard a large number of players and host esports on a large scale? It seems that BFG’s backers are only Ava labs and Avalaunch, and there doesn’t seem to be any partnerships with YGG or other big gaming guilds.</em></p><p><em>If BFG has the capacity to host large-scale esports, why don’t VCs and gaming guilds approach BFG? Please tell me BFG’s vision for esports.</em></p><p><strong>Mile Gramatikov | Giostone</strong></p><p>This is a great question. To begin, I believe we can host on a large scale or I wouldn’t be here. Our background is in Web2 gaming on a professional level so we have strong ties to a number of large players in the space. We kept our cap table small for strategic reasons and you can’t get stronger investment partners than Avalabs and Avalaunch.</p><p>It’s like partnering with the whole ecosystem and we did not want to get into the VC game with 20 VCs on our cap table because this is a community project. We’re starting out with a very low market cap so people who learn about us can go for the ride. We weren’t going to sell it all to VCs and let them own it and play that game. As part of our rollout, we have been in touch with numerous guilds, both very large and more boutique.</p><p>Our vision for Esports and overall vision for the game has been spelled out in detail over the last few weeks. There are tons of videos and articles we put out with Avalaunch that are really worth having a look at. When people really see how devoted we are and the progress we’ve already made, they’re going to wish they paid more attention.</p><p><strong>Dave | Avalaunch</strong></p><p>Excellent work. That was a tough question. The last two especially.</p><p>Appreciate your time here today and your occasional presence in our chat. I appreciate you moving forward in these uncertain times and having the confidence in the game to drive things forward.</p><p><strong>Mile Gramatikov | Giostone</strong></p><p>It was great to be here, thanks for inviting me over. I hope that the community learned a lot from this AMA and if someone got more questions feel free to ask anything here</p><p><strong>Dave | Avalaunch</strong></p><p>Thanks again. Pleasure having you. Have a good weekend.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/63/0*J38Ci9vgQAjg0fnO.gif" /></figure><h3>About Avalaunch</h3><p>Avalaunch is a launchpad powered by the Avalanche platform, allowing new and innovative projects to seamlessly prepare for launch with an emphasis on fair and broad distribution. With its values deeply rooted in the early Avalanche community, we are able to offer projects confident, informed users who are aligned with the long-term goals of the rapidly expanding application ecosystem. Leveraging Avalanche’s scalable, high-throughput, and low-latency platform, Avalaunch is built by users, for teams, to help grow strong communities.</p><p><a href="https://avalaunch.app/"><strong>Website</strong></a><strong> |</strong><a href="https://twitter.com/AvalaunchApp"><strong> Twitter</strong></a><strong> |</strong><a href="https://t.me/avalaunch_app"><strong> Telegram</strong></a><strong> | </strong><a href="https://www.youtube.com/channel/UCnRZsCS_EE6i9G5jgLbo2EA"><strong>YouTube</strong></a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=16715578028e" width="1" height="1" alt=""><hr><p><a href="https://medium.com/avalaunch/battle-for-giostone-ama-2-project-overview-with-mile-gramatikov-co-founder-recap-16715578028e">Battle for Giostone AMA #2 — Project Overview with Mile Gramatikov (Co-Founder)(Recap)</a> was originally published in <a href="https://medium.com/avalaunch">Avalaunch</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Building A Web3 MOBA]]></title>
            <link>https://medium.com/avalaunch/building-a-web3-moba-cb9282b375e8?source=rss-489869cf0da0------2</link>
            <guid isPermaLink="false">https://medium.com/p/cb9282b375e8</guid>
            <dc:creator><![CDATA[Avalaunch]]></dc:creator>
            <pubDate>Fri, 30 Sep 2022 16:33:44 GMT</pubDate>
            <atom:updated>2022-09-30T17:58:51.228Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*1Dldok_ezgOW6wmEcfKQrA.png" /></figure><p><em>This article was written by Battle For Giostone Co-Founders, Mile Gramatikov and Theeban Siva.</em></p><p>Filled with promise, blockchain gaming has taken the world by storm and it has been stormy at times. In a space still taking its earliest steps, forging ahead requires development teams to navigate an oft confusing road. This is especially true in the creation of a Web3 MOBA.</p><p>MOBAs are the most difficult games to master because they exhibit infinite strategic complexity. To begin with, one must make team-oriented decisions — it’s as if instead of controlling the entire chessboard in chess, you control a single piece. And instead of individual defined moves, you must then make thousands of momentary decisions which build towards the same goal as your four other teammates. Popularized by Dota2, League of Legends, and hundreds of other copycat games — we believe it is now time to transition this Web2 genre into a true Web3 experience.