Alexios Gouvielos·Oct 20*15* Fomalhaut, Debris Disks, and the Importance of Careful Mass AccountingThe transient luminous structures observed in the outer ring of Fomalhaut have been widely interpreted as
Don Gunter·Aug 4The Heap of NowsSimulating the Projected Now: the light cone, and relative frames of the bounded observers image.A response icon5A response icon5
Sean Duggan·Nov 27, 2025Gliding System — Sideslipping AwaySo, one of the things that is currently unsatisfying about my gliding system is that currently, I slide sideways in the air if I turn too…
Dat Sword·Aug 18, 2025Denial of CollisionWhen thinking of collision detection, one may think of algorithms like GJK or Minkowski Portal Refinement (MPR). In both algorithms, a…
Erayzesen·Aug 7, 20252D Soft Body Collision via Bisector Rays Approach — QuarkPhysicsThis little article presents how soft body collisions are handled in QuarkPhysics, a 2D multi-dynamics physics engine.
Dat Sword·Jul 9, 2025For a convex shape a perfect centerThe Collision Detection algorithm known as Minowski Portal Refinement (MPR), also known as XenoCollide, the center of the Convex shape must…
InTowards DevbyTomas Svojanovsky·May 25, 2025Building a Brick Breaker Game in Rust with Macroquad: Time to Smash Some Bricks! 🧱💥 #2👾 Bricks with HP, Better Bounces, and Some Cheeky Math
ahmet türkgenç·Apr 25, 2025Efficient Collision Detection Using QuadTrees in Game DevelopmentCollision detection is one of the most performance-hungry parts of any game engine — especially when you have lots of objects moving…
Andre Blunt·Apr 22, 20253D AABB Collision Detection and Resolution for Voxel GamesI often notice that when working on rather niche mechanics or structures, you often find that solutions are very mixed. There are many ways…
Tommy Steinecker·Sep 10, 2024Finite Horizon Value FunctionDiscover finite horizon value functions in RL. Learn how they enhance interpretability and handle special events like collisions…