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        <title><![CDATA[Stories by Mural on Medium]]></title>
        <description><![CDATA[Stories by Mural on Medium]]></description>
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            <title><![CDATA[Design Visual and Engaging Meetings Using MethodKit — Webinar Recap]]></title>
            <link>https://medium.com/methodkit-stories/design-visual-and-engaging-meetings-using-methodkit-webinar-recap-772a8d85415?source=rss-bb76103e9f36------2</link>
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            <category><![CDATA[method-kit]]></category>
            <category><![CDATA[remote-working]]></category>
            <category><![CDATA[productivity]]></category>
            <category><![CDATA[meetings]]></category>
            <category><![CDATA[design]]></category>
            <dc:creator><![CDATA[Mural]]></dc:creator>
            <pubDate>Tue, 30 Aug 2016 19:33:20 GMT</pubDate>
            <atom:updated>2016-08-31T17:13:57.791Z</atom:updated>
            <content:encoded><![CDATA[<p>By Emilia Åström</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2Fa9HjbSAK1qs%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Da9HjbSAK1qs&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2Fa9HjbSAK1qs%2Fhqdefault.jpg&amp;key=d04bfffea46d4aeda930ec88cc64b87c&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/9ed01179c4e51f2241cf80d84da0a91b/href">https://medium.com/media/9ed01179c4e51f2241cf80d84da0a91b/href</a></iframe><p>We love meeting people, but let’s face it: meetings can be hard to get right. They either lack structure or are too structured. People don’t feel their voices are heard, and it’s hard to reach consensus. And running remote meetings is even harder.</p><p>There’s a better way. Cards can help you focus the discussion on the project and be confident you won’t leave anything out. It’s easy, flexible and engaging.</p><p>We had the pleasure to have <a href="https://twitter.com/OlaMoller">Ola Möller</a> as host for our latest free webinar. Ola is a researcher and designer that founded <a href="http://www.methodkit.com/">MethodKit</a>. The 23 kits released so far address everything from urban planning and public health to app development. Users can be found at Apple, Google, Spotify, Ikea and Volvo.</p><p>Using the <a href="https://methodkit.com/shop/methodkit-for-workshop-planning/">MethodKit for Workshop Planning</a>, we showed you how you can use cards to design dynamic meetings that hit the sweet spot between structure and creativity.</p><p><strong>A CHECKLIST FOR YOUR PROJECTS</strong></p><p>The principle is simple: most projects have recurring steps. Don’t recreate them each time. Instead, use cards to focus the discussion on the project and be confident you won’t leave anything out. It’s easy, flexible and engaging.</p><p>A checklist is usually only made up of words. Some people work better visually. All cards has a visual symbol that represents their topic. Be visual!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*GIwa_OKNrhXINhX9." /><figcaption><em>The MethodKit cards for Project Management, one of the first kits produced</em></figcaption></figure><p><strong>CO-DESIGN WITH CARDS</strong></p><p>Cards makes it easier to co-design your meetings or projects. Often during meetings you can find the participants taking notes on their own. Maybe there is one person that summarize all comments and sending them out in an email afterwards.</p><p>Instead of having everyone take their own notes, cards can facilitate the process of everyone creating notes together in a shared space.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*zaspZqWiecnzew__." /><figcaption><em>Using cards and sticky notes to co design a project, meeting or workshop</em></figcaption></figure><p><strong>FLEXIBILITY VS. STRUCTURE</strong></p><p>On one hand, you have the totally unplanned meeting where the participants just show up without planning anything in advance. Holding a meeting without any planning in advance is similar to starting from a white canvas. In this situation cards can help provide structure and guidelines rather than start from scratch.</p><p>On the other hand, you have the rigid meeting where there is a strict agenda that can’t be altered. Cards can be found in the middle of the spectrum. The content of the cards provide a starting point for discussions, but they are flexible to order during the meeting.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*tiS5zcdjAKvb0N8jdMBheg.png" /><figcaption><em>Cards are best described as a semi-structured method for meetings and workshops</em></figcaption></figure><p><strong>DYNAMIC CANVAS</strong></p><p>In other words, cards can be combined to create customized and flexible canvases or frameworks. While a canvas is useful in situations where the same process is always repeated, cards allows you to alter the structure depending on the situation.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1013/1*R3oSTZaLA7aKv9BYqRQ71w.png" /><figcaption><em>Using cards and stickies, you can create your own dynamic canvas</em></figcaption></figure><p><strong>CO-CREATION IN ACTION</strong></p><p>One example of how cards can be used to make participatory design possible in big groups is a workshop that Ola did with a group of students at the University of Gothenburg. During a workshop the students used the MethodKit cards for Workshop Planning to plan a workshop.</p><p>First, they prioritized the importance of the topics on the cards by placing the cards on a table. The most important topics were on one side and less important on the other. In a few hours, the students managed to prioritize and define what they wanted to get out of the workshop and plan their effort.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*wioAi_KfUu8TnEfC." /><figcaption><em>Students at the University of Gothenburg planning a workshop together</em></figcaption></figure><p><strong>RESOURCES</strong></p><p>During the webinar we did a live demo in MURAL with the MethodKit cards for workshop planning to show how cards can be used in a remote situation. As an example Ola, Jim and I generated a couple of ideas for a project kick-off meeting.</p><p>The MethodKit for Workshop Planning are available as a downloadable PDF. We added the cards to a mural as PNG images, so that you can try them out yourself.