</p><h4>Battle For Giostone</h4><p>Battle For Giostone has already undergone significant active development and is coming up on an alpha release. From the outset, you’ve got two teams made up of five people, and the goal of the game is to destroy the enemy base within the first 25 minutes. This mechanic should feel very familiar to existing MOBA players.</p><p>However, there is an added a gameplay twist. Should a base not be destroyed in the 25 minute time-frame, all of the players get summoned by the dragon Gio (a monster that spawns on the map, dropping stones to powerup teams following defeat), leading to a battle to the death. The winning team of this final fight emerges as victorious.</p><p>Uniquely, in Battle For Giostone, Heroes are created via a forging mechanism. Instead of using pre-made heroes, players are able to forge an ideal hero, customized to individual playing styles. There are six Hero classes and a total of 72 abilities, with each forged Hero possessing 4 permanent abilities. With more than 6 million combinations of play styles available, strategy and playing to one’s strengths is of paramount importance.</p><p>From the outset, we have wanted to make Battle For Giostone a game that was built by passionate MOBA gamers, with tweaks that we believe improve the overall gaming experience. This might sound easy in practice — but turning that into reality is another story. In Battle For Giostone, gameplay has always been our main focus. An example could be — if you attack an enemy hero and they’re near their creeps, they need to start attacking your hero to defend their position. We believe that continued refinements like this add up to an overall experience that takes the genre forward.</p><h4>Visual Design</h4><p>In order for a game to be successful in this day and age, it needs to be visually pleasing. This is obvious but surprisingly overlooked as gaming projects often prioritize the wrong things. In a MOBA, the map, towers, creeps, heroes, bushes, lanes, equipment, abilities, the dragon Gio, and the user interface need to have the same theme, branding, and look like a premium, AAA game. We have a team of designers working continuously to push out in-game assets whose aesthetic supports this vision.</p><h4>Balancing</h4><p>Abilities, stats, level upgrades, and items require lots of balance testing. Most abilities have counters, and the ones that don’t will be countered by items. Heroes that have abilities from the same class have increased stats, and that can influence the outcome of a match. Balancing means that all playstyles and levels of experience will feel rewarding in-game. Over time, this meta will change and we will remain vigilant not to nerf, or overpower specific abilities in those changes.</p><h4>Tokenomics</h4><p>Gameplay and design must be at the heart of every Web3 game—but that doesn’t mean that the tokenomics aspect isn’t a vital and crucial piece to the puzzle. Some people will play a game just because of its ability to earn. In Battle For Giostone, there are two tokens: BFG and GIOS. BFG is a blockchain-based token on the Avalanche network, while GIOS is a non-blockchain token that will work as in-game credits to forge heroes. BFG is the absolute driver as we don’t believe utility belongs in the hands of a team controlled token supply. It is there to complement BFG and allow users to advance in the game while BFG runs and effectively is the economy. We are constantly refining our design around these tokens to ensure that rewards will be fair for both the players and the investors.</p><p>Players will be able to earn by playing, winning esports events, forging, trading Heroes, and creating content. The more passive will be able to earn by staking BFG tokens but must forge NFTs to receive any share of the revenue from the game and furthermore, need players to maximize their earning potential. In order to increase staking rewards, token holders require modifiers that spawn inside the game, and must buy them from the players. This creates a circular economy and a closed loop where the two sides help fulfill each other’s objectives.</p><h4>Community</h4><p>The best game in the world, is nothing without its players. Our community has been incredibly supportive so far, and we are excited to see it continue to grow. Many people have played traditional MOBA games, but are thirsty for something new. We believe Battle For Giostone is the thing they’ve been waiting for.</p><h4>Team</h4><p>Everyone on our team is passionate about MOBA gaming and crypto, and they firmly believe Battle For Giostone is the future of Web3 gaming experiences. We are a highly motivated pedigreed team filled with skilled individuals working toward the singular goal to make both the game and a token economy a riveting success.