Code_With_K·Jun 27Unity’s New Input System: Why The Old One Was Holding You BackI have a confession. For a long time I kept using Input.GetAxis("Horizontal") even after the new Input System existed. It worked. I knew…A response icon1
Code_With_K·Apr 24Building a Projectile Motion Cannon in Unity: The Math, The Code, and The Magic Behind Angry BirdsHow one beautiful physics equation powers every artillery game you’ve ever played — and how to translate it into clean C# you can actually…
Code_With_K·Nov 28, 2025Dependency Injection Without the Buzzwords“Don’t call us — we’ll call you.”A response icon1
Code_With_K·Sep 7, 2025Scriptable Objects 1 — IntroductionIf you’ve ever found yourself creating dozens of similar MonoBehaviour scripts just to hold data, or struggled with managing game…
Code_With_K·May 18, 2025Unity State Pattern : Transform Messy If-Else Code into Clean, Extensible ArchitectureIn game development, particularly when creating character controllers, we often need to manage different states such as idle, running…