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*WeSEIUaVIAsRZLUH." /><figcaption><em>MethodKit for workshop planning in MURAL</em></figcaption></figure><p><strong>TEMPLATE</strong></p><p>The mural with the MethodKit cards that we used in the webinar to plan a workshop is available as a template that you can add to your team. To start working with the template, click on the button in the middle of the embedded mural template. To access the template, you will be asked to log in. If you don’t have a user yet you will be asked to register.</p><figure><a href="http://mur.al/vlaQXwGA"><img alt="" src="https://cdn-images-1.medium.com/max/633/1*kib6rRkBJCh5OVTKMV5v3A.png" /></a></figure><p>In this Mural we have recreated a couple of examples of different ways to use Workshop Planning cards.</p><p>In the top of the Mural you have all the 60 cards in the MethodKit for Workshop Planning. You can duplicate these cards using CTRL + D to use them below. Here is how the mural is arranged:</p><ul><li>To the left,we have an activity called Pick and Discuss to help you decide what cards to discuss first. A sort of card sorting activity.</li><li>In the middle, we have Sticky Clusters where you can use the cards as themes to ideate tasks for.</li><li>To the right you can use the Selection Grid to prioritize cards or ideas.</li><li>Below you find a Timeline to start planning.</li><li>And finally, in the bottom left we have a Gallery of the team members and a Task Board.</li></ul><p>Here are the instructions to how you can kick off your meeting by doing Pick and Discuss followed by Sticky Clusters. You can find links to the complete instructions for all activities in the end of this post.</p><p><strong>1. PICK AND DISCUSS</strong></p><p>The first thing to do when entering the mural is to go through all 60 cards at the top. Do a quick voting session where all participants get to vote on about 10 cards they would like to work on. Before voting, see if there are any cards you need to clarify before.</p><p>To start a voting session, go to the top of the screen and click on the dot voting icon. In this case we will have three votes each. While in the voting session you can’t see what anyone else is voting on. Before ending, ask if everyone are ready.</p><p>End the voting session by clicking on the voting icon again. Now we can see what cards got the most votes. Duplicate the cards that got the most votes and placed them in the WHAT WE COULD TALK ABOUT area.</p><p>Now let’s do a new quick round of dot voting. Duplicate the new winning cards and move them over to WHAT WE NEED TO TALK ABOUT.</p><p>These cards can be used to start generating ideas for the workshop. Duplicate them and move them over to the Sticky Clusters area.</p><p><strong>2. CLUSTER STICKY NOTES</strong></p><p>Work with any card you feel most engaged with. Write down the first ideas that come to mind. Encourage wild ideas. Defer judgment. Think about the participants needs. Focus on the topic. Go for quantity. Build on each others ideas.</p><p>Timebox the activity to limit the time you spend doing the ideation. Recommended time 5–10 minutes.</p><p>When time is up you can let the group share any highlights they see among the ideas. In a very short time you will notice that you generated a selection of relevant ideas for your meeting or workshop.</p><p>Next we could use the SELECTION GRID to prioritize the cards or the ideas on stickies.</p><p>Then,do a TIMELINE to see when the tasks have to get done.</p><p>Finally, we can also divide some TASKS and start working.</p><p>These were just a few examples of how the MethodKit cards can be used. The possibilities are endless. As I mentioned before we will share this mural on our blog after the webinar so you can try it yourself.</p><p><strong>FRAMEWORK</strong></p><p>If you look in the Tool menu to the left when you are inside a mural, you will find the MethodKit framework for Workshop Planning in the Frameworks section under the Business tab. The Workshop Planning framework contains a selection of the cards in the kit for rapid planning sessions.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*mAtvlSrMmFKcmmEJ." /><figcaption>MethodKit framework for Workshop Planning</figcaption></figure><p><a href="http://www.slideshare.net/slideshow/embed_code/key/nVoud9JFbYgdvQ">Here are the slides from Ola’s talk</a>.</p><p><strong>LEARN MORE</strong></p><ul><li><a href="https://medium.com/methodkit-stories/the-big-post-about-endless-meetings-5323723a8aaa">“The Big Post About Endless Meetings,” blogpost by Ola Möller</a></li><li><a href="https://methodkit.com/how-to-use/">How to use MethodKit</a></li><li><a href="https://methodkit.com/thoughts-behind/">MethodKit’s Design Manifesto</a></li><li><a href="https://support.mural.ly/hc/en-us/articles/212131446">Template and Instructions “MethodKit for Workshop Planning,” in MURAL</a></li><li><a href="https://blog.mural.co/2016/02/creating-team-activity-templates-in-mural/">“Creating Team Activity Templates,” webinar by Jim Kalbach</a></li><li><a href="https://blog.mural.co/2016/03/facilitating-remote-sessions-in-mural/">“Facilitating Remote Sessions in MURAL,” webinar by Jim Kalbach</a></li></ul><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=772a8d85415" width="1" height="1" alt=""><hr><p><a href="https://medium.com/methodkit-stories/design-visual-and-engaging-meetings-using-methodkit-webinar-recap-772a8d85415">Design Visual and Engaging Meetings Using MethodKit — Webinar Recap</a> was originally published in <a href="https://medium.com/methodkit-stories">MethodKit Stories</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[MURAL: The Fastest Way To Better Ideas]]></title>
            <link>https://medium.com/@mural/mural-the-fastest-way-to-better-ideas-6e1adb683be0?source=rss-bb76103e9f36------2</link>
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            <dc:creator><![CDATA[Mural]]></dc:creator>
            <pubDate>Wed, 20 Jul 2016 22:21:24 GMT</pubDate>