</p><h4>Conclusion</h4><p>While we don’t suffer from a lack of ambition, we are very grounded and focused on our deliverables. The Web3 may offer unlimited potential which has also hastened the migration of opportunists looking to exploit the space. Hyper inflationary tokenomics and unsustainable DeFi protocols masquerading as games are slowing the potential for growth and BFG believes it is incumbent upon us to do something about that—beginning with a game that earnest games want to play.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/63/0*_mQ0JsuHwE85dzkM.gif" /></figure><h3>About Avalaunch</h3><p>Avalaunch is a launchpad powered by the Avalanche platform, allowing new and innovative projects to seamlessly prepare for launch with an emphasis on fair and broad distribution. With its values deeply rooted in the early Avalanche community, we are able to offer projects confident, informed users who are aligned with the long-term goals of the rapidly expanding application ecosystem. Leveraging Avalanche’s scalable, high-throughput, and low-latency platform, Avalaunch is built by users, for teams, to help grow strong communities.</p><p><a href="https://avalaunch.app/"><strong>Website</strong></a><strong> |</strong><a href="https://twitter.com/AvalaunchApp"><strong> Twitter</strong></a><strong> |</strong><a href="https://t.me/avalaunch_app"><strong> Telegram</strong></a><strong> | </strong><a href="https://www.youtube.com/channel/UCnRZsCS_EE6i9G5jgLbo2EA"><strong>YouTube</strong></a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=cb9282b375e8" width="1" height="1" alt=""><hr><p><a href="https://medium.com/avalaunch/building-a-web3-moba-cb9282b375e8">Building A Web3 MOBA</a> was originally published in <a href="https://medium.com/avalaunch">Avalaunch</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Battle for Giostone: Esports & Tournament Infrastructure]]></title>
            <link>https://medium.com/avalaunch/battle-for-giostone-esports-tournament-infrastructure-31f574530f09?source=rss-489869cf0da0------2</link>
            <guid isPermaLink="false">https://medium.com/p/31f574530f09</guid>
            <dc:creator><![CDATA[Avalaunch]]></dc:creator>
            <pubDate>Wed, 28 Sep 2022 20:48:59 GMT</pubDate>
            <atom:updated>2022-09-28T20:48:59.088Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*p22mcdDMXlQSvkl799LZpw.png" /></figure><p><em>This article was written by Battle For Giostone Co-Founders, Mile Gramatikov and Theeban Siva.</em></p><p>Without question, play-to-earn made a massive impact on the entire crypto space with Axie Infinity paving the way. The sector grew quickly, perhaps too quickly as the infrastructure and inflationary tokenomics could not support such a large influx of playing and earning. Scalability issues and sell pressure were an inevitability that we are now facing.</p><p>Both opportunists and players came in droves and unceremoniously left. It was lacking in economic stability but from a player’s standpoint, there was a crucial missing piece of magic that has historically kept players hooked and that is tournaments.</p><h4>Tournaments</h4><p>Gaming is all about competition. The quest to climb the leaderboards and prove that you’re among the best in the world is an inherent driver for any true gamer. It may start passively enough as users hone their skills to be competitive with friends, and from there, morphing into an unquenchable desire to dominate your opponents. That’s true in chess, it’s true in checkers, and it’s true in any other game on the planet.</p><p>A MOBA, being the most complex game of all, requires the combined effort of five people to play as one. Unity in the name of a singular goal will push one team to victory, while the others will succumb to defeat.</p><p>As humans, we love watching competition when the stakes are high, and the boundaries of what we think is possible will be pushed. It is a vicarious thrill as we live in the moment of a shared experience with players and spectators alike.</p><p>“Winner take all” tournaments are the ultimate form of competition because there can only be one. It is an all-or-nothing proposition where only one team will be left standing to claim the grand prize.</p><h4>Battle For Giostone—First Tournaments</h4><p><a href="https://battleforgiostone.com/">Battle For Giostone</a> is a game that’s embedded in true MOBA culture. We are defined by Esports and started hosting tournaments long before the pre-alpha was released.</p><p>Recently, two of our guild partners competed in the first tournament, and the gameplay was spirited and intense. It was a watershed moment for us and following this success, we allowed multiple guilds to compete in order to further crystallize our vision for the game.</p><p>In the beginning, the two opposing teams were targeting the enemy shrines. These structures restore HP and Mana which is crucial for team fights when you’re running low and battle beckons. The teams actively guarding these structures were initially able to slow the matches because no one wanted to lose their shrine. However, when multiple guilds joined in the second tournament, a massive shift happened to the in-game dynamics. The players understood the role of Gio and the Giostone giving powerups to their creeps. Suddenly, the gameplay changed, and everyone rushed to kill the dragon before the enemy team. The match duration decreased instantly, which led us to add another victory condition.