My Crypto Heroes Skill Balancing Policy
Regarding Failnaught skill adjustments announced on November 21, 2024, we would like to disclose the details and internal discussions that led to the decision.
Overview
- October 20th: Distributed Failnote magic stones
- November 21st, around 12pm (UTC): We realized that by utilizing Failnaught, it was possible to create team that far exceeded the game balance we had envisioned.
- November 21st, 2:36pm (UTC): Announced the following skill adjustment
Internal Discussions
1. Background
- The team in question, which was combined with the Buddha, had not been verified in prior battle simulations.
- It was determined that this team “has an impact on game balance that far exceeds what was anticipated.”
- The criterion for this is “how high a win rate** can be achieved against various major teams”
- Details of the “various major teams*” and “a high win rate**” will not be disclosed***
* Evaluation based on the current battle environment (the top team in Duel Cup over a certain period of time)
** Evaluation based on the percentage of combinations that have a certain probability of winning against other teams
*** Because there is a possibility that it may damage the meta-game nature of the game, such as the investigation and analysis of the battle environment.
2. Balance Adjustment Criteria
We will describe the judgment based on “how high a win rate can be achieved against various major teams” in the form of organizing the contents of the internal discussions. However, please note that the benchmark figures and quantitative evaluation system will not be disclosed.
Stall tactics is effective against Failnaught
Since there is a wide range of “stall tactics”, there will be some discrepancies in perception, but this is generally true. However, even with that in mind, we recognize “it is possible to achieve a high win rate against various major teams,” and we have come to the conclusion that “this has an impact on game balance that far exceeds what was anticipated.”
Failnaught has counter heroes, including Qin Shi Huang.
As stated above, we recognize this as a fact, but we have also come to the conclusion that “it is possible to achieve a high win rate against various major team,” and that “this has an impact on game balance that far exceeds what was anticipated.”
Players who use Failnaught in Battle Royale are not overwhelmingly victorious.
Battle Royale is a content where you can check the opponent’s formation and devise a countermeasure, and it is possible to respond by preparing the formations mentioned above (stall tactics, Qin Shi Huang, etc.). Therefore, even if Failnaught does not win by a landslide in Battle Royale, the conclusion is that “Failnaught cannot have a high win rate against various major team” does not hold true.
Even compared to various teams that utilize existing assets, can Failnaught “achieve a high win rate against various major teams”?
Before Failnaught’s skill adjustment, our answers was YES.
3. Concept of the game
Taking the above into account, we need to weigh the two options: “We should aim for appropriate game balance” and “We should not make skill adjustments after release.” The former is an important concept for games in the narrow sense, and the latter is an important concept for blockchain games. Even if we achieve only the latter, if the former “appropriate game balance” does not exist, we believe that the value of achieving the latter is also reduced.
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We have operated the game with the aim of realizing both concepts. However, we have determined that this recent incident disrupted this “appropriate game balance.”
The standard for this, as we have said before, is “how high a win rate can be achieved against various major team.”
Therefore, although it was a difficult decision, we have come to that announcement. Once again, we would like to apologize for the result being as it was due to our lack of ability.
4. Possibility of skill modification pending
During the internal discussion process, we also made arrangements in advance for what to do if skill adjustments were not implemented.
Skill adjustments will be applied from 2025 onwards (WC2024 is unadjusted)
The upcoming WC2024 main tournament is the final tournament of the qualifiers that have been held throughout 2024, but the Failnaught exceed what we consider to be “appropriate game balance,” which is equivalent to providing different games for the qualifiers and the finals. This was not a situation that we could accept.
Also, although this was not directly involved in the decision-making, we felt that because the WC2024 finals will be held in a tournament format that makes it difficult to predict the team composition that the opponents will use, Failnaught’s characteristic of “achieving a high win rate against various major teams” will be even more pronounced.
Wouldn’t it be better to ban Failnaught from being used by Legendary classes without modifying the skill?
Because we can exclude the Legendary class from the criteria of “how high a win rate can be achieved against various major teams,” this measure is expected to restore “appropriate game balance.” However, the problem will continue to remain for the Epic class, so we have determined that it is inappropriate.
5. Conclusion
Given the above discusions, we have come to the final conclusion that we should make skill adjustments. Furthermore, since the final tournament is coming up soon and we strongly anticipate that the NFT distribution situation will change, we prioritized the conclusion first and announced it on the same day.
Once again, we believe that this outcome was due to a lack of effort on our part, and we are extremely sorry that we were unable to provide players with an experience worthy of your time and passion.
The entire team will continue to work hard, and we appreciate your continued support.
ゲームにかけた 時間も お金も 情熱も、あなたの資産となる世界
The time, money, and passion you spent on games will become your assets.