            <atom:updated>2016-07-22T08:33:17.236Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*9POzOq2UARq6IHHv.jpg" /></figure><p><strong>So you want to use </strong><a href="https://mural.co/"><strong>MURAL</strong></a><strong> — Let us show you how.</strong></p><p><strong>Start with the first set of videos below to learn how we work, what we can do, and how to do it yourself.</strong></p><p><strong>Then check out our demonstration of how a real team used MURAL to carry their design process, learn some human-centered design methodologies, and find out what Microsoft has to say about using MURAL with their Surface Hub device.</strong></p><h4>ABOUT US: A Brief Overview</h4><p><strong>What is MURAL? // </strong>A Quick Introduction</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F6DLMIzwhAp4%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D6DLMIzwhAp4&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F6DLMIzwhAp4%2Fhqdefault.jpg&amp;key=d04bfffea46d4aeda930ec88cc64b87c&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/0347ca4f7266a6bc1ece9e33d6bd44b8/href">https://medium.com/media/0347ca4f7266a6bc1ece9e33d6bd44b8/href</a></iframe><h4>GETTING STARTED: General Use And Best Practice</h4><p><strong>Adding Content // Various Types Of Content And Elements</strong></p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FhsHG1aC2IaA%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DhsHG1aC2IaA&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FhsHG1aC2IaA%2Fhqdefault.jpg&amp;key=d04bfffea46d4aeda930ec88cc64b87c&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/7a0536aa1b34843a58bdda8e49e305da/href">https://medium.com/media/7a0536aa1b34843a58bdda8e49e305da/href</a></iframe><h4>—</h4><p><strong>Formatting Content // Organizing And Adjusting Elements</strong></p><iframe 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src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FA5BPb9OEM4Q%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DA5BPb9OEM4Q&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FA5BPb9OEM4Q%2Fhqdefault.jpg&amp;key=d04bfffea46d4aeda930ec88cc64b87c&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/cba43dd95b1de29e8d523e6194ed056f/href">https://medium.com/media/cba43dd95b1de29e8d523e6194ed056f/href</a></iframe><h4>—</h4><p><strong>Team Voting // Facilitating A Voting Session</strong></p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FWpnw-uM1g4g%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DWpnw-uM1g4g&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FWpnw-uM1g4g%2Fhqdefault.jpg&amp;key=d04bfffea46d4aeda930ec88cc64b87c&amp;type=text%2Fhtml&amp;schema=youtube" 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Various Project Phases</strong></p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FoISIpecgTwE%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DoISIpecgTwE&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FoISIpecgTwE%2Fhqdefault.jpg&amp;key=d04bfffea46d4aeda930ec88cc64b87c&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/3c1c840584c83308ccd30296da8af7da/href">https://medium.com/media/3c1c840584c83308ccd30296da8af7da/href</a></iframe><h4>INSPIRATION: Guiding Human-Centered Design With MURAL</h4><p><strong>Discover // Find Opportunities For Improvement</strong></p><iframe 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src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F5tuW75O83qc%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D5tuW75O83qc&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F5tuW75O83qc%2Fhqdefault.jpg&amp;key=d04bfffea46d4aeda930ec88cc64b87c&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/4d293a0175e7e357aa4533f0580f5750/href">https://medium.com/media/4d293a0175e7e357aa4533f0580f5750/href</a></iframe><h4>—</h4><p><strong>Define // Draft And Prototype A New User Experience</strong></p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FwIrZQoqEQmk%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DwIrZQoqEQmk&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FwIrZQoqEQmk%2Fhqdefault.jpg&amp;key=d04bfffea46d4aeda930ec88cc64b87c&amp;type=text%2Fhtml&amp;schema=youtube" width="640" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/9f735434116aef2ad456b7b160538f6d/href">https://medium.com/media/9f735434116aef2ad456b7b160538f6d/href</a></iframe><h4>SURFACE HUB: MURAL + Microsoft Partnership</h4><p>MURAL has partnered with Microsoft to build a responsive, integrated app for their brand-new Microsoft Surface Hub. Check out what Microsoft has to say about the benefits of using MURAL with their Surface Hub and watch their quick demo to learn more:</p><p><em>“MURAL: The fastest way to better ideas. With responsive digital inking, MURAL helps creative teams sort ideas spatially, collaborate in real time, and become better design thinkers.¹”</em></p><p><strong>Enterprise Adoption // Advancing Team Collaboration Within Industry Leaders</strong></p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F0I7rB0s2_E8%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D0I7rB0s2_E8&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F0I7rB0s2_E8%2Fhqdefault.jpg&amp;key=d04bfffea46d4aeda930ec88cc64b87c&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/b799d5bb61ed88fb4fa21373c7586a96/href">https://medium.com/media/b799d5bb61ed88fb4fa21373c7586a96/href</a></iframe><p><em>¹Courtesy of Microsoft. </em><a href="https://www.microsoft.com/microsoft-surface-hub/en-us"><em>Click here</em></a><em> to learn more about Microsoft’s Surface Hub.</em></p><h4>—</h4><p><strong>Expert Use // MURAL CEO Mariano Suarez Battan Multi-Device Maneuvering On The Hub</strong></p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F0PQHfBAvGxQ%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D0PQHfBAvGxQ&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F0PQHfBAvGxQ%2Fhqdefault.jpg&amp;key=d04bfffea46d4aeda930ec88cc64b87c&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/b12db004eb7e3013ac43ac4212ce7b48/href">https://medium.com/media/b12db004eb7e3013ac43ac4212ce7b48/href</a></iframe><h4>CONTINUE LEARNING</h4><p><strong>Join</strong> our <a href="https://attendee.gotowebinar.com/rt/4922715138790383105">weekly webinar</a> so you can get started quickly and effectively with a curated demo of <a href="https://mural.co/">MURAL</a>.</p><p><strong>View</strong> additional videos at our <a href="https://www.youtube.com/channel/UCUcf9nFefdwgOoKMQ6qiHeA/videos">YouTube page</a>, including:</p><ul><li><a href="https://www.youtube.com/playlist?list=PLDZa1OFNww6P0hpOBtyqajv5EWsNzCzuu">MURAL Webinars</a> featuring noted author and experience design expert, <a href="https://twitter.com/JimKalbach">Jim Kalbach</a></li><li><a href="https://www.youtube.com/playlist?list=PLDZa1OFNww6NTxjeO-P2T2f5DI2ValSBc">Design Thinking Event </a>at IDEO including a discussion with IBM’s Distinguished Designer, <a href="https://twitter.com/Adam_Cutler">Adam Cutler</a></li></ul><p><strong>Explore</strong> our <a href="https://blog.mural.ly/">blog</a> for further instructional content such as:</p><ul><li><a href="https://blog.mural.ly/2016/03/facilitating-remote-sessions-in-mural/">Facilitating Remote Sessions</a></li><li><a href="https://blog.mural.ly/2016/03/best-practices-and-use-cases-with-mural/">Best Practices and Use Cases</a></li><li><a href="https://blog.mural.ly/2016/03/collaborating-remote-teams-mural/">Collaborating with Remote Teams</a></li></ul><p><strong>Visit</strong> <a href="https://mural.co/">MURAL</a> for more information on how we can help you get better ideas, faster.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=6e1adb683be0" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[MURAL @ IDEO: Graduation Day]]></title>
