November turned out to be almost the same as October. The screenshot shows the results for two months.
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Main reasons:
The platform is shifting focus from playtime payment to in-app purchases (IAPs). I’ve made several posts about IAPs. As a result, playtime income dropped. I had to quickly adapt to in-app monetization. I managed to replace the playtime payment decline with in-app revenue.
Only one new game reached significant monetization in November, although I expected more games to do so.
Growth points in December:
Established in-app monetization framework and further improvements.
New games from the portfolio that will reach monetization. About three games are approaching this stage.