</p><p>When players are unable destroy the enemy base within 25 minutes, they will be summoned by Gio for a team fight battle to the death. This is of paramount importance as the last team should always stare down and overcome death before they can exit as the winner.</p><h4>Our Next Tournaments</h4><p>Rome was not built in a day. Everything great requires time, trial, and error in order to continuously refine and improve the game. Our mission is to be recognized as one of the best MOBA games ever made. We can only achieve that by hosting sizable tournaments with significant prize pools, competitive viewership numbers, and partner collaborations.</p><p>Casters make tournaments special because they add their personality to the matches. Their commentary builds up the hype, and newbies and pros alike will have the same knowledge about what’s happening at the moment, what could happen, and what each team is thinking. These people will know the game inside and out.</p><p>Finally, if local communities, individual organizations, and creators would like to host a tournament of their own, we are open to creating unique maps, custom skins, and ad placements for them.</p><p>Let’s say that a massive sponsor wants to create an open tournament where everyone will be able to compete. We could make custom towers and creeps to thank them for their support or add their logo on the lanes or shrines. That way, apart from the leaderboards, the players would have an additional source of income that increases the total earning potential from the game.</p><h4>Tournaments Are Filled With Emotions</h4><p>People love games that make a visceral impact. Experiencing an emotion, a drive and desire is amplified when it is being experienced in real-time by any number of people. When thousands or even millions share an emotion, you get a masterpiece.</p><p>Recently, Theeban, aka 1437, visited our home country Macedonia. In a small local internet cafe, we played a few matches and felt an atmosphere of pure emotion. That’s what we want to achieve on a global scale. Happiness, sadness, anger, joy, rage, and elation unite people, crossing physical and language barriers.</p><p>Join us on our quest to reinvent gaming.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/63/0*xkn1r7-uMrAlpnX1.gif" /></figure><h3>About Avalaunch</h3><p>Avalaunch is a launchpad powered by the Avalanche platform, allowing new and innovative projects to seamlessly prepare for launch with an emphasis on fair and broad distribution. With its values deeply rooted in the early Avalanche community, we are able to offer projects confident, informed users who are aligned with the long-term goals of the rapidly expanding application ecosystem. Leveraging Avalanche’s scalable, high-throughput, and low-latency platform, Avalaunch is built by users, for teams, to help grow strong communities.</p><p><a href="https://avalaunch.app/"><strong>Website</strong></a><strong> |</strong><a href="https://twitter.com/AvalaunchApp"><strong> Twitter</strong></a><strong> |</strong><a href="https://t.me/avalaunch_app"><strong> Telegram</strong></a><strong> | </strong><a href="https://www.youtube.com/channel/UCnRZsCS_EE6i9G5jgLbo2EA"><strong>YouTube</strong></a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=31f574530f09" width="1" height="1" alt=""><hr><p><a href="https://medium.com/avalaunch/battle-for-giostone-esports-tournament-infrastructure-31f574530f09">Battle for Giostone: Esports &amp; Tournament Infrastructure</a> was originally published in <a href="https://medium.com/avalaunch">Avalaunch</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Avalaunch & BFG: Behind The Scenes]]></title>
            <link>https://medium.com/avalaunch/avalaunch-bfg-behind-the-scenes-72eb988f2916?source=rss-489869cf0da0------2</link>
            <guid isPermaLink="false">https://medium.com/p/72eb988f2916</guid>
            <dc:creator><![CDATA[Avalaunch]]></dc:creator>
            <pubDate>Tue, 27 Sep 2022 13:25:39 GMT</pubDate>