            <link>https://medium.com/@mural/mural-ideo-graduation-day-521013326405?source=rss-bb76103e9f36------2</link>
            <guid isPermaLink="false">https://medium.com/p/521013326405</guid>
            <dc:creator><![CDATA[Mural]]></dc:creator>
            <pubDate>Thu, 07 Jul 2016 20:58:21 GMT</pubDate>
            <atom:updated>2016-07-07T21:20:10.812Z</atom:updated>
            <content:encoded><![CDATA[<p>IDEO has been one of our greatest partners. They saw the value in our initial product and helped us grow through their Startup-In-Residence program. We saw firsthand the importance of design as a business fundamental and built MURAL around the practical needs of remote design teams.</p><figure><img alt="Room full of designers at IDEO talking about design thinking, remote collaboration, etc." src="https://cdn-images-1.medium.com/max/1024/0*BQPcYz05z4D2YH-m.jpg" /></figure><p>Today, we announced our success as a result of IDEO’s program.</p><p>MURAL has become an indispensable tool in the remote design collaboration space. Thousands of teams collaborate, use design thinking, stay agile, and think visually with our digital whiteboard. We empower and enable teams in Fortune 500 companies to be better creative problem solvers, no matter where in the world they might be.</p><figure><img alt="A picture of Argentinean tapas on a table." src="https://cdn-images-1.medium.com/max/1024/0*unvYGxzIw7BY6NNq.jpg" /></figure><p>To celebrate, we invited design and business leaders from companies like IBM, Intuit, SAP, Pearson and more to come together at IDEO’s San Francisco offices and share ideas through talks and plenty of mingling over Argentinean tapas.</p><p>We kicked off the talks for the evening with an introduction from Diego Rodriguez, Global Managing Director of Ventures at IDEO. Diego explained how the Startup-in-Residence program benefitted both MURAL and IDEO. “A startup by definition is working on something on the edge” Diego explained, “and so we get to live on that edge”, even as a globally established design firm.</p><figure><img alt="A room full of designers at IDEO waiting for a series of talks about design thinking and remote collaboration at scale to begin. There is a picture of an Eames chair projected on the screen, and the space is modern, clean, and creative." src="https://cdn-images-1.medium.com/max/1024/0*zHrxKZyQvhJIcXRZ.jpg" /></figure><p>Before we began, we opened up a Q&amp;A to the audience. People shared their challenges in scaling and building a design culture in their companies. Working with multinational teams, balancing different cultures, and adopting digital tools are some of the concerns expressed that guided the talks and conversations for the evening.</p><p>Adam Cutler, one of the three Distinguished Designers at IBM, shared the process of scaling design thinking at scale at IBM. At the center of IBM’s design culture are “people, places, and practices”. These are the core elements that IBM hammer on everyday without fail. As they scale design through a 400,000-person company, they use MURAL to facilitate “extensive sticky note work across boundaries”.</p><figure><img alt="Adam Cutler, distinguished designer at IBM, talking about how they scale design thinking to a team of 400,000 and foster remote collaboration with the help of MURAL" src="https://cdn-images-1.medium.com/max/1024/0*2f-4HmjugZJgPFKp.jpg" /></figure><p>Leslie Witt and Gerald Carvalho shared their experiences with scaling design at Intuit. “Our opportunity is global”, Leslie noted, “and we’re aggressively building up teams in Paris, London, and Sydney, and Bangalore, and Toronto, Sao Paulo, and beyond”. Design has always been a key focus at Intuit, but as they expand beyond Mountain View, they’re figuring out how to sustain design excellence with global teams. “It’s not a once-and-done, it’s kind of like working out”, she explained.</p><figure><img alt="A Microsoft Surface Hub, a Microsoft Surface Pro, and an iPad are all running MURAL and gathering sketchnotes as designers collaborate together." src="https://cdn-images-1.medium.com/max/1024/0*mEabW0CIzRY7yB2-.jpg" /></figure><p>Sketching is a key element in human centered design. Through our talks, Mark Tippin, design facilitator, took sketch-notes on an 84” Microsoft Surface Hub as Megan Landes and David Chin, from our design team, worked on MURAL for the Surface Pro and iPad. We wrapped up the night after going over the highlighted recurring themes and patterns.</p><figure><img alt="A Microsoft Surface Hub serves as a great space to gather ideas about remote collaboration and design thinking." src="https://cdn-images-1.medium.com/max/1024/0*WFwjrEsehxhQ09Ff.jpg" /></figure><p>You can watch the full talks here:</p><p>As we celebrate our clients’ successes, we look forward to the future — to more features, more teams collaborating remotely, and more design-centered cultures.</p><h3>READ MORE</h3><p><a href="http://www.prnewswire.com/news-releases/mural-raises-135m-in-seed-funding-lands-deal-with-ibm-upon-completion-of-ideo-startup-in-residence-program-300295505.html?tc=eml_cleartime">MURAL Raises $1.35M in Seed Funding, Lands Deal with IBM Upon Completion of IDEO Startup in Residence Program</a></p><p><a href="https://blog.mural.ly/2015/11/event-recap-designing-at-scale-webinar-with-doug-powell/">“Designing At Scale” Webinar Recap with IBM’s Doug Powell</a></p><p><a href="https://blog.mural.ly/2015/09/designing-at-scale-ibm-designcamps-and-mural/">Designing at Scale: IBM Designcamps and MURAL</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=521013326405" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[User Storymapping in MURAL, with Houghton Miffln Harcourt]]></title>
            <link>https://medium.com/@mural/user-storymapping-in-mural-with-houghton-miffln-harcourt-86386d464309?source=rss-bb76103e9f36------2</link>
            <guid isPermaLink="false">https://medium.com/p/86386d464309</guid>
            <dc:creator><![CDATA[Mural]]></dc:creator>
            <pubDate>Fri, 13 May 2016 15:21:27 GMT</pubDate>
            <atom:updated>2016-05-13T15:23:14.944Z</atom:updated>
