Dhanush Prabakaran·Oct 31, 2025The Memento Design Pattern — Undo Made SimpleEver wished you could just undo a mistake in your app — like restoring a document to a previous version or resetting a game level?
Dhanush Prabakaran·Oct 29, 2025The Iterator Design Pattern — Walking Through Collections the Smart WayEver needed to loop through a collection but didn’t want to expose its internal structure? 🤔 That’s where the Iterator Design Pattern…
Dhanush Prabakaran·Oct 28, 2025The Command Design Pattern — Turning Actions into ObjectsEver tried to build a system where users can perform actions like copy, paste, delete, or undo, and found your code turning into a tangled…
Dhanush Prabakaran·Oct 27, 2025The Chain of Responsibility Design Pattern — Pass It On!Ever worked on a system where a request needed to go through multiple checks — like authentication, authorization, logging, or validation…
Dhanush Prabakaran·Oct 23, 2025Flyweight Design Pattern — Do More with Less MemoryEver built a system where creating too many objects started to slow everything down? Maybe a game with hundreds of characters, icons, or…