            <atom:updated>2022-09-29T17:51:49.202Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*-MR8Tm2tK9ClK8cycgMBrQ.png" /></figure><p>Supporting a new project is speculation at the earliest stage. Volatility is expected and only in the long run can we truly determine what constitutes success and failure. As so much of crypto is ever evolving, participants and projects alike must contend with changing times and wildly varying conditions.</p><p>For this reason among others, Avalaunch has increasingly looked for opportunities to engage with projects as early as possible, and help shape the balance between their needs and the sale design to drive fair value for its community. Avalaunch believes an “early incubation” approach is a key to long-term success and represents the best path towards decentralizing access to nascent value.</p><p>For example, valuations in crypto are susceptible to market cycles and high levels of institutional interest can mean that deals come pre-funded, where no single investment group is large enough to dictate the final terms of a sale. Despite having lasting relationships with all of our launch partners, Avalaunch has largely been exposed to initiatives where funding was secured, either in part or whole, and economies were designed with a stamp of approval by the project team as well as the investors responsible for funding the project. For every project, there is always a measure of input but ultimately, market conditions and committed interest remains the authority.</p><p>While this is still the norm, Avalaunch has been searching for a special team with similar value to be more hands on with. Battle For Giostone (“BFG”) is just that — a true tabula rasa for collaboration.</p><h4>The Battle For Giostone Difference</h4><p>To get right into it, Avalaunch has worked closely with BFG in order to:</p><ul><li>Offer a very competitive market cap where upside can come with the growth and economic activity of the game itself.</li><li>Achieve a design for an imminently playable game</li><li>Work with a team that has made a personal capital investment and is willing to defend their value.</li><li>Launch a project with near-term milestones and catalysts.</li><li>Create a small, curated cap table for the seed and private rounds.</li><li>Acknowledge and reward Avalaunch Gold Stakers.</li></ul><p><strong>Design a sustainable token gaming economy that:</strong></p><ul><li>Recognizes rewards must be earned and</li><li>Requires players to demonstrate skill and mastery in order to profit from play.</li></ul><p>These were some key fundamental considerations and the BFG team were very proactive in recognizing the importance of these crucial elements and have addressed them as priorities. The BFG team has:</p><ul><li>Personally seeded the project with 500K in capital.</li><li>Has a combined two decades plus of professional gaming experience.</li><li>Roots in Web2 multiplayer online battle arena (“MOBA”) games and rightly critical of Web3 efforts to date and is determined to vastly improve upon things.</li><li>Founders — professional gamers, Axie Infinity world champion, owner and operator of a software development company native in crypto as well as Web2 gaming.</li><li>Are ready to launch a closed alpha shortly following the TGE.</li><li>Have partitioned out 60% of their seed round for Gold Stakers.</li></ul><p>For Avalaunch, it has been a pleasure to work with the BFG team, and make joint decisions that can have a material impact on the future of the project and its supporters. The BFG team has been very proactive in recognizing the importance of these crucial elements and have addressed them as priorities.</p><p>As champions of the Avalanche ecosystem, Avalaunch has long strived to make a difference by creating awareness and visibility for the individuals and teams building here. Since inception, Avalaunch could be seen to have two primary goals — to support the growth of the Avalanche ecosystem, and deliver potential opportunities to our community. The nuances of achieving each are varied, the former requires amplifying awareness of projects and providing guidance in their decision-making, the latter means vetting and identifying core value components that must be realized to achieve long-term viability.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/63/0*g-uc7lERRXTZNBDi" /></figure><h3>About Avalaunch</h3><p>Avalaunch is a launchpad powered by the Avalanche platform, allowing new and innovative projects to seamlessly prepare for launch with an emphasis on fair and broad distribution. With its values deeply rooted in the early Avalanche community, we are able to offer projects confident, informed users who are aligned with the long-term goals of the rapidly expanding application ecosystem.</p><p>Leveraging Avalanche’s scalable, high-throughput, and low-latency platform, Avalaunch is built by users, for teams, to help grow strong communities.</p><p><a href="https://avalaunch.app/"><strong>Website</strong></a><strong> |</strong><a href="https://twitter.com/AvalaunchApp"><strong> Twitter</strong></a><strong> |</strong><a href="https://t.me/avalaunch_app"><strong> Telegram</strong></a><strong> | </strong><a href="https://www.youtube.com/channel/UCnRZsCS_EE6i9G5jgLbo2EA"><strong>YouTube</strong></a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=72eb988f2916" width="1" height="1" alt=""><hr><p><a href="https://medium.com/avalaunch/avalaunch-bfg-behind-the-scenes-72eb988f2916">Avalaunch &amp; BFG: Behind The Scenes</a> was originally published in <a href="https://medium.com/avalaunch">Avalaunch</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
    </channel>
</rss>