            <content:encoded><![CDATA[<p>Agile development breaks software development down into <strong>small chunks</strong>, called user stories. These are short descriptions of a feature from the user’s perspective.</p><p>User stories have a common format:</p><p><em>As a &lt;type of user&gt;, I want &lt;some goal&gt; so that &lt;some reason&gt;</em></p><p>Utilizing user stories makes development more manageable. Programmers can focus on one aspect at a time and measure progress accurately.</p><p>But there are some drawbacks to Agile development: it’s easy for a team to <strong>lose sight of the big picture</strong> of what it is they are building.</p><p>To help form a common vision, Agile coach Jeff Patton devised a technique called <a href="http://www.amazon.com/User-Story-Mapping-Discover-Product/dp/1491904909"><em>User Story Mapping</em></a>, detailed in his book by the same name. The exercise is simple but effective: the team maps stories to the user journey.</p><p>Typically, the exercise is done offline, utilizing sticky notes and a whiteboard. With MURAL, teams can map their user stories online. This is a great benefit for distributed groups.</p><figure><img alt="8-13 storymap" src="https://cdn-images-1.medium.com/max/1024/0*1vv-ElHLGjAN0qa5.jpg" /></figure><p>Typical offline user story map</p><h3>CASE STUDY</h3><p>In February of 2015, MURAL partnered with <a href="http://www.hmhco.com/">Houghton Mifflin Harcourt</a> (HMH), a global learning company, to run a pilot user story mapping exercise. The participants were all part of a distributed development team — from Dublin, Ireland to Boston and Chicago, USA.</p><p>Normally, HMH manages user stories with a project management tool. While this is a great way to track progress, it doesn’t necessarily align the development effort to the user’s experience.</p><p>In this case, the team at HMH believed user story mapping would give them a better <strong>shared understanding of the solution</strong> from the customer’s perspective. Together, we set out to pilot the exercise using MURAL as the platform for collaboration.</p><p>The pilot had three phases: <em>preparation</em>, <em>collaboration</em>, and<em> follow up</em>.</p><h3>PREPARATION</h3><p>First, we planned a live remote session. In this case, there was a co-located team in Dublin working with people in various locations in the US. We scheduled a 90-minute meeting at a time that worked across all time zones: 2:00 pm GMT / 9:00 am EST / 8:00 am CST.</p><p>Then we created a user story mapping template in MURAL. This had three large sections: the customer journey at the top, the user stories from backlog in the middle, and personas at the bottom.</p><figure><img alt="usm" src="https://cdn-images-1.medium.com/max/1024/0*oDOHqWlKc4LW7JxX.png" /></figure><p>Template created prior to the live session</p><h3>COLLABORATION</h3><p>At the scheduled time, everyone joined the session via conferencing software. Several people in Dublin gathered in a conference room, while others dialed in from their individual locations. <strong>Everyone had their own laptop to join individually.</strong></p><p>After a brief introduction and demo of MURAL, we started with the personas at the bottom of the template. HMH already had personas relevant to the project, so we spent about 5 minutes reviewing them. Then, we brainstormed benefits the planned software solution would offer each persona type.</p><p>Next, the team fleshed out the steps in the user journey. This in an open discussion facilitated by a developer at HMH. After about 45 minutes, we had the basis of a customer journey.</p><p>Differences in understanding of the intended user experience and in the scope of functionality emerged during the conversation. The exercise provided an <strong>opportunity for the team to resolve those discrepancies</strong> and get on the same page.</p><p>Finally, the group sorted user stories into releases based on the user’s journey in an open discussion.</p><figure><img alt="hmh insession" src="https://cdn-images-1.medium.com/max/1024/0*SWQTctUaPbKnE0aI.jpg" /></figure><p>Image of the HMH working in MURAL</p><h3>FOLLOW UP</h3><p>The team did not complete the entire user story mapping exercise in the single 90-minute call. As a next step, we planned to complete the task and fill out the stories.</p><p>After the user story map was completed in MURAL, epics — or grouping of stories — were determined. The user journey provided the basis for categorizing stories into epics.</p><p>Finally, we updated the template based on how the participants interacted with it during the exercise. So the pilot allowed us to find the best approach and customize a solution specifically for HMH.</p><h3>CONCLUSION</h3><p>Overall, the team felt <strong>very positive</strong> about the exercise. One participant said, “It was a very helpful exercise to get everyone on the same page.”</p><p>Another team member commented how much better working visually is for getting the big picture: “It’s easier to comprehend what we’re doing from this view compared to what’s in [our story management system].”</p><p>User story mapping is a visual exercise that helps align development efforts to the customer journey. When teams are remote, MURAL provides an excellent means to work through the method online. Our work with HMH is a successful example of that.</p><p>Each team is different. They have different contexts and situations. It’s our recommendation to <strong>experiment with techniques</strong> like user story mapping when working with remote teams and find what works best for you.</p><h3>LEARN MORE</h3><p>For more on how to create your own templates in MURAL, please see a summary of our webinar on the topic in this blog post:</p><ul><li><a href="https://blog.mural.ly/2016/02/creating-team-activity-templates-in-mural/">“Creating Team Activity Templates in MURAL</a>”</li></ul><p>You might also enjoy our other how-to videos and blog posts on remote collaboration:</p><ul><li><a href="https://blog.mural.ly/2016/03/facilitating-remote-sessions-in-mural/">“Facilitating Remote Sessions in MURAL</a>”</li><li><a href="https://blog.mural.ly/2016/03/best-practices-and-use-cases-with-mural/">“Best Practices and Use Cases with MURAL</a>”</li><li><a href="https://blog.mural.ly/2016/03/collaborating-remote-teams-mural/">“Collaborating with Remote Teams in MURAL</a>”</li></ul><p>— — — — — — — — — — — — — — — — — — — — — — — —</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=86386d464309" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[Using MURAL for Remote Lean UX with FanDuel]]></title>
            <link>https://medium.com/@mural/using-mural-for-remote-lean-ux-with-fanduel-ac26edfd84a2?source=rss-bb76103e9f36------2</link>
