Mazeline·Nov 3, 2025DirectX 12 Ultimate 차세대 그래픽스 기술맨날 남들이 만들어놓은 게임엔진의 렌더링만 그냥 가져다 쓰다보니 앞으로의 트렌드가 어떻게 변할지 관심이 잘 가지않다가 이런 저런 이유로 어떤 것들의 특성을 잘 알아야 미래의 최적화 전략을 수립하는데 도움이 될까 하여 정리를 해 봤습니다. 지하철…
InMore Deeper Rendering & C++ Programming LanguagebyHyunsuYu·Oct 30, 2025Create basic windows native application with Win32 API — 1. WNDCLASSContinuing from the previous ‘WinMain & wWinMain’ section, we will learn about the composition and meaning of WNDCLASS’s member variables…
InMore Deeper Rendering & C++ Programming LanguagebyHyunsuYu·Oct 30, 2025Create basic windows native application with Win32 API — 0. WinMain & wWinMainWhile we will now build a rendering pipeline directly using low-level graphics APIs, from DirectX to Vulkan, and implement various…
Max Pushkarev·Nov 8, 2024Mass Spring System. Cloth simulation in CUDA and DirectX 12In this story I created a very basic example of cloth simulation fully implemented on GPU side: just using some CUDA kernels for physics…