Ramiz Raja·Oct 13Live Users, Zero Ad RequestsAbout 56 people were using the newest release of one of my Android apps. AdMob’s count of ad requests from that release was 0.
Yogesh Swami·Oct 11Stop guessing why your AdMob revenue dropped. Let AI figure it outWas it a drop in eCPM? Did the fill rate tank in a specific country? Is a specific ad unit broken?
Noah Waddell·Sep 27There’s No More Results — The death of the search engineTen years ago, googling something felt like an adventure you could have from the seat of your computer. You started off with a goal, but…A response icon1
Unitysourcecode·Sep 18Unity Ads vs AdMob vs AppLovin MAX: Which Ad Network Is Best for Unity GamesIf you’ve shipped a mobile game in the last few years, you already know the drill. You build the game, you polish the core loop, you obsess…
Eighteen1 Studios·Aug 15ads.txt Explained: Why Your App Needs One (Even Without a Website)TL;DR: app-ads.txt proves to ad networks that your app is really yours, preventing fraudsters from spoofing your inventory — and without…