            <guid isPermaLink="false">https://medium.com/p/ac26edfd84a2</guid>
            <dc:creator><![CDATA[Mural]]></dc:creator>
            <pubDate>Thu, 21 Apr 2016 15:26:19 GMT</pubDate>
            <atom:updated>2016-04-21T15:28:14.853Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="Sense and respond" src="https://cdn-images-1.medium.com/proxy/0*23__XrptvNq1TXPk.jpg" /></figure><p>To address the complexity and unpredictability of software development, Agile methods break down functionality into <strong>small chunks</strong>. This allows your team to make corrections before you go too far in the wrong direction.</p><p>But Agile methods don’t guarantee you’re building the right thing. How can you predict that customers will actually buy your product?</p><p><strong>That’s where Lean comes in.</strong></p><p>Lean focuses on creating services that matter to your users by testing your assumptions. To do this, you need a deep understanding of your users and their experiences.</p><p>Inspired by both Lean and Agile development theories, <strong>Lean UX</strong> lets you focus on the actual experience being created, rather than on deliverables.</p><h3>REMOTE LEAN UX WORKSHOPS</h3><p>We wanted to explore how Lean UX could work for remote teams. So MURAL partnered with <a href="http://www.amazon.com/Lean-UX-Applying-Principles-Experience/dp/1449311652"><em>Lean UX</em></a> author Jeff Gothelf and <a href="https://www.fanduel.com/"><strong>FanDuel</strong></a><strong>, the leading web-based daily fantasy sports company</strong>, to conduct a Lean UX workshop with a distributed team.</p><figure><img alt="FanDuel_Logo" src="https://cdn-images-1.medium.com/proxy/0*MhFdJAx8ttIgVL25.png" /></figure><p>Here’s how it went down.</p><h3>THE CHALLENGE</h3><p>Typically, Jeff runs his workshops<strong> face-to-face, on location</strong>. The sessions are highly interactive and require active participation from the entire team.</p><p>In this case, the team was <strong>split into two locations</strong>: one in Edinburgh and one in New York City. The challenge was to conduct Jeff’s workshop across those locations and still engage everyone.</p><p>Luckily, we’ve had some practice doing this. MURAL partnered with Jeff in the past to experiment on how to conduct his course with remote teams. See summaries <a href="https://blog.mural.ly/2015/10/lean-ux-around-the-world/">here </a>and <a href="https://blog.mural.ly/2015/07/virtual-lean-ux-workshop-round-2-summary/">here</a>.</p><h3>PREPARATION</h3><p>Prior to the call, Jeff worked with MURAL to create <strong>team activity templates</strong>. These served as the basis for the group collaboration.</p><p>The first template was based on previous experiments in remote Lean UX conducted with MURAL. Each step on the process was timeboxed to keep the group focused.</p><p>The second MURAL template took the team through a <strong>Design Studio activity</strong>. This required everyone to sketch solutions and email them to Jeff to upload to the mural. Each participant then discussed his or her own sketch before deciding on a single solution across the team.</p><figure><img alt="design studio template" src="https://cdn-images-1.medium.com/proxy/0*aWGksIBOC1AX2GXD.jpg" /></figure><p>Design Studio template in MURAL used in the FanDuel Lean UX workshop</p><h3>WORKSHOP</h3><p>A meeting was set up that worked for each time zone: 1 pm in Edinburgh and 9 am in NYC. At the scheduled time, everyone joined via Google Hangouts.</p><p>Jeff joined the group in Edinburgh for the real-time session. <strong>Everyone was set up with their own computer to participate</strong>, and the presentation was also projected in the meeting room.</p><p>In New York, some more members of the FanDuel team joined in the call from a conference room, and a few other team members joined from remote locations.</p><p>The team exercise was made up of two parts.</p><h4><strong>PART 1</strong> — Hypothesis Generation and Product Discovery</h4><p>The first part of the Lean UX workshop — product discovery and hypothesis generation — has 5 steps:</p><ol><li><strong>Business outcomes</strong> — Lean focuses on desired outcomes: articulate what your objective is before you begin. In this part, the team already had a good sense of the business outcomes. We started with an in depth discussion of these, which were already added to the mural for reference.</li><li><strong>Personas</strong> — FanDuel already has a complete set of rich personas. They were included in the mural prior to the workshop, which saved a lot of time. The product lead reviewed the personas out loud with the team to get everyone on the same page. He presented them right from the mural so everyone was able to see.</li><li><strong>User outcomes</strong> — A list of desired user outcomes was brainstormed among the entire team.</li><li><strong>Features</strong> — The team quickly went through some existing features and added to them.</li><li><strong>Hypotheses — </strong>In the final step, the teams generated hypothesis statements.</li></ol><figure><img alt="fanduel working" src="https://cdn-images-1.medium.com/proxy/0*rH8-3qb-FR0PeFD1.jpg" /></figure><p>FanDuel working with the Lean UX template</p><h4>Part 2 — Design Studio</h4><p>After a break, the group focused on MVPs. Jeff first gave some background and shared examples of ways to test them, such as with a Fake Storefront and Wizard of Oz.</p><p>The goal of this part was to <strong>sketch collaboratively</strong> to design experiments.</p><p>Each team — one in Edinburgh, one in NYC — selected one hypothesis to work on. They then sketched possible solutions on paper.</p><p>The participants then took a photo of their sketches and sent them to Jeff, who was able to<strong> upload them to the Design Studio mural</strong>.</p><h3>OUTCOMES</h3><p>Overall, the session went smoothly. Everyone was able to contribute to the exercises. Below are our key take-aways from the remote workshop with FanDuel:</p><ol><li><strong>Prepare the collaboration:</strong> We ensured things would run smoothly by preparing in advance. We thought through the steps of the interaction in detail and worked out a plan for facilitating the workshop. Creating templates in MURAL helped structure the activities and guide the teams through the exercises.</li><li><strong>Blend offline and online:</strong> Using a simple mobile phone camera allowed this team to easily sketch offline and move them into MURAL on-the-fly. This then let everyone on the call to see each other’s sketches and comment on them. They could zoom in on the photos and easily see the detail. What’s more, capturing sketches during the live session produced an instant record of work: anyone could return to the mural to review what was created and discussed, even people who were not in the session.</li><li><strong>Strive for balanced participation:</strong> In this workshop, there was an imbalance in interaction. The group in Edinburgh dominated the conversation, and we didn’t hear much from the NY office or remote participants. This likely had to do with the fact that they had a large co-located group and the facilitator physically present with them. The few people who dialed in were left out of the conversation. Luckily, everyone was still able to follow along visually and contribute through MURAL. In general, we recommend striving for equal participation from everyone. For this workshop, we could have improved that aspect.</li></ol><h3>CONCLUSION</h3><p><strong>No matter where your team is, you can work Lean</strong>. Confront marketplace uncertainty by stating your assumptions and testing them. Then, reduce wasted time and effort by only building those things that really matter to customers.</p><p>Don’t let a distributed team slow you down. <strong>With a little forethought and preparation</strong>, teams can continue to be productive no matter where they are.</p><h3>LEARN MORE</h3><ul><li><a href="http://www.amazon.com/Lean-UX-Applying-Principles-Experience/dp/1449311652"><em>Lean UX</em></a>, by Jeff Gothelf and Josh Seiden</li><li>“<a href="https://blog.mural.ly/2015/10/lean-ux-around-the-world/">Lean UX Around the World</a>,” summary of remote Lean UX workshop with Jeff Gothelf</li><li>“<a href="https://blog.mural.ly/2016/02/creating-team-activity-templates-in-mural/">Creating Team Activity Templates</a>,” webinar by Jim Kalbach on building templates with MURAL</li><li>“<a href="https://blog.mural.ly/2016/03/facilitating-remote-sessions-in-mural/">Facilitating Remote Sessions</a>,” webinar by Jim Kalbach</li></ul><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=ac26edfd84a2" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[Your Meeting Room Sucks for Collaboration]]></title>
            <link>https://medium.com/notes-that-stick/your-meeting-room-sucks-for-collaboration-aae346ff9201?source=rss-bb76103e9f36------2</link>
            <guid isPermaLink="false">https://medium.com/p/aae346ff9201</guid>
            <dc:creator><![CDATA[Mural]]></dc:creator>
            <pubDate>Wed, 30 Mar 2016 22:30:46 GMT</pubDate>
            <atom:updated>2016-04-19T18:14:57.949Z</atom:updated>
            <content:encoded><![CDATA[<p>When the iPhone came out, the world knew that the way we would interact with technology would become more intimate, natural and powerful.</p><p>With the Microsoft Surface Hub now on the market, we are in one of those groundbreaking moments… but VERY focused on <strong>how we work and learn</strong>.</p><p>The Surface Hub is designed to make global teams more productive. It takes that natural feel and simplicity of whiteboards to the next dimension — digital.</p><blockquote>Writing on the Hub is as responsive and delightful as on a whiteboard… or if you are already converted, as great as the Surface Pro or iPad Pro.</blockquote><h4>A Past Life of Shelf(-hard)ware</h4><p>When you walk through innovation centers in companies, you see a lot of old Smartboards practically holding plants. You wrote something and 5 seconds later it would show up on screen; the software wasn’t there and setting it up was a pain.</p><p>Those days are gone.</p><p>The hardware works because of technological advances, the UX is there so that you can start right away.</p><h4>Design Collaboration</h4><p>The Surface Hub will be a core component of the Project Room of the future.</p><p>It’s more than just a cool fad to digitally sketch on a whiteboard, markup a Powerpoint and have a quick Skype call… people are using it to collaborate, democratize decisions, and be more effective. With the surge of remote teams, they need solutions that support working from multiple locations and devices.</p><p>MURAL is designed to support that use case. Design Thinkers around the world are lining up and eager to upgrade their MURAL experience and set up their digital project rooms.</p><h4>Want one too?</h4><p>We’ve been waiting in line for a while, but Microsoft finally announced they are shipping. Let us know if you have one ordered as we’d love to share best practices with leveraging Design Thinking at scale on the Surface Hub with you.</p><p>Here’s a case study that Microsoft put together around how MURAL and Surface Hub enhance of each other. Feel free to share along.</p><h4>What’s Next</h4><p>If you are still there, you are really into this, so here it comes: we are getting smart gesture recognition ready. In this way we can speed up sketching and also keep the UI clear for full concentration in the creative process.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=aae346ff9201" width="1" height="1" alt=""><hr><p><a href="https://medium.com/notes-that-stick/your-meeting-room-sucks-for-collaboration-aae346ff9201">Your Meeting Room Sucks for Collaboration</a> was originally published in <a href="https://medium.com/notes-that-stick">Notes that Stick</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
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            <title><![CDATA[Do You Suffer From Workshop Amnesia?]]></title>
            <link>https://medium.com/@mural/do-you-suffer-from-workshop-amnesia-1443e96e413d?source=rss-bb76103e9f36------2</link>
            <guid isPermaLink="false">https://medium.com/p/1443e96e413d</guid>
            <category><![CDATA[design-thinking]]></category>
            <category><![CDATA[design-process]]></category>
            <category><![CDATA[remote-working]]></category>
            <dc:creator><![CDATA[Mural]]></dc:creator>
            <pubDate>Tue, 28 Jul 2015 17:06:21 GMT</pubDate>
            <atom:updated>2015-07-28T17:06:21.842Z</atom:updated>
