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Nemisindo’s Adaptive Footsteps for Unreal Engine

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The Nemisindo team is pleased to introduce the Adaptive Footsteps plugin.

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Our plugin brings adaptive footsteps to Unreal Engine, letting you add dynamic audio to your game effortlessly. We offer a lot more than your standard sample packs libraries: our footsteps are synthesized in real-time, based on intuitive parameters that you can control and/or automate. The footsteps respond automatically to different surfaces thanks to some convenient built-in functions, so no more time wasted on implementing this yourself. Our solution is integrated with Unreal Engine, unlike other solutions that involve Fmod, WWise, or other third party software.

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The Adaptive Footsteps plugin provides benefits that no other audio plugin does. Our sound effect generator is:

  • Customisable: 4 different shoe types, 7 surface types, and offers controls for the pace, step firmness, steadiness, etc.
  • Convenient: Easy to set up, comes with 12 presets so you can get started in no time.
  • Versatile: Automatic and Manual modes can be added to any element in your game scene, instantly turning it into a footsteps synthesizer.
  • Light-Weight: Thanks to not using any recorded samples, our plugin uses very little disk space; our entire code takes about the same space as one footstep sample.

Simply put, adaptive audio technology has just become simpler! We have huge plans to bring procedural sound effects to your favorite game engine, so stay tuned.

Nemisindo’s Adaptive Footsteps plugin is available in the Unreal Marketplace at:

https://www.unrealengine.com/marketplace/nemisindo-adaptive-footsteps

And here’s a short video introducing the plugin and its features:

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Nemisindo
Nemisindo

Written by Nemisindo

At Nemisindo we offer a browser-based sound effect synthesis solution, with selected post-processing tools for you to create your own sounds from scratch

Sound & Design
Sound & Design

Published in Sound & Design

Myk Eff Records | Hear Something Different