            <content:encoded><![CDATA[<p>You’ve experienced this before: a creative team comes together for a workshop. Maybe it’s new project or you need to brainstorm new product together. Everyone is stoked, and there’s magic in the air.</p><p>But what happens afterward?</p><p>Sure, you may have assigned “homework” for specific team members. You may even have an action plan for concrete next steps with “owners.”. But often times you lose momentum quickly–sometimes instantly. That magic evaporates.</p><p>Worse, there may be a type of “<strong>amnesia</strong>” that sets in after the real-time workshop is over. “What did we decide? Who volunteered to do what? How are we going to implement what we came up with?”</p><p>You may even find yourself thinking you want a “<strong>do-over</strong>,” searching for a second chance to soak up all of the things you somehow missed the first time around.</p><p>Typically one or two are left in charge of summarizing the workshop. This includes <strong>photographs of the whiteboards</strong> and separate documents with information transposed from sticky notes. The task is not only a big burden on those individuals, it also loses a lot of the original context.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/600/0*qsyhbInDc8kzNVmU.jpg" /></figure><p><em>Image 1: Typically people take photos of whiteboard sticky notes to remember them.</em></p><p>Digital collaboration offers an alternative. Even if you’re together in the same room, consider capturing your workshop output digitally from the very beginning. Online whiteboards provide an excellent environment to capture, cluster, and rework ideas in an ongoing way–well after the event is over.</p><p>Here are three big advantages to capturing collaboration digitally:</p><h3>1. No loss of context</h3><p>There’s a need to transcribe or photograph the workshop output after it’s over. With digital collaboration, <strong>the workspace and output don’t change form</strong>. Participants have complete, direct access to the workshop content as it was created.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/965/0*uCkK6j1olPzrIEvP.jpg" /></figure><p><em>Image 2: Real time design workshops are rich in context that literally gets “cleaned up” after the session, losing much of the original context of thought</em></p><h3>2. Easy to continue modelling</h3><p>Continue working with the workshop material after the real-time session is over. If everything is digital, you can copy a group of notes, for instance, and try alternative clustering. There’s <strong>no reason why collaboration has to end when the workshop is over</strong>. And there’s no reason to stop modelling your ideas in different ways.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*_RwzMUPkifuNzpsr.jpg" /></figure><p><em>Image 3: Continue modelling and making sense of your workshop even after the session is over.</em></p><p>Pro Tip: This is especially useful if you have team members who were absent, or are difficult to connect with because of differences in time zone.</p><h3>3. Ability to share with others</h3><p>Working digitally makes sharing a snap.<strong> Loop in people who weren’t at the workshop</strong>, along with an explanation what they are looking at. This lets you replay the team’s thought process for others. Better yet, teammates can add their input and continue to develop your thought process. Digital whiteboards are inclusive beyond the workshop team.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/941/0*e2tDlX5YqYIngsJ7.jpg" /></figure><p><em>Image 4: With the share feature on Mural.ly, it’s easy to loop in others who missed a workshop session</em></p><p>Let’s not kid ourselves: tools alone don’t ensure better outcomes: they are no replacement for hard work and follow-through. . This point is that the form your collaboration takes can open new possibilities and help keep your momentum going long after your meeting is over.</p><p><strong>Avoid workshop amnesia by thinking “digital first” from the beginning</strong> and plan to capture you work online as you go. At Mural.ly, we find digital collaboration invaluable. We encourage you to try it to complement your offline workshop practices.</p><p><em>Originally published at </em><a href="http://blog.mural.ly/do-you-suffer-from-workshop-amnesia/"><em>blog.mural.ly</em></a><em> on April 13, 2015.</em></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=1443e96e413d" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[Solving Problems Visually: Switching Frameworks is Good For You]]></title>
            <link>https://medium.com/@mural/solving-problems-visually-switching-frameworks-is-good-for-you-48c3deb9e7e6?source=rss-bb76103e9f36------2</link>
            <guid isPermaLink="false">https://medium.com/p/48c3deb9e7e6</guid>
            <dc:creator><![CDATA[Mural]]></dc:creator>
            <pubDate>Wed, 25 Mar 2015 22:52:16 GMT</pubDate>
            <atom:updated>2016-04-22T15:43:20.815Z</atom:updated>
            <content:encoded><![CDATA[<p><a href="http://www.tomwujec.com/">Tom Wujec</a> is a thought leader in design and collaboration. A Fellow at Autodesk, he helps companies visualize business problems. Tom is a master in the art of images, sketches, and sticky notes.</p><p><a href="https://www.ted.com/talks/tom_wujec_got_a_wicked_problem_first_tell_me_how_you_make_toast?language=en#t-9042">Check out his <strong>TED talk from 2013</strong>.</a> Wujec talks about how to solve problems <strong>collaboratively, iteratively, and visually.</strong></p><p>This quote caught our attention:</p><p>“The ease with which we can change a representation correlates to our willingness to improve the model. So sticky note systems are not only more fluid, but they generally produce way more nodes [i.e., ideas] than static drawings and are much richer.”</p><p>That’s a powerful and simple message. By breaking a problem down into individual parts, or nodes as he calls them, we can better find a solution. In other words, <a href="http://blog.mural.ly/synthesis-sticky-notes-and-scrabble-what-do-they-all-have-in-common/">the synthesis of ideas comes from iterating visually</a>.</p><p>More importantly, working iteratively and visually let’s teams build better consensus. Tom goes on to say:</p><p>“What emerges is a unified systems model that integrates the diversity of everyone’s individual point of view. That’s a different outcomes than usually happens in meetings, isn’t it?”</p><p>In this light, Mural.ly offers an alternative to typical meeting. And it’s completely digital. Whether in-person or working remotely, capture all of your collaborative thought in one place. You can than easily refer back to it later and share it with others.</p><p><strong>Check out </strong><a href="http://www.drawtoast.com/"><strong>Tom’s website DrawToast.com</strong></a><strong> for tools and guidance on how to get started with visual thinking. Try some of the techniques out using </strong><a href="https://mural.ly/"><strong>Mural.ly</strong></a><strong> and let us know what you think.</strong></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=48c3deb9e7e6" width="1" height="1" alt="">]]></content